New plugin to allow players to un stick themselves.
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plugins/ns/unstuck.sma
Executable file
110
plugins/ns/unstuck.sma
Executable file
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/* AMX Mod X
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* UnStuck Plugin
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*
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* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <amxmodx>
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#include <engine>
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#include <ns>
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#define START_DISTANCE 32 // The first search distance for finding a free location in the map
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#define MAX_ATTEMPTS 128 // How many times to search in an area for a free space
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#define BLOCKED_MASKS MASK_PLAYER_STUNNED | MASK_ENSNARED | MASK_ALIEN_EMBRYO
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new Float:g_lastcmdtime[33]
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public plugin_init() {
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register_plugin("UnStuck",AMXX_VERSION_STR,"AMXX Dev Team")
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require_module("engine")
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require_module("ns")
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register_cvar("amx_unstuck_frequency", "4.0")
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register_clcmd("say_team /stuck", "unStuck")
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register_clcmd("say /stuck", "unStuck")
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register_clcmd("say_team /unstuck", "unStuck")
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register_clcmd("say /unstuck", "unStuck")
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}
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public unStuck(id) {
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new Float:minfrequency = get_cvar_float("amx_unstuck_frequency")
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new Float:elapsedcmdtime = get_gametime() - g_lastcmdtime[id]
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if ( elapsedcmdtime < minfrequency ) {
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client_print(id, print_chat, "[UnStuck] You must wait %.1f seconds before retrying", minfrequency - elapsedcmdtime)
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return PLUGIN_HANDLED
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}
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g_lastcmdtime[id] = get_gametime()
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if (ns_get_mask(id, BLOCKED_MASKS)) {
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client_print(id, print_chat, "[UnStuck] You cannot use unstuck while evolving, stunned or webbed")
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return PLUGIN_CONTINUE
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}
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new Float:origin[3], Float:new_origin[3], hullsize, distance
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hullsize = getHullSize(id)
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if (!hullsize) {
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return PLUGIN_CONTINUE
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}
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entity_get_vector(id, EV_VEC_origin, origin)
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distance = START_DISTANCE
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while( distance < 1000 ) { // 1000 is just incase, should never get anywhere near that
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for (new i = 0; i < MAX_ATTEMPTS; ++i) {
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new_origin[0] = random_float(origin[0]-distance,origin[0]+distance)
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new_origin[1] = random_float(origin[1]-distance,origin[1]+distance)
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new_origin[2] = random_float(origin[2]-distance,origin[2]+distance)
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if ( trace_hull(new_origin, hullsize, id) == 0 ) {
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entity_set_origin(id, new_origin)
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return PLUGIN_CONTINUE
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}
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}
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distance += START_DISTANCE
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}
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client_print(id, print_chat, "[UnStuck] Couldn't find a free spot to move you too.")
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return PLUGIN_CONTINUE
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}
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getHullSize(id) {
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switch (ns_get_class(id)) {
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case 1,2,3:
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return HULL_HEAD
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case 4,6,7,8:
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return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HEAD : HULL_HUMAN
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case 5:
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return (entity_get_int(id, EV_INT_flags) & FL_DUCKING) ? HULL_HUMAN : HULL_LARGE
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default: {
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client_print(id, print_chat, "[UnStuck] You cannot use UnStuck at this time.")
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return false
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}
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}
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return false
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}
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