experimental fix for improving hud sync

This commit is contained in:
David Anderson 2006-03-20 01:03:30 +00:00
parent 83bf0d7b2a
commit ccb3b4fbb3

View File

@ -3902,8 +3902,7 @@ static cell AMX_NATIVE_CALL CreateHudSyncObj(AMX *amx, cell *params)
return static_cast<cell>(g_hudsync.size()); return static_cast<cell>(g_hudsync.size());
} }
hudtextparms_t temp_hud_stuff; void CheckAndClearPlayerHUD(CPlayer *player, int &channel, unsigned int sync_obj)
void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int sync_obj)
{ {
/** /**
* player and channel should be guaranteed to be good to go. * player and channel should be guaranteed to be good to go.
@ -3915,27 +3914,8 @@ void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int
//check if the last sync on this channel was this sync obj //check if the last sync on this channel was this sync obj
if (player->hudmap[last_channel] == sync_obj + 1) if (player->hudmap[last_channel] == sync_obj + 1)
{ {
//if so, we can safely CLEAR it. //if so, we can safely REUSE it
temp_hud_stuff.a1 = 0; channel = (int)last_channel;
temp_hud_stuff.a2 = 0;
temp_hud_stuff.r2 = 255;
temp_hud_stuff.g2 = 255;
temp_hud_stuff.b2 = 250;
temp_hud_stuff.r1 = 0;
temp_hud_stuff.g1 = 0;
temp_hud_stuff.b1 = 0;
temp_hud_stuff.x = 0.0f;
temp_hud_stuff.y = 0.0f;
temp_hud_stuff.effect = 0;
temp_hud_stuff.fxTime = 0.0f;
temp_hud_stuff.holdTime = 0.01;
temp_hud_stuff.fadeinTime = 0.0f;
temp_hud_stuff.fadeoutTime = 0.0f;
temp_hud_stuff.channel = last_channel;
static char msg[255];
msg[0] = '\0';
char *msg_ptr = UTIL_SplitHudMessage(msg);
UTIL_HudMessage(player->pEdict, temp_hud_stuff, msg_ptr);
} }
//set the new states //set the new states
@ -3945,6 +3925,7 @@ void CheckAndClearPlayerHUD(CPlayer *player, unsigned int channel, unsigned int
static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params) static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
{ {
int len = 0;
int index = params[1]; int index = params[1];
unsigned int sync_obj = static_cast<unsigned int>(params[2]) - 1; unsigned int sync_obj = static_cast<unsigned int>(params[2]) - 1;
@ -3954,19 +3935,24 @@ static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
return 0; return 0;
} }
cell *plist = g_hudsync[sync_obj]; g_langMngr.SetDefLang(params[1]);
if (index == 0) if (index == 0)
{ {
CPlayer *pPlayer; for (int i = 1; i <= gpGlobals->maxClients; ++i)
for (int i = 1; i <= gpGlobals->maxClients; i++)
{ {
pPlayer = GET_PLAYER_POINTER_I(i); CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
if (!pPlayer->ingame) int channel;
continue; if (pPlayer->ingame)
{
CheckAndClearPlayerHUD(pPlayer, plist[pPlayer->index], sync_obj); g_langMngr.SetDefLang(i);
channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
UTIL_HudMessage(pPlayer->pEdict, g_hudset, "");
}
} }
} else { } else {
if (index < 1 || index > gpGlobals->maxClients) if (index < 1 || index > gpGlobals->maxClients)
@ -3974,16 +3960,20 @@ static cell AMX_NATIVE_CALL ClearSyncHud(AMX *amx, cell *params)
LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", index); LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", index);
return 0; return 0;
} }
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index); CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
if (pPlayer->ingame) if (pPlayer->ingame)
{ {
CheckAndClearPlayerHUD(pPlayer, plist[pPlayer->index], sync_obj); int channel = pPlayer->NextHUDChannel();
CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
UTIL_HudMessage(pPlayer->pEdict, g_hudset, "");
} }
} }
return 1; return len;
} }
//params[1] - target //params[1] - target
@ -4010,12 +4000,14 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
{ {
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i); CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
int channel;
if (pPlayer->ingame) if (pPlayer->ingame)
{ {
g_langMngr.SetDefLang(i); g_langMngr.SetDefLang(i);
g_hudset.channel = pPlayer->NextHUDChannel(); channel = pPlayer->NextHUDChannel();
pPlayer->channels[g_hudset.channel] = gpGlobals->time; CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj); pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len)); message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
UTIL_HudMessage(pPlayer->pEdict, g_hudset, message); UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
} }
@ -4031,9 +4023,10 @@ static cell AMX_NATIVE_CALL ShowSyncHudMsg(AMX *amx, cell *params)
if (pPlayer->ingame) if (pPlayer->ingame)
{ {
g_hudset.channel = pPlayer->NextHUDChannel(); int channel = pPlayer->NextHUDChannel();
pPlayer->channels[g_hudset.channel] = gpGlobals->time; CheckAndClearPlayerHUD(pPlayer, channel, sync_obj);
CheckAndClearPlayerHUD(pPlayer, g_hudset.channel, sync_obj); pPlayer->channels[channel] = gpGlobals->time;
g_hudset.channel = channel;
message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len)); message = UTIL_SplitHudMessage(format_amxstring(amx, params, 3, len));
UTIL_HudMessage(pPlayer->pEdict, g_hudset, message); UTIL_HudMessage(pPlayer->pEdict, g_hudset, message);
} }