CS Miscstats: Fix enemy remaining option displaying the message to the wrong team (#611)
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@ -13,6 +13,7 @@
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#include <amxmodx>
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#include <amxmisc>
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#include <cstrike>
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#include <csx>
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public MultiKill
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@ -81,9 +82,6 @@ new g_pcvar_mp_c4timer, g_c4timer_value
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const TASK_BOMB_TIMER = 8038
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const TASK_DELAYED_NEW_ROUND = 98038
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const TEAM_T = 1
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const TEAM_CT = 2
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new g_connected[MAX_PLAYERS + 1]
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new g_msounds[MAX_PLAYERS + 1]
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new const _msound[] = "_msound"
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@ -178,13 +176,7 @@ new g_HeadShots[7][] =
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"HS_MSG_7"
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}
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new g_teamsNames[4][] =
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{
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"TERRORIST",
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"CT",
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"TERRORISTS",
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"CTS"
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}
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new const g_teamsNames[CsTeams][] = { "", "TERRORIST" , "CT", "" };
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public plugin_init()
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{
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@ -543,48 +535,26 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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}
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}
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new team = get_user_team(victim)
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if (EnemyRemaining && is_user_connected(victim))
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new const CsTeams:team = cs_get_user_team(victim);
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if (EnemyRemaining && CS_TEAM_T <= team <= CS_TEAM_CT && is_user_connected(victim))
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{
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if( TEAM_T <= team <= TEAM_CT )
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new const victimTeammatesCount = get_playersnum_ex(GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[team]);
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if (victimTeammatesCount)
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{
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new ppl[MAX_PLAYERS], pplnum, epplnum, a
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get_players(ppl, epplnum, "ae", team == TEAM_T ? "CT" : "TERRORIST")
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get_players(ppl, pplnum, "ae", team == TEAM_T ? "TERRORIST" : "CT")
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if( victim_alive )
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{
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for(a=0; a<pplnum; a++)
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{
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if( ppl[a] == victim )
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{
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ppl[a] = ppl[--pplnum]
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break
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}
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}
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}
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if (pplnum && epplnum)
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{
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new message[128], team_name[32]
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new killerTeammatesList[MAX_PLAYERS], killerTeammatesCount;
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get_players_ex(killerTeammatesList, killerTeammatesCount, GetPlayers_ExcludeDead | GetPlayers_MatchTeam, g_teamsNames[CsTeams:(any:team % 2 + 1)]);
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set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1)
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/* This is a pretty stupid thing to translate, but whatever */
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new _teamname[32]
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if (team == TEAM_T)
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{
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formatex(_teamname, charsmax(_teamname), "TERRORIST%s", (epplnum == 1) ? "" : "S")
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} else {
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formatex(_teamname, charsmax(_teamname), "CT%s", (epplnum == 1) ? "" : "S")
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}
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if (killerTeammatesCount)
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{
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set_hudmessage(255, 255, 255, 0.02, 0.85, 2, 0.05, 0.1, 0.02, 3.0, -1);
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new id
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for (a = 0; a < pplnum; ++a)
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for (new teammate; teammate < killerTeammatesCount; ++teammate)
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{
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id = ppl[a]
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formatex(team_name, charsmax(team_name), "%L", id, _teamname)
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formatex(message, charsmax(message), "%L", id, "REMAINING", epplnum, team_name)
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ShowSyncHudMsg(id, g_bottom_sync, "%s", message)
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victimTeammatesCount > 1 ?
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ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l", "REMAINING_ENEMIES", victimTeammatesCount) :
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ShowSyncHudMsg(killerTeammatesList[teammate], g_bottom_sync, "%l","REMAINING_ENEMY");
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}
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}
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}
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@ -600,7 +570,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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{
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switch( team )
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{
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case TEAM_T:
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case CS_TEAM_T:
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{
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for(b=0; b<tsnum; b++)
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{
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@ -611,7 +581,7 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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}
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}
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}
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case TEAM_CT:
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case CS_TEAM_CT:
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{
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for(b=0; b<ctsnum; b++)
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{
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@ -653,19 +623,19 @@ public client_death(killer, victim, wpnindex, hitplace, TK)
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}
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else if (!g_LastAnnounce)
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{
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new oposite = 0, _team = 0
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new oposite = 0, CsTeams:_team
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if (ctsnum == 1 && tsnum > 1)
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{
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g_LastAnnounce = cts[0]
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oposite = tsnum
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_team = 0
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_team = CS_TEAM_T
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}
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else if (tsnum == 1 && ctsnum > 1)
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{
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g_LastAnnounce = ts[0]
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oposite = ctsnum
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_team = 1
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_team = CS_TEAM_CT
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}
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if (g_LastAnnounce)
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@ -818,7 +788,7 @@ public showStatus(id)
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get_user_name(pid, name, charsmax(name))
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new color1 = 0, color2 = 0
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if (get_user_team(pid) == TEAM_T)
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if (cs_get_user_team(pid) == CS_TEAM_T)
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color1 = 255
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else
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color2 = 255
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@ -42,6 +42,8 @@ CTS = CTS
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TERRORIST = TERRORIST
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TERRORISTS = TERRORISTS
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REMAINING = %d %s Remaining...
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REMAINING_ENEMY = One enemy remaining...
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REMAINING_ENEMIES = %d enemies remaining...
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KILLS = kills
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HS = hs
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@ -136,6 +138,8 @@ CTS = CTS
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TERRORIST = TERORISTA
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TERRORISTS = TERORISTA
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REMAINING = %d %s Preostalo...
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REMAINING_ENEMY = Jedan preostali protivnika...
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REMAINING_ENEMIES = %d preostalih protivnika...
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KILLS = ubistava
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HS = hs
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@ -230,6 +234,8 @@ CTS = CTS
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TERRORIST = TERRORISTE
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TERRORISTS = TERRORISTES
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REMAINING = %d %s Restant...
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REMAINING_ENEMY = Dernier ennemi restant...
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REMAINING_ENEMIES = %d ennemis restants...
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KILLS = frags
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HS = hs
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