Added cs_user_has_shield from Ronkkrop
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@ -1308,6 +1308,23 @@ void PlayerPostThink(edict_t* pPlayer) {
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RETURN_META(MRES_IGNORED);
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}
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static cell AMX_NATIVE_CALL cs_user_has_shield(AMX *amx, cell *params)
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{
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//Return 1 if user has a shield.
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//params[1] = user id
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//Check player
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CHECK_PLAYER(params[1]);
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// Make into edict pointer
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edict_t *pPlayer = MF_GetPlayerEdict(params[1]);
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if ((int)*((int *)pPlayer->pvPrivateData + OFFSET_SHIELD) & HAS_SHIELD)
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return 1;
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return 0;
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}
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void OnAmxxAttach()
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{
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MF_AddNatives(cstrike_Exports);
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@ -60,9 +60,12 @@
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*/
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#define HAS_SHIELD (1<<24) //16777216
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// "player" entities
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#if !defined __amd64__
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// 32 bit offsets here
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#define OFFSET_SHIELD 510 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 112 + EXTRAOFFSET
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#define OFFSET_TEAM 114 + EXTRAOFFSET
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#define OFFSET_CSMONEY 115 + EXTRAOFFSET
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@ -101,7 +104,8 @@
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#define OFFSET_HOSTAGEID 487 + EXTRAOFFSET
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#else
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// Amd64 offsets here
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//#define OFFSET_ARMORTYPE ??? + EXTRAOFFSET // need to find this one out! :-)
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#define OFFSET_SHIELD 559 + EXTRAOFFSET
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#define OFFSET_ARMORTYPE 137 + EXTRAOFFSET
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#define OFFSET_TEAM 139 + EXTRAOFFSET // +25
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#define OFFSET_CSMONEY 140 + EXTRAOFFSET // +25
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#define OFFSET_PRIMARYWEAPON 141 + EXTRAOFFSET // +25
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