oops killed changes
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@ -663,8 +663,10 @@ native md5(const szString[], md5buffer[34]);
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/* Calculates the md5 keysum of a file */
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native md5_file(const file[], md5buffer[34]);
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/* Returns the internal flags set on the called bytecode structure - Do not use */
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native plugin_flags();
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/* Returns the internal flags set on the called plugin's state
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* If hdr is 1, it will return the pcode flags rather than state flags.
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*/
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native plugin_flags(hdr=0);
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/* When using modules that aren't part of AMX Mod X base package, do
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* a require_module("modulename") for each of them within the plugin_modules()
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@ -679,6 +681,9 @@ native is_amd64_server();
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/* Returns 0 on success, like the POSIX specification */
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native mkdir(const dirname[]);
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/* Returns plugin id searched by file/name. Returns INVALID_PLUGIN_ID on failure. */
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native find_plugin_byfile(const filename[], ignoreCase=1);
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/* This is called before plugin_init and allows you to register natives. */
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forward plugin_natives();
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@ -735,4 +740,45 @@ native set_float_byref(param, Float:value);
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native get_array(param, dest[], size);
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native get_array_f(param, Float:dest[], size);
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native set_array(param, source[], size);
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native set_array_f(param, Float:source[], size);
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native set_array_f(param, Float:source[], size);
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/** The new menu natives */
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//If you set ml to 1, everything will be preformatted
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// with the multi-lingual system.
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//NOTE: ml=1 currently is not enabled.
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//handler[] will be called when someone presses a key on your menu
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native menu_create(title[], handler[], ml=0);
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//Creates a menu item callback handler.
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//The callback handler is passed the playerid, menuid, and itemid.
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//It can return either ITEM_IGNORE, ITEM_ENABLED, or ITEM_DISABLED.
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native menu_makecallback(function[]);
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//Adds an item to a menu. When displayed, the name will be shown.
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//If the player does not have the access it is disabled.
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//If you set callback, the callback will be called before the item is printed on the screen.
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//this lets you change it in real time depending on conditions.
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native menu_additem(menu, const name[], const command[]="", paccess=0, callback=-1);
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//returns how many pages are in a menu
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native menu_pages(menu);
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//returns how many items are in a menu
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native menu_items(menu);
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//displays a menu to a player
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//page of the menu starts at 0. there are 7 items to a page.
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//back/exit/next/more whatever are automatically added as needed.
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//you cannot use this to show a menu to everyone at once!
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native menu_display(id, menu, page);
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//Given a page on a menu and a keypress on that page, returns the item id selected.
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//if the item is less than 0, a special option was chosen (such as MENU_EXIT)
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native menu_find_id(menu, page, key);
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//Gets/sets info about a menu option
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native menu_item_getinfo(menu, item, &access, command[], cmdlen, name[]="", namelen=0, &callback);
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native menu_item_setname(menu, item, name[]);
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native menu_item_setcmd(menu, item, cmd[]);
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native menu_item_setcall(menu, item, callback=-1);
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