new menu API

This commit is contained in:
David Anderson 2006-02-03 02:55:27 +00:00
parent 2ab9fce457
commit af939f4e8d
2 changed files with 21 additions and 1 deletions

View File

@ -295,4 +295,15 @@ enum {
#define FP_CELL 0
#define FP_FLOAT 1
#define FP_STRING 2
#define FP_ARRAY 4
#define FP_ARRAY 4
#define MPROP_PERPAGE 1 //NUM - items per page. 0=no paginating, 7=default
#define MPROP_BACKNAME 2 //STRING - name of "back" button
#define MPROP_NEXTNAME 3 //STRING - name of "more" button
#define MPROP_EXITNAME 4 //STRING - name of "exit" button
#define MPROP_TITLE 5 //STRING - sets menu title
#define MPROP_EXITALL 6 //NUM - sets if "exit" appears on every page
#define MPROP_ORDER 7 //Sets the back/next/exit order
//Send an 3-cell array with MENU_EXIT etc in the order
//(from 0-2), 0 being first
#define MPROP_NOCOLORS 8 //NUM - sets whether colors are not auto (0=default)

View File

@ -784,6 +784,15 @@ native menu_item_setname(menu, item, name[]);
native menu_item_setcmd(menu, item, cmd[]);
native menu_item_setcall(menu, item, callback=-1);
//Destroys a menu - invalidates the handle
//This is safe, as it will go through the players and make
// sure they don't have this menu set anymore.
native menu_destroy(menu);
//Sets a menu property. See amxconst.inc for various menu properties.
//The third value depends on the property
native menu_setprop(menu, prop, ...);
// Gets distance between two origins (float)
native Float:get_distance_f( Float:Origin1[3], Float:Origin2[3] );