StatsX: Switch spawn detection from ResetHUD to Ham_Spawn
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@ -36,6 +36,7 @@
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#include <amxmodx>
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#include <amxmisc>
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#include <csx>
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#include <hamsandwich>
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//--------------------------------
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// Uncomment to activate log debug messages.
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@ -195,7 +196,7 @@ public plugin_init()
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// Register events.
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register_event("TextMsg", "eventStartGame", "a", "2=#Game_Commencing", "2=#Game_will_restart_in")
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register_event("ResetHUD", "eventResetHud", "be")
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RegisterHamPlayer(Ham_Spawn, "eventSpawn", 1)
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register_event("RoundTime", "eventStartRound", "bc")
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register_event("SendAudio", "eventEndRound", "a", "2=%!MRAD_terwin", "2=%!MRAD_ctwin", "2=%!MRAD_rounddraw")
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register_event("TeamScore", "eventTeamScore", "a")
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@ -1309,7 +1310,7 @@ public eventStartRound()
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{
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new iTeam, id, i
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new Float:roundtime = get_pcvar_float(g_pRoundTime);
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new Float:roundtime = get_pcvar_float(g_pRoundTime)
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if (read_data(1) >= floatround(roundtime * 60.0,floatround_floor) || (roundtime == 2.3 && read_data(1) == 137)) // these round too weird for it to work through pawn, have to add an exception for it
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{
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#if defined STATSX_DEBUG
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@ -1375,27 +1376,27 @@ public eventStartRound()
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}
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// Reset killer info on round restart.
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public eventResetHud(id)
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public eventSpawn(id)
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{
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new args[1]
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args[0] = id
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if (g_iPluginMode & MODE_HUD_DELAY)
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set_task(0.01, "delay_resethud", 200 + id, args, 1)
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set_task(0.01, "delay_spawn", 200 + id, args, 1)
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else
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delay_resethud(args)
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delay_spawn(args)
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return PLUGIN_CONTINUE
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return HAM_IGNORED
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}
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public delay_resethud(args[])
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public delay_spawn(args[])
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{
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new id = args[0]
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new Float:fGameTime
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// Show user and score round stats after HUD-reset
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// Show user and score round stats after spawn
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#if defined STATSX_DEBUG
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log_amx("Reset HUD for #%d", id)
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log_amx("Spawn for #%d", id)
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#endif
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fGameTime = get_gametime()
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show_user_hudstats(id, fGameTime)
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