Fixed another small error

This commit is contained in:
Steve Dudenhoeffer 2004-08-24 09:27:20 +00:00
parent 185070a9ad
commit c6c958db2d

View File

@ -150,145 +150,145 @@ enum
};
enum {
pev_string_start = 0,
classname,
globalname,
model,
target,
targetname,
netname,
message,
noise,
noise1,
noise2,
noise3,
pev_classname,
pev_globalname,
pev_model,
pev_target,
pev_targetname,
pev_netname,
pev_message,
pev_noise,
pev_noise1,
pev_noise2,
pev_noise3,
pev_string_end,
pev_edict_start,
chain,
dmg_inflictor,
enemy,
aiment,
owner,
groundentity,
euser1,
euser2,
euser3,
euser4,
pev_chain,
pev_dmg_inflictor,
pev_enemy,
pev_aiment,
pev_owner,
pev_groundentity,
pev_euser1,
pev_euser2,
pev_euser3,
pev_euser4,
pev_edict_end,
pev_float_start,
impacttime,
starttime,
idealpitch,
pitch_speed,
yaw_speed,
ltime,
nextthink,
gravity,
friction,
frame,
animtime,
framerate,
scale,
renderamt,
health,
frags,
takedamage,
max_health,
teleport_time,
armortype,
armorvalue,
dmg_take,
dmg_save,
dmg,
dmgtime,
speed,
air_finished,
pain_finished,
radsuit_finished,
maxspeed,
fov,
flFallVelocity,
fuser1,
fuser2,
fuser3,
fuser4,
pev_impacttime,
pev_starttime,
pev_idealpitch,
pev_pitch_speed,
pev_yaw_speed,
pev_ltime,
pev_nextthink,
pev_gravity,
pev_friction,
pev_frame,
pev_animtime,
pev_framerate,
pev_scale,
pev_renderamt,
pev_health,
pev_frags,
pev_takedamage,
pev_max_health,
pev_teleport_time,
pev_armortype,
pev_armorvalue,
pev_dmg_take,
pev_dmg_save,
pev_dmg,
pev_dmgtime,
pev_speed,
pev_air_finished,
pev_pain_finished,
pev_radsuit_finished,
pev_maxspeed,
pev_fov,
pev_flFallVelocity,
pev_fuser1,
pev_fuser2,
pev_fuser3,
pev_fuser4,
pev_float_end,
pev_int_start,
fixangle,
modelindex,
viewmodel,
weaponmodel,
movetype,
solid,
skin,
body,
effects,
light_level,
sequence,
gaitsequence,
rendermode,
renderfx,
weapons,
deadflag,
button,
impulse,
spawnflags,
flags,
colormap,
team,
waterlevel,
watertype,
playerclass,
weaponanim,
pushmsec,
bInDuck,
flTimeStepSound,
flSwimTime,
flDuckTime,
iStepLeft,
gamestate,
oldbuttons,
groupinfo,
iuser1,
iuser2,
iuser3,
iuser4,
pev_fixangle,
pev_modelindex,
pev_viewmodel,
pev_weaponmodel,
pev_movetype,
pev_solid,
pev_skin,
pev_body,
pev_effects,
pev_light_level,
pev_sequence,
pev_gaitsequence,
pev_rendermode,
pev_renderfx,
pev_weapons,
pev_deadflag,
pev_button,
pev_impulse,
pev_spawnflags,
pev_flags,
pev_colormap,
pev_team,
pev_waterlevel,
pev_watertype,
pev_playerclass,
pev_weaponanim,
pev_pushmsec,
pev_bInDuck,
pev_flTimeStepSound,
pev_flSwimTime,
pev_flDuckTime,
pev_iStepLeft,
pev_gamestate,
pev_oldbuttons,
pev_groupinfo,
pev_iuser1,
pev_iuser2,
pev_iuser3,
pev_iuser4,
pev_int_end,
pev_byte_start,
controller_0,
controller_1,
controller_2,
controller_3,
blending_0,
blending_1,
pev_controller_0,
pev_controller_1,
pev_controller_2,
pev_controller_3,
pev_blending_0,
pev_blending_1,
pev_byte_end,
pev_bytearray_start,
controller,
blending,
pev_controller,
pev_blending,
pev_bytearray_end,
pev_vecarray_start,
origin,
oldorigin,
velocity,
basevelocity,
clbasevelocity,
movedir,
angles,
avelocity,
v_angle,
endpos,
startpos,
absmin,
absmax,
mins,
maxs,
size,
rendercolor,
view_ofs,
vuser1,
vuser2,
vuser3,
vuser4,
punchangle,
pev_origin,
pev_oldorigin,
pev_velocity,
pev_basevelocity,
pev_clbasevelocity,
pev_movedir,
pev_angles,
pev_avelocity,
pev_v_angle,
pev_endpos,
pev_startpos,
pev_absmin,
pev_absmax,
pev_mins,
pev_maxs,
pev_size,
pev_rendercolor,
pev_view_ofs,
pev_vuser1,
pev_vuser2,
pev_vuser3,
pev_vuser4,
pev_punchangle,
pev_vecarray_end
};
enum {