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plugins/include/newmenus.inc
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241
plugins/include/newmenus.inc
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/* AMX Mod X constants
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is provided as is (no warranties).
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*/
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#if defined _newmenus_included
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#endinput
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#endif
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#define _newmenus_included
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#define MEXIT_ALL 1 /* Menu will have an exit option (default)*/
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#define MEXIT_NEVER -1 /* Menu will not have an exit option */
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#define MPROP_PERPAGE 1 /* Number of items per page (param1 = number, 0=no paginating, 7=default) */
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#define MPROP_BACKNAME 2 /* Name of the back button (param1 = string) */
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#define MPROP_NEXTNAME 3 /* Name of the next button (param1 = string) */
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#define MPROP_EXITNAME 4 /* Name of the exit button (param1 = string) */
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#define MPROP_TITLE 5 /* Menu title text (param1 = string) */
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#define MPROP_EXIT 6 /* Exit functionality (param1 = number, see MEXIT constants) */
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#define MPROP_NOCOLORS 8 /* Sets whether colors are not auto (param1 = number, 0=default) */
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#define MPROP_NUMBER_COLOR 10 /* Color indicator to use for numbers (param1 = string, "\r"=default) */
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#define MEXIT_NORMAL 0 /* DEPRECATED, do not use (has no effect) */
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#define MENUPAD_NONE 0 /* DEPRECATED, do not use (has no effect) */
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#define MENUPAD_PAGE 1 /* DEPRECATED, do not use (has no effect) */
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#define MPROP_ORDER 7 /* DEPRECATED, do not use (has no effect) */
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#define MPROP_PADMENU 9 /* DEPRECATED, do not use (has no effect) */
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/**
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* @brief Creates a new menu object.
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*
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* The handler function should be prototyped as:
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*
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* public <function>(menu, id, item)
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* menu - Menu resource identifier.
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* id - Client the menu is being acted upon.
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* item - Item the client selected. If less than 0, the menu was
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* cancelled and the item is a status code.
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*
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* @param title Title the menu should use.
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* @param handler Name of the handler function.
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* @param ml Unused (should be 0).
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* @return Menu resource identifier which must be destroyed via
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* menu_destroy(). All menus are destroyed when the plugin
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* unloads.
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* @error Function name not found.
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*/
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native menu_create(const title[], const handler[], ml=0);
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/**
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* Creates a menu item callback handler.
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*
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* The handler function should be prototyped as:
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*
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* public <function>(id, menu, item)
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* id - Client index being displayed to.
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* menu - Menu resource identifier.
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* item - Item being drawn.
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* <return> - ITEM_IGNORE to use the default functionality. ITEM_ENABLED to
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* explicitly enable or ITEM_DISABLED to explicitly disable.
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*
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* @param function Function name.
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* @return Menu callback ID.
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*/
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native menu_makecallback(const function[]);
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/**
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* Adds an menu to a menu.
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*
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* @param menu Menu resource identifier.
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* @param name Item text to display.
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* @param info Item info string for internal information.
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* @param paccess Access required by the player viewing the menu.
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* @param callback If set to a valid ID from menu_makecallback(), the
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* callback will be invoked before drawing the item.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_additem(menu, const name[], const info[]="", paccess=0, callback=-1);
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/**
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* Returns the number of pages in a menu.
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*
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* @param menu Menu resource identifier.
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* @return Number of pages in the menu.
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* @error Invalid menu resource.
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*/
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native menu_pages(menu);
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/**
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* Returns the number of items in a menu.
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*
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* @param menu Menu resource identifier.
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* @return Number of items in the menu.
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* @error Invalid menu resource.
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*/
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native menu_items(menu);
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/**
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* Displays a menu to one client. This should never be called from a handler
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* when the item is less than 0 (i.e. calling this from a cancelled menu will
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* result in an error).
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*
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* @param id Client index.
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* @param menu Menu resource identifier.
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* @param page Page to start from (starting from 0).
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* @noreturn
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* @error Invalid menu resource or client index.
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*/
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native menu_display(id, menu, page=0);
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/**
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* Given a page on a menu and a keypress on that page, returns the item id selected.
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* If the item is less than 0, a special option was chosen (such as MENU_EXIT).
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*
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* @param menu Menu resource identifier.
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* @param page Page on the menu.
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* @param key Key pressed (from 1 to 10).
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* @return Item identifier, or <0 for a special selection code.
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* @error Invalid menu resource.
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*/
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native menu_find_id(menu, page, key);
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/**
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* Retrieves info about a menu item.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param access Variable to store access value.
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* @param info Buffer to store item info.
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* @param infolen Item info buffer length.
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* @param name Buffer to store item display text.
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* @param namelen Item name buffer length.
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* @param callback Callback ID.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_getinfo(menu, item, &access, info[], infolen, name[]="", namelen=0, &callback);
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/**
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* Sets an item's display text.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param name New item display text.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setname(menu, item, const name[]);
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/**
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* Sets an item's info string.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param info New item info string.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setcmd(menu, item, const info[]);
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/**
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* Sets an item's callback.
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*
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* @param menu Menu resource identifier.
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* @param item Item identifier.
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* @param callback New callback from menu_makecallback(), or -1 to clear.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource.
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*/
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native menu_item_setcall(menu, item, callback=-1);
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/**
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* Destroys a menu. Player menus will be cancelled (although may still linger
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* on the HUD), and future attempts to access the menu resource will result in
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* an error.
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*
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* This must be called if you create menus dynamically, otherwise you will
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* leak memory. For normal dynamic menus, you will destroy the menu in the
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* handler function (remembering to handle the case of a menu being cancelled,
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* it must still be destroyed).
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*
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* @param menu Menu resource identifier.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_destroy(menu);
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/**
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* Returns information about a menu (if any) the client is currently viewing.
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*
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* Either menu or newmenu can return a valid menu, but never both.
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* Both may be invalid if the player is not viewing a menu.
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*
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* @param id Client index.
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* @param menu Variable to store old menu id. If none, then <1 will be
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* stored.
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* @param newmenu Variable to store new menu id. If none, then -1 will be
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* stored.
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* @param menupage Variable to store current page of the new menu, if any.
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*
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* @return 1 if the player is viewing a menu, 0 otherwise.
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* @error Invalid client.
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*/
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native player_menu_info(id, &menu, &newmenu, &menupage=0);
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/**
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* Adds a blank line to a menu.
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*
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* @param menu Menu resource identifier.
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* @param slot 1 (default) if the line should shift the numbering down.
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* 0 if the line should be a visual shift only.
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* @noreturn
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* @error Invalid menu resource.
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*/
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native menu_addblank(menu, slot=1);
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/**
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* Sets a menu property.
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*
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* @param menu Menu resource identifier.
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* @param prop MPROP_ constant.
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* @param ... Property parameters.
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* @return 1 on success, 0 on failure.
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* @error Invalid menu resource or property.
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*/
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native menu_setprop(menu, prop, ...);
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/**
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* Cancels a player's menu, effectively forcing the player to select MENU_EXIT.
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* The menu will still exist on their screen but any results are invalidated,
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* and the callback is invoked.
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*
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* @param player Client index.
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* @noreturn
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* @error Invalid client index.
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*/
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native menu_cancel(player);
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