Gamedata: Move CS hostage-related classes not linked to an entity to /hostages.games

This commit is contained in:
Arkshine
2015-08-07 17:54:48 +02:00
parent 00de99b839
commit cfd8526961
5 changed files with 12 additions and 4 deletions

View File

@ -1,508 +0,0 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHostageImprov"
{
"Offsets"
{
"m_coughTimer" // CountdownTimer
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_grenadeTimer" // CountdownTimer
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_hostage" // CHostage*
{
"windows" "20"
"linux" "20"
"mac" "20"
}
"m_lastKnownArea" // CNavArea*
{
"windows" "24"
"linux" "24"
"mac" "24"
}
"m_centroid" // Vector
{
"windows" "28"
"linux" "28"
"mac" "28"
}
"m_eye" // Vector
{
"windows" "40"
"linux" "40"
"mac" "40"
}
"m_behavior" // HostageStateMachine
{
"windows" "52"
"linux" "52"
"mac" "52"
}
"m_idleState" // HostageIdleState
{
"windows" "68"
"linux" "68"
"mac" "68"
}
"m_escapeState" // HostageEscapeState
{
"windows" "140"
"linux" "140"
"mac" "140"
}
"m_retreatState" // HostageRetreatState
{
"windows" "240"
"linux" "240"
"mac" "240"
}
"m_followState" // HostageFollowState
{
"windows" "252"
"linux" "252"
"mac" "252"
}
"m_animateState" // HostageAnimateState
{
"windows" "328"
"linux" "328"
"mac" "328"
}
"m_didFidget" // bool
{
"windows" "460"
"linux" "460"
"mac" "460"
}
"m_aggression" // float
{
"windows" "464"
"linux" "464"
"mac" "464"
}
"m_lastSawCT" // IntervalTimer
{
"windows" "468"
"linux" "468"
"mac" "468"
}
"m_lastSawT" // IntervalTimer
{
"windows" "472"
"linux" "472"
"mac" "472"
}
"m_checkNearbyTerroristTimer" // CountdownTimer
{
"windows" "476"
"linux" "476"
"mac" "476"
}
"m_isTerroristNearby" // bool
{
"windows" "484"
"linux" "484"
"mac" "484"
}
"m_nearbyTerroristTimer" // CountdownTimer
{
"windows" "488"
"linux" "488"
"mac" "488"
}
"m_scaredTimer" // CountdownTimer
{
"windows" "496"
"linux" "496"
"mac" "496"
}
"m_scareIntensity" // enum ScareType
{
"windows" "504"
"linux" "504"
"mac" "504"
}
"m_ignoreTerroristTimer" // CountdownTimer
{
"windows" "508"
"linux" "508"
"mac" "508"
}
"m_blinkTimer" // CountdownTimer
{
"windows" "516"
"linux" "516"
"mac" "516"
}
"m_blinkCounter" // char
{
"windows" "524"
"linux" "524"
"mac" "524"
}
"m_lastInjuryTimer" // IntervalTimer
{
"windows" "528"
"linux" "528"
"mac" "528"
}
"m_lastNoiseTimer" // IntervalTimer
{
"windows" "532"
"linux" "532"
"mac" "532"
}
"m_avoidFriendTimer" // CountdownTimer
{
"windows" "536"
"linux" "536"
"mac" "536"
}
"m_isFriendInTheWay" // bool
{
"windows" "544"
"linux" "544"
"mac" "544"
}
"m_chatterTimer" // CountdownTimer
{
"windows" "548"
"linux" "548"
"mac" "548"
}
"m_isDelayedChatterPending" // bool
{
"windows" "556"
"linux" "556"
"mac" "556"
}
"m_delayedChatterTimer" // CountdownTimer
{
"windows" "560"
"linux" "560"
"mac" "560"
}
"m_delayedChatterType" // enum HostageChatterType
{
"windows" "568"
"linux" "568"
"mac" "568"
}
"m_delayedChatterMustSpeak" // bool
{
"windows" "572"
"linux" "572"
"mac" "572"
}
"m_talkingTimer" // CountdownTimer
{
"windows" "576"
"linux" "576"
"mac" "576"
}
"m_moveFlags" // unsigned int
{
"windows" "584"
"linux" "584"
"mac" "584"
}
"m_vel" // Vector2D
{
"windows" "588"
"linux" "588"
"mac" "588"
}
"m_actualVel" // Vector
{
"windows" "596"
"linux" "596"
"mac" "596"
}
"m_moveGoal" // Vector
{
"windows" "608"
"linux" "608"
"mac" "608"
}
"m_knownGoodPos" // Vector
{
"windows" "620"
"linux" "620"
"mac" "620"
}
"m_hasKnownGoodPos" // bool
{
"windows" "632"
"linux" "632"
"mac" "632"
}
"m_priorKnownGoodPos" // Vector
{
"windows" "636"
"linux" "636"
"mac" "636"
}
"m_hasPriorKnownGoodPos" // bool
{
"windows" "648"
"linux" "648"
"mac" "648"
}
"m_priorKnownGoodPosTimer" // CountdownTimer
{
"windows" "652"
"linux" "652"
"mac" "652"
}
"m_collisionTimer" // IntervalTimer
{
"windows" "660"
"linux" "660"
"mac" "660"
}
"m_viewGoal" // Vector
{
"windows" "664"
"linux" "664"
"mac" "664"
}
"m_isLookingAt" // bool
{
"windows" "676"
"linux" "676"
"mac" "676"
}
"m_faceGoal" // Vector
{
"windows" "680"
"linux" "680"
"mac" "680"
}
"m_isFacingTo" // bool
{
"windows" "692"
"linux" "692"
"mac" "692"
}
"m_path" // CNavPath
{
"windows" "696"
"linux" "696"
"mac" "696"
}
"m_follower" // CNavPathFollower
{
"windows" "6844"
"linux" "6844"
"mac" "6844"
}
"m_lastPosition" // Vector
{
"windows" "6940"
"linux" "6940"
"mac" "6940"
}
"m_moveType" // enum MoveType
{
"windows" "6952"
"linux" "6952"
"mac" "6952"
}
"m_moveLimit" // enum MoveType
{
"windows" "6956"
"linux" "6956"
"mac" "6956"
}
"m_isCrouching" // bool
{
"windows" "6960"
"linux" "6960"
"mac" "6960"
}
"m_minCrouchTimer" // CountdownTimer
{
"windows" "6964"
"linux" "6964"
"mac" "6964"
}
"m_moveAngle" // float
{
"windows" "6972"
"linux" "6972"
"mac" "6972"
}
"m_wiggleDirection" // enum NavRelativeDirType
{
"windows" "6976"
"linux" "6976"
"mac" "6976"
}
"m_wiggleTimer" // CountdownTimer
{
"windows" "6980"
"linux" "6980"
"mac" "6980"
}
"m_wiggleJumpTimer" // CountdownTimer
{
"windows" "6988"
"linux" "6988"
"mac" "6988"
}
"m_inhibitObstacleAvoidance" // CountdownTimer
{
"windows" "6996"
"linux" "6996"
"mac" "6996"
}
"m_jumpTimer" // CountdownTimer
{
"windows" "7004"
"linux" "7004"
"mac" "7004"
}
"m_hasJumped" // bool
{
"windows" "7012"
"linux" "7012"
"mac" "7012"
}
"m_hasJumpedIntoAir" // bool
{
"windows" "7013"
"linux" "7013"
"mac" "7013"
}
"m_jumpTarget" // Vector
{
"windows" "7016"
"linux" "7016"
"mac" "7016"
}
"m_clearPathTimer" // CountdownTimer
{
"windows" "7028"
"linux" "7028"
"mac" "7028"
}
"m_traversingLadder" // bool
{
"windows" "7036"
"linux" "7036"
"mac" "7036"
}
"m_visiblePlayer" // EHANDLE[32]
{
"windows" "7040"
"linux" "7040"
"mac" "7040"
}
"m_visiblePlayerCount" // int
{
"windows" "7296"
"linux" "7296"
"mac" "7296"
}
"m_visionTimer" // CountdownTimer
{
"windows" "7300"
"linux" "7300"
"mac" "7300"
}
}
}
}
}
}

View File

@ -1,46 +0,0 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"CHostageManager"
{
"Offsets"
{
"m_hostage" // CHostage*[12]
{
"windows" "0"
"linux" "0"
"mac" "0"
}
"m_hostageCount" // int
{
"windows" "48"
"linux" "48"
"mac" "48"
}
"m_chatter" // SimpleChatter
{
"windows" "52"
"linux" "52"
"mac" "52"
}
}
}
}
}
}

View File

@ -1,88 +0,0 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"HostageFollowState"
{
"Offsets"
{
"m_leader" // EHANDLE
{
"windows" "12"
"linux" "12"
"mac" "12"
}
"m_lastLeaderPos" // Vector
{
"windows" "20"
"linux" "20"
"mac" "20"
}
"m_isWaiting" // bool
{
"windows" "32"
"linux" "32"
"mac" "32"
}
"m_stopRange" // float
{
"windows" "36"
"linux" "36"
"mac" "36"
}
"m_makeWayTimer" // CountdownTimer
{
"windows" "40"
"linux" "40"
"mac" "40"
}
"m_impatientTimer" // CountdownTimer
{
"windows" "48"
"linux" "48"
"mac" "48"
}
"m_repathTimer" // CountdownTimer
{
"windows" "56"
"linux" "56"
"mac" "56"
}
"m_isWaitingForFriend" // bool
{
"windows" "64"
"linux" "64"
"mac" "64"
}
"m_waitForFriendTimer" // CountdownTimer
{
"windows" "68"
"linux" "68"
"mac" "68"
}
}
}
}
}
}

View File

@ -1,46 +0,0 @@
/**
* Do not edit this file. Any changes will be overwritten by the gamedata
* updater or by upgrading your AMX Mod X install.
*
* To override data in this file, create a subdirectory named "custom" and
* place your own gamedata file(s) inside of it. Such files will be parsed
* after AMXX's own.
*
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(AMX_Mod_X)
*/
"Games"
{
"#default"
{
"Classes"
{
"SimpleStateMachine"
{
"Offsets"
{
"m_state" // HostageState*
{
"windows" "0"
"linux" "0"
"mac" "0"
}
"m_stateTimer" // IntervalTimer
{
"windows" "4"
"linux" "4"
"mac" "4"
}
"m_userData" // CHostageImprov*
{
"windows" "8"
"linux" "8"
"mac" "8"
}
}
}
}
}
}