- Fix in need of testing in regards to the TK / TA bug detected
- Created a temp pointer as the first thing to do in the CurWpn function. This way if another message gets thrown while still in the middle of this function the global pointer to messaged player is not affected.
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@ -60,13 +60,13 @@ extern int mState;
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extern int mPlayerIndex;
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void Client_CurWeapon(void*);
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void Client_Health_End(void*);
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void Client_ResetHUD_End(void*);
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void Client_ObjScore(void*);
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void Client_TeamScore(void*);
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void Client_RoundState(void*);
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void Client_AmmoX(void*);
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void Client_AmmoShort(void*);
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void Client_Health_End(void*);
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// Zors
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//void WeaponList(void*);
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@ -78,7 +78,6 @@ extern int AlliesScore;
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extern int AxisScore;
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extern int gmsgCurWeapon;
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extern int gmsgHealth;
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extern int gmsgResetHUD;
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extern int gmsgObjScore;
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extern int gmsgRoundState;
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@ -87,12 +86,11 @@ extern int gmsgScoreShort;
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extern int gmsgPTeam;
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extern int gmsgAmmoX;
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extern int gmsgAmmoShort;
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extern int gmsgHealth_End;
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extern int iFDamage;
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extern int iFDeath;
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extern int iFScore;
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// Zors
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extern int iFSpawnForward;
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extern int iFTeamForward;
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extern int iFClassForward;
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