Finally done!!! I finished what DS started:

AMXx Mods may now patch/retreive memory of several varieties directly from the game .dll, mod .dll, or can go free and patch/retreive any peice of memory.

I salute you DS.
This commit is contained in:
Twilight Suzuka 2006-01-12 03:55:49 +00:00
parent 73ba5d1644
commit ab5c11f876
19 changed files with 6580 additions and 0 deletions

48
dlls/MemHack/MemConst.h Normal file
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#ifndef __MEMCONST_H__
#define __MEMCONST_H__
#ifdef __linux__
#include <sys/mman.h>
#endif
#include "amxxmodule.h"
// Define memory address type
#ifdef __amd64__
typedef uint64_t maddress;
#else
typedef uint32_t maddress;
#endif
// Number of bytes for different data types
#define BYTE_BYTES 1
#define WORD_BYTES 2
#define DWORD_BYTES 4
#define QWORD_BYTES 8
#define FLOAT_BYTES 4
// Return codes for MemoryProtect
#define MP_FAIL -1
#define MP_OK 0
// Memory protection constants
#ifdef __linux__
#define MPROT_CODE PROT_READ|PROT_EXEC
#define MPROT_DATA PROT_READ|PROT_WRITE
#define MPROT_RODATA PROT_READ
#define MPROT_CODE_EDIT PROT_READ|PROT_WRITE|PROT_EXEC
#define MPROT_RODATA_EDIT PROT_READ|PROT_WRITE
#else
#define MPROT_CODE PAGE_EXECUTE_READ
#define MPROT_DATA PAGE_READWRITE
#define MPROT_RODATA PAGE_READONLY
#define MPROT_CODE_EDIT PAGE_EXECUTE_READWRITE
#define MPROT_RODATA_EDIT PAGE_READWRITE
#endif
// Memory area types
#define MEMTYPE_CODE 0 // Code (usually .text segment, requires mprotect or VirtualProtect)
#define MEMTYPE_DATA 1 // Data (usually .data segment, writable by default)
#define MEMTYPE_RODATA 2 // Read-Only Data (usually .rodata on Linux, .rdata on Windows)
#endif // #ifndef __MEMHACK_H__

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dlls/MemHack/MemHack.cpp Normal file
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#include "MemMisc.h"
extern AMX_NATIVE_INFO read_natives[];
extern AMX_NATIVE_INFO write_natives[];
extern AMX_NATIVE_INFO misc_natives[];
void OnAmxxAttach()
{
// Get Base Addresses for dll and engine; exit if unavailable.
if(GetBaseAddresses() == false) return MF_LogError(NULL,AMX_ERR_MEMACCESS,"Unable to get base address of game or mod .dll!");
// Add natives if base is found.
MF_AddNatives(read_natives);
MF_AddNatives(write_natives);
MF_AddNatives(misc_natives);
}

BIN
dlls/MemHack/MemHack.ncb Normal file

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21
dlls/MemHack/MemHack.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "memhack", "MemHack.vcproj", "{B0190B77-FE9B-495F-8D7E-74D458EBE635}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Debug.ActiveCfg = Debug|Win32
{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Debug.Build.0 = Debug|Win32
{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Release.ActiveCfg = Release|Win32
{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

172
dlls/MemHack/MemHack.vcproj Normal file
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="memhack"
ProjectGUID="{B0190B77-FE9B-495F-8D7E-74D458EBE635}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\metamod\metamod-1.17.3\metamod&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\common&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\engine&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\dlls&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\pm_shared&quot;"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MEMHACK_EXPORTS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
StructMemberAlignment="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/memhack_amxx.dll"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/memhack.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/memhack.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories="&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\metamod\metamod-1.17.3\metamod&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\common&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\engine&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\dlls&quot;;&quot;C:\Program Files\Steam\hlsdk\Multiplayer Source\pm_shared&quot;"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MEMHACK_EXPORTS"
RuntimeLibrary="4"
StructMemberAlignment="3"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="FALSE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/memhack_amxx.dll"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/memhack.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath=".\amxxmodule.cpp">
</File>
<File
RelativePath=".\MemHack.cpp">
</File>
<File
RelativePath=".\MemMisc.cpp">
</File>
<File
RelativePath=".\MemMiscNatives.cpp">
</File>
<File
RelativePath=".\MemRead.cpp">
</File>
<File
RelativePath=".\MemReadNatives.cpp">
</File>
<File
RelativePath=".\MemWrite.cpp">
</File>
<File
RelativePath=".\MemWriteNatives.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath=".\amxxmodule.h">
</File>
<File
RelativePath=".\MemConst.h">
</File>
<File
RelativePath=".\MemMisc.h">
</File>
<File
RelativePath=".\MemRead.h">
</File>
<File
RelativePath=".\MemWrite.h">
</File>
<File
RelativePath=".\moduleconfig.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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dlls/MemHack/MemMisc.cpp Normal file
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#include "MemConst.h"
// Game memory addresses
maddress gameDllAddress;
maddress gameEngAddress;
bool GetBaseAddress(void *pAddr, maddress &pBaseAddr)
{
#ifdef WIN32
MEMORY_BASIC_INFORMATION mem;
if (!VirtualQuery(pAddr, &mem, sizeof(mem)))
return false;
if (pBaseAddr)
pBaseAddr = (maddress)mem.AllocationBase;
IMAGE_DOS_HEADER *dos = (IMAGE_DOS_HEADER *)(mem.AllocationBase);
IMAGE_NT_HEADERS *pe = reinterpret_cast<IMAGE_NT_HEADERS *>((unsigned long)dos + (unsigned long)dos->e_lfanew);
if (pe->Signature != IMAGE_NT_SIGNATURE)
return false;
return true;
#else
Dl_info info;
struct stat buf;
if (!dladdr(pAddr, &info))
return false;
if (!info.dli_fbase || !info.dli_fname)
return false;
if (stat(info.dli_fname, &buf) != 0)
return false;
if (pBaseAddr)
pBaseAddr = (maddress)info.dli_fbase;
if (memLength)
*memLength = buf.st_size;
return true;
#endif
}
/* Wrapper for mprotect and VirtualProtect */
int MemoryProtect(void *addr, size_t len, unsigned long newProt, unsigned long *oldProt, char memType) {
int retVal;
#ifdef __linux__
maddress alignAddr = (maddress)addr - ((maddress)addr % pageSize);
retVal = mprotect((void*)alignAddr, pageSize, newProt);
// Linux's mprotect doesn't get the old protection flags, so we have to fake it
switch (memType) {
case MEMTYPE_CODE:
*oldProt = MPROT_CODE;
break;
case MEMTYPE_RODATA:
*oldProt = MPROT_RODATA;
break;
default:
*oldProt = MPROT_CODE;
break;
}
#else
retVal = VirtualProtect(addr, len, newProt, oldProt);
// This will match the Windows return value with the Linux ones, done for consistency
if (retVal == 0) {
retVal = -1;
} else {
retVal = 0;
}
#endif
return retVal;
}
/* Gets real memory address */
maddress GetRealMemoryAddress(maddress baseaddress, maddress address, char memType)
{
if(baseaddress == NULL) return address;
maddress realAddress = address;
switch (memType)
{
case MEMTYPE_CODE: case MEMTYPE_RODATA:
realAddress = baseaddress + address;
break;
case MEMTYPE_DATA:
// Linux's data segment is in a not so simple place in memory
#ifdef __linux__
realAddress = dataSectionStart + (address - dataSectionOffset);
#else
realAddress = baseaddress + address;
#endif
break;
}
return realAddress;
}

38
dlls/MemHack/MemMisc.h Normal file
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#ifndef __MEMMISC_H__
#define __MEMMISC_H__
#include "MemConst.h"
#define SAMPLE_DLLFUNC reinterpret_cast<void*>(gpGamedllFuncs->dllapi_table->pfnThink)
#define SAMPLE_ENGFUNC reinterpret_cast<void*>(*g_engfuncs.pfnChangeLevel)
extern maddress gameDllAddress;
extern maddress gameEngAddress;
inline maddress PickBaseAddress(long num)
{
if(num == 0) return gameDllAddress;
else if(num == 1) return gameEngAddress;
return NULL;
}
extern int MemoryProtect(void *addr, size_t len, unsigned long newProt, unsigned long *oldProt, char memType = MEMTYPE_CODE);
extern maddress GetRealMemoryAddress(maddress baseaddress,maddress address, char memType);
extern bool GetBaseAddress(void *pAddr, maddress &pBaseAddr);
inline bool GetBaseAddresses( void )
{
bool success = false;
success = GetBaseAddress(SAMPLE_DLLFUNC, gameDllAddress );
if(success == false) return false;
success = GetBaseAddress(SAMPLE_ENGFUNC, gameEngAddress );
if(success == false) return false;
return true;
}
#endif

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#include "MemMisc.h"
#define NATIVE_MISC_ADDRESS params[1]
#define NATIVE_MISC_BASEADDRESS PickBaseAddress(params[2])
#define NATIVE_MISC_FLAGS params[3]
static cell AMX_NATIVE_CALL memhack_get_base(AMX *amx, cell *params)
{
cell *success = MF_GetAmxAddr(amx, params[2]);
maddress BaseAddr = NULL;
bool is_success = GetBaseAddress((void*)(params[1]), BaseAddr);
*success = is_success;
return cell(BaseAddr);
}
static cell AMX_NATIVE_CALL memhack_get_realaddr(AMX *amx, cell *params)
{
return (cell)GetRealMemoryAddress(NATIVE_MISC_ADDRESS,NATIVE_MISC_BASEADDRESS,NATIVE_MISC_FLAGS);
}
AMX_NATIVE_INFO misc_natives[] = {
{ "memhack_get_base", memhack_get_base },
{ "memhack_get_realaddr", memhack_get_realaddr },
{ NULL, NULL }
};

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dlls/MemHack/MemRead.cpp Normal file
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#include "MemMisc.h"
/* Functions that read different data types in memory */
template <typename Type>
Type UTIL_ReadMemory(maddress BaseAddress, maddress StartAddress, char MemType, Type returnType)
{
maddress EndAddress = GetRealMemoryAddress(BaseAddress, StartAddress, MemType);
return *(Type*)EndAddress;
}
char UTIL_ReadMemory_Byte(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, char(NULL));
}
short UTIL_ReadMemory_Word(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, short(NULL));
}
int32_t UTIL_ReadMemory_Dword(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, int32_t(NULL));
}
long long UTIL_ReadMemory_Qword(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, (long long)(NULL));
}
float UTIL_ReadMemory_Float(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, float(NULL));
}
unsigned char UTIL_ReadMemory_UnsignedByte(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, (unsigned char)(NULL));
}
unsigned short UTIL_ReadMemory_UnsignedWord(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, (unsigned short)(NULL));
}
uint32_t UTIL_ReadMemory_UnsignedDword(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, uint32_t(NULL));
}
maddress UTIL_ReadMemory_Pointer(maddress BaseAddress, maddress address, char memType)
{
return UTIL_ReadMemory( BaseAddress, address, memType, maddress(NULL));
}

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dlls/MemHack/MemRead.h Normal file
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#ifndef __MEMREAD_H__
#define __MEMREAD_H__
#include "MemMisc.h"
// Functions that read different data types in memory
// Base function
template <typename Type>
extern Type UTIL_ReadMemory(maddress BaseAddress, maddress StartAddress, char MemType, Type returnType);
// Inline stocks
inline char UTIL_ReadMemory_Byte (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline short UTIL_ReadMemory_Word (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline int32_t UTIL_ReadMemory_Dword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline long long UTIL_ReadMemory_Qword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline float UTIL_ReadMemory_Float (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline unsigned char UTIL_ReadMemory_UnsignedByte (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline unsigned short UTIL_ReadMemory_UnsignedWord (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline uint32_t UTIL_ReadMemory_UnsignedDword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
inline maddress UTIL_ReadMemory_Pointer (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
#endif

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#include "MemRead.h"
#define NATIVE_HACK_BASEADDRESS PickBaseAddress(params[2])
#define NATIVE_HACK_ADDRESS params[1]
#define NATIVE_HACK_FLAGS params[3]
#define NATIVE_HACK_SIGNED params[4]
#define NATIVE_HACK_MEMORY NATIVE_HACK_BASEADDRESS, NATIVE_HACK_ADDRESS, NATIVE_HACK_FLAGS
static cell AMX_NATIVE_CALL memhack_get_char(AMX *amx, cell *params)
{
if(NATIVE_HACK_SIGNED)
{
char HackedMemory = UTIL_ReadMemory_Byte(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
else
{
unsigned char HackedMemory = UTIL_ReadMemory_UnsignedByte(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
}
static cell AMX_NATIVE_CALL memhack_get_short(AMX *amx, cell *params)
{
if(NATIVE_HACK_SIGNED)
{
short HackedMemory = UTIL_ReadMemory_Word(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
else
{
unsigned short HackedMemory = UTIL_ReadMemory_UnsignedWord(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
}
static cell AMX_NATIVE_CALL memhack_get_long(AMX *amx, cell *params)
{
if(NATIVE_HACK_SIGNED)
{
long HackedMemory = UTIL_ReadMemory_Dword(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
else
{
unsigned long HackedMemory = UTIL_ReadMemory_UnsignedDword(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
}
static cell AMX_NATIVE_CALL memhack_get_quad(AMX *amx, cell *params)
{
long long HackedMemory = UTIL_ReadMemory_Qword(NATIVE_HACK_MEMORY);
return amx_ftoc(float(HackedMemory));
}
static cell AMX_NATIVE_CALL memhack_get_float(AMX *amx, cell *params)
{
float HackedMemory = UTIL_ReadMemory_Float(NATIVE_HACK_MEMORY);
return amx_ftoc(HackedMemory);
}
static cell AMX_NATIVE_CALL memhack_get_pointer(AMX *amx, cell *params)
{
maddress HackedMemory = UTIL_ReadMemory_Pointer(NATIVE_HACK_MEMORY);
return (cell)(HackedMemory);
}
AMX_NATIVE_INFO read_natives[] = {
{ "memhack_get_char", memhack_get_char },
{ "memhack_get_short", memhack_get_short },
{ "memhack_get_long", memhack_get_long },
{ "memhack_get_float", memhack_get_float },
{ "memhack_get_quad", memhack_get_quad },
{ "memhack_get_pointer", memhack_get_pointer },
{ NULL, NULL }
};

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dlls/MemHack/MemWrite.cpp Normal file
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#include "MemMisc.h"
/* Functions that patch different data types in memory */
template <typename Type>
int UTIL_PatchMemory(maddress baseaddress, maddress address, Type patch, char memType, size_t byteType, bool extraProtect)
{
unsigned long oldProtect = 0;
maddress realAddress = GetRealMemoryAddress(baseaddress, address, memType);
switch (memType)
{
case MEMTYPE_CODE:
if (MemoryProtect((void*)realAddress, byteType, MPROT_CODE_EDIT, &oldProtect, memType) == MP_FAIL) return MP_FAIL;
break;
case MEMTYPE_RODATA:
if (MemoryProtect((void*)realAddress, byteType, MPROT_RODATA_EDIT, &oldProtect, memType) == MP_FAIL) return MP_FAIL;
break;
}
*(Type*)realAddress = patch;
if (memType == MEMTYPE_CODE)
{
MemoryProtect((void*)realAddress, byteType, oldProtect, &oldProtect);
}
else if(extraProtect == true)
{
if(memType == MEMTYPE_RODATA) MemoryProtect((void*)realAddress, byteType, oldProtect, &oldProtect);
}
return MP_OK;
}
int UTIL_PatchMemory_Byte(maddress baseaddress, maddress address, char patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (char)(NULL), memType, BYTE_BYTES, true);
}
int UTIL_PatchMemory_Word(maddress baseaddress, maddress address, short patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (short)(NULL), memType, WORD_BYTES, true);
}
int UTIL_PatchMemory_Dword(maddress baseaddress, maddress address, int32_t patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (int32_t)(NULL), memType, DWORD_BYTES, true);
}
int UTIL_PatchMemory_Qword(maddress baseaddress, maddress address, long long patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (long long)(NULL), memType, QWORD_BYTES, false);
}
int UTIL_PatchMemory_Float(maddress baseaddress, maddress address, float patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (float)(NULL), memType, FLOAT_BYTES, false);
}
int UTIL_PatchMemory_UnsignedByte(maddress baseaddress, maddress address, unsigned char patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (unsigned char)(NULL), memType, BYTE_BYTES, false);
}
int UTIL_PatchMemory_UnsignedWord(maddress baseaddress, maddress address, unsigned short patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (unsigned short)(NULL), memType, WORD_BYTES, false);
}
int UTIL_PatchMemory_UnsignedDword(maddress baseaddress, maddress address, uint32_t patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (uint32_t)(NULL), memType, DWORD_BYTES, false);
}
int UTIL_PatchMemory_Pointer(maddress baseaddress, maddress address, maddress patch, char memType)
{
return UTIL_PatchMemory(baseaddress, address, (maddress)(NULL), memType, DWORD_BYTES, true);
}

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dlls/MemHack/MemWrite.h Normal file
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#ifndef __MEMWRITE_H__
#define __MEMWRITE_H__
#include "MemMisc.h"
// Functions that patch different data types in memory
// Base function
template <typename Type>
inline int UTIL_PatchMemory(maddress baseaddress, maddress address, Type patch, char memType, size_t byteType, bool extraProtect);
// Inline stocks
extern inline int UTIL_PatchMemory_Byte (maddress baseaddress, maddress address, char patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_Word (maddress baseaddress, maddress address, short patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_Dword (maddress baseaddress, maddress address, int32_t patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_Qword (maddress baseaddress, maddress address, long long patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_Float (maddress baseaddress, maddress address, float patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_UnsignedByte (maddress baseaddress, maddress address, unsigned char patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_UnsignedWord (maddress baseaddress, maddress address, unsigned short patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_UnsignedDword (maddress baseaddress, maddress address, uint32_t patch, char memType = MEMTYPE_DATA);
extern inline int UTIL_PatchMemory_Pointer (maddress baseaddress, maddress address, maddress patch, char memType = MEMTYPE_DATA);
#endif

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#include "MemWrite.h"
#define NATIVE_PATCH_BASEADDRESS PickBaseAddress(params[2])
#define NATIVE_PATCH_ADDRESS params[1]
#define NATIVE_PATCH_FLAGS params[4]
#define NATIVE_PATCH_SIGNED params[5]
#define NATIVE_PATCH_PARAMETER params[3]
#define NATIVE_PATCH_MEMORY NATIVE_PATCH_BASEADDRESS, NATIVE_PATCH_ADDRESS
static cell AMX_NATIVE_CALL memhack_set_char(AMX *amx, cell *params)
{
if(NATIVE_PATCH_SIGNED)
{
return (cell)UTIL_PatchMemory_Byte(NATIVE_PATCH_MEMORY, (char)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
else
{
return (cell)UTIL_PatchMemory_UnsignedByte(NATIVE_PATCH_MEMORY, (unsigned char)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
}
static cell AMX_NATIVE_CALL memhack_set_short(AMX *amx, cell *params)
{
if(NATIVE_PATCH_SIGNED)
{
return (cell)UTIL_PatchMemory_Word(NATIVE_PATCH_MEMORY, (short)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
else
{
return (cell)UTIL_PatchMemory_UnsignedWord(NATIVE_PATCH_MEMORY, (unsigned short)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
}
static cell AMX_NATIVE_CALL memhack_set_long(AMX *amx, cell *params)
{
if(NATIVE_PATCH_SIGNED)
{
return (cell)UTIL_PatchMemory_Byte(NATIVE_PATCH_MEMORY, (long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
else
{
return (cell)UTIL_PatchMemory_UnsignedByte(NATIVE_PATCH_MEMORY, (unsigned long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
}
static cell AMX_NATIVE_CALL memhack_set_quad(AMX *amx, cell *params)
{
return (cell)UTIL_PatchMemory_Qword(NATIVE_PATCH_MEMORY, (long long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
static cell AMX_NATIVE_CALL memhack_set_float(AMX *amx, cell *params)
{
return (cell)UTIL_PatchMemory_Float(NATIVE_PATCH_MEMORY, amx_ctof(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
static cell AMX_NATIVE_CALL memhack_set_pointer(AMX *amx, cell *params)
{
return (cell)UTIL_PatchMemory_Pointer(NATIVE_PATCH_MEMORY, (maddress)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
}
AMX_NATIVE_INFO write_natives[] = {
{ "memhack_set_char", memhack_set_char },
{ "memhack_set_short", memhack_set_short },
{ "memhack_set_long", memhack_set_long },
{ "memhack_set_float", memhack_set_float },
{ "memhack_set_quad", memhack_set_quad },
{ "memhack_set_pointer", memhack_set_pointer },
{ NULL, NULL }
};

3078
dlls/MemHack/amxxmodule.cpp Normal file

File diff suppressed because it is too large Load Diff

2241
dlls/MemHack/amxxmodule.h Normal file

File diff suppressed because it is too large Load Diff

20
dlls/MemHack/memhack.inc Normal file
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@ -0,0 +1,20 @@
#include <memhack_const>
native memhack_get_char(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native memhack_get_short(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native memhack_get_long(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native Float:memhack_get_float(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
native Float:memhack_get_quad(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
native memhack_get_pointer(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
native memhack_set_char(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native memhack_set_short(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native memhack_set_long(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
native memhack_set_float(address,baseaddress = DLLBASE, Float:new_val, memtype = MEMTYPE_DATA);
native memhack_set_quad(address,baseaddress = DLLBASE,Float:new_val, memtype = MEMTYPE_DATA);
native memhack_set_pointer(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA);
native memhack_get_base(func_addr,&success);
native memhack_get_realaddr(address,baseaddress,memtype = MEMTYPE_DATA);

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#if defined _memhack_const_included
#endinput
#endif
#define _memhack_const_included
// Different Address Bases
#define MEM_DLLBASE 0
#define MEM_ENGBASE 1
#define MEM_NULLBASE 2
// Signed or unsigned
#define MEM_SIGNED 0
#define MEM_UNSIGNED 1
// Memory area types
#define MEMTYPE_CODE 0 // Code (usually .text segment, requires mprotect or VirtualProtect)
#define MEMTYPE_DATA 1 // Data (usually .data segment, writable by default)
#define MEMTYPE_RODATA 2 // Read-Only Data (usually .rodata on Linux, .rdata on Windows)
// Return codes for patching (set natives)
#define MP_FAIL -1
#define MP_OK 0

463
dlls/MemHack/moduleconfig.h Normal file
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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "MemHack"
#define MODULE_VERSION "1.65"
#define MODULE_AUTHOR "SD and Rukia"
#define MODULE_URL "www.amxmodx.org"
#define MODULE_LOGTAG "MEMHACK"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Unknown"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX dettach
//#define FN_AMXX_DETTACH OnAmxxDettach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta dettach
//#define FN_META_DETTACH OnMetaDettach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__