Update Hamsandwich for Sven Coop 5.17 (#452)
* Remove dropped functions * Update existing offsets * Add some logic to prevent the use of removed functions. * Add Ham_SC_AddPoints and Ham_SC_AddPointsToTeam * Add Ham_SC_GiveAmmo * Add Ham_SC_FVisibleFromPos * Fix an old typos with CanPlaySentence for all mods * Add Ham_SC_CanPlaySequence * Add Ham_SC_PlayScriptSentence * Add Ham_SC_StartPlayerFollowing * Fix CanPlaySequence hamdata.ini (SC) * Add Ham_SC_StopPlayerFollowing * Fix handlers from previous commits * Add Ham_SC_PreSpawn * Add Ham_SC_PostSpawn * Add Ham_SC_OnKeyValueUpdate * Add Ham_SC_SetClassification * Add Ham_SC_MyCustomPointer and Ham_SC_MyItemPointer * Add Ham_SC_IsSneaking * Add Ham_SC_IsAlive * Add Ham_SC_IsBSPModel * Add Ham_SC_ReflectGauss * Add Ham_SC_HasTarget * Add Ham_SC_IsInWorld * Add Ham_SC_IsPlayer * Add Ham_SC_IsNetClient * Add Ham_SC_IsBreakable * Fix Ham_SC_IsMonster, Ham_SC_IsPointEntity, Ham_SC_IsMachine and Ham_SC_CriticakRemove handlers * Add Ham_SC_OnControls * Fix Ham_SC_TakeHealth and Ham_SC_TakeArmor handlers * Add Ham_SC_IsTriggered * Add Ham_SC_RemovePlayerItem * Fix typo * Fix Ham_SC_IsMoving handler * Add Ham_SC_SUB_UseTargets * Ham_SC_IsLockedByMaster * Add Ham_SC_FBecomeProne * Fix Ham_SC_FVisible handler * Add Ham_SC_FVecVisible * Fix Ham_SC_FVisibleFromPos handler * Fix Ham_SC_IsFacing handler * Add Ham_SC_SetPlayerAlly * Add Ham_SC_OnSetOriginByMap * Add Ham_SC_IsRevivable * Add Ham_SC_BeginRevive and Ham_SC_EndRevive * Update offsets based on SvenCoop v5.17 * Add Ham_SC_Item_CanCollect and Ham_SC_Item_Collect * Add Ham_SC_Item_AddToPlayer * Add Ham_SC_Item_AddDuplicate * Add Ham_SC_Item_AddAmmoFromItem * Add Ham_SC_Item_GetItemInfo * Add Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy and Ham_SC_Item_CanHolster * Add Ham_SC_Item_UpdateClientData * Add Ham_SC_Item_GetRespawnTime * Add Ham_SC_Item_CanHaveDuplicates * Add Ham_SC_Weapon_ExtractAmmoFromItem * Add Ham_SC_Weapon_GetAmmo1Drop and Ham_SC_Weapon_GetAmmo2Drop * Add Ham_SC_Weapon_FinishReload and Ham_SC_Weapon_ShouldReload * Fix Ham_SC_IsMultiplayer, Ham_SC_FRunfuncs and Ham_SC_FCanRun handlers * Add Ham_SC_Weapon_AddWeapon, _PlayEmptySound, _IsUsable, _ShouldWeaponIdle and _UseDecrement * Add Ham_SC_Item_GetPickupSound * Add Ham_SC_Item_InactiveItemPreFrame and Ham_SC_Item_InactiveItemPostFrame * Add Ham_SC_Item_DetachFromPlayer * Fix Ham_SC_Player_IsConnected handler * Add Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver and Ham_SC_Player_IsObserver * Fix sc_postpawn typo (should be sc_postspawn) * Add few more assert
This commit is contained in:
@ -174,7 +174,9 @@ enum Ham
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/**
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* Description: Returns whether an entity is activated.
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* This function is not supported by Day Of Defeat.
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* This function has different version for Team Fortress Classic, see Ham_TFC_IsTriggered instead.
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* This function has different version for the following mods:
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* Team Fortress Classic, see Ham_TFC_IsTriggered instead.
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* Sven-Coop 5.0+, see Ham_SC_IsTriggered instead.
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* Forward params: function(this, idActivator);
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_IsTriggered, this, idActivator);
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@ -207,7 +209,9 @@ enum Ham
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/**
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* Description: Typically adds points to the entity.
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* This function is not supported by Team Fortress Classic mod.
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* This function is not supported for the following mods:
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* Team Fortress Classic.
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* Sven-Coop 5.0-, see Ham_SC_AddPoints instead.
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* Forward params: function(this, points, bool:cangonegative);
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* Return type: None.
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* Execute params: ExecuteHam(Ham_AddPoints, this, points, bool:cangonegative);
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@ -216,7 +220,9 @@ enum Ham
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/**
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* Description: Typically adds points to everybody on the entity's team.
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* This function is not supported by Team Fortress Classic mod.
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* This function is not supported for the following mods:
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* Team Fortress Classic.
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* Sven-Coop 5.0-, see Ham_SC_AddPointsToTeam instead.
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* Forward params: function(this, points, bool:cangonegative);
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* Return type: None.
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* Execute params: ExecuteHam(Ham_AddPointsToTeam, this, points, bool:cangonegative);
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@ -233,7 +239,8 @@ enum Ham
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/**
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* Description: Removes an item to the player's inventory.
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* Forward params: function(this, idother);
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_RemovePlayerItem instead.
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_RemovePlayerItem, this, idother);
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*/
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@ -261,6 +268,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is moving.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsMoving instead.
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* Forward params: function(this);
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_IsMoving, this);
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@ -309,6 +318,8 @@ enum Ham
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/**
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* Description: Not entirely sure.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_OnControls instead.
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* Forward params: function(this, idOn)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_OnControls, this, idOn);
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@ -317,6 +328,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is sneaking.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsSneaking instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsSneaking, this);
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@ -325,6 +338,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is alive.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsAlive instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsAlive, this);
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@ -333,6 +348,8 @@ enum Ham
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/**
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* Description: Whether or not the entity uses a BSP model.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsBSPModel instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsBSPModel, this);
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@ -341,6 +358,8 @@ enum Ham
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/**
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* Description: Whether or not the entity can reflect gauss shots..
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_ReflectGauss instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_ReflectGauss, this);
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@ -352,7 +371,8 @@ enum Ham
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* Note the strindex parameter is a string passed that has been allocated by the engine.
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* Use fakemeta's EngFunc_SzFromIndex to convert to a normal string, or fakemeta's
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* EngFunc_AllocString to create a new string.
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* Forward params: function(this, strindex).
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_HasTarget instead.
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_HasTarget, this, strindex);
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*/
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@ -360,6 +380,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is in the world.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsInWorld instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsInWorld, this);
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@ -368,6 +390,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is a player.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsPlayer instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsPlayer, this);
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@ -376,6 +400,8 @@ enum Ham
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/**
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* Description: Whether or not the entity is a net client.
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* This function is not supported for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_IsNetClient instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_IsNetClient, this);
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@ -449,6 +475,8 @@ enum Ham
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/**
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* Description: Normally called whenever a barnacle grabs the entity.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_FBecomeProne instead.
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* Forward params: function(this);
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_FBecomeProne, this);
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@ -497,6 +525,8 @@ enum Ham
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/**
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* Description: Returns true if a line can be traced from the caller's eyes to the target.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_FVisible instead.
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* Forward params: function(this, idOther);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_FVisible, this, idOther);
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@ -505,6 +535,8 @@ enum Ham
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/**
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* Description: Returns true if a line can be traced from the caller's eyes to given vector.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_FVecVisible instead.
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* Forward params: function(this, const Float:origin[3]);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_FVecVisible, this, const Float:origin[3]);
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@ -590,6 +622,8 @@ enum Ham
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/**
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* Description: Adds the item to the player.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_AddToPlayer instead.
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* Forward params: function(this, idPlayer);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Item_AddToPlayer, this, idPlayer);
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@ -598,6 +632,8 @@ enum Ham
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/**
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* Description: Unsure.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_AddDuplicate instead.
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* Forward params: function(this, idOriginal);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Item_AddDuplicate, this, idOriginal);
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@ -606,6 +642,8 @@ enum Ham
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/**
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* Description: Whether or not this entity can be deployed.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_CanDeploy instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Item_CanDeploy, this);
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@ -614,6 +652,8 @@ enum Ham
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/**
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* Description: Deploys the entity (usually a weapon).
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_Deploy instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Item_Deploy, this);
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@ -622,6 +662,8 @@ enum Ham
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/**
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* Description: Whether or not the entity can be holstered.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_CanHolster instead.
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* Forward params: function(this);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Item_CanHolster, this);
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@ -702,6 +744,8 @@ enum Ham
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/**
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* Description: Updates item data for the client.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Item_UpdateClientData instead.
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* Forward params: function(this, idPlayer)
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* Return type: Integer.
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* Execute params: ExecuteHam(Ham_Item_UpdateClientData, this, idPlayer);
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@ -750,6 +794,8 @@ enum Ham
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/**
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* Description: Unsure.
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* This function is not supported in Earth's Special Forces mod.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Weapon_AddWeapon instead.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Weapon_AddWeapon, this);
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@ -758,6 +804,8 @@ enum Ham
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/**
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* Description: Plays the weapon's empty sound.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Weapon_PlayEmptySound instead.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Weapon_PlayEmptySound, this);
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@ -787,6 +835,8 @@ enum Ham
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/**
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* Description: Whether or not the weapon is usable (has ammo, etc.)
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* This function is not supported in Earth's Special Forces mod.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Weapon_IsUsable instead.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Weapon_IsUsable, this)
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@ -836,6 +886,8 @@ enum Ham
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/**
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* Description: Whether or not the weapon should idle.
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Weapon_ShouldWeaponIdle instead.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute Params: ExecuteHam(Ham_Weapon_ShouldWeaponIdle, this)
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@ -845,7 +897,8 @@ enum Ham
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/**
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* Description: Unsure.
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* This function is not supported by Team Fortress Classic.
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* Forward params: function(this)
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* This function has different version for the following mods:
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* Sven-Coop 5.0+, see Ham_SC_Weapon_UseDecrement instead.
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_Weapon_UseDecrement, this);
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*/
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@ -1446,6 +1499,8 @@ enum Ham
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* trying to possess it. If DisregardState is set, the monster will be sucked into the script
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* no matter what state it is in. ONLY Scripted AI ents should allow this.
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* This function has different versions for the following mod:
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* Sven Coop: see Ham_SC_CanPlaySequence
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* Forward params: function(this, bool:disregardState, interruptLevel);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_CanPlaySequence, this, bool:disregardState, interruptLevel);
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@ -1455,11 +1510,13 @@ enum Ham
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/**
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* Description: -
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* This function has different versions for the following mod:
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* Sven Coop: see Ham_SC_CanPlaySentence2
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* Forward params: function(this, bool:disregardState);
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_CanPlaySentence, this, bool:disregardState);
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* Execute params: ExecuteHam(Ham_CanPlaySentence2, this, bool:disregardState);
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*/
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Ham_CanPlaySentence,
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Ham_CanPlaySentence2,
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/**
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* Description: -
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@ -1473,6 +1530,7 @@ enum Ham
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/**
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* Description: -
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* This function is not supported by Counter-Strike, The Specialists and Natural Selection mods.
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* This function has different version for Sven Coop, see Ham_SC_PlayScriptedSentence instead.
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* Forward params: function(this, const sentence[], Float:duration, Float:volume, Float:attenuation, bool:concurrent, idListener);
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* Return type: None.
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* Execute params: ExecuteHam(Ham_PlayScriptedSentence, this, const sentence[], Float:duration, Float:volume, Float:attenuation, bool:concurrent, idListener);
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@ -2891,7 +2949,8 @@ enum Ham
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Ham_SC_IsMonster,
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/**
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* Description: Whether entity uses PhysX feature.
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* Description: (!) This function is no more available in the mod.
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* Whether entity uses PhysX feature.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_SC_IsPhysX, this)
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@ -2992,7 +3051,8 @@ enum Ham
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Ham_SC_OnDestroy,
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/**
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* Description: Returns false if the entity is somehow invalid.
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* Description: (!) This function is no more available in the mod.
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* Returns false if the entity is somehow invalid.
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* Forward params: function(this)
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* Return type: Integer (boolean).
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* Execute params: ExecuteHam(Ham_SC_IsValidEntity, this)
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@ -3016,7 +3076,8 @@ enum Ham
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Ham_SC_SetupFriendly,
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/**
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* Description: Tries to revive a monster.
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* Description: (!) This function is no more available in the mod.
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* Tries to revive a monster.
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* Forward params: function(this)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_ReviveThink, this)
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@ -3224,17 +3285,17 @@ enum Ham
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/**
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* Description: -
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* Forward params: function(this, idleader)
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* Forward params: function(this, idleader, bool:noSound)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_StartPlayerFollowing, this, idleader)
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* Execute params: ExecuteHam(Ham_SC_StartPlayerFollowing, this, idleader, bool:noSound)
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*/
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Ham_SC_StartPlayerFollowing,
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/**
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* Description: -
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* Forward params: function(this, bool:clearSchedule)
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* Forward params: function(this, bool:clearSchedule, bool:noSound)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_StopPlayerFollowing, this, bool:clearSchedule)
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* Execute params: ExecuteHam(Ham_SC_StopPlayerFollowing, this, bool:clearSchedule, bool:noSound)
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*/
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Ham_SC_StopPlayerFollowing,
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@ -3303,7 +3364,7 @@ enum Ham
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Ham_SC_CheckRevival,
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/**
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* Description: -
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* Description: (!) This function is no more available in the mod.
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* Forward params: function(this)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_MedicCallSound, this)
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@ -3312,10 +3373,10 @@ enum Ham
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/**
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* Description: -
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* Description: (!) This function is no more available in the mod.
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* Forward params: function(this)
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* Return type: None.
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* Execute params: ExecuteHam(Ham_SC_MedicCallSound, this)
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* Execute params: ExecuteHam(Ham_SC_Player_MenuInputPerformed, this)
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*/
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Ham_SC_Player_MenuInputPerformed,
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@ -3440,7 +3501,7 @@ enum Ham
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Ham_SC_Player_LogPlayerStats,
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/**
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* Description: -
|
||||
* Description: (!) This function is no more available in the mod.
|
||||
* Forward params: function(this, idPlayer, Float:time)
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_DisableCollision, this, idPlayer, Float:time)
|
||||
@ -3448,7 +3509,7 @@ enum Ham
|
||||
Ham_SC_Player_DisableCollisionWithPlayer,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Description: (!) This function is no more available in the mod.
|
||||
* Forward params: function(this, idPlayer, bool:testIntersection)
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_EnableCollision, this, idPlayer, bool:testIntersection)
|
||||
@ -3456,7 +3517,7 @@ enum Ham
|
||||
Ham_SC_Player_EnableCollisionWithPlayer,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Description: (!) This function is no more available in the mod.
|
||||
* Forward params: function(this, idPlayer)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_CanTouchPlayer, this, idPlayer)
|
||||
@ -3726,6 +3787,533 @@ enum Ham
|
||||
Ham_Item_GetItemInfo,
|
||||
|
||||
|
||||
/**
|
||||
* LATE ADDITIONS (2017)
|
||||
*/
|
||||
|
||||
/**
|
||||
* Description: Performs checks that must occur before Spawn itself is called. Always call baseclass version first.
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_PreSpawn, this);
|
||||
*/
|
||||
Ham_SC_PreSpawn,
|
||||
|
||||
/**
|
||||
* Description: Performs checks that must occur after Spawn itself is called. Always call baseclass version first.
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_PostSpawn, this);
|
||||
*/
|
||||
Ham_SC_PostSpawn,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, key);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_PostSpawn, this, const key[]);
|
||||
*/
|
||||
Ham_SC_OnKeyValueUpdate,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, classification);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_SetClassification, this, classification);
|
||||
*/
|
||||
Ham_SC_SetClassification,
|
||||
|
||||
/**
|
||||
* Description: Returns whether an entity is activated.
|
||||
* This function is not supported by Day Of Defeat.
|
||||
* This function has different version for Team Fortress Classic, see Ham_TFC_IsTriggered instead.
|
||||
* Forward params: function(this, idActivator);
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_IsTriggered, this, idActivator);
|
||||
*/
|
||||
Ham_SC_IsTriggered,
|
||||
|
||||
/**
|
||||
* Description: Returns the id of the entity if its class is derived off of ICustomEntity, -1 otherwise.
|
||||
* Forward params: function(this)
|
||||
* Return type: Entity.
|
||||
* Execute params: ExecuteHam(Ham_SC_MyCustomPointer, this);
|
||||
*/
|
||||
Ham_SC_MyCustomPointer,
|
||||
|
||||
/**
|
||||
* Description: Returns the id of the entity if its class is derived off of CBasePlayerItem, -1 otherwise.
|
||||
* Forward params: function(this)
|
||||
* Return type: Entity.
|
||||
* Execute params: ExecuteHam(Ham_SC_MyItemPointer, this);
|
||||
*/
|
||||
Ham_SC_MyItemPointer,
|
||||
|
||||
/**
|
||||
* Description: Typically adds points to the entity.
|
||||
* Forward params: function(this, points, bool:cangonegative);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_AddPoints, this, points, bool:cangonegative);
|
||||
*/
|
||||
Ham_SC_AddPoints,
|
||||
|
||||
/**
|
||||
* Description: Typically adds points to everybody on the entity's team.
|
||||
* Forward params: function(this, points, bool:cangonegative);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_AddPointsToTeam, this, points, bool:cangonegative);
|
||||
*/
|
||||
Ham_SC_AddPointsToTeam,
|
||||
|
||||
/**
|
||||
* Description: Removes an item to the player's inventory.
|
||||
* Forward params: function(this, idother);
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_RemovePlayerItem, this, idother);
|
||||
*/
|
||||
Ham_SC_RemovePlayerItem,
|
||||
|
||||
/**
|
||||
* Description: Not entirely sure.
|
||||
* Forward params: function(this, idOn)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_OnControls, this, idOn);
|
||||
*/
|
||||
Ham_SC_OnControls,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is sneaking.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsSneaking, this);
|
||||
*/
|
||||
Ham_SC_IsSneaking,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is alive.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsAlive, this);
|
||||
*/
|
||||
Ham_SC_IsAlive,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity uses a BSP model.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsBSPModel, this);
|
||||
*/
|
||||
Ham_SC_IsBSPModel,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity can reflect gauss shots.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_ReflectGauss, this);
|
||||
*/
|
||||
Ham_SC_ReflectGauss,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the target is the same as the one passed.
|
||||
* Note the strindex parameter is a string passed that has been allocated by the engine.
|
||||
* Use fakemeta's EngFunc_SzFromIndex to convert to a normal string, or fakemeta's
|
||||
* EngFunc_AllocString to create a new string.
|
||||
* Forward params: function(this, strindex).
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_HasTarget, this, strindex);
|
||||
*/
|
||||
Ham_SC_HasTarget,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is in the world.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsInWorld, this);
|
||||
*/
|
||||
Ham_SC_IsInWorld,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is a player.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_Sc_IsPlayer, this);
|
||||
*/
|
||||
Ham_Sc_IsPlayer,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is a net client.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsNetClient, this);
|
||||
*/
|
||||
Ham_SC_IsNetClient,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity is a brush entity breakable.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsBreakable, this);
|
||||
*/
|
||||
Ham_SC_IsBreakable,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, idActivator, useType, value);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_SUB_UseTargets, this, idActivator, useType, value);
|
||||
*/
|
||||
Ham_SC_SUB_UseTargets,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsLockedByMaster, this);
|
||||
*/
|
||||
Ham_SC_IsLockedByMaster,
|
||||
|
||||
/**
|
||||
* Description: Normally called whenever a barnacle grabs the entity.
|
||||
* Forward params: function(this, idOther);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_FBecomeProne, this, idOther);
|
||||
*/
|
||||
Ham_SC_FBecomeProne,
|
||||
|
||||
/**
|
||||
* Description: Returns true if a line can be traced from the caller's eyes to given vector.
|
||||
* Forward params: function(this, const Float:origin[3]);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_FVecVisible, this, const Float:origin[3]);
|
||||
*/
|
||||
Ham_SC_FVecVisible,
|
||||
|
||||
/**
|
||||
* Description: Sets the player ally state
|
||||
* Forward params: function(this, bool:state);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_SetPlayerAlly, this, bool:state);
|
||||
*/
|
||||
Ham_SC_SetPlayerAlly,
|
||||
|
||||
/**
|
||||
* Description: Callback after trigger_setorigin has moved the entity.
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_OnSetOriginByMap, this);
|
||||
*/
|
||||
Ham_SC_OnSetOriginByMap,
|
||||
|
||||
/**
|
||||
* Description: Return true if you want to be revivable.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_IsRevivable, this);
|
||||
*/
|
||||
Ham_SC_IsRevivable,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* timeUntilRevive is the time until the actual revive event occurs.
|
||||
* Forward params: function(this, Float:timeUntilRevive);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_BeginRevive, Float:timeUntilRevive);
|
||||
*/
|
||||
Ham_SC_BeginRevive,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* timeUntilRevive is the time before the monster is supposed to be revived
|
||||
* Forward params: function(this, Float:timeUntilRevive);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_EndRevive, Float:timeUntilRevive);
|
||||
*/
|
||||
Ham_SC_EndRevive,
|
||||
|
||||
/**
|
||||
* Description: Determines whether or not the monster can play the scripted sequence or AI sequence that is
|
||||
* trying to possess it. If DisregardState is set, the monster will be sucked into the script
|
||||
* no matter what state it is in. ONLY Scripted AI ents should allow this.
|
||||
* Forward params: function(this, bool:disregardState, interruptLevel);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_CanPlaySequence, this, bool:disregardState, interruptLevel);
|
||||
*/
|
||||
Ham_SC_CanPlaySequence,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, bool:disregardState);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_CanPlaySentence2, this, bool:disregardState);
|
||||
*/
|
||||
Ham_SC_CanPlaySentence2,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, const sentence[], Float:duration, Float:volume, Float:attenuation, bool:concurrent, idListener);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_PlayScriptedSentence, this, const sentence[], Float:duration, Float:volume, Float:attenuation, bool:concurrent, idListener);
|
||||
*/
|
||||
Ham_SC_PlayScriptedSentence,
|
||||
|
||||
|
||||
/**
|
||||
* Items have all the attributes of normal entities in addition to these.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Description: Adds the item to the player.
|
||||
* Forward params: function(this, idPlayer);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_Item_AddToPlayer, this, idPlayer);
|
||||
*/
|
||||
Ham_SC_Item_AddToPlayer,
|
||||
|
||||
/**
|
||||
* Description: Returns true if you want your duplicate removed from world.
|
||||
* Forward params: function(this, idOriginal);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_AddDuplicate, this, idOriginal);
|
||||
*/
|
||||
Ham_SC_Item_AddDuplicate,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, idOther);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_AddAmmoFromItem, this, idOther);
|
||||
*/
|
||||
Ham_SC_Item_AddAmmoFromItem,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: String (string length returned and string byref'd in ExecuteHam).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_GetPickupSound, this)
|
||||
*/
|
||||
Ham_SC_Item_GetPickupSound,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Collect Types:
|
||||
* COLLECT_TOUCH 0
|
||||
* COLLECT_USE_DIRECT 1
|
||||
* COLLECT_USE_INDIRECT 2
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_CanCollect, this, idOther, collectType);
|
||||
*/
|
||||
Ham_SC_Item_CanCollect,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, idOther, collectType);
|
||||
* Collect Types:
|
||||
* COLLECT_TOUCH 0
|
||||
* COLLECT_USE_DIRECT 1
|
||||
* COLLECT_USE_INDIRECT 2
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_Collect, this, idOther, collectType);
|
||||
*/
|
||||
Ham_SC_Item_Collect,
|
||||
|
||||
/**
|
||||
* Description: Gets item infos.
|
||||
* Forward params: function(this, iteminfo_handle);
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_GetItemInfo, this, iteminfo_handle);
|
||||
* Use CreateHamItemInfo() to pass a new ItemInfo handle.
|
||||
*/
|
||||
Ham_SC_Item_GetItemInfo,
|
||||
|
||||
/**
|
||||
* Description: Whether or not this entity can be deployed.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_CanDeploy, this);
|
||||
*/
|
||||
Ham_SC_Item_CanDeploy,
|
||||
|
||||
/**
|
||||
* Description: Deploys the entity (usually a weapon).
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_Deploy, this);
|
||||
*/
|
||||
Ham_SC_Item_Deploy,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the entity can be holstered.
|
||||
* Forward params: function(this);
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_CanHolster, this);
|
||||
*/
|
||||
Ham_SC_Item_CanHolster,
|
||||
|
||||
/**
|
||||
* Description: Called each frame by the player PreThink if inactive.
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_InactiveItemPreFrame, this);
|
||||
*/
|
||||
Ham_SC_Item_InactiveItemPreFrame,
|
||||
|
||||
/**
|
||||
* Description: Called each frame by the player PostThink if inactive.
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_InactiveItemPostFrame, this);
|
||||
*/
|
||||
Ham_SC_Item_InactiveItemPostFrame,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this);
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_DetachFromPlayer, this);
|
||||
*/
|
||||
Ham_SC_Item_DetachFromPlayer,
|
||||
|
||||
/**
|
||||
* Description: Updates item data for the client.
|
||||
* Forward params: function(this, idPlayer)
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_UpdateClientData, this, idPlayer);
|
||||
*/
|
||||
Ham_SC_Item_UpdateClientData,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Float.
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_GetRespawnTime, this);
|
||||
*/
|
||||
Ham_SC_Item_GetRespawnTime,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Item_CanHaveDuplicates, this);
|
||||
*/
|
||||
Ham_SC_Item_CanHaveDuplicates,
|
||||
|
||||
|
||||
/**
|
||||
* Weapons have all the attributes to Ham_Item_*, in addition to these.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this, idOriginal)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_ExtractAmmoFromItem, idOriginal);
|
||||
*/
|
||||
Ham_SC_Weapon_ExtractAmmoFromItem,
|
||||
|
||||
/**
|
||||
* Description: Unsure.
|
||||
* This function is not supported in Earth's Special Forces mod.
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_AddWeapon, this);
|
||||
*/
|
||||
Ham_SC_Weapon_AddWeapon,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_GetAmmo1Drop);
|
||||
*/
|
||||
Ham_SC_Weapon_GetAmmo1Drop,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer.
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_GetAmmo2Drop, idOriginal);
|
||||
*/
|
||||
Ham_SC_Weapon_GetAmmo2Drop,
|
||||
|
||||
/**
|
||||
* Description: Plays the weapon's empty sound.
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_PlayEmptySound, this);
|
||||
*/
|
||||
Ham_SC_Weapon_PlayEmptySound,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the weapon is usable (has ammo, etc.)
|
||||
* This function is not supported in Earth's Special Forces mod.
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_IsUsable, this)
|
||||
*/
|
||||
Ham_SC_Weapon_IsUsable,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_FinishReload, idOriginal);
|
||||
*/
|
||||
Ham_SC_Weapon_FinishReload,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_ShouldReload, idOriginal);
|
||||
*/
|
||||
Ham_SC_Weapon_ShouldReload,
|
||||
|
||||
/**
|
||||
* Description: Whether or not the weapon should idle.
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute Params: ExecuteHam(Ham_SC_Weapon_ShouldWeaponIdle, this)
|
||||
*/
|
||||
Ham_SC_Weapon_ShouldWeaponIdle,
|
||||
|
||||
/**
|
||||
* Description: Unsure.
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Weapon_UseDecrement, this);
|
||||
*/
|
||||
Ham_SC_Weapon_UseDecrement,
|
||||
|
||||
|
||||
/**
|
||||
* Players have all the attributes of normal entities, in addition to these.
|
||||
*/
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_EnteredObserver, this);
|
||||
*/
|
||||
Ham_SC_Player_EnteredObserver,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: None.
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_LeftObserver, this);
|
||||
*/
|
||||
Ham_SC_Player_LeftObserver,
|
||||
|
||||
/**
|
||||
* Description: -
|
||||
* Forward params: function(this)
|
||||
* Return type: Integer (boolean).
|
||||
* Execute params: ExecuteHam(Ham_SC_Player_IsObserver, this);
|
||||
*/
|
||||
Ham_SC_Player_IsObserver,
|
||||
|
||||
|
||||
/**
|
||||
* DONT USE ME LOL
|
||||
*/
|
||||
@ -3741,6 +4329,7 @@ enum HamError
|
||||
|
||||
HAM_INVALID_FUNC, // The function is not valid
|
||||
HAM_FUNC_NOT_CONFIGURED, // This function is not configured in hamdata.ini
|
||||
HAM_FUNC_NOT_AVAILABLE, // This function is not more available in the mod
|
||||
|
||||
HAM_ERR_END
|
||||
};
|
||||
|
Reference in New Issue
Block a user