Add extra parameters to cs_get_user_weapon native

Add clip & ammo as optional as get_user_weapon native has
This commit is contained in:
Karol Szuster 2016-02-17 20:46:42 +01:00
parent c11d8f033e
commit cb87fa12e1
2 changed files with 22 additions and 2 deletions

View File

@ -1946,11 +1946,14 @@ static cell AMX_NATIVE_CALL cs_get_user_weapon_entity(AMX *amx, cell *params)
return (weaponEntIndex != -1) ? weaponEntIndex : 0;
}
// native cs_get_user_weapon(playerIndex);
// native cs_get_user_weapon(playerIndex, &clip = 0, &ammo = 0);
static cell AMX_NATIVE_CALL cs_get_user_weapon(AMX *amx, cell *params)
{
GET_OFFSET("CBasePlayer", m_pActiveItem);
GET_OFFSET("CBasePlayer", m_rgAmmo);
GET_OFFSET("CBasePlayerItem", m_iId);
GET_OFFSET("CBasePlayerWeapon", m_iClip);
GET_OFFSET("CBasePlayerWeapon", m_iPrimaryAmmoType);
int playerIndex = params[1];
@ -1961,6 +1964,21 @@ static cell AMX_NATIVE_CALL cs_get_user_weapon(AMX *amx, cell *params)
if (!FNullEnt(pWeapon))
{
cell *cpTemp = MF_GetAmxAddr(amx, params[2]);
*cpTemp = get_pdata<int>(pWeapon, m_iClip);
cpTemp = MF_GetAmxAddr(amx, params[3]);
int iAmmoType = get_pdata<int>(pWeapon, m_iPrimaryAmmoType);
if(iAmmoType <= 0)
{
*cpTemp = 0;
}
else
{
*cpTemp = get_pdata<int>(pPlayer, m_rgAmmo, iAmmoType);
}
return get_pdata<int>(pWeapon, m_iId);
}

View File

@ -1117,13 +1117,15 @@ native cs_get_user_weapon_entity(playerIndex);
* @note More reliable than get_user_weapon.
*
* @param playerIndex Player index
* @param clip Optional variable to store clip ammo to
* @param ammo Optional variable to store backpack ammo to
*
* @return Weapon index on success or 0 if there is no active weapon
* @error If the client index is not within the range of 1 to
* maxClients, or the client is not connected, an error will be
* thrown.
*/
native cs_get_user_weapon(playerIndex);
native cs_get_user_weapon(playerIndex, &clip = 0, &ammo = 0);
/**
* Returns a weapon class id associated with a weapon id.