Add get_user_rendering (#514)
* Add get_user_rendering * Added & in arguments * Changed zeroes to kRender constants * Changed zeros to kRender constants
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@ -325,6 +325,32 @@ static cell AMX_NATIVE_CALL set_user_rendering(AMX *amx, cell *params) // set_us
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return 1;
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}
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static cell AMX_NATIVE_CALL get_user_rendering(AMX *amx, cell *params) // get_user_rendering(index, &fx = kRenderFxNone, &r = 0, &g = 0, &b = 0, &render = kRenderNormal, &amount = 0); = 7 arguments
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{
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// Gets user rendering.
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// params[1] = index
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// params[2] = fx
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// params[3] = r
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// params[4] = g
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// params[5] = b
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// params[6] = render
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// params[7] = amount
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// Check index
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CHECK_PLAYER(params[1]);
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// Fetch player pointer
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edict_t *pPlayer = TypeConversion.id_to_edict(params[1]);
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*MF_GetAmxAddr(amx, params[2]) = pPlayer->v.renderfx;
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*MF_GetAmxAddr(amx, params[3]) = pPlayer->v.rendercolor[0];
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*MF_GetAmxAddr(amx, params[4]) = pPlayer->v.rendercolor[1];
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*MF_GetAmxAddr(amx, params[5]) = pPlayer->v.rendercolor[2];
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*MF_GetAmxAddr(amx, params[6]) = pPlayer->v.rendermode;
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*MF_GetAmxAddr(amx, params[7]) = pPlayer->v.renderamt;
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return 1;
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}
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static cell AMX_NATIVE_CALL set_user_maxspeed(AMX *amx, cell *params) // set_user_maxspeed(index, Float:speed = -1.0) = 2 arguments
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{
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@ -548,6 +574,7 @@ AMX_NATIVE_INFO fun_Exports[] = {
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{"set_user_armor", set_user_armor},
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{"set_user_origin", set_user_origin},
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{"set_user_rendering", set_user_rendering},
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{"get_user_rendering", get_user_rendering},
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{"set_user_maxspeed", set_user_maxspeed},
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{"get_user_maxspeed", get_user_maxspeed},
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{"set_user_gravity", set_user_gravity},
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@ -125,6 +125,26 @@ native set_user_origin(index, const origin[3]);
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*/
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native set_user_rendering(index, fx = kRenderFxNone, r = 0, g = 0, b = 0, render = kRenderNormal, amount = 0);
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/**
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* Gets player's rendering mode.
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*
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* @note A really useful render modes reference:
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* https://sites.google.com/site/svenmanor/rendermodes
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*
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* @param index Client index
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* @param fx Variable to store the rendering effect
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* @param r Variable to store the amount of red color
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* @param g Variable to store the amount of green color
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* @param b Variable to store the amount of blue color
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* @param render Variable to store the render mode
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* @param amount Variable to store the render amount
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*
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* @noreturn
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* @error If player is not connected or not within the range
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* of 1 to MaxClients.
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*/
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native get_user_rendering(index, &fx = kRenderFxNone, &r = 0, &g = 0, &b = 0, &render = kRenderNormal, &amount = 0);
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/**
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* Gives an item to a player.
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*
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