get_user_weapons sets the third parameter to 0 before counting

This commit is contained in:
Pavol Marko 2004-03-31 18:04:03 +00:00
parent 32b0c93539
commit b300c1dfe2

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@ -440,6 +440,7 @@ static cell AMX_NATIVE_CALL get_user_weapons(AMX *amx, cell *params) /* 3 param
if (pPlayer->ingame){
cell *cpNum = get_amxaddr(amx,params[3]);
cell *cpIds = get_amxaddr(amx,params[2]);
*cpIds = 0;
int weapons = pPlayer->pEdict->v.weapons & ~(1<<31); // don't count last element
for(int i = 1; i < MAX_WEAPONS; ++i){
if (weapons & (1<<i)) {