Merged in original TSFun

This commit is contained in:
David Anderson 2005-08-25 07:09:16 +00:00
parent ea05af9fe8
commit a17b879380
4 changed files with 396 additions and 5 deletions

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@ -32,7 +32,6 @@
#include "amxxmodule.h"
#include "tsfun.h"
void Client_ResetHUD_End(void* mValue)
{
if ( mPlayer->IsAlive() )

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@ -44,6 +44,137 @@
#define TSPWUP_ARMOR 128
#define TSPWUP_SUPERJUMP 256
static cell AMX_NATIVE_CALL get_weapon_name(AMX *amx, cell *params)
{ // from id to name 3 params id, name, len
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
}
static cell AMX_NATIVE_CALL wpnlog_to_name(AMX *amx, cell *params)
{ // from log to name
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname ) == 0 )
return MF_SetAmxString(amx,params[2],weaponData[i].name,params[3]);
}
return 0;
}
static cell AMX_NATIVE_CALL wpnlog_to_id(AMX *amx, cell *params)
{ // from log to id
int iLen;
char *log = MF_GetAmxString(amx,params[1],0,&iLen);
int i;
for ( i=1; i<TSMAX_WEAPONS; i++ )
{
if ( strcmp(log,weaponData[i].logname) == 0 )
return i;
}
return 0;
}
static cell AMX_NATIVE_CALL get_weapon_logname(AMX *amx, cell *params)
{ // from id to log
int id = params[1];
if (id<0 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
}
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params)
{
int id = params[1];
if (id<1 || id>=TSMAX_WEAPONS)
{
MF_LogError(amx, AMX_ERR_NATIVE, "Invalid weapon id %d", id);
return 0;
}
if ( weaponData[id].melee )
return 1;
return 0;
}
static cell AMX_NATIVE_CALL ts_get_user_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
cpTemp = MF_GetAmxAddr(amx,params[4]);
*cpTemp = pPlayer->weapons[wpn].mode;
cpTemp = MF_GetAmxAddr(amx,params[5]);
*cpTemp = pPlayer->weapons[wpn].attach;
return wpn;
}
static cell AMX_NATIVE_CALL get_user_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
int wpn = pPlayer->current;
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->weapons[wpn].clip;
cpTemp = MF_GetAmxAddr(amx,params[3]);
*cpTemp = pPlayer->weapons[wpn].ammo;
return wpn;
}
static cell AMX_NATIVE_CALL set_user_cash(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
pPlayer->SetMoney(params[2]);
return 1;
}
static cell AMX_NATIVE_CALL get_user_cash(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->GetMoney();
}
static cell AMX_NATIVE_CALL set_user_slots(AMX *amx, cell *params)
{
int id = params[1];
@ -63,6 +194,231 @@ static cell AMX_NATIVE_CALL get_user_slots(AMX *amx, cell *params)
return pPlayer->GetSlots();
}
static cell AMX_NATIVE_CALL get_user_space(AMX *amx, cell *params){
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->space;
}
static cell AMX_NATIVE_CALL get_user_pwup(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
cell *cpTemp = MF_GetAmxAddr(amx,params[2]);
*cpTemp = pPlayer->PwUpValue;
return pPlayer->PwUp;
}
static cell AMX_NATIVE_CALL get_user_items(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->items;
}
static cell AMX_NATIVE_CALL get_killingStreak(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->killingSpree;
}
static cell AMX_NATIVE_CALL get_lastFrag(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->lastFrag;
}
static cell AMX_NATIVE_CALL get_killflags(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
return pPlayer->killFlags;
}
static cell AMX_NATIVE_CALL give_weapon(AMX *amx, cell *params)
{
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( !pPlayer->IsAlive() )
{
return 0;
}
// can he carry this weapon check ?
string_t item = MAKE_STRING("ts_groundweapon");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) )
{
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[2]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "tsweaponid"; // weapon
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wduration"; // duration
pkvd.szValue = "180";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[3]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "wextraclip"; // clips
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
sprintf(szTemp,"%d",(int)params[4]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "spawnflags"; // attachements :flashlight,lasersight,scope..
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = "ts_groundweapon";
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
MDLL_Spawn(pent);
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Use(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL create_pwup(AMX *amx, cell *params)
{
string_t item = MAKE_STRING("ts_powerup");
edict_t *pent = CREATE_NAMED_ENTITY( item );
if ( FNullEnt( pent ) )
{
return 0;
}
KeyValueData pkvd;
char szTemp[16];
sprintf(szTemp,"%d",(int)params[1]);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwuptype"; // type
pkvd.szValue = szTemp;
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "pwupduration"; // duration
pkvd.szValue = "60";
pkvd.fHandled = false;
MDLL_KeyValue(pent, &pkvd);
/*
pkvd.szClassName = (char *)STRING(pent->v.classname);
pkvd.szKeyName = "message";
pkvd.szValue = "";
pMDLL_KeyValue(pEntity, &pkvd);
*/
cell *vInput = MF_GetAmxAddr(amx,params[2]);
float fNewX = *(float *)((void *)&vInput[0]);
float fNewY = *(float *)((void *)&vInput[1]);
float fNewZ = *(float *)((void *)&vInput[2]);
vec3_t vNewValue = vec3_t(fNewX, fNewY, fNewZ);
MDLL_Spawn(pent);
pent->v.origin = vNewValue;
return ENTINDEX(pent);
}
// create_pwup -> !wait! -> give_pwup
static cell AMX_NATIVE_CALL give_pwup(AMX *amx, cell *params)
{
edict_t* pent = INDEXENT(params[2]);
if ( FNullEnt( pent ) || strcmp("ts_powerup",STRING(pent->v.classname))!=0 )
{
return 0;
}
int id = params[1];
CHECK_PLAYER(id);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
if ( !pPlayer->IsAlive() )
{
REMOVE_ENTITY(pent);
return 0;
}
pent->v.origin = pPlayer->pEdict->v.origin;
MDLL_Touch(pent, pPlayer->pEdict);
REMOVE_ENTITY(pent);
return 1;
}
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params)
{
return TSMAX_WEAPONS;
}
static cell AMX_NATIVE_CALL is_custom(AMX *amx, cell *params)
{
int weapon = params[1];
if ( weapon < TSMAX_WEAPONS-TSMAX_CUSTOMWPNS )
{
return 0;
}
return 1;
}
// set_fuattack(Float:time,Float:damage)
static cell AMX_NATIVE_CALL set_fuattack(AMX *amx, cell *params)
{
@ -303,12 +659,47 @@ static cell AMX_NATIVE_CALL force_powerup_run(AMX *amx, cell *params)
AMX_NATIVE_INFO base_Natives[] = {
{ "xmod_get_wpnname", get_weapon_name },
{ "xmod_get_wpnlogname", get_weapon_logname },
{ "xmod_is_melee_wpn", is_melee },
{ "xmod_get_maxweapons", get_maxweapons },
{ "xmod_is_custom_wpn", is_custom },
//****************************************
{ "ts_giveweapon",give_weapon },
{ "ts_createpwup",create_pwup },
{ "ts_givepwup",give_pwup },
{ "get_weaponname", get_weapon_name },
{ "get_user_weapon", get_user_weapon },
{ "ts_wpnlogtoname", wpnlog_to_name },
{ "ts_wpnlogtoid", wpnlog_to_id },
{ "ts_getuserwpn", ts_get_user_weapon },
//****************************************
{ "ts_getusercash", get_user_cash },
{ "ts_setusercash", set_user_cash },
{ "ts_getuserslots", get_user_slots },
{ "ts_setuserslots", set_user_slots },
{ "ts_getusertime",get_usertime },
{ "ts_setusertime",set_usertime},
{ "ts_getuserspace", get_user_space },
{ "ts_getuserpwup",get_user_pwup },
{ "ts_getuseritems",get_user_items },
{ "ts_getkillingstreak",get_killingStreak },
{ "ts_getuserlastfrag",get_lastFrag },
{ "ts_getuserkillflags",get_killflags },
//****************************************
{ "ts_set_fuattack", set_fuattack },
{ "ts_set_message", set_user_message },
{ "ts_get_message", get_user_message },

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@ -4,13 +4,13 @@
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "TSFUN"
#define MODULE_VERSION "1.00"
#define MODULE_NAME "TSFun"
#define MODULE_VERSION "1.55"
#define MODULE_AUTHOR "Twilight Suzuka"
#define MODULE_URL "http://www.amxmodx.org"
#define MODULE_LOGTAG "TSFUN"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
// #define MODULE_RELOAD_ON_MAPCHANGE
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__

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@ -297,7 +297,8 @@ void OnAmxxAttach() {
gKnifeOffset = TSKNIFE_OFFSET;
MF_AddNatives( stats_Natives );
MF_AddNatives( base_Natives );
//TSFun does these now
//MF_AddNatives( base_Natives );
const char* path = get_localinfo("tsstats_score","addons/amxmodx/data/tsstats.amxx");
if ( path && *path )