Finally done!!! I finished what DS started:
AMXx Mods may now patch/retreive memory of several varieties directly from the game .dll, mod .dll, or can go free and patch/retreive any peice of memory. I salute you DS.
This commit is contained in:
parent
73ba5d1644
commit
ab5c11f876
48
dlls/MemHack/MemConst.h
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48
dlls/MemHack/MemConst.h
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@ -0,0 +1,48 @@
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#ifndef __MEMCONST_H__
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#define __MEMCONST_H__
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#ifdef __linux__
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#include <sys/mman.h>
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#endif
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#include "amxxmodule.h"
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// Define memory address type
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#ifdef __amd64__
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typedef uint64_t maddress;
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#else
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typedef uint32_t maddress;
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#endif
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// Number of bytes for different data types
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#define BYTE_BYTES 1
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#define WORD_BYTES 2
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#define DWORD_BYTES 4
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#define QWORD_BYTES 8
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#define FLOAT_BYTES 4
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// Return codes for MemoryProtect
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#define MP_FAIL -1
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#define MP_OK 0
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// Memory protection constants
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#ifdef __linux__
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#define MPROT_CODE PROT_READ|PROT_EXEC
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#define MPROT_DATA PROT_READ|PROT_WRITE
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#define MPROT_RODATA PROT_READ
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#define MPROT_CODE_EDIT PROT_READ|PROT_WRITE|PROT_EXEC
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#define MPROT_RODATA_EDIT PROT_READ|PROT_WRITE
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#else
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#define MPROT_CODE PAGE_EXECUTE_READ
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#define MPROT_DATA PAGE_READWRITE
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#define MPROT_RODATA PAGE_READONLY
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#define MPROT_CODE_EDIT PAGE_EXECUTE_READWRITE
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#define MPROT_RODATA_EDIT PAGE_READWRITE
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#endif
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// Memory area types
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#define MEMTYPE_CODE 0 // Code (usually .text segment, requires mprotect or VirtualProtect)
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#define MEMTYPE_DATA 1 // Data (usually .data segment, writable by default)
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#define MEMTYPE_RODATA 2 // Read-Only Data (usually .rodata on Linux, .rdata on Windows)
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#endif // #ifndef __MEMHACK_H__
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18
dlls/MemHack/MemHack.cpp
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18
dlls/MemHack/MemHack.cpp
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#include "MemMisc.h"
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extern AMX_NATIVE_INFO read_natives[];
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extern AMX_NATIVE_INFO write_natives[];
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extern AMX_NATIVE_INFO misc_natives[];
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void OnAmxxAttach()
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{
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// Get Base Addresses for dll and engine; exit if unavailable.
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if(GetBaseAddresses() == false) return MF_LogError(NULL,AMX_ERR_MEMACCESS,"Unable to get base address of game or mod .dll!");
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// Add natives if base is found.
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MF_AddNatives(read_natives);
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MF_AddNatives(write_natives);
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MF_AddNatives(misc_natives);
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}
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BIN
dlls/MemHack/MemHack.ncb
Normal file
BIN
dlls/MemHack/MemHack.ncb
Normal file
Binary file not shown.
21
dlls/MemHack/MemHack.sln
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21
dlls/MemHack/MemHack.sln
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Microsoft Visual Studio Solution File, Format Version 8.00
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "memhack", "MemHack.vcproj", "{B0190B77-FE9B-495F-8D7E-74D458EBE635}"
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ProjectSection(ProjectDependencies) = postProject
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EndProjectSection
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EndProject
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Global
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GlobalSection(SolutionConfiguration) = preSolution
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Debug = Debug
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Release = Release
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EndGlobalSection
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GlobalSection(ProjectConfiguration) = postSolution
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{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Debug.ActiveCfg = Debug|Win32
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{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Debug.Build.0 = Debug|Win32
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{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Release.ActiveCfg = Release|Win32
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{B0190B77-FE9B-495F-8D7E-74D458EBE635}.Release.Build.0 = Release|Win32
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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EndGlobalSection
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GlobalSection(ExtensibilityAddIns) = postSolution
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EndGlobalSection
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EndGlobal
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172
dlls/MemHack/MemHack.vcproj
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172
dlls/MemHack/MemHack.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="memhack"
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ProjectGUID="{B0190B77-FE9B-495F-8D7E-74D458EBE635}"
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Keyword="Win32Proj">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="Debug"
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IntermediateDirectory="Debug"
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ConfigurationType="2"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories=""C:\Program Files\Steam\hlsdk\Multiplayer Source\metamod\metamod-1.17.3\metamod";"C:\Program Files\Steam\hlsdk\Multiplayer Source\common";"C:\Program Files\Steam\hlsdk\Multiplayer Source\engine";"C:\Program Files\Steam\hlsdk\Multiplayer Source\dlls";"C:\Program Files\Steam\hlsdk\Multiplayer Source\pm_shared""
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;MEMHACK_EXPORTS"
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MinimalRebuild="TRUE"
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BasicRuntimeChecks="3"
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RuntimeLibrary="5"
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StructMemberAlignment="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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Detect64BitPortabilityProblems="FALSE"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/memhack_amxx.dll"
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LinkIncremental="2"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile="$(OutDir)/memhack.pdb"
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SubSystem="2"
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ImportLibrary="$(OutDir)/memhack.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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||||
Name="VCPreBuildEventTool"/>
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||||
<Tool
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Name="VCPreLinkEventTool"/>
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||||
<Tool
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||||
Name="VCResourceCompilerTool"/>
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||||
<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"/>
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||||
<Tool
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Name="VCXMLDataGeneratorTool"/>
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||||
<Tool
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||||
Name="VCWebDeploymentTool"/>
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||||
<Tool
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||||
Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="Release"
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IntermediateDirectory="Release"
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ConfigurationType="2"
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CharacterSet="2">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""C:\Program Files\Steam\hlsdk\Multiplayer Source\metamod\metamod-1.17.3\metamod";"C:\Program Files\Steam\hlsdk\Multiplayer Source\common";"C:\Program Files\Steam\hlsdk\Multiplayer Source\engine";"C:\Program Files\Steam\hlsdk\Multiplayer Source\dlls";"C:\Program Files\Steam\hlsdk\Multiplayer Source\pm_shared""
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;MEMHACK_EXPORTS"
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RuntimeLibrary="4"
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StructMemberAlignment="3"
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UsePrecompiledHeader="0"
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WarningLevel="3"
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||||
Detect64BitPortabilityProblems="FALSE"
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||||
DebugInformationFormat="3"/>
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||||
<Tool
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||||
Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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OutputFile="$(OutDir)/memhack_amxx.dll"
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LinkIncremental="1"
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GenerateDebugInformation="TRUE"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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ImportLibrary="$(OutDir)/memhack.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"/>
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||||
<Tool
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||||
Name="VCPostBuildEventTool"/>
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||||
<Tool
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||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
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||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
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||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
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||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
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||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
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||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
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||||
Name="VCManagedWrapperGeneratorTool"/>
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||||
<Tool
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||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
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<File
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RelativePath=".\amxxmodule.cpp">
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</File>
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<File
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RelativePath=".\MemHack.cpp">
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</File>
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<File
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RelativePath=".\MemMisc.cpp">
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</File>
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<File
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RelativePath=".\MemMiscNatives.cpp">
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</File>
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<File
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RelativePath=".\MemRead.cpp">
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</File>
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<File
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RelativePath=".\MemReadNatives.cpp">
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</File>
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<File
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RelativePath=".\MemWrite.cpp">
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</File>
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<File
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RelativePath=".\MemWriteNatives.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
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<File
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RelativePath=".\amxxmodule.h">
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</File>
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<File
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RelativePath=".\MemConst.h">
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</File>
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<File
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RelativePath=".\MemMisc.h">
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</File>
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<File
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RelativePath=".\MemRead.h">
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</File>
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<File
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RelativePath=".\MemWrite.h">
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</File>
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<File
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RelativePath=".\moduleconfig.h">
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</File>
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</Filter>
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</Files>
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<Globals>
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||||
</Globals>
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</VisualStudioProject>
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101
dlls/MemHack/MemMisc.cpp
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101
dlls/MemHack/MemMisc.cpp
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#include "MemConst.h"
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// Game memory addresses
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maddress gameDllAddress;
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maddress gameEngAddress;
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bool GetBaseAddress(void *pAddr, maddress &pBaseAddr)
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{
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#ifdef WIN32
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MEMORY_BASIC_INFORMATION mem;
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if (!VirtualQuery(pAddr, &mem, sizeof(mem)))
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return false;
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if (pBaseAddr)
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pBaseAddr = (maddress)mem.AllocationBase;
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IMAGE_DOS_HEADER *dos = (IMAGE_DOS_HEADER *)(mem.AllocationBase);
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IMAGE_NT_HEADERS *pe = reinterpret_cast<IMAGE_NT_HEADERS *>((unsigned long)dos + (unsigned long)dos->e_lfanew);
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if (pe->Signature != IMAGE_NT_SIGNATURE)
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return false;
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return true;
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#else
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Dl_info info;
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struct stat buf;
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if (!dladdr(pAddr, &info))
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return false;
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if (!info.dli_fbase || !info.dli_fname)
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return false;
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if (stat(info.dli_fname, &buf) != 0)
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return false;
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if (pBaseAddr)
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pBaseAddr = (maddress)info.dli_fbase;
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if (memLength)
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*memLength = buf.st_size;
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return true;
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#endif
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}
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/* Wrapper for mprotect and VirtualProtect */
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int MemoryProtect(void *addr, size_t len, unsigned long newProt, unsigned long *oldProt, char memType) {
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int retVal;
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#ifdef __linux__
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maddress alignAddr = (maddress)addr - ((maddress)addr % pageSize);
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retVal = mprotect((void*)alignAddr, pageSize, newProt);
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// Linux's mprotect doesn't get the old protection flags, so we have to fake it
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switch (memType) {
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case MEMTYPE_CODE:
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*oldProt = MPROT_CODE;
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break;
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case MEMTYPE_RODATA:
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*oldProt = MPROT_RODATA;
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break;
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||||
default:
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||||
*oldProt = MPROT_CODE;
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break;
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||||
}
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||||
#else
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||||
retVal = VirtualProtect(addr, len, newProt, oldProt);
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// This will match the Windows return value with the Linux ones, done for consistency
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if (retVal == 0) {
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retVal = -1;
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} else {
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retVal = 0;
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}
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||||
#endif
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return retVal;
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}
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/* Gets real memory address */
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maddress GetRealMemoryAddress(maddress baseaddress, maddress address, char memType)
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{
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if(baseaddress == NULL) return address;
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maddress realAddress = address;
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switch (memType)
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{
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case MEMTYPE_CODE: case MEMTYPE_RODATA:
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realAddress = baseaddress + address;
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break;
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case MEMTYPE_DATA:
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// Linux's data segment is in a not so simple place in memory
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#ifdef __linux__
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realAddress = dataSectionStart + (address - dataSectionOffset);
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#else
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realAddress = baseaddress + address;
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#endif
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break;
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||||
}
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||||
return realAddress;
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}
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38
dlls/MemHack/MemMisc.h
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38
dlls/MemHack/MemMisc.h
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#ifndef __MEMMISC_H__
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#define __MEMMISC_H__
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#include "MemConst.h"
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#define SAMPLE_DLLFUNC reinterpret_cast<void*>(gpGamedllFuncs->dllapi_table->pfnThink)
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#define SAMPLE_ENGFUNC reinterpret_cast<void*>(*g_engfuncs.pfnChangeLevel)
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extern maddress gameDllAddress;
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extern maddress gameEngAddress;
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inline maddress PickBaseAddress(long num)
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{
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if(num == 0) return gameDllAddress;
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else if(num == 1) return gameEngAddress;
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||||
return NULL;
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}
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||||
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extern int MemoryProtect(void *addr, size_t len, unsigned long newProt, unsigned long *oldProt, char memType = MEMTYPE_CODE);
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extern maddress GetRealMemoryAddress(maddress baseaddress,maddress address, char memType);
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extern bool GetBaseAddress(void *pAddr, maddress &pBaseAddr);
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||||
inline bool GetBaseAddresses( void )
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||||
{
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||||
bool success = false;
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||||
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||||
success = GetBaseAddress(SAMPLE_DLLFUNC, gameDllAddress );
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||||
if(success == false) return false;
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||||
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||||
success = GetBaseAddress(SAMPLE_ENGFUNC, gameEngAddress );
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||||
if(success == false) return false;
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||||
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||||
return true;
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||||
}
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||||
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||||
#endif
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27
dlls/MemHack/MemMiscNatives.cpp
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27
dlls/MemHack/MemMiscNatives.cpp
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#include "MemMisc.h"
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#define NATIVE_MISC_ADDRESS params[1]
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#define NATIVE_MISC_BASEADDRESS PickBaseAddress(params[2])
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#define NATIVE_MISC_FLAGS params[3]
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||||
static cell AMX_NATIVE_CALL memhack_get_base(AMX *amx, cell *params)
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||||
{
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||||
cell *success = MF_GetAmxAddr(amx, params[2]);
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||||
maddress BaseAddr = NULL;
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||||
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||||
bool is_success = GetBaseAddress((void*)(params[1]), BaseAddr);
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||||
*success = is_success;
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||||
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||||
return cell(BaseAddr);
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||||
}
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||||
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||||
static cell AMX_NATIVE_CALL memhack_get_realaddr(AMX *amx, cell *params)
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||||
{
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return (cell)GetRealMemoryAddress(NATIVE_MISC_ADDRESS,NATIVE_MISC_BASEADDRESS,NATIVE_MISC_FLAGS);
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||||
}
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||||
|
||||
AMX_NATIVE_INFO misc_natives[] = {
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{ "memhack_get_base", memhack_get_base },
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||||
{ "memhack_get_realaddr", memhack_get_realaddr },
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||||
{ NULL, NULL }
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};
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56
dlls/MemHack/MemRead.cpp
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56
dlls/MemHack/MemRead.cpp
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#include "MemMisc.h"
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|
||||
/* Functions that read different data types in memory */
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|
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template <typename Type>
|
||||
Type UTIL_ReadMemory(maddress BaseAddress, maddress StartAddress, char MemType, Type returnType)
|
||||
{
|
||||
maddress EndAddress = GetRealMemoryAddress(BaseAddress, StartAddress, MemType);
|
||||
|
||||
return *(Type*)EndAddress;
|
||||
}
|
||||
|
||||
char UTIL_ReadMemory_Byte(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, char(NULL));
|
||||
}
|
||||
|
||||
short UTIL_ReadMemory_Word(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, short(NULL));
|
||||
}
|
||||
|
||||
int32_t UTIL_ReadMemory_Dword(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, int32_t(NULL));
|
||||
}
|
||||
|
||||
long long UTIL_ReadMemory_Qword(maddress BaseAddress, maddress address, char memType)
|
||||
{
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||||
return UTIL_ReadMemory( BaseAddress, address, memType, (long long)(NULL));
|
||||
}
|
||||
|
||||
float UTIL_ReadMemory_Float(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, float(NULL));
|
||||
}
|
||||
|
||||
unsigned char UTIL_ReadMemory_UnsignedByte(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, (unsigned char)(NULL));
|
||||
}
|
||||
|
||||
unsigned short UTIL_ReadMemory_UnsignedWord(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, (unsigned short)(NULL));
|
||||
}
|
||||
|
||||
uint32_t UTIL_ReadMemory_UnsignedDword(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, uint32_t(NULL));
|
||||
}
|
||||
|
||||
maddress UTIL_ReadMemory_Pointer(maddress BaseAddress, maddress address, char memType)
|
||||
{
|
||||
return UTIL_ReadMemory( BaseAddress, address, memType, maddress(NULL));
|
||||
}
|
23
dlls/MemHack/MemRead.h
Normal file
23
dlls/MemHack/MemRead.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef __MEMREAD_H__
|
||||
#define __MEMREAD_H__
|
||||
|
||||
#include "MemMisc.h"
|
||||
|
||||
// Functions that read different data types in memory
|
||||
|
||||
// Base function
|
||||
template <typename Type>
|
||||
extern Type UTIL_ReadMemory(maddress BaseAddress, maddress StartAddress, char MemType, Type returnType);
|
||||
|
||||
// Inline stocks
|
||||
inline char UTIL_ReadMemory_Byte (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline short UTIL_ReadMemory_Word (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline int32_t UTIL_ReadMemory_Dword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline long long UTIL_ReadMemory_Qword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline float UTIL_ReadMemory_Float (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline unsigned char UTIL_ReadMemory_UnsignedByte (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline unsigned short UTIL_ReadMemory_UnsignedWord (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline uint32_t UTIL_ReadMemory_UnsignedDword (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
inline maddress UTIL_ReadMemory_Pointer (maddress baseaddress, maddress address, char memType = MEMTYPE_DATA);
|
||||
|
||||
#endif
|
78
dlls/MemHack/MemReadNatives.cpp
Normal file
78
dlls/MemHack/MemReadNatives.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "MemRead.h"
|
||||
|
||||
#define NATIVE_HACK_BASEADDRESS PickBaseAddress(params[2])
|
||||
#define NATIVE_HACK_ADDRESS params[1]
|
||||
#define NATIVE_HACK_FLAGS params[3]
|
||||
#define NATIVE_HACK_SIGNED params[4]
|
||||
#define NATIVE_HACK_MEMORY NATIVE_HACK_BASEADDRESS, NATIVE_HACK_ADDRESS, NATIVE_HACK_FLAGS
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_char(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_HACK_SIGNED)
|
||||
{
|
||||
char HackedMemory = UTIL_ReadMemory_Byte(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned char HackedMemory = UTIL_ReadMemory_UnsignedByte(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_short(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_HACK_SIGNED)
|
||||
{
|
||||
short HackedMemory = UTIL_ReadMemory_Word(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned short HackedMemory = UTIL_ReadMemory_UnsignedWord(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_long(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_HACK_SIGNED)
|
||||
{
|
||||
long HackedMemory = UTIL_ReadMemory_Dword(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
else
|
||||
{
|
||||
unsigned long HackedMemory = UTIL_ReadMemory_UnsignedDword(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_quad(AMX *amx, cell *params)
|
||||
{
|
||||
long long HackedMemory = UTIL_ReadMemory_Qword(NATIVE_HACK_MEMORY);
|
||||
return amx_ftoc(float(HackedMemory));
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_float(AMX *amx, cell *params)
|
||||
{
|
||||
float HackedMemory = UTIL_ReadMemory_Float(NATIVE_HACK_MEMORY);
|
||||
return amx_ftoc(HackedMemory);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_get_pointer(AMX *amx, cell *params)
|
||||
{
|
||||
maddress HackedMemory = UTIL_ReadMemory_Pointer(NATIVE_HACK_MEMORY);
|
||||
return (cell)(HackedMemory);
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO read_natives[] = {
|
||||
{ "memhack_get_char", memhack_get_char },
|
||||
{ "memhack_get_short", memhack_get_short },
|
||||
{ "memhack_get_long", memhack_get_long },
|
||||
|
||||
{ "memhack_get_float", memhack_get_float },
|
||||
{ "memhack_get_quad", memhack_get_quad },
|
||||
{ "memhack_get_pointer", memhack_get_pointer },
|
||||
{ NULL, NULL }
|
||||
};
|
78
dlls/MemHack/MemWrite.cpp
Normal file
78
dlls/MemHack/MemWrite.cpp
Normal file
@ -0,0 +1,78 @@
|
||||
#include "MemMisc.h"
|
||||
|
||||
/* Functions that patch different data types in memory */
|
||||
template <typename Type>
|
||||
int UTIL_PatchMemory(maddress baseaddress, maddress address, Type patch, char memType, size_t byteType, bool extraProtect)
|
||||
{
|
||||
unsigned long oldProtect = 0;
|
||||
maddress realAddress = GetRealMemoryAddress(baseaddress, address, memType);
|
||||
|
||||
switch (memType)
|
||||
{
|
||||
case MEMTYPE_CODE:
|
||||
if (MemoryProtect((void*)realAddress, byteType, MPROT_CODE_EDIT, &oldProtect, memType) == MP_FAIL) return MP_FAIL;
|
||||
break;
|
||||
|
||||
case MEMTYPE_RODATA:
|
||||
if (MemoryProtect((void*)realAddress, byteType, MPROT_RODATA_EDIT, &oldProtect, memType) == MP_FAIL) return MP_FAIL;
|
||||
break;
|
||||
}
|
||||
|
||||
*(Type*)realAddress = patch;
|
||||
|
||||
if (memType == MEMTYPE_CODE)
|
||||
{
|
||||
MemoryProtect((void*)realAddress, byteType, oldProtect, &oldProtect);
|
||||
}
|
||||
else if(extraProtect == true)
|
||||
{
|
||||
if(memType == MEMTYPE_RODATA) MemoryProtect((void*)realAddress, byteType, oldProtect, &oldProtect);
|
||||
}
|
||||
|
||||
return MP_OK;
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Byte(maddress baseaddress, maddress address, char patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (char)(NULL), memType, BYTE_BYTES, true);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Word(maddress baseaddress, maddress address, short patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (short)(NULL), memType, WORD_BYTES, true);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Dword(maddress baseaddress, maddress address, int32_t patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (int32_t)(NULL), memType, DWORD_BYTES, true);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Qword(maddress baseaddress, maddress address, long long patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (long long)(NULL), memType, QWORD_BYTES, false);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Float(maddress baseaddress, maddress address, float patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (float)(NULL), memType, FLOAT_BYTES, false);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_UnsignedByte(maddress baseaddress, maddress address, unsigned char patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (unsigned char)(NULL), memType, BYTE_BYTES, false);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_UnsignedWord(maddress baseaddress, maddress address, unsigned short patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (unsigned short)(NULL), memType, WORD_BYTES, false);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_UnsignedDword(maddress baseaddress, maddress address, uint32_t patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (uint32_t)(NULL), memType, DWORD_BYTES, false);
|
||||
}
|
||||
|
||||
int UTIL_PatchMemory_Pointer(maddress baseaddress, maddress address, maddress patch, char memType)
|
||||
{
|
||||
return UTIL_PatchMemory(baseaddress, address, (maddress)(NULL), memType, DWORD_BYTES, true);
|
||||
}
|
23
dlls/MemHack/MemWrite.h
Normal file
23
dlls/MemHack/MemWrite.h
Normal file
@ -0,0 +1,23 @@
|
||||
#ifndef __MEMWRITE_H__
|
||||
#define __MEMWRITE_H__
|
||||
|
||||
#include "MemMisc.h"
|
||||
|
||||
// Functions that patch different data types in memory
|
||||
|
||||
// Base function
|
||||
template <typename Type>
|
||||
inline int UTIL_PatchMemory(maddress baseaddress, maddress address, Type patch, char memType, size_t byteType, bool extraProtect);
|
||||
|
||||
// Inline stocks
|
||||
extern inline int UTIL_PatchMemory_Byte (maddress baseaddress, maddress address, char patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_Word (maddress baseaddress, maddress address, short patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_Dword (maddress baseaddress, maddress address, int32_t patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_Qword (maddress baseaddress, maddress address, long long patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_Float (maddress baseaddress, maddress address, float patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_UnsignedByte (maddress baseaddress, maddress address, unsigned char patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_UnsignedWord (maddress baseaddress, maddress address, unsigned short patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_UnsignedDword (maddress baseaddress, maddress address, uint32_t patch, char memType = MEMTYPE_DATA);
|
||||
extern inline int UTIL_PatchMemory_Pointer (maddress baseaddress, maddress address, maddress patch, char memType = MEMTYPE_DATA);
|
||||
|
||||
#endif
|
72
dlls/MemHack/MemWriteNatives.cpp
Normal file
72
dlls/MemHack/MemWriteNatives.cpp
Normal file
@ -0,0 +1,72 @@
|
||||
#include "MemWrite.h"
|
||||
|
||||
#define NATIVE_PATCH_BASEADDRESS PickBaseAddress(params[2])
|
||||
#define NATIVE_PATCH_ADDRESS params[1]
|
||||
#define NATIVE_PATCH_FLAGS params[4]
|
||||
#define NATIVE_PATCH_SIGNED params[5]
|
||||
#define NATIVE_PATCH_PARAMETER params[3]
|
||||
|
||||
#define NATIVE_PATCH_MEMORY NATIVE_PATCH_BASEADDRESS, NATIVE_PATCH_ADDRESS
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_char(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_PATCH_SIGNED)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Byte(NATIVE_PATCH_MEMORY, (char)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_UnsignedByte(NATIVE_PATCH_MEMORY, (unsigned char)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_short(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_PATCH_SIGNED)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Word(NATIVE_PATCH_MEMORY, (short)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_UnsignedWord(NATIVE_PATCH_MEMORY, (unsigned short)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_long(AMX *amx, cell *params)
|
||||
{
|
||||
if(NATIVE_PATCH_SIGNED)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Byte(NATIVE_PATCH_MEMORY, (long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
else
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_UnsignedByte(NATIVE_PATCH_MEMORY, (unsigned long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_quad(AMX *amx, cell *params)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Qword(NATIVE_PATCH_MEMORY, (long long)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_float(AMX *amx, cell *params)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Float(NATIVE_PATCH_MEMORY, amx_ctof(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL memhack_set_pointer(AMX *amx, cell *params)
|
||||
{
|
||||
return (cell)UTIL_PatchMemory_Pointer(NATIVE_PATCH_MEMORY, (maddress)(NATIVE_PATCH_PARAMETER), NATIVE_PATCH_FLAGS);
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO write_natives[] = {
|
||||
{ "memhack_set_char", memhack_set_char },
|
||||
{ "memhack_set_short", memhack_set_short },
|
||||
{ "memhack_set_long", memhack_set_long },
|
||||
|
||||
{ "memhack_set_float", memhack_set_float },
|
||||
{ "memhack_set_quad", memhack_set_quad },
|
||||
{ "memhack_set_pointer", memhack_set_pointer },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
3078
dlls/MemHack/amxxmodule.cpp
Normal file
3078
dlls/MemHack/amxxmodule.cpp
Normal file
File diff suppressed because it is too large
Load Diff
2241
dlls/MemHack/amxxmodule.h
Normal file
2241
dlls/MemHack/amxxmodule.h
Normal file
File diff suppressed because it is too large
Load Diff
20
dlls/MemHack/memhack.inc
Normal file
20
dlls/MemHack/memhack.inc
Normal file
@ -0,0 +1,20 @@
|
||||
#include <memhack_const>
|
||||
|
||||
native memhack_get_char(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
native memhack_get_short(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
native memhack_get_long(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
|
||||
native Float:memhack_get_float(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
|
||||
native Float:memhack_get_quad(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
|
||||
native memhack_get_pointer(address,baseaddress = DLLBASE, memtype = MEMTYPE_DATA);
|
||||
|
||||
native memhack_set_char(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
native memhack_set_short(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
native memhack_set_long(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA, signtype = MEM_SIGNED);
|
||||
|
||||
native memhack_set_float(address,baseaddress = DLLBASE, Float:new_val, memtype = MEMTYPE_DATA);
|
||||
native memhack_set_quad(address,baseaddress = DLLBASE,Float:new_val, memtype = MEMTYPE_DATA);
|
||||
native memhack_set_pointer(address,baseaddress = DLLBASE, new_val, memtype = MEMTYPE_DATA);
|
||||
|
||||
native memhack_get_base(func_addr,&success);
|
||||
native memhack_get_realaddr(address,baseaddress,memtype = MEMTYPE_DATA);
|
23
dlls/MemHack/memhack_const.inc
Normal file
23
dlls/MemHack/memhack_const.inc
Normal file
@ -0,0 +1,23 @@
|
||||
#if defined _memhack_const_included
|
||||
#endinput
|
||||
#endif
|
||||
#define _memhack_const_included
|
||||
|
||||
// Different Address Bases
|
||||
#define MEM_DLLBASE 0
|
||||
#define MEM_ENGBASE 1
|
||||
#define MEM_NULLBASE 2
|
||||
|
||||
// Signed or unsigned
|
||||
#define MEM_SIGNED 0
|
||||
#define MEM_UNSIGNED 1
|
||||
|
||||
// Memory area types
|
||||
#define MEMTYPE_CODE 0 // Code (usually .text segment, requires mprotect or VirtualProtect)
|
||||
#define MEMTYPE_DATA 1 // Data (usually .data segment, writable by default)
|
||||
#define MEMTYPE_RODATA 2 // Read-Only Data (usually .rodata on Linux, .rdata on Windows)
|
||||
|
||||
// Return codes for patching (set natives)
|
||||
#define MP_FAIL -1
|
||||
#define MP_OK 0
|
||||
|
463
dlls/MemHack/moduleconfig.h
Normal file
463
dlls/MemHack/moduleconfig.h
Normal file
@ -0,0 +1,463 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "MemHack"
|
||||
#define MODULE_VERSION "1.65"
|
||||
#define MODULE_AUTHOR "SD and Rukia"
|
||||
#define MODULE_URL "www.amxmodx.org"
|
||||
#define MODULE_LOGTAG "MEMHACK"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX dettach
|
||||
//#define FN_AMXX_DETTACH OnAmxxDettach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta dettach
|
||||
//#define FN_META_DETTACH OnMetaDettach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
||||
|
Loading…
Reference in New Issue
Block a user