Fixed another small error

This commit is contained in:
Steve Dudenhoeffer 2004-08-24 09:27:20 +00:00
parent 185070a9ad
commit c6c958db2d

View File

@ -150,145 +150,145 @@ enum
}; };
enum { enum {
pev_string_start = 0, pev_string_start = 0,
classname, pev_classname,
globalname, pev_globalname,
model, pev_model,
target, pev_target,
targetname, pev_targetname,
netname, pev_netname,
message, pev_message,
noise, pev_noise,
noise1, pev_noise1,
noise2, pev_noise2,
noise3, pev_noise3,
pev_string_end, pev_string_end,
pev_edict_start, pev_edict_start,
chain, pev_chain,
dmg_inflictor, pev_dmg_inflictor,
enemy, pev_enemy,
aiment, pev_aiment,
owner, pev_owner,
groundentity, pev_groundentity,
euser1, pev_euser1,
euser2, pev_euser2,
euser3, pev_euser3,
euser4, pev_euser4,
pev_edict_end, pev_edict_end,
pev_float_start, pev_float_start,
impacttime, pev_impacttime,
starttime, pev_starttime,
idealpitch, pev_idealpitch,
pitch_speed, pev_pitch_speed,
yaw_speed, pev_yaw_speed,
ltime, pev_ltime,
nextthink, pev_nextthink,
gravity, pev_gravity,
friction, pev_friction,
frame, pev_frame,
animtime, pev_animtime,
framerate, pev_framerate,
scale, pev_scale,
renderamt, pev_renderamt,
health, pev_health,
frags, pev_frags,
takedamage, pev_takedamage,
max_health, pev_max_health,
teleport_time, pev_teleport_time,
armortype, pev_armortype,
armorvalue, pev_armorvalue,
dmg_take, pev_dmg_take,
dmg_save, pev_dmg_save,
dmg, pev_dmg,
dmgtime, pev_dmgtime,
speed, pev_speed,
air_finished, pev_air_finished,
pain_finished, pev_pain_finished,
radsuit_finished, pev_radsuit_finished,
maxspeed, pev_maxspeed,
fov, pev_fov,
flFallVelocity, pev_flFallVelocity,
fuser1, pev_fuser1,
fuser2, pev_fuser2,
fuser3, pev_fuser3,
fuser4, pev_fuser4,
pev_float_end, pev_float_end,
pev_int_start, pev_int_start,
fixangle, pev_fixangle,
modelindex, pev_modelindex,
viewmodel, pev_viewmodel,
weaponmodel, pev_weaponmodel,
movetype, pev_movetype,
solid, pev_solid,
skin, pev_skin,
body, pev_body,
effects, pev_effects,
light_level, pev_light_level,
sequence, pev_sequence,
gaitsequence, pev_gaitsequence,
rendermode, pev_rendermode,
renderfx, pev_renderfx,
weapons, pev_weapons,
deadflag, pev_deadflag,
button, pev_button,
impulse, pev_impulse,
spawnflags, pev_spawnflags,
flags, pev_flags,
colormap, pev_colormap,
team, pev_team,
waterlevel, pev_waterlevel,
watertype, pev_watertype,
playerclass, pev_playerclass,
weaponanim, pev_weaponanim,
pushmsec, pev_pushmsec,
bInDuck, pev_bInDuck,
flTimeStepSound, pev_flTimeStepSound,
flSwimTime, pev_flSwimTime,
flDuckTime, pev_flDuckTime,
iStepLeft, pev_iStepLeft,
gamestate, pev_gamestate,
oldbuttons, pev_oldbuttons,
groupinfo, pev_groupinfo,
iuser1, pev_iuser1,
iuser2, pev_iuser2,
iuser3, pev_iuser3,
iuser4, pev_iuser4,
pev_int_end, pev_int_end,
pev_byte_start, pev_byte_start,
controller_0, pev_controller_0,
controller_1, pev_controller_1,
controller_2, pev_controller_2,
controller_3, pev_controller_3,
blending_0, pev_blending_0,
blending_1, pev_blending_1,
pev_byte_end, pev_byte_end,
pev_bytearray_start, pev_bytearray_start,
controller, pev_controller,
blending, pev_blending,
pev_bytearray_end, pev_bytearray_end,
pev_vecarray_start, pev_vecarray_start,
origin, pev_origin,
oldorigin, pev_oldorigin,
velocity, pev_velocity,
basevelocity, pev_basevelocity,
clbasevelocity, pev_clbasevelocity,
movedir, pev_movedir,
angles, pev_angles,
avelocity, pev_avelocity,
v_angle, pev_v_angle,
endpos, pev_endpos,
startpos, pev_startpos,
absmin, pev_absmin,
absmax, pev_absmax,
mins, pev_mins,
maxs, pev_maxs,
size, pev_size,
rendercolor, pev_rendercolor,
view_ofs, pev_view_ofs,
vuser1, pev_vuser1,
vuser2, pev_vuser2,
vuser3, pev_vuser3,
vuser4, pev_vuser4,
punchangle, pev_punchangle,
pev_vecarray_end pev_vecarray_end
}; };
enum { enum {