fix for issues where bots might not 'cache' properly?
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@ -138,14 +138,15 @@ public:
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if (pEdict->v.flags & FL_FAKECLIENT)
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{
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bot_value = true;
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bot_cached = true;
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} else {
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const char *auth = GETPLAYERAUTHID(pEdict);
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if (auth && (strcmp(auth, "BOT") == 0))
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{
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bot_value = true;
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bot_cached = true;
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}
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}
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bot_cached = true;
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}
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return bot_value;
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