experimental fix for improving hud sync

This commit is contained in:
David Anderson 2006-03-20 01:03:30 +00:00
parent 83bf0d7b2a
commit ccb3b4fbb3

View File

@ -3902,8 +3902,7 @@ static cell AMX_NATIVE_CALL CreateHudSyncObj(AMX *amx, cell *params)
return static_cast<cell>(g_hudsync.size());
}
hudtextparms_t temp_hud_stuff;
void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int sync_obj)
void CheckAndClearPlayerHUD(CPlayer *player, int &channel, unsigned int sync_obj)
{
/**
* player and channel should be guaranteed to be good to go.
@ -3915,27 +3914,8 @@ void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int
//check if the last sync on this channel was this sync obj
if (player->hudmap[last_channel] == sync_obj + 1)
{
//if so, we can safely CLEAR it.
temp_hud_stuff.a1 = 0;
temp_hud_stuff.a2 = 0;
temp_hud_stuff.r2 = 255;
temp_hud_stuff.g2 = 255;
temp_hud_stuff.b2 = 250;
temp_hud_stuff.r1 = 0;
temp_hud_stuff.g1 = 0;
temp_hud_stuff.b1 = 0;
temp_hud_stuff.x = 0.0f;
temp_hud_stuff.y = 0.0f;
temp_hud_stuff.effect = 0;
temp_hud_stuff.fxTime = 0.0f;
temp_hud_stuff.holdTime = 0.01;
temp_hud_stuff.fadeinTime = 0.0f;
temp_hud_stuff.fadeoutTime = 0.0f;
temp_hud_stuff.channel = last_channel;
static char msg[255];
msg[0] = '\0';
char *msg_ptr = UTIL_SplitHudMessage(msg);
UTIL_HudMessage(player->pEdict, temp_hud_stuff, msg_ptr);
//if so, we can safely REUSE it
channel = (int)last_channel;
}
//set the new states
@ -3945,6 +3925,7 @@ void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int
static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
{
int len = 0;
int index = params[1];
unsigned int sync_obj = static_cast<unsigned int>(params[2]) - 1;
@ -3954,19 +3935,24 @@ static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
return 0;
}
cell *plist = g_hudsync[sync_obj];
g_langMngr.SetDefLang(params[1]);
if (index == 0)
{
CPlayer *pPlayer;
for (int i = 1; i <= gpGlobals->maxClients; i++)
for (int i = 1; i <= gpGlobals->maxClients; ++i)
{
pPlayer = GET_PLAYER_POINTER_I(i);
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (!pPlayer->ingame)
continue;
CheckAndClearPlayerHUD(pPlayer, plist[pPlayer->index], sync_obj);
int channel;
if (pPlayer->ingame)
{
g_langMngr.SetDefLang(i);
channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
UTIL_HudMessage(pPlayer->pEdict, g_hudset, "");
}
}
} else {
if (index < 1 || index > gpGlobals->maxClients)
@ -3974,16 +3960,20 @@ static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", index);
return 0;
}
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame)
{
CheckAndClearPlayerHUD(pPlayer, plist[pPlayer->index], sync_obj);
int channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
UTIL_HudMessage(pPlayer->pEdict, g_hudset, "");
}
}
return 1;
return len;
}
//params[1] - target
@ -4010,12 +4000,14 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
{
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
int channel;
if (pPlayer->ingame)
{
g_langMngr.SetDefLang(i);
g_hudset.channel = pPlayer->NextHUDChannel();
pPlayer->channels[g_hudset.channel] = gpGlobals->time;
CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj);
channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
}
@ -4031,9 +4023,10 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
if (pPlayer->ingame)
{
g_hudset.channel = pPlayer->NextHUDChannel();
pPlayer->channels[g_hudset.channel] = gpGlobals->time;
CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj);
int channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
}