Continued work on the forward registering stuff
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@ -413,63 +413,189 @@ static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params)
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case FM_PlaybackEvent:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_FLOAT, FP_ARRAY, FP_ARRAY, FP_FLOAT, FP_FLOAT, FP_CELL, FP_CELL, FP_CELL, FP_CELL, FP_DONE);
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break;
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#if 0
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EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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EngFunc_GetCurrentPlayer, //) ( void );
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EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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EngFunc_SetGroupMask, //) ( int mask, int op );
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EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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EngFunc_WriteCoord, // void (float)
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EngFunc_WriteAngle, // void (float)
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EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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DLLFunc_GameInit, // void) ( void );
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DLLFunc_Spawn, // int ) ( edict_t *pent );
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DLLFunc_Think, // void ) ( edict_t *pent );
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DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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//EngFunc_CheckVisibility, //) ( const edict_t *entity, unsigned char *pset );
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case FM_CheckVisibility:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_DONE);
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break;
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//EngFunc_GetCurrentPlayer, //) ( void );
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case FM_GetCurrentPlayer:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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//EngFunc_CanSkipPlayer, //) ( const edict_t *player );
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case FM_CanSkipPlayer:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//EngFunc_SetGroupMask, //) ( int mask, int op );
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case FM_SetGroupMask:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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break;
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//EngFunc_GetClientListening, // bool (int iReceiver, int iSender)
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case FM_GetClientListening:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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break;
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//EngFunc_SetClientListening, // bool (int iReceiver, int iSender, bool Listen)
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case FM_SetClientListening:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_CELL, FP_DONE); // TODO: bool as cell 3rd arg?
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break;
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//EngFunc_MessageBegin, // void (int msg_dest, int msg_type, const float *pOrigin, edict_t *ed)
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case FM_MessageBegin:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_ARRAY, FP_CELL, FP_DONE);
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break;
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//EngFunc_WriteCoord, // void (float)
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case FM_WriteCoord:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE);
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break;
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//EngFunc_WriteAngle, // void (float)
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case FM_WriteAngle:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_FLOAT, FP_DONE);
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break;
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//EngFunc_InfoKeyValue, // char* ) (char *infobuffer, char *key);
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case FM_InfoKeyValue:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_DONE);
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break;
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//EngFunc_SetKeyValue, // void ) (char *infobuffer, char *key, char *value);
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case FM_SetKeyValue:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_STRING, FP_STRING, FP_DONE);
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break;
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//EngFunc_SetClientKeyValue // void ) (int clientIndex, char *infobuffer, char *key, char *value);
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case FM_SetClientKeyValue:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE);
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break;
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//DLLFunc_GameInit, // void) ( void );
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case FM_GameInit:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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//DLLFunc_Spawn, // int ) ( edict_t *pent );
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case FM_Spawn:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_Think, // void ) ( edict_t *pent );
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case FM_Think:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_Use, // void ) ( edict_t *pentUsed, edict_t *pentOther );
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case FM_Use:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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break;
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//DLLFunc_Touch, // void ) ( edict_t *pentTouched, edict_t *pentOther );
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case FM_Touch:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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break;
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//DLLFunc_Blocked, // void ) ( edict_t *pentBlocked, edict_t *pentOther );
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case FM_Blocked:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_CELL, FP_DONE);
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break;
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//DLLFunc_KeyValue, // void ) ( edict_t *pentKeyvalue, KeyValueData *pkvd );
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/*
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case FM_KeyValue:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_????, FP_DONE); // TODO: undefined structure?
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break;
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*/
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//DLLFunc_SetAbsBox, // void ) ( edict_t *pent );
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case FM_SetAbsBox:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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DLLFunc_ServerDeactivate, // void) ( void );
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//DLLFunc_ClientConnect, // bool) ( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] );
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case FM_ClientConnect:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_STRING, FP_STRING, FP_STRING, FP_DONE); // TODO: 4th arg must be of set size 128?
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break;
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//DLLFunc_ClientDisconnect, // void ) ( edict_t *pEntity );
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case FM_ClientDisconnect:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_ClientKill, // void ) ( edict_t *pEntity );
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case FM_ClientKill:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_ClientPutInServer, // void ) ( edict_t *pEntity );
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case FM_ClientPutInServer:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_ClientCommand, // void ) ( edict_t *pEntity );
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case FM_ClientCommand:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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//DLLFunc_ServerDeactivate, // void) ( void );
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case FM_ServerDeactivate:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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DLLFunc_StartFrame, // void ) ( void );
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DLLFunc_ParmsNewLevel, // void ) ( void );
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DLLFunc_ParmsChangeLevel, // void ) ( void );
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//DLLFunc_PlayerPreThink, // void ) ( edict_t *pEntity );
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case FM_PlayerPreThink:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_PlayerPostThink, // void ) ( edict_t *pEntity );
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case FM_PlayerPostThink:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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DLLFunc_GetGameDescription, // const char * )( void );
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//DLLFunc_StartFrame, // void ) ( void );
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case FM_StartFrame:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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//DLLFunc_ParmsNewLevel, // void ) ( void );
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case FM_ParmsNewLevel:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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//DLLFunc_ParmsChangeLevel, // void ) ( void );
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case FM_ParmsChangeLevel:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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// Returns string describing current .dll. E.g., TeamFotrress 2, Half-Life
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//DLLFunc_GetGameDescription, // const char * )( void );
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case FM_GetGameDescription:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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// Spectator funcs
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DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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//DLLFunc_SpectatorConnect, // void) ( edict_t *pEntity );
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case FM_SpectatorConnect:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_SpectatorDisconnect, // void ) ( edict_t *pEntity );
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case FM_SpectatorDisconnect:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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//DLLFunc_SpectatorThink, // void ) ( edict_t *pEntity );
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case FM_SpectatorThink:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_DONE);
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break;
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// Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint.
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DLLFunc_Sys_Error, // void ) ( const char *error_string );
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//DLLFunc_Sys_Error, // void ) ( const char *error_string );
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case FM_Sys_Error:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
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break;
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DLLFunc_PM_FindTextureType, // char )( char *name );
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DLLFunc_RegisterEncoders, // void ) ( void );
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//DLLFunc_PM_FindTextureType, // char )( char *name );
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case FM_PM_FindTextureType:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_STRING, FP_DONE);
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break;
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//DLLFunc_RegisterEncoders, // void ) ( void );
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case FM_RegisterEncoders:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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// Enumerates player hulls. Returns 0 if the hull number doesn't exist, 1 otherwise
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DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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//DLLFunc_GetHullBounds, // int) ( int hullnumber, float *mins, float *maxs );
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case FM_GetHullBounds:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_CELL, FP_ARRAY, FP_ARRAY, FP_DONE);
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break;
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// Create baselines for certain "unplaced" items.
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DLLFunc_CreateInstancedBaselines, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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//DLLFunc_CreateInstancedBaselines, // void ) ( void );
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case FM_CreateInstancedBaselines:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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//DLLFunc_pfnAllowLagCompensation, // int )( void );
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case FM_pfnAllowLagCompensation:
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fId = MF_RegisterSPForwardByName(amx, funcname, FP_DONE);
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break;
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#if 0
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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#endif
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