AMX Mod X - Half-Life 1 Scripting and Administration
99ebd62653
* Remove dropped functions * Update existing offsets * Add some logic to prevent the use of removed functions. * Add Ham_SC_AddPoints and Ham_SC_AddPointsToTeam * Add Ham_SC_GiveAmmo * Add Ham_SC_FVisibleFromPos * Fix an old typos with CanPlaySentence for all mods * Add Ham_SC_CanPlaySequence * Add Ham_SC_PlayScriptSentence * Add Ham_SC_StartPlayerFollowing * Fix CanPlaySequence hamdata.ini (SC) * Add Ham_SC_StopPlayerFollowing * Fix handlers from previous commits * Add Ham_SC_PreSpawn * Add Ham_SC_PostSpawn * Add Ham_SC_OnKeyValueUpdate * Add Ham_SC_SetClassification * Add Ham_SC_MyCustomPointer and Ham_SC_MyItemPointer * Add Ham_SC_IsSneaking * Add Ham_SC_IsAlive * Add Ham_SC_IsBSPModel * Add Ham_SC_ReflectGauss * Add Ham_SC_HasTarget * Add Ham_SC_IsInWorld * Add Ham_SC_IsPlayer * Add Ham_SC_IsNetClient * Add Ham_SC_IsBreakable * Fix Ham_SC_IsMonster, Ham_SC_IsPointEntity, Ham_SC_IsMachine and Ham_SC_CriticakRemove handlers * Add Ham_SC_OnControls * Fix Ham_SC_TakeHealth and Ham_SC_TakeArmor handlers * Add Ham_SC_IsTriggered * Add Ham_SC_RemovePlayerItem * Fix typo * Fix Ham_SC_IsMoving handler * Add Ham_SC_SUB_UseTargets * Ham_SC_IsLockedByMaster * Add Ham_SC_FBecomeProne * Fix Ham_SC_FVisible handler * Add Ham_SC_FVecVisible * Fix Ham_SC_FVisibleFromPos handler * Fix Ham_SC_IsFacing handler * Add Ham_SC_SetPlayerAlly * Add Ham_SC_OnSetOriginByMap * Add Ham_SC_IsRevivable * Add Ham_SC_BeginRevive and Ham_SC_EndRevive * Update offsets based on SvenCoop v5.17 * Add Ham_SC_Item_CanCollect and Ham_SC_Item_Collect * Add Ham_SC_Item_AddToPlayer * Add Ham_SC_Item_AddDuplicate * Add Ham_SC_Item_AddAmmoFromItem * Add Ham_SC_Item_GetItemInfo * Add Ham_SC_Item_CanDeploy, Ham_SC_Item_Deploy and Ham_SC_Item_CanHolster * Add Ham_SC_Item_UpdateClientData * Add Ham_SC_Item_GetRespawnTime * Add Ham_SC_Item_CanHaveDuplicates * Add Ham_SC_Weapon_ExtractAmmoFromItem * Add Ham_SC_Weapon_GetAmmo1Drop and Ham_SC_Weapon_GetAmmo2Drop * Add Ham_SC_Weapon_FinishReload and Ham_SC_Weapon_ShouldReload * Fix Ham_SC_IsMultiplayer, Ham_SC_FRunfuncs and Ham_SC_FCanRun handlers * Add Ham_SC_Weapon_AddWeapon, _PlayEmptySound, _IsUsable, _ShouldWeaponIdle and _UseDecrement * Add Ham_SC_Item_GetPickupSound * Add Ham_SC_Item_InactiveItemPreFrame and Ham_SC_Item_InactiveItemPostFrame * Add Ham_SC_Item_DetachFromPlayer * Fix Ham_SC_Player_IsConnected handler * Add Ham_SC_Player_EnteredObserver, Ham_SC_Player_LeftObserver and Ham_SC_Player_IsObserver * Fix sc_postpawn typo (should be sc_postspawn) * Add few more assert |
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.github | ||
amxmodx | ||
compiler | ||
configs | ||
editor/studio | ||
gamedata | ||
installer | ||
modules | ||
plugins | ||
public | ||
support | ||
third_party | ||
tools | ||
.gitattributes | ||
.gitignore | ||
.gitmodules | ||
.travis.yml | ||
AMBuildScript | ||
appveyor.yml | ||
configure.py | ||
product.version | ||
pushbuild.txt | ||
README.md |
AMX Mod X is a Metamod plugin for Half-Life 1. It provides comprehensive scripting for the game engine and its mods. Scripts can intercept network messages, log events, commands, client commands, set cvars, modify entities, and more. AMX Mod X also has a system for extending native scripting through modules, leading to outside support for things like MySQL and Sockets.
General
- AMXX website
- Forum: Discussion forum including plugin/extension development
- General documentation: Miscellaneous information about AMXX
- Latest release: The latest stable AMXX release
- Build snapshots: Builds of recent development versions
Development
- Issue tracker: Issues that require back and forth communication
- Issue archive: Old issue tracker (read-only)
- Building AMXX: Instructions on how to build AMXX itself using AMBuild
- AMX Mod X API: AMX Mod X API reference generated from include files
- AMXX scripting: Pawn examples and introduction to the language