get_user_weapons sets the third parameter to 0 before counting
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@ -440,6 +440,7 @@ static cell AMX_NATIVE_CALL get_user_weapons(AMX *amx, cell *params) /* 3 param
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if (pPlayer->ingame){
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cell *cpNum = get_amxaddr(amx,params[3]);
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cell *cpIds = get_amxaddr(amx,params[2]);
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*cpIds = 0;
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int weapons = pPlayer->pEdict->v.weapons & ~(1<<31); // don't count last element
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for(int i = 1; i < MAX_WEAPONS; ++i){
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if (weapons & (1<<i)) {
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