NS: Fix ns_remove_upgrade() native
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@ -31,6 +31,7 @@ TitleManager TitleMan;
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ParticleManager ParticleMan;
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void MFuncs_Initialize(char *base);
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void MPlayerFuncs_Initialize(char *base);
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// Native register calls here
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void AddNatives_MemberFunc();
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@ -100,5 +101,6 @@ void OnAmxxAttach()
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DLCLOSE(DLLBase);
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MFuncs_Initialize(FuncBase);
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MPlayerFuncs_Initialize(FuncBase);
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}
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@ -20,6 +20,16 @@
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#include "GameManager.h"
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#include "CPlayer.h"
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#include "FastDelegate.h"
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using namespace fastdelegate::detail;
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static bool (GenericClass::*MFP_SetResearchDone)(int inMessageID, bool inState);
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void MPlayerFuncs_Initialize(char *base)
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{
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set_mfp(MFP_SetResearchDone, MFP(MEMBER_SET_RESEARCH_DONE));
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};
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// Float:ns_get_res(Player)
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static cell AMX_NATIVE_CALL ns_get_res(AMX *amx, cell *params)
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@ -378,6 +388,9 @@ static cell AMX_NATIVE_CALL ns_remove_upgrade(AMX *amx, cell *params)
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if (bfound)
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{
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void *pTechTree = reinterpret_cast<char*>(player->GetEdict()->pvPrivateData) + MAKE_OFFSET(COMBAT_TECHTREE);
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(reinterpret_cast<GenericClass *>(pTechTree)->*(MFP_SetResearchDone))(params[2], false);
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if (afound)
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{
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return 2;
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@ -122,6 +122,10 @@
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#define OFFSET_WIN_UPGRADES_ACTIVE 0x198C
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#define OFFSET_LIN_UPGRADES_ACTIVE 0x19A0
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#define OFFSET_WIN_COMBAT_TECHTREE 0x1998
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#define OFFSET_LIN_COMBAT_TECHTREE 0x19AC
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// TODO: Symbols / signatures instead
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// Not actually offsets, but easier to use MAKE_OFFSET stuff for this :o
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@ -147,7 +151,9 @@
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#define OFFSET_WIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x000A0E20)
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#define OFFSET_LIN_MEMBER_TRIGGER_WELDABLE MAKE_MEMBER_OFFSET(0x00232840)
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// Research: bool AvHTechTree::SetResearchDone(AvHMessageID inMessageID, bool inState)
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#define OFFSET_WIN_MEMBER_SET_RESEARCH_DONE MAKE_MEMBER_OFFSET(0x0009EC40)
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#define OFFSET_LIN_MEMBER_SET_RESEARCH_DONE MAKE_MEMBER_OFFSET(0x0022E740)
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// Game Rules: AvHGameRules *GetGameRules(void)
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#define OFFSET_WIN_GETGAMERULES MAKE_MEMBER_OFFSET(0x00068000)
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