fixed bug where modules were queried / attached more times
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@ -514,11 +514,11 @@ void attachMetaModModules(PLUG_LOADTIME now, const char* filename)
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if ( a )
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{
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g_FakeMeta.AddPlugin(mmpathname);
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g_FakeMeta.Meta_Query(gpMetaUtilFuncs);
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g_FakeMeta.Meta_Attach(now, gpMetaGlobals, gpGamedllFuncs);
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}
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}
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}
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g_FakeMeta.Meta_Query(gpMetaUtilFuncs);
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g_FakeMeta.Meta_Attach(now, gpMetaGlobals, gpGamedllFuncs);
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}
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