Cstrike: Move all hardcoded datas to its own gamedata files

This commit is contained in:
Arkshine
2015-06-24 17:46:03 +02:00
parent 6555ecf6b8
commit 864e0b88eb
121 changed files with 10184 additions and 524 deletions

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@ -0,0 +1,46 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CMAC10"
{
"Offsets"
{
"m_iShell" // int
{
"windows" "320"
"linux" "336"
"mac" "336"
}
"iShellOn" // int
{
"windows" "324"
"linux" "340"
"mac" "340"
}
"m_usFireMAC10" // short unsigned int
{
"windows" "328"
"linux" "344"
"mac" "344"
}
}
}
}
}
}