Fixed another small error
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185070a9ad
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@ -150,145 +150,145 @@ enum
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};
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};
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enum {
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enum {
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pev_string_start = 0,
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pev_string_start = 0,
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classname,
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pev_classname,
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globalname,
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pev_globalname,
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model,
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pev_model,
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target,
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pev_target,
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targetname,
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pev_targetname,
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netname,
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pev_netname,
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message,
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pev_message,
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noise,
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pev_noise,
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noise1,
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pev_noise1,
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noise2,
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pev_noise2,
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noise3,
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pev_noise3,
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pev_string_end,
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pev_string_end,
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pev_edict_start,
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pev_edict_start,
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chain,
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pev_chain,
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dmg_inflictor,
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pev_dmg_inflictor,
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enemy,
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pev_enemy,
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aiment,
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pev_aiment,
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owner,
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pev_owner,
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groundentity,
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pev_groundentity,
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euser1,
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pev_euser1,
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euser2,
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pev_euser2,
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euser3,
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pev_euser3,
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euser4,
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pev_euser4,
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pev_edict_end,
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pev_edict_end,
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pev_float_start,
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pev_float_start,
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impacttime,
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pev_impacttime,
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starttime,
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pev_starttime,
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idealpitch,
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pev_idealpitch,
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pitch_speed,
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pev_pitch_speed,
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yaw_speed,
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pev_yaw_speed,
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ltime,
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pev_ltime,
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nextthink,
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pev_nextthink,
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gravity,
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pev_gravity,
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friction,
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pev_friction,
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frame,
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pev_frame,
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animtime,
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pev_animtime,
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framerate,
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pev_framerate,
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scale,
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pev_scale,
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renderamt,
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pev_renderamt,
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health,
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pev_health,
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frags,
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pev_frags,
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takedamage,
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pev_takedamage,
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max_health,
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pev_max_health,
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teleport_time,
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pev_teleport_time,
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armortype,
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pev_armortype,
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armorvalue,
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pev_armorvalue,
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dmg_take,
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pev_dmg_take,
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dmg_save,
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pev_dmg_save,
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dmg,
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pev_dmg,
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dmgtime,
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pev_dmgtime,
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speed,
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pev_speed,
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air_finished,
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pev_air_finished,
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pain_finished,
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pev_pain_finished,
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radsuit_finished,
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pev_radsuit_finished,
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maxspeed,
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pev_maxspeed,
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fov,
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pev_fov,
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flFallVelocity,
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pev_flFallVelocity,
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fuser1,
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pev_fuser1,
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fuser2,
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pev_fuser2,
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fuser3,
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pev_fuser3,
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fuser4,
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pev_fuser4,
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pev_float_end,
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pev_float_end,
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pev_int_start,
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pev_int_start,
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fixangle,
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pev_fixangle,
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modelindex,
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pev_modelindex,
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viewmodel,
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pev_viewmodel,
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weaponmodel,
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pev_weaponmodel,
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movetype,
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pev_movetype,
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solid,
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pev_solid,
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skin,
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pev_skin,
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body,
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pev_body,
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effects,
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pev_effects,
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light_level,
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pev_light_level,
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sequence,
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pev_sequence,
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gaitsequence,
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pev_gaitsequence,
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rendermode,
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pev_rendermode,
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renderfx,
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pev_renderfx,
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weapons,
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pev_weapons,
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deadflag,
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pev_deadflag,
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button,
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pev_button,
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impulse,
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pev_impulse,
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spawnflags,
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pev_spawnflags,
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flags,
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pev_flags,
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colormap,
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pev_colormap,
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team,
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pev_team,
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waterlevel,
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pev_waterlevel,
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watertype,
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pev_watertype,
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playerclass,
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pev_playerclass,
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weaponanim,
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pev_weaponanim,
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pushmsec,
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pev_pushmsec,
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bInDuck,
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pev_bInDuck,
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flTimeStepSound,
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pev_flTimeStepSound,
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flSwimTime,
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pev_flSwimTime,
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flDuckTime,
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pev_flDuckTime,
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iStepLeft,
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pev_iStepLeft,
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gamestate,
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pev_gamestate,
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oldbuttons,
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pev_oldbuttons,
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groupinfo,
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pev_groupinfo,
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iuser1,
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pev_iuser1,
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iuser2,
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pev_iuser2,
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iuser3,
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pev_iuser3,
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iuser4,
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pev_iuser4,
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pev_int_end,
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pev_int_end,
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pev_byte_start,
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pev_byte_start,
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controller_0,
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pev_controller_0,
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controller_1,
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pev_controller_1,
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controller_2,
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pev_controller_2,
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controller_3,
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pev_controller_3,
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blending_0,
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pev_blending_0,
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blending_1,
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pev_blending_1,
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pev_byte_end,
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pev_byte_end,
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pev_bytearray_start,
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pev_bytearray_start,
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controller,
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pev_controller,
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blending,
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pev_blending,
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pev_bytearray_end,
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pev_bytearray_end,
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pev_vecarray_start,
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pev_vecarray_start,
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origin,
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pev_origin,
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oldorigin,
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pev_oldorigin,
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velocity,
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pev_velocity,
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basevelocity,
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pev_basevelocity,
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clbasevelocity,
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pev_clbasevelocity,
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movedir,
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pev_movedir,
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angles,
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pev_angles,
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avelocity,
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pev_avelocity,
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v_angle,
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pev_v_angle,
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endpos,
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pev_endpos,
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startpos,
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pev_startpos,
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absmin,
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pev_absmin,
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absmax,
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pev_absmax,
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mins,
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pev_mins,
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maxs,
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pev_maxs,
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size,
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pev_size,
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rendercolor,
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pev_rendercolor,
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view_ofs,
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pev_view_ofs,
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vuser1,
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pev_vuser1,
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vuser2,
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pev_vuser2,
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vuser3,
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pev_vuser3,
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vuser4,
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pev_vuser4,
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punchangle,
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pev_punchangle,
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pev_vecarray_end
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pev_vecarray_end
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};
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};
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enum {
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enum {
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