Initial commit of hashtable stuff
This commit is contained in:
parent
85f5604d43
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410
dlls/nvault/hash.cpp
Executable file
410
dlls/nvault/hash.cpp
Executable file
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#include "hash.h"
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HashTable::HashTable()
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{
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//necessary to do this!
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memset(m_Table, 0, sizeof(m_Table));
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}
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HashTable::~HashTable()
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{
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Clear();
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}
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//Returns an iterator
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HashTable::iterator HashTable::Enumerate()
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{
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return HashTable::iterator(m_Table, HT_SIZE);
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}
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//Retrieves a value from the hash table
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HashTable::htNode *HashTable::Retrieve(const char *key)
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{
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return _FindNode(key);
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}
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//Adds an entry into the hash table
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void HashTable::Store(const char *key, const char *value, bool temporary)
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{
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time_t stamp = 0;
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if (temporary)
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stamp = time(NULL);
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_Insert(key, value, stamp);
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}
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//Deletes all keys between the two times.
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// 0 specifies "match all"
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//All specifies whether permanent keys (time_t = 0) are erased
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size_t HashTable::Prune(time_t begin, time_t end, bool all)
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{
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HashTable::htNode *node, *temp;
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size_t total = 0;
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bool fire;
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for (uint32_t i=0; i<HT_SIZE; i++)
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{
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if (m_Table[i])
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{
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node = m_Table[i]->head;
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while (node != NULL)
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{
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temp = node->next;
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fire = false;
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if (!begin && !end)
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{
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fire = true;
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} else if (!begin && end) {
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if (node->stamp <= end)
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fire = true;
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} else if (begin && !end) {
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if (node->stamp >= begin)
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fire = true;
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} else {
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if (node->stamp >= begin && node->stamp <= end)
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fire = true;
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}
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if (fire && ((node->stamp == 0) && !all))
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fire = false;
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if (fire)
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{
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_Unlink(m_Table[i], node);
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total++;
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}
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node = temp;
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}
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}
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}
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return total;
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}
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void HashTable::Clear()
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{
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HashTable::htNode *node, *temp;
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for (uint32_t i=0; i<HT_SIZE; i++)
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{
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if (m_Table[i])
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{
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node = m_Table[i]->head;
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while (node != NULL)
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{
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temp = node->next;
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delete node;
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node = temp;
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}
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delete m_Table[i];
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m_Table[i] = NULL;
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}
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}
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}
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////////////////////
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// Iterator stuff //
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////////////////////
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HashTable::iterator::iterator(HashTable::htNodeSet **table, uint32_t tableSize)
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{
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d = NULL;
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t = table;
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s = tableSize;
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for (r = 0; r<s; r++)
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{
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if (t[r] && t[r]->head)
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{
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d = t[r]->head;
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break;
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}
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}
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}
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void HashTable::iterator::next()
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{
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if (d->next)
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{
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d = d->next;
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} else {
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d=NULL;
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r++;
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for (; r<s; r++)
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{
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if (t[r] && t[r]->head)
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{
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d = t[r]->head;
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break;
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}
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}
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}
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}
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bool HashTable::iterator::done()
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{
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if (d == NULL && r >= s)
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return true;
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return false;
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}
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const char *HashTable::iterator::val()
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{
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return d->val.c_str();
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}
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const char *HashTable::iterator::key()
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{
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return d->key.c_str();
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}
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time_t HashTable::iterator::stamp()
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{
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return d->stamp;
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}
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uint32_t HashTable::iterator::hash()
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{
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return r;
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}
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HashTable::htNode *HashTable::iterator::operator *()
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{
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return d;
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}
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/////////////////////////////
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// Private implementations //
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/////////////////////////////
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//Erases a node
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void HashTable::_Unlink(HashTable::htNodeSet *set, HashTable::htNode *node)
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{
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if (set->head == node)
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{
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set->head = NULL;
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set->tail = NULL;
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delete node;
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} else {
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HashTable::htNode *link = set->head;
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while (link != NULL)
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{
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if (link->next == node)
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{
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link->next = node->next;
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delete node;
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return;
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}
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link = link->next;
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}
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}
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}
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//Finds a node by key
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HashTable::htNode *HashTable::_FindNode(const char *key)
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{
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HashTable::htNodeSet *set;
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HashTable::htNode *node;
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set = _FindNodeSet(key);
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node = set->head;
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while (node)
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{
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if (node->key.compare(key) == 0)
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return node;
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node = node->next;
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}
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return _InsertIntoNodeSet(set, key, true);
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}
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//Inserts a new set of data into a bucket
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void HashTable::_Insert(const char *key, const char *value, time_t stamp)
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{
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HashTable::htNodeSet *set;
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HashTable::htNode *node;
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set = _FindNodeSet(key);
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node = _InsertIntoNodeSet(set, key);
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node->val.assign(value);
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node->stamp = stamp;
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}
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//Inserts a new key into a bucket
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HashTable::htNode *HashTable::_InsertIntoNodeSet(HashTable::htNodeSet *set, const char *key, bool skip)
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{
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HashTable::htNode *node;
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if (!skip)
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{
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node = set->head;
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while (node != NULL)
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{
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if (strcmp(node->key.c_str(), key) == 0)
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return node;
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node = node->next;
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}
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}
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node = new HashTable::htNode;
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node->key.assign(key);
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node->next = NULL;
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if (set->head == NULL)
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{
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set->head = node;
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set->tail = node;
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} else {
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set->tail->next = node;
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set->tail = node;
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}
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return node;
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}
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//Finds a bucket head by key
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HashTable::htNodeSet *HashTable::_FindNodeSet(const char *key)
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{
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uint16_t dv = HashTable::HashString(key);
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if (!m_Table[dv])
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{
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m_Table[dv] = new HashTable::htNodeSet;
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memset(m_Table[dv], 0, sizeof(HashTable::htNodeSet));
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}
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return m_Table[dv];
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}
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uint16_t HashTable::HashString(const char *str)
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{
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uint8_t v1 = 0, v2 = 0;
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uint16_t dv = 0;
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v1 = HashTable::_HashString1(str);
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v2 = HashTable::_HashString2(str);
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//Combine the two hashes into an 11bit key
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dv = ((uint16_t)(v1) << 3) ^ (uint16_t)v2;
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dv &= 0x7FF;
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return dv;
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}
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uint8_t HashTable::_HashString1(const char *str)
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{
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uint8_t v = 0;
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while (*str)
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v = Hash_CRCTable1[v ^ (uint8_t)(*str++)];
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return v;
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}
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uint8_t HashTable::_HashString2(const char *str)
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{
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uint8_t v = 0;
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while (*str)
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v = Hash_CRCTable2[v ^ (uint8_t)(*str++)];
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return v;
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}
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//Contains last two bytes of standard CRC32
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const uint8_t Hash_CRCTable1[256] = {
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0x00, 0x96, 0x2c, 0xba, 0x19, 0x8f,
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0x35, 0xa3, 0x32, 0xa4, 0x1e, 0x88,
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0x2b, 0xbd, 0x07, 0x91, 0x64, 0xf2,
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0x48, 0xde, 0x7d, 0xeb, 0x51, 0xc7,
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0x56, 0xc0, 0x7a, 0xec, 0x4f, 0xd9,
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0x63, 0xf5, 0xc8, 0x5e, 0xe4, 0x72,
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0xd1, 0x47, 0xfd, 0x6b, 0xfa, 0x6c,
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0xd6, 0x40, 0xe3, 0x75, 0xcf, 0x59,
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0xac, 0x3a, 0x80, 0x16, 0xb5, 0x23,
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0x99, 0x0f, 0x9e, 0x08, 0xb2, 0x24,
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0x87, 0x11, 0xab, 0x3d, 0x90, 0x06,
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0xbc, 0x2a, 0x89, 0x1f, 0xa5, 0x33,
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0xa2, 0x34, 0x8e, 0x18, 0xbb, 0x2d,
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0x97, 0x01, 0xf4, 0x62, 0xd8, 0x4e,
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0xed, 0x7b, 0xc1, 0x57, 0xc6, 0x50,
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0xea, 0x7c, 0xdf, 0x49, 0xf3, 0x65,
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0x58, 0xce, 0x74, 0xe2, 0x41, 0xd7,
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0x6d, 0xfb, 0x6a, 0xfc, 0x46, 0xd0,
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0x73, 0xe5, 0x5f, 0xc9, 0x3c, 0xaa,
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0x10, 0x86, 0x25, 0xb3, 0x09, 0x9f,
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0x0e, 0x98, 0x22, 0xb4, 0x17, 0x81,
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0x3b, 0xad, 0x20, 0xb6, 0x0c, 0x9a,
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0x39, 0xaf, 0x15, 0x83, 0x12, 0x84,
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0x3e, 0xa8, 0x0b, 0x9d, 0x27, 0xb1,
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0x44, 0xd2, 0x68, 0xfe, 0x5d, 0xcb,
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0x71, 0xe7, 0x76, 0xe0, 0x5a, 0xcc,
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0x6f, 0xf9, 0x43, 0xd5, 0xe8, 0x7e,
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0xc4, 0x52, 0xf1, 0x67, 0xdd, 0x4b,
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0xda, 0x4c, 0xf6, 0x60, 0xc3, 0x55,
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0xef, 0x79, 0x8c, 0x1a, 0xa0, 0x36,
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0x95, 0x03, 0xb9, 0x2f, 0xbe, 0x28,
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0x92, 0x04, 0xa7, 0x31, 0x8b, 0x1d,
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0xb0, 0x26, 0x9c, 0x0a, 0xa9, 0x3f,
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0x85, 0x13, 0x82, 0x14, 0xae, 0x38,
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0x9b, 0x0d, 0xb7, 0x21, 0xd4, 0x42,
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0xf8, 0x6e, 0xcd, 0x5b, 0xe1, 0x77,
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0xe6, 0x70, 0xca, 0x5c, 0xff, 0x69,
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0xd3, 0x45, 0x78, 0xee, 0x54, 0xc2,
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0x61, 0xf7, 0x4d, 0xdb, 0x4a, 0xdc,
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0x66, 0xf0, 0x53, 0xc5, 0x7f, 0xe9,
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0x1c, 0x8a, 0x30, 0xa6, 0x05, 0x93,
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0x29, 0xbf, 0x2e, 0xb8, 0x02, 0x94,
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0x37, 0xa1, 0x1b, 0x8d};
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//Contains second pair of bytes from standard CRC32
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const uint8_t Hash_CRCTable2[256] = {
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0x00, 0x07, 0x0e, 0x09, 0x6d, 0x6a,
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0x63, 0x64, 0xdb, 0xdc, 0xd5, 0xd2,
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0xb6, 0xb1, 0xb8, 0xbf, 0xb7, 0xb0,
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0xb9, 0xbe, 0xda, 0xdd, 0xd4, 0xd3,
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0x6c, 0x6b, 0x62, 0x65, 0x01, 0x06,
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0x0f, 0x08, 0x6e, 0x69, 0x60, 0x67,
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0x03, 0x04, 0x0d, 0x0a, 0xb5, 0xb2,
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0xbb, 0xbc, 0xd8, 0xdf, 0xd6, 0xd1,
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0xd9, 0xde, 0xd7, 0xd0, 0xb4, 0xb3,
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0xba, 0xbd, 0x02, 0x05, 0x0c, 0x0b,
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0x6f, 0x68, 0x61, 0x66, 0xdc, 0xdb,
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0xd2, 0xd5, 0xb1, 0xb6, 0xbf, 0xb8,
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0x07, 0x00, 0x09, 0x0e, 0x6a, 0x6d,
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0x64, 0x63, 0x6b, 0x6c, 0x65, 0x62,
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0x06, 0x01, 0x08, 0x0f, 0xb0, 0xb7,
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0xbe, 0xb9, 0xdd, 0xda, 0xd3, 0xd4,
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0xb2, 0xb5, 0xbc, 0xbb, 0xdf, 0xd8,
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0xd1, 0xd6, 0x69, 0x6e, 0x67, 0x60,
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0x04, 0x03, 0x0a, 0x0d, 0x05, 0x02,
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0x0b, 0x0c, 0x68, 0x6f, 0x66, 0x61,
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0xde, 0xd9, 0xd0, 0xd7, 0xb3, 0xb4,
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0xbd, 0xba, 0xb8, 0xbf, 0xb6, 0xb1,
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0xd5, 0xd2, 0xdb, 0xdc, 0x63, 0x64,
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0x6d, 0x6a, 0x0e, 0x09, 0x00, 0x07,
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0x0f, 0x08, 0x01, 0x06, 0x62, 0x65,
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0x6c, 0x6b, 0xd4, 0xd3, 0xda, 0xdd,
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0xb9, 0xbe, 0xb7, 0xb0, 0xd6, 0xd1,
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0xd8, 0xdf, 0xbb, 0xbc, 0xb5, 0xb2,
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0x0d, 0x0a, 0x03, 0x04, 0x60, 0x67,
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0x6e, 0x69, 0x61, 0x66, 0x6f, 0x68,
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0x0c, 0x0b, 0x02, 0x05, 0xba, 0xbd,
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0xb4, 0xb3, 0xd7, 0xd0, 0xd9, 0xde,
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0x64, 0x63, 0x6a, 0x6d, 0x09, 0x0e,
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0x07, 0x00, 0xbf, 0xb8, 0xb1, 0xb6,
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0xd2, 0xd5, 0xdc, 0xdb, 0xd3, 0xd4,
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0xdd, 0xda, 0xbe, 0xb9, 0xb0, 0xb7,
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0x08, 0x0f, 0x06, 0x01, 0x65, 0x62,
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0x6b, 0x6c, 0x0a, 0x0d, 0x04, 0x03,
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0x67, 0x60, 0x69, 0x6e, 0xd1, 0xd6,
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0xdf, 0xd8, 0xbc, 0xbb, 0xb2, 0xb5,
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0xbd, 0xba, 0xb3, 0xb4, 0xd0, 0xd7,
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0xde, 0xd9, 0x66, 0x61, 0x68, 0x6f,
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0x0b, 0x0c, 0x05, 0x02};
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92
dlls/nvault/hash.h
Executable file
92
dlls/nvault/hash.h
Executable file
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#ifndef _INCLUDE_AMXX_HASH_H
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#define _INCLUDE_AMXX_HASH_H
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#include <time.h>
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#include "sdk/amxxmodule.h"
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#include "sdk/CString.h"
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#if defined WIN32 || defined _WIN32
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typedef unsigned __int8 uint8_t;
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typedef __int8 int8_t;
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#else
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#include <stdint.h>
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#endif
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/**
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* Hash Table implementation (by David "BAILOPAN" Anderson)
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* This is not designed to be flexible for size/type, it's hardcoded.
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* The table size is 2^11, which should be good enough for fast small lookups.
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* A hash is computed by two chopped up 8bit versions of CRC32, which is then combined to
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* form an 11bit key. That key is then an index into the appropriate bucket.
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*/
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extern const uint8_t Hash_CRCTable1[];
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extern const uint8_t Hash_CRCTable2[];
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//You should not change this without understanding the hash algorithm
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#define HT_SIZE 2048
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class HashTable
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{
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public: //STRUCTORS
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HashTable();
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~HashTable();
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public: //PRE-DEF
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class iterator;
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struct htNode;
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private: //PRE-DEF
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struct htNodeSet;
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public: //PUBLIC FUNCTIONS
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void Store(const char *key, const char *value, bool temporary=true);
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||||
htNode *Retrieve(const char *key);
|
||||
iterator Enumerate();
|
||||
size_t Prune(time_t begin, time_t end, bool all=false);
|
||||
void Clear();
|
||||
public: //PUBLIC CLASSES
|
||||
class iterator
|
||||
{
|
||||
public:
|
||||
iterator(htNodeSet **table, uint32_t tableSize);
|
||||
const char *key();
|
||||
const char *val();
|
||||
time_t stamp();
|
||||
bool done();
|
||||
void next();
|
||||
uint32_t hash();
|
||||
htNode *operator *();
|
||||
private:
|
||||
htNodeSet **t; //table
|
||||
uint32_t s; //size
|
||||
uint32_t r; //current
|
||||
htNode *d; //delta
|
||||
};
|
||||
private: //PRIVATE API
|
||||
void _Insert(const char *key, const char *val, time_t stamp);
|
||||
htNode *_FindNode(const char *key);
|
||||
htNodeSet *_FindNodeSet(const char *key);
|
||||
htNode *_InsertIntoNodeSet(htNodeSet *set, const char *key, bool skip=false);
|
||||
void _Unlink(htNodeSet *set, htNode *node);
|
||||
public: //PUBLIC STATIC API
|
||||
static uint16_t HashString(const char *str);
|
||||
private: //PRIVATE STATIC API
|
||||
static uint8_t _HashString1(const char *str);
|
||||
static uint8_t _HashString2(const char *str);
|
||||
public: //PUBLIC STRUCTURES
|
||||
struct htNode
|
||||
{
|
||||
String key;
|
||||
String val;
|
||||
time_t stamp;
|
||||
htNode *next;
|
||||
};
|
||||
private: //PRIVATE STRUCTURES
|
||||
struct htNodeSet
|
||||
{
|
||||
htNode *head;
|
||||
htNode *tail;
|
||||
};
|
||||
private: //INTERNAL VARIABLES
|
||||
htNodeSet *m_Table[HT_SIZE];
|
||||
};
|
||||
|
||||
#endif //_INCLUDE_AMXX_HASH_H
|
21
dlls/nvault/nvault.sln
Executable file
21
dlls/nvault/nvault.sln
Executable file
@ -0,0 +1,21 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 8.00
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "nvault", "nvault.vcproj", "{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}"
|
||||
ProjectSection(ProjectDependencies) = postProject
|
||||
EndProjectSection
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfiguration) = preSolution
|
||||
Debug = Debug
|
||||
Release = Release
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfiguration) = postSolution
|
||||
{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}.Debug.ActiveCfg = Debug|Win32
|
||||
{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}.Debug.Build.0 = Debug|Win32
|
||||
{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}.Release.ActiveCfg = Release|Win32
|
||||
{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}.Release.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityAddIns) = postSolution
|
||||
EndGlobalSection
|
||||
EndGlobal
|
154
dlls/nvault/nvault.vcproj
Executable file
154
dlls/nvault/nvault.vcproj
Executable file
@ -0,0 +1,154 @@
|
||||
<?xml version="1.0" encoding="Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.10"
|
||||
Name="nvault"
|
||||
ProjectGUID="{E2827EDF-F83F-4D54-8FD1-F47BA1E4D328}"
|
||||
Keyword="Win32Proj">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory="Debug"
|
||||
IntermediateDirectory="Debug"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;NVAULT_EXPORTS"
|
||||
MinimalRebuild="TRUE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="1"
|
||||
UsePrecompiledHeader="3"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/nvault.dll"
|
||||
LinkIncremental="2"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile="$(OutDir)/nvault.pdb"
|
||||
SubSystem="2"
|
||||
ImportLibrary="$(OutDir)/nvault.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory="Release"
|
||||
IntermediateDirectory="Release"
|
||||
ConfigurationType="2"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;NVAULT_EXPORTS"
|
||||
RuntimeLibrary="4"
|
||||
StructMemberAlignment="3"
|
||||
UsePrecompiledHeader="0"
|
||||
WarningLevel="3"
|
||||
Detect64BitPortabilityProblems="FALSE"
|
||||
DebugInformationFormat="3"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
OutputFile="$(OutDir)/nvault_amxx.dll"
|
||||
LinkIncremental="1"
|
||||
GenerateDebugInformation="TRUE"
|
||||
SubSystem="2"
|
||||
OptimizeReferences="2"
|
||||
EnableCOMDATFolding="2"
|
||||
ImportLibrary="$(OutDir)/nvault.lib"
|
||||
TargetMachine="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCXMLDataGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
<Tool
|
||||
Name="VCManagedWrapperGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<References>
|
||||
</References>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
|
||||
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
|
||||
<File
|
||||
RelativePath=".\hash.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl;inc;xsd"
|
||||
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
|
||||
<File
|
||||
RelativePath=".\hash.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Resource Files"
|
||||
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
|
||||
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="SDK"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath=".\sdk\amxxmodule.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sdk\amxxmodule.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sdk\CString.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\sdk\moduleconfig.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
407
dlls/nvault/sdk/CString.h
Executable file
407
dlls/nvault/sdk/CString.h
Executable file
@ -0,0 +1,407 @@
|
||||
/* AMX Mod X
|
||||
*
|
||||
* by the AMX Mod X Development Team
|
||||
* originally developed by OLO
|
||||
*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*/
|
||||
|
||||
#ifndef _INCLUDE_CSTRING_H
|
||||
#define _INCLUDE_CSTRING_H
|
||||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
|
||||
//by David "BAILOPAN" Anderson
|
||||
class String
|
||||
{
|
||||
public:
|
||||
String()
|
||||
{
|
||||
v = NULL;
|
||||
mSize = 0;
|
||||
cSize = 0;
|
||||
Grow(2);
|
||||
assign("");
|
||||
}
|
||||
|
||||
~String()
|
||||
{
|
||||
if (v)
|
||||
delete [] v;
|
||||
}
|
||||
|
||||
String(const char *src)
|
||||
{
|
||||
v = NULL;
|
||||
mSize = 0;
|
||||
cSize = 0; assign(src);
|
||||
}
|
||||
|
||||
String(String &src)
|
||||
{
|
||||
v = NULL;
|
||||
mSize = 0;
|
||||
cSize = 0;
|
||||
assign(src.c_str());
|
||||
}
|
||||
|
||||
const char *c_str() { return v?v:""; }
|
||||
const char *c_str() const { return v?v:""; }
|
||||
|
||||
void append(const char *t)
|
||||
{
|
||||
Grow(cSize + strlen(t) + 1);
|
||||
strcat(v, t);
|
||||
cSize = strlen(v);
|
||||
}
|
||||
|
||||
void append(const char c)
|
||||
{
|
||||
Grow(cSize + 2);
|
||||
v[cSize] = c;
|
||||
v[++cSize] = 0;
|
||||
}
|
||||
|
||||
void append(String &d)
|
||||
{
|
||||
const char *t = d.c_str();
|
||||
Grow(cSize + strlen(t));
|
||||
strcat(v, t);
|
||||
cSize = strlen(v);
|
||||
}
|
||||
|
||||
void assign(const String &src)
|
||||
{
|
||||
assign(src.c_str());
|
||||
}
|
||||
|
||||
void assign(const char *d)
|
||||
{
|
||||
if (!d)
|
||||
{
|
||||
Grow(1);
|
||||
cSize = 0;
|
||||
strcpy(v, "");
|
||||
return;
|
||||
}
|
||||
Grow(strlen(d));
|
||||
if (v)
|
||||
{
|
||||
strcpy(v, d);
|
||||
cSize = strlen(v);
|
||||
} else {
|
||||
cSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void clear()
|
||||
{
|
||||
if (v)
|
||||
{
|
||||
v[0] = 0;
|
||||
cSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
int compare (const char *d)
|
||||
{
|
||||
if (v) {
|
||||
if (d) {
|
||||
return strcmp(v, d);
|
||||
} else {
|
||||
return strlen(v);
|
||||
}
|
||||
} else {
|
||||
if (d) {
|
||||
return strlen(d);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Added this for amxx inclusion
|
||||
bool empty()
|
||||
{
|
||||
if (!v || !cSize)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
int size()
|
||||
{
|
||||
if (!v)
|
||||
return 0;
|
||||
return cSize;
|
||||
}
|
||||
|
||||
const char * _fread(FILE *fp)
|
||||
{
|
||||
Grow(512);
|
||||
char * ret = fgets(v, 511, fp);
|
||||
cSize = strlen(v);
|
||||
return ret;
|
||||
}
|
||||
|
||||
int find(const char c, int index = 0)
|
||||
{
|
||||
if (!v)
|
||||
return npos;
|
||||
if (index >= (int)cSize || index < 0)
|
||||
return npos;
|
||||
unsigned int i = 0;
|
||||
for (i=index; i<cSize; i++)
|
||||
{
|
||||
if (v[i] == c)
|
||||
{
|
||||
return i;
|
||||
}
|
||||
}
|
||||
|
||||
return npos;
|
||||
}
|
||||
|
||||
bool is_space(int c)
|
||||
{
|
||||
if (c == '\f' || c == '\n' ||
|
||||
c == '\t' || c == '\r' ||
|
||||
c == '\v' || c == ' ')
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void trim()
|
||||
{
|
||||
if (!v)
|
||||
return;
|
||||
unsigned int i = 0;
|
||||
unsigned int j = 0;
|
||||
|
||||
if (cSize == 1)
|
||||
{
|
||||
if (is_space(v[i]))
|
||||
{
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
unsigned char c0 = v[0];
|
||||
|
||||
if (is_space(c0))
|
||||
{
|
||||
for (i=0; i<cSize; i++)
|
||||
{
|
||||
if (!is_space(v[i]) || (is_space(v[i]) && ((unsigned char)i==cSize-1)))
|
||||
{
|
||||
erase(0, i);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
cSize = strlen(v);
|
||||
|
||||
if (cSize < 1)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (is_space(v[cSize-1]))
|
||||
{
|
||||
for (i=cSize-1; i>=0; i--)
|
||||
{
|
||||
if (!is_space(v[i])
|
||||
|| (is_space(v[i]) && i==0))
|
||||
{
|
||||
erase(i+1, j);
|
||||
break;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
|
||||
if (cSize == 1)
|
||||
{
|
||||
if (is_space(v[0]))
|
||||
{
|
||||
clear();
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
String & erase(unsigned int start, int num = npos)
|
||||
{
|
||||
if (!v)
|
||||
return (*this);
|
||||
unsigned int i = 0;
|
||||
//check for bounds
|
||||
if (num == npos || start+num > cSize-num+1)
|
||||
num = cSize - start;
|
||||
//do the erasing
|
||||
bool copyflag = false;
|
||||
for (i=0; i<cSize; i++)
|
||||
{
|
||||
if (i>=start && i<start+num)
|
||||
{
|
||||
if (i+num < cSize)
|
||||
{
|
||||
v[i] = v[i+num];
|
||||
} else {
|
||||
v[i] = 0;
|
||||
}
|
||||
copyflag = true;
|
||||
} else if (copyflag) {
|
||||
if (i+num < cSize)
|
||||
{
|
||||
v[i] = v[i+num];
|
||||
} else {
|
||||
v[i] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
cSize -= num;
|
||||
v[cSize] = 0;
|
||||
|
||||
return (*this);
|
||||
}
|
||||
|
||||
String substr(unsigned int index, int num = npos)
|
||||
{
|
||||
String ns;
|
||||
|
||||
if (index >= cSize || !v)
|
||||
return ns;
|
||||
|
||||
if (num == npos)
|
||||
{
|
||||
num = cSize - index;
|
||||
} else if (index+num >= cSize) {
|
||||
num = cSize - index;
|
||||
}
|
||||
|
||||
unsigned int i = 0, j=0;
|
||||
char *s = new char[cSize+1];
|
||||
|
||||
for (i=index; i<index+num; i++)
|
||||
{
|
||||
s[j++] = v[i];
|
||||
}
|
||||
s[j] = 0;
|
||||
|
||||
ns.assign(s);
|
||||
|
||||
delete [] s;
|
||||
|
||||
return ns;
|
||||
}
|
||||
|
||||
void toLower()
|
||||
{
|
||||
if (!v)
|
||||
return;
|
||||
unsigned int i = 0;
|
||||
for (i=0; i<cSize; i++)
|
||||
{
|
||||
if (v[i] >= 65 && v[i] <= 90)
|
||||
v[i] |= 32;
|
||||
}
|
||||
}
|
||||
|
||||
String & operator = (const String &src)
|
||||
{
|
||||
assign(src);
|
||||
return *this;
|
||||
}
|
||||
|
||||
String & operator = (const char *src)
|
||||
{
|
||||
assign(src);
|
||||
return *this;
|
||||
|
||||
}
|
||||
|
||||
char operator [] (unsigned int index)
|
||||
{
|
||||
if (index > cSize)
|
||||
{
|
||||
return -1;
|
||||
} else {
|
||||
return v[index];
|
||||
}
|
||||
}
|
||||
|
||||
int at(int a)
|
||||
{
|
||||
if (a < 0 || a >= (int)cSize)
|
||||
return -1;
|
||||
|
||||
return v[a];
|
||||
}
|
||||
|
||||
bool at(int at, char c)
|
||||
{
|
||||
if (at < 0 || at >= (int)cSize)
|
||||
return false;
|
||||
|
||||
v[at] = c;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private:
|
||||
void Grow(unsigned int d)
|
||||
{
|
||||
if (d<1)
|
||||
return;
|
||||
if (d > mSize)
|
||||
{
|
||||
mSize = d + 16; // allocate a buffer
|
||||
char *t = new char[d+1];
|
||||
if (v) {
|
||||
strcpy(t, v);
|
||||
t[cSize] = 0;
|
||||
delete [] v;
|
||||
}
|
||||
v = t;
|
||||
mSize = d;
|
||||
}
|
||||
}
|
||||
|
||||
char *v;
|
||||
unsigned int mSize;
|
||||
unsigned int cSize;
|
||||
public:
|
||||
static const int npos = -1;
|
||||
};
|
||||
|
||||
#endif //_INCLUDE_CSTRING_H
|
3042
dlls/nvault/sdk/amxxmodule.cpp
Executable file
3042
dlls/nvault/sdk/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2197
dlls/nvault/sdk/amxxmodule.h
Executable file
2197
dlls/nvault/sdk/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
462
dlls/nvault/sdk/moduleconfig.h
Executable file
462
dlls/nvault/sdk/moduleconfig.h
Executable file
@ -0,0 +1,462 @@
|
||||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "nVault"
|
||||
#define MODULE_VERSION "1.02"
|
||||
#define MODULE_AUTHOR "AMX Mod X Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "nVault"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
// #define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
// #define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
//#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
//#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
// #define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
// #define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
// #define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
// #define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
// #define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
// #define FN_MessageBegin_Post MessageBegin_Post
|
||||
// #define FN_MessageEnd_Post MessageEnd_Post
|
||||
// #define FN_WriteByte_Post WriteByte_Post
|
||||
// #define FN_WriteChar_Post WriteChar_Post
|
||||
// #define FN_WriteShort_Post WriteShort_Post
|
||||
// #define FN_WriteLong_Post WriteLong_Post
|
||||
// #define FN_WriteAngle_Post WriteAngle_Post
|
||||
// #define FN_WriteCoord_Post WriteCoord_Post
|
||||
// #define FN_WriteString_Post WriteString_Post
|
||||
// #define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
// #define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
Loading…
Reference in New Issue
Block a user