Possibly fix the hitzones problem.
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8e58484fc5
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9959ef52b3
@ -619,17 +619,31 @@ int ClientConnect(edict_t *pPlayer, const char *pszName, const char *pszAddress,
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}
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void TraceLine(const float *v1, const float *v2, int fNoMonsters, edict_t *pentToSkip, TraceResult *ptr) {
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if ( (pentToSkip->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false || pentToSkip->v.deadflag != DEAD_NO)
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RETURN_META(MRES_IGNORED);
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TRACE_LINE(v1, v2, fNoMonsters, pentToSkip, ptr); // pentToSkip gotta be the one that is shooting, so filter it
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if ( (ptr->pHit->v.flags & (FL_CLIENT | FL_FAKECLIENT)) == false )
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RETURN_META(MRES_SUPERCEDE);
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int hitIndex = ENTINDEX(ptr->pHit);
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if (hitIndex >= 1 && hitIndex <= gpGlobals->maxClients) {
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if ( !(
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g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup) // can ptr->pHit get hit in ptr->iHitgroup at all?
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&& g_zones_toHit[hitIndex] & (1 << ptr->iHitgroup) ) // can pentToSkip hit other people in that hit zone?
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) {
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//bool blocked = false;
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int canTargetGetHit = g_zones_getHit[hitIndex] & (1 << ptr->iHitgroup);
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int canShooterHitThere = g_zones_toHit[ENTINDEX(pentToSkip)] & (1 << ptr->iHitgroup);
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if (!canTargetGetHit || !canShooterHitThere) {
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ptr->flFraction = 1.0; // set to not hit anything (1.0 = shot doesn't hit anything)
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//blocked = true;
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}
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/*
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if (blocked) {
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MF_PrintSrvConsole("%s was blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere);
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}
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else {
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MF_PrintSrvConsole("%s was NOT blocked from hitting %s: %d and %d\n", MF_GetPlayerName(ENTINDEX(pentToSkip)), MF_GetPlayerName(hitIndex), canTargetGetHit, canShooterHitThere);
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}
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*/
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RETURN_META(MRES_SUPERCEDE);
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}
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@ -54,6 +54,8 @@
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TargetEnvironment="1"
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TypeLibraryName=".\Release/fun.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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@ -100,7 +102,7 @@
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="Debug/fun_amxx_debug.dll"
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OutputFile="Debug/fun_amxx.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=""
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