*** empty log message ***

This commit is contained in:
Twilight Suzuka 2005-12-06 22:47:02 +00:00
parent 806895ebd8
commit d55bffede6
13 changed files with 6433 additions and 0 deletions

3051
dlls/BB/amxxmodule.cpp Normal file

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2239
dlls/BB/amxxmodule.h Normal file

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#include "bb.h"
static cell AMX_NATIVE_CALL get_user_exp(AMX *amx,cell *params)
{
return amx_ftoc(GetUserExp(params[1]));
}
static cell AMX_NATIVE_CALL set_user_exp(AMX *amx,cell *params)
{
float Exp = amx_ctof(params[2]);
SetUserExp(params[1], Exp );
return 1;
}
static cell AMX_NATIVE_CALL get_user_points(AMX *amx,cell *params)
{
return amx_ftoc(GetUserPoints(params[1]));
}
static cell AMX_NATIVE_CALL set_user_points(AMX *amx,cell *params)
{
float Exp = amx_ctof(params[2]);
SetUserPoints(params[1], Exp );
return 1;
}
static cell AMX_NATIVE_CALL get_user_level(AMX *amx,cell *params)
{
return GetUserLevel(params[1]);
}
static cell AMX_NATIVE_CALL set_user_level(AMX *amx,cell *params)
{
SetUserLevel(params[1], params[2] );
return 1;
}
static cell AMX_NATIVE_CALL get_user_speed(AMX *amx,cell *params)
{
return GetUserSpeed(params[1]);
}
static cell AMX_NATIVE_CALL set_user_speed(AMX *amx,cell *params)
{
SetUserSpeed(params[1], params[2] );
return 1;
}
static cell AMX_NATIVE_CALL get_user_hitpoints(AMX *amx,cell *params)
{
return GetUserHitPoints(params[1]);
}
static cell AMX_NATIVE_CALL set_user_hitpoints(AMX *amx,cell *params)
{
SetUserHitPoints(params[1], params[2] );
return 1;
}
static cell AMX_NATIVE_CALL get_user_skill(AMX *amx,cell *params)
{
return GetUserSkill(params[1]);
}
static cell AMX_NATIVE_CALL set_user_skill(AMX *amx,cell *params)
{
SetUserSkill(params[1], params[2] );
return 1;
}
static cell AMX_NATIVE_CALL send_progress_bar(AMX *amx,cell *params)
{
int len = 0;
float time = amx_ctof(params[3]);
SendProgressBar(params[1], MF_GetAmxString( amx, params[2], 0, &len ), time );
return 1;
}
static cell AMX_NATIVE_CALL send_show_objective(AMX *amx,cell *params)
{
int len = 0;
SendShowObjective(params[1], MF_GetAmxString( amx, params[2], 0, &len ) );
return 1;
}
static cell AMX_NATIVE_CALL send_show_message(AMX *amx,cell *params)
{
int len = 0;
float time = amx_ctof(params[2]);
SendShowMessage(params[1], time, MF_GetAmxString( amx, params[2], 0, &len ), MF_GetAmxString( amx, params[3], 0, &len ) );
return 1;
}
static cell AMX_NATIVE_CALL reset_user_hud(AMX *amx,cell *params)
{
UpdateBBHud( params[1] );
return 1;
}
static cell AMX_NATIVE_CALL is_user_zombie(AMX *amx,cell *params)
{
return IsUserZombie(params[1]);
}
AMX_NATIVE_INFO bb_Exports[] =
{
{"bb_is_user_zombie",is_user_zombie},
{"bb_reset_user_hud", reset_user_hud},
{"bb_show_message",send_show_message},
{"bb_show_objective", send_show_objective},
{"bb_show_progress_bar", send_progress_bar},
{"bb_get_user_skill",get_user_skill},
{"bb_set_user_skill", set_user_skill},
{"bb_get_user_hitpoints",get_user_hitpoints},
{"bb_set_user_hitpoints", set_user_hitpoints},
{"bb_get_user_speed",get_user_speed},
{"bb_set_user_speed", set_user_speed},
{"bb_get_user_exp",get_user_exp},
{"bb_set_user_exp", set_user_exp},
{"bb_get_user_points",get_user_points},
{"bb_set_user_points", set_user_points},
{"bb_get_user_level",get_user_level},
{"bb_set_user_level", set_user_level},
{ NULL, NULL }
};
void OnAmxxAttach()
{
MF_AddNatives(bb_Exports);
}

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// prevent double include
#ifndef __BB_H__
#define __BB_H__
#include "pdata.h"
#include "bb_const.h"
void UpdateBBHud( long& target);
inline float GetUserExp( long& target)
{ return GetPData(target, BB_PDATA_EXP, 100.0); }
inline void SetUserExp( long& target, float& exp)
{ SetPData(target, BB_PDATA_EXP, exp); }
inline float GetUserPoints( long& target)
{ return GetPData(target, BB_PDATA_POINT, 100.0); }
inline void SetUserPoints( long& target, float& points)
{SetPData(target, BB_PDATA_POINT, points, true);}
inline long GetUserLevel(long& target)
{ return GetPData(target,BB_PDATA_LEVEL,100); }
inline void SetUserLevel(long& target, long& level)
{
long i;
float totalxp = 0.0;
for(i=1;i<=level;i++) {
totalxp += 150.0 + ((i-1) * 300.0);
}
SetUserExp( target, totalxp );
MESSAGE_BEGIN(MSG_ONE,120, NULL, MF_GetPlayerEdict( target) );
WRITE_COORD(0);
WRITE_BYTE(level);
WRITE_BYTE( GetUserPoints(target) );
MESSAGE_END();
MESSAGE_BEGIN(MSG_ALL,81, NULL, MF_GetPlayerEdict( target ));
WRITE_BYTE( target );
WRITE_SHORT( MF_GetPlayerFrags( target ) );
WRITE_SHORT( MF_GetPlayerDeaths( target ) );
WRITE_BYTE(level);
MESSAGE_END();
SetPData(target,BB_PDATA_LEVEL,level);
SetPData(target,BB_PDATA_LEVEL - 1,level);
}
inline long GetUserSpeed(long& target)
{ return GetPData(target,BB_PDATA_SPEED,100); }
inline void SetUserSpeed(long& target, long& speed)
{ SetPData(target,BB_PDATA_SPEED,speed, true);}
inline long GetUserHitPoints(long& target)
{ return GetPData(target,BB_PDATA_HITPOINTS,100); }
inline void SetUserHitPoints(long& target, long& hitpoints)
{ SetPData(target,BB_PDATA_HITPOINTS,hitpoints, true); }
inline long GetUserSkill(long& target)
{ return GetPData(target,BB_PDATA_SKILL,100); }
inline void SetUserSkill(long& target, long& skill )
{ SetPData(target,BB_PDATA_SKILL,skill,true); }
inline bool IsUserZombie(long& target)
{
return ( (MF_GetPlayerEdict( target ))->v.team == 2);
}
inline void SendProgressBar( long& target, char* message, float& time)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_STRING(message);
WRITE_COORD(time);
MESSAGE_END();
}
inline void SendShowObjective( long& target, char* message)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_COORD(-1);
WRITE_BYTE(144);
WRITE_STRING(message);
MESSAGE_END();
}
inline void SendShowMessage( long& target, float& duration, char* message, char* message2)
{
MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
WRITE_COORD(duration);
WRITE_BYTE(32);
WRITE_STRING(message);
WRITE_STRING(message2);
MESSAGE_END();
}
void UpdateBBHud( long& target)
{
MESSAGE_BEGIN( MSG_ONE, 113, NULL, MF_GetPlayerEdict( target) );
WRITE_BYTE( GetUserHitPoints(target) );
WRITE_BYTE( GetUserSpeed(target) );
WRITE_BYTE( GetUserSkill(target) );
WRITE_BYTE( GetUserPoints(target) );
MESSAGE_END();
}
#endif

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/* BrainBread Fun Module
*
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
*
* This file is provided as is (no warranties).
*/
#if defined _brainbread_included
#endinput
#endif
#define _brainbread_included
#pragma library BBFUN
#include <bb_const>
#include <bb_stocks>
native bb_is_user_zombie(id)
native bb_reset_user_hud(id)
native bb_show_message(id,Float:time = -1,message[],message2[] = "")
native bb_show_objective(id,message[] = "")
native bb_show_progress_bar(id,message[],time = 10)
native bb_get_user_skill(id)
native bb_set_user_skill(id,skill)
stock bb_add_user_skill(id,skill) bb_set_user_skill(id,bb_get_user_skill(id) + skill)
native Float:bb_get_user_exp(id)
native bb_set_user_exp(id,Float:exp)
stock bb_add_user_exp(id,Float:exp) bb_set_user_exp(id,bb_get_user_exp(id) + exp)
native Float:bb_get_user_points(id)
native bb_set_user_points(id,Float:points)
stock bb_add_user_points(id,Float:points) bb_set_user_ponts(id,bb_get_user_points(id) + points)
native bb_get_user_level(id)
native bb_set_user_level(id,level)
stock bb_add_user_level(id,level) bb_set_user_level(id,bb_get_user_level(id) + level)
native bb_get_user_speed(id)
native bb_set_user_speed(id,speed)
stock bb_add_user_speed(id,speed) bb_set_user_speed(id,bb_get_user_speed(id) + speed)
native bb_get_user_hitpoints(id)
native bb_set_user_hitpoints(id,hitpoints)
stock bb_add_user_hitpoints(id,hitpoints) bb_set_user_hitpoints(id,bb_get_user_hitpoints(id) + hitpoints)

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dlls/BB/bb.ncb Normal file

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Microsoft Visual Studio Solution File, Format Version 8.00
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "bb", "bb.vcproj", "{29798873-02F2-4075-AFE7-58CE8F9B5124}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfiguration) = preSolution
Debug = Debug
Release = Release
EndGlobalSection
GlobalSection(ProjectConfiguration) = postSolution
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug.ActiveCfg = Debug|Win32
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Debug.Build.0 = Debug|Win32
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release.ActiveCfg = Release|Win32
{29798873-02F2-4075-AFE7-58CE8F9B5124}.Release.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
EndGlobalSection
GlobalSection(ExtensibilityAddIns) = postSolution
EndGlobalSection
EndGlobal

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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="bb"
ProjectGUID="{29798873-02F2-4075-AFE7-58CE8F9B5124}"
SccProjectName=""
SccLocalPath="">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="2"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;bb_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="4"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/bb.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile=".\Release/bb_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=""
ProgramDatabaseFile=".\Release/bb.pdb"
ImportLibrary=".\Release/bb.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/bb.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1053"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;bb_EXPORTS"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/bb.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
BrowseInformation="1"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="Debug/bb_amxx.dll"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
ModuleDefinitionFile=""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/bb_debug.pdb"
ImportLibrary=".\Debug/bb_debug.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/bb.tlb"
HeaderFileName=""/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1053"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\amxxmodule.cpp">
</File>
<File
RelativePath=".\bb.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\amxxmodule.h">
</File>
<File
RelativePath=".\bb.h">
</File>
<File
RelativePath=".\bb_const.h">
</File>
<File
RelativePath=".\moduleconfig.h">
</File>
<File
RelativePath=".\pdata.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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// prevent double include
#ifndef __BB_CONST__
#define __BB_CONST__
#define BB_PDATA_LEVEL 505
#define BB_PDATA_EXP 4
#define BB_PDATA_POINT 432
#define BB_PDATA_SPEED 501
#define BB_PDATA_HITPOINTS 502
#define BB_PDATA_SKILL 503
#endif

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/* BrainBread Fun Module Constants
*
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
*
* This file is provided as is (no warranties).
*/
#if defined _brainbread_const_included
#endinput
#endif
#define _brainbread_const_included
#define SPRAY_BSPRITZ 1
#define SPRAY_BGUSH 2
#define SPRAY_SMOKEPUFF 4
#define SPRAY_EXPLOSION 5
#define DOT_GREEN 1
#define DOT_RED 2
#define DOT_WHITE 3
#define DOT_LTBLUE 4
#define DOT_BLUE 5
#define DOT_ORANGE 6
#define DOT_FLYELLOW 7
#define DOT_FLGREEN 8

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/* BrainBread Fun Module Stocks
*
* (c) 2005, XxAvalanchexX (converted to module by Rukia)
*
* This file is provided as is (no warranties).
*/
#if defined _brainbread_stocks_included
#endinput
#endif
#define _brainbread_stocks_included
/* Used to create a spray */
stock bb_spray(type,origin[3]) {
/* type: type of spray, see below */
/* origin: origin of where spray comes from */
/* TYPES:
SPRAY_BSPRITZ (1) = Blood spritz
SPRAY_BGUSH (2) = Blood gush
SPRAY_SMOKEPUFF (4) = Smoke puffs
SPRAY_EXPLOSION (5) = Firey explosion */
message_begin(MSG_PVS,118,origin,0);
write_byte(type);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
write_coord(random_num(-1,1));
message_end();
return 1;
}
/* Used to create a spray, with more parameters */
stock bb_spray_adv(type,origin[3],size[3],dir[3]) {
/* type: type of spray, see below */
/* origin: origin of where spray comes from */
/* size: size of spray, in XYZ format (I think), use a small number like -1 to 1 */
/* dir: direction of spray, in XYZ format (I think), use a small number like -1 to 1 */
/* TYPES:
SPRAY_BSPRITZ (1) = Blood spritz
SPRAY_BGUSH (2) = Blood gush
SPRAY_SMOKEPUFF (4) = Smoke puffs
SPRAY_EXPLOSION (5) = Firey explosion */
message_begin(MSG_PVS,118,origin,0);
write_byte(type);
write_coord(origin[0]);
write_coord(origin[1]);
write_coord(origin[2]);
write_coord(size[0]);
write_coord(size[1]);
write_coord(size[2]);
write_coord(dir[0]);
write_coord(dir[1]);
write_coord(dir[2]);
message_end();
return 1;
}
/* Used to set dots on the radar */
stock bb_radar(id,dot_id,dot_origin[3],dot_status,dot_type) {
/* dot_id: unique ID for this dot, use same ID to modify the same dot */
/* dot_origin: the origin of where to place this dot */
/* dot_status: 0 to remove the dot, 1 to add or modify the dot */
/* dot_type: the type of dot, see below */
/* dot_origin and dot_type need not be set accurately when removing the dot */
/* TYPES:
DOT_GREEN (1) = Green Dot, used to mark teammates
DOT_RED (2) = Red Dot, used to mark enemies for zombies
DOT_WHITE (3) = White Dot, used to mark mission zones
DOT_LTBLUE (4) = Light Blue Dot, not used for BrainBread
DOT_BLUE (5) = Blue Dot, used to mark the BlackHawk
DOT_ORANGE (6) = Orange Dot, not used for BrainBread
DOT_FLYELLOW (7) = Flashing Yellow Dot, used to mark the Case or Fred
DOT_FLGREEN (8) = Flashing Green Dot, not used for BrainBread,
it stops flashing and turns to white after 3 seconds */
message_begin(MSG_ONE,93,{0,0,0},id);
write_short(dot_id);
write_byte(1);
write_coord(dot_origin[0]);
write_coord(dot_origin[1]);
write_coord(dot_origin[2]);
write_byte(1);
message_end();
message_begin(MSG_ONE,93,{0,0,0},id);
write_short(dot_id);
write_byte((dot_status > 0) ? 2 : 0);
if(dot_status > 0) {
write_byte(dot_type);
}
message_end();
return 1;
}

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// Configuration
#ifndef __MODULECONFIG_H__
#define __MODULECONFIG_H__
// Module info
#define MODULE_NAME "BBFUN"
#define MODULE_VERSION "1.17"
#define MODULE_AUTHOR "Rukia"
#define MODULE_URL "www.rcrclansite.com"
#define MODULE_LOGTAG "BB"
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
#define MODULE_RELOAD_ON_MAPCHANGE
#ifdef __DATE__
#define MODULE_DATE __DATE__
#else // __DATE__
#define MODULE_DATE "Today"
#endif // __DATE__
// metamod plugin?
#define USE_METAMOD
// - AMXX Init functions
// Also consider using FN_META_*
// AMXX query
//#define FN_AMXX_QUERY OnAmxxQuery
// AMXX attach
// Do native functions init here (MF_AddNatives)
#define FN_AMXX_ATTACH OnAmxxAttach
// AMXX detach
// #define FN_AMXX_DETACH OnAmxxDetach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
// #define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)
#ifdef USE_METAMOD
// ----
// Hook Functions
// Uncomment these to be called
// You can also change the function name
// - Metamod init functions
// Also consider using FN_AMXX_*
// Meta query
//#define FN_META_QUERY OnMetaQuery
// Meta attach
//#define FN_META_ATTACH OnMetaAttach
// Meta detach
//#define FN_META_DETACH OnMetaDetach
// (wd) are Will Day's notes
// - GetEntityAPI2 functions
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
// #define FN_DispatchThink DispatchThink /* pfnThink() */
// #define FN_DispatchUse DispatchUse /* pfnUse() */
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
// #define FN_DispatchSave DispatchSave /* pfnSave() */
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
// #define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
// #define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
// - GetEntityAPI2_Post functions
// #define FN_GameDLLInit_Post GameDLLInit_Post
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
// #define FN_DispatchThink_Post DispatchThink_Post
// #define FN_DispatchUse_Post DispatchUse_Post
// #define FN_DispatchTouch_Post DispatchTouch_Post
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
// #define FN_DispatchSave_Post DispatchSave_Post
// #define FN_DispatchRestore_Post DispatchRestore_Post
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
// #define FN_SaveReadFields_Post SaveReadFields_Post
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
// #define FN_ClientConnect_Post ClientConnect_Post
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
// #define FN_ClientKill_Post ClientKill_Post
// #define FN_ClientPutInServer_Post ClientPutInServer_Post
// #define FN_ClientCommand_Post ClientCommand_Post
// #define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
// #define FN_ServerActivate_Post ServerActivate_Post
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
// #define FN_PlayerPreThink_Post PlayerPreThink_Post
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
// #define FN_StartFrame_Post StartFrame_Post
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
// #define FN_GetGameDescription_Post GetGameDescription_Post
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
// #define FN_SpectatorThink_Post SpectatorThink_Post
// #define FN_Sys_Error_Post Sys_Error_Post
// #define FN_PM_Move_Post PM_Move_Post
// #define FN_PM_Init_Post PM_Init_Post
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
// #define FN_SetupVisibility_Post SetupVisibility_Post
// #define FN_UpdateClientData_Post UpdateClientData_Post
// #define FN_AddToFullPack_Post AddToFullPack_Post
// #define FN_CreateBaseline_Post CreateBaseline_Post
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
// #define FN_GetWeaponData_Post GetWeaponData_Post
// #define FN_CmdStart_Post CmdStart_Post
// #define FN_CmdEnd_Post CmdEnd_Post
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
// #define FN_GetHullBounds_Post GetHullBounds_Post
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
// #define FN_InconsistentFile_Post InconsistentFile_Post
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
// - GetEngineAPI functions
// #define FN_PrecacheModel PrecacheModel
// #define FN_PrecacheSound PrecacheSound
// #define FN_SetModel SetModel
// #define FN_ModelIndex ModelIndex
// #define FN_ModelFrames ModelFrames
// #define FN_SetSize SetSize
// #define FN_ChangeLevel ChangeLevel
// #define FN_GetSpawnParms GetSpawnParms
// #define FN_SaveSpawnParms SaveSpawnParms
// #define FN_VecToYaw VecToYaw
// #define FN_VecToAngles VecToAngles
// #define FN_MoveToOrigin MoveToOrigin
// #define FN_ChangeYaw ChangeYaw
// #define FN_ChangePitch ChangePitch
// #define FN_FindEntityByString FindEntityByString
// #define FN_GetEntityIllum GetEntityIllum
// #define FN_FindEntityInSphere FindEntityInSphere
// #define FN_FindClientInPVS FindClientInPVS
// #define FN_EntitiesInPVS EntitiesInPVS
// #define FN_MakeVectors MakeVectors
// #define FN_AngleVectors AngleVectors
// #define FN_CreateEntity CreateEntity
// #define FN_RemoveEntity RemoveEntity
// #define FN_CreateNamedEntity CreateNamedEntity
// #define FN_MakeStatic MakeStatic
// #define FN_EntIsOnFloor EntIsOnFloor
// #define FN_DropToFloor DropToFloor
// #define FN_WalkMove WalkMove
// #define FN_SetOrigin SetOrigin
// #define FN_EmitSound EmitSound
// #define FN_EmitAmbientSound EmitAmbientSound
// #define FN_TraceLine TraceLine
// #define FN_TraceToss TraceToss
// #define FN_TraceMonsterHull TraceMonsterHull
// #define FN_TraceHull TraceHull
// #define FN_TraceModel TraceModel
// #define FN_TraceTexture TraceTexture
// #define FN_TraceSphere TraceSphere
// #define FN_GetAimVector GetAimVector
// #define FN_ServerCommand ServerCommand
// #define FN_ServerExecute ServerExecute
// #define FN_engClientCommand engClientCommand
// #define FN_ParticleEffect ParticleEffect
// #define FN_LightStyle LightStyle
// #define FN_DecalIndex DecalIndex
// #define FN_PointContents PointContents
// #define FN_MessageBegin MessageBegin
// #define FN_MessageEnd MessageEnd
// #define FN_WriteByte WriteByte
// #define FN_WriteChar WriteChar
// #define FN_WriteShort WriteShort
// #define FN_WriteLong WriteLong
// #define FN_WriteAngle WriteAngle
// #define FN_WriteCoord WriteCoord
// #define FN_WriteString WriteString
// #define FN_WriteEntity WriteEntity
// #define FN_CVarRegister CVarRegister
// #define FN_CVarGetFloat CVarGetFloat
// #define FN_CVarGetString CVarGetString
// #define FN_CVarSetFloat CVarSetFloat
// #define FN_CVarSetString CVarSetString
// #define FN_AlertMessage AlertMessage
// #define FN_EngineFprintf EngineFprintf
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
// #define FN_PvEntPrivateData PvEntPrivateData
// #define FN_FreeEntPrivateData FreeEntPrivateData
// #define FN_SzFromIndex SzFromIndex
// #define FN_AllocString AllocString
// #define FN_GetVarsOfEnt GetVarsOfEnt
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
// #define FN_IndexOfEdict IndexOfEdict
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
// #define FN_FindEntityByVars FindEntityByVars
// #define FN_GetModelPtr GetModelPtr
// #define FN_RegUserMsg RegUserMsg
// #define FN_AnimationAutomove AnimationAutomove
// #define FN_GetBonePosition GetBonePosition
// #define FN_FunctionFromName FunctionFromName
// #define FN_NameForFunction NameForFunction
// #define FN_ClientPrintf ClientPrintf
// #define FN_ServerPrint ServerPrint
// #define FN_Cmd_Args Cmd_Args
// #define FN_Cmd_Argv Cmd_Argv
// #define FN_Cmd_Argc Cmd_Argc
// #define FN_GetAttachment GetAttachment
// #define FN_CRC32_Init CRC32_Init
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
// #define FN_CRC32_Final CRC32_Final
// #define FN_RandomLong RandomLong
// #define FN_RandomFloat RandomFloat
// #define FN_SetView SetView
// #define FN_Time Time
// #define FN_CrosshairAngle CrosshairAngle
// #define FN_LoadFileForMe LoadFileForMe
// #define FN_FreeFile FreeFile
// #define FN_EndSection EndSection
// #define FN_CompareFileTime CompareFileTime
// #define FN_GetGameDir GetGameDir
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
// #define FN_FadeClientVolume FadeClientVolume
// #define FN_SetClientMaxspeed SetClientMaxspeed
// #define FN_CreateFakeClient CreateFakeClient
// #define FN_RunPlayerMove RunPlayerMove
// #define FN_NumberOfEntities NumberOfEntities
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
// #define FN_InfoKeyValue InfoKeyValue
// #define FN_SetKeyValue SetKeyValue
// #define FN_SetClientKeyValue SetClientKeyValue
// #define FN_IsMapValid IsMapValid
// #define FN_StaticDecal StaticDecal
// #define FN_PrecacheGeneric PrecacheGeneric
// #define FN_GetPlayerUserId GetPlayerUserId
// #define FN_BuildSoundMsg BuildSoundMsg
// #define FN_IsDedicatedServer IsDedicatedServer
// #define FN_CVarGetPointer CVarGetPointer
// #define FN_GetPlayerWONId GetPlayerWONId
// #define FN_Info_RemoveKey Info_RemoveKey
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
// #define FN_PrecacheEvent PrecacheEvent
// #define FN_PlaybackEvent PlaybackEvent
// #define FN_SetFatPVS SetFatPVS
// #define FN_SetFatPAS SetFatPAS
// #define FN_CheckVisibility CheckVisibility
// #define FN_DeltaSetField DeltaSetField
// #define FN_DeltaUnsetField DeltaUnsetField
// #define FN_DeltaAddEncoder DeltaAddEncoder
// #define FN_GetCurrentPlayer GetCurrentPlayer
// #define FN_CanSkipPlayer CanSkipPlayer
// #define FN_DeltaFindField DeltaFindField
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
// #define FN_SetGroupMask SetGroupMask
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
// #define FN_Cvar_DirectSet Cvar_DirectSet
// #define FN_ForceUnmodified ForceUnmodified
// #define FN_GetPlayerStats GetPlayerStats
// #define FN_AddServerCommand AddServerCommand
// #define FN_Voice_GetClientListening Voice_GetClientListening
// #define FN_Voice_SetClientListening Voice_SetClientListening
// #define FN_GetPlayerAuthId GetPlayerAuthId
// - GetEngineAPI_Post functions
// #define FN_PrecacheModel_Post PrecacheModel_Post
// #define FN_PrecacheSound_Post PrecacheSound_Post
// #define FN_SetModel_Post SetModel_Post
// #define FN_ModelIndex_Post ModelIndex_Post
// #define FN_ModelFrames_Post ModelFrames_Post
// #define FN_SetSize_Post SetSize_Post
// #define FN_ChangeLevel_Post ChangeLevel_Post
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
// #define FN_VecToYaw_Post VecToYaw_Post
// #define FN_VecToAngles_Post VecToAngles_Post
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
// #define FN_ChangeYaw_Post ChangeYaw_Post
// #define FN_ChangePitch_Post ChangePitch_Post
// #define FN_FindEntityByString_Post FindEntityByString_Post
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
// #define FN_MakeVectors_Post MakeVectors_Post
// #define FN_AngleVectors_Post AngleVectors_Post
// #define FN_CreateEntity_Post CreateEntity_Post
// #define FN_RemoveEntity_Post RemoveEntity_Post
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
// #define FN_MakeStatic_Post MakeStatic_Post
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
// #define FN_DropToFloor_Post DropToFloor_Post
// #define FN_WalkMove_Post WalkMove_Post
// #define FN_SetOrigin_Post SetOrigin_Post
// #define FN_EmitSound_Post EmitSound_Post
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
// #define FN_TraceLine_Post TraceLine_Post
// #define FN_TraceToss_Post TraceToss_Post
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
// #define FN_TraceHull_Post TraceHull_Post
// #define FN_TraceModel_Post TraceModel_Post
// #define FN_TraceTexture_Post TraceTexture_Post
// #define FN_TraceSphere_Post TraceSphere_Post
// #define FN_GetAimVector_Post GetAimVector_Post
// #define FN_ServerCommand_Post ServerCommand_Post
// #define FN_ServerExecute_Post ServerExecute_Post
// #define FN_engClientCommand_Post engClientCommand_Post
// #define FN_ParticleEffect_Post ParticleEffect_Post
// #define FN_LightStyle_Post LightStyle_Post
// #define FN_DecalIndex_Post DecalIndex_Post
// #define FN_PointContents_Post PointContents_Post
// #define FN_MessageBegin_Post MessageBegin_Post
// #define FN_MessageEnd_Post MessageEnd_Post
// #define FN_WriteByte_Post WriteByte_Post
// #define FN_WriteChar_Post WriteChar_Post
// #define FN_WriteShort_Post WriteShort_Post
// #define FN_WriteLong_Post WriteLong_Post
// #define FN_WriteAngle_Post WriteAngle_Post
// #define FN_WriteCoord_Post WriteCoord_Post
// #define FN_WriteString_Post WriteString_Post
// #define FN_WriteEntity_Post WriteEntity_Post
// #define FN_CVarRegister_Post CVarRegister_Post
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
// #define FN_CVarGetString_Post CVarGetString_Post
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
// #define FN_CVarSetString_Post CVarSetString_Post
// #define FN_AlertMessage_Post AlertMessage_Post
// #define FN_EngineFprintf_Post EngineFprintf_Post
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
// #define FN_SzFromIndex_Post SzFromIndex_Post
// #define FN_AllocString_Post AllocString_Post
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
// #define FN_GetModelPtr_Post GetModelPtr_Post
// #define FN_RegUserMsg_Post RegUserMsg_Post
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
// #define FN_GetBonePosition_Post GetBonePosition_Post
// #define FN_FunctionFromName_Post FunctionFromName_Post
// #define FN_NameForFunction_Post NameForFunction_Post
// #define FN_ClientPrintf_Post ClientPrintf_Post
// #define FN_ServerPrint_Post ServerPrint_Post
// #define FN_Cmd_Args_Post Cmd_Args_Post
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
// #define FN_GetAttachment_Post GetAttachment_Post
// #define FN_CRC32_Init_Post CRC32_Init_Post
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
// #define FN_CRC32_Final_Post CRC32_Final_Post
// #define FN_RandomLong_Post RandomLong_Post
// #define FN_RandomFloat_Post RandomFloat_Post
// #define FN_SetView_Post SetView_Post
// #define FN_Time_Post Time_Post
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
// #define FN_FreeFile_Post FreeFile_Post
// #define FN_EndSection_Post EndSection_Post
// #define FN_CompareFileTime_Post CompareFileTime_Post
// #define FN_GetGameDir_Post GetGameDir_Post
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
// #define FN_SetKeyValue_Post SetKeyValue_Post
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
// #define FN_IsMapValid_Post IsMapValid_Post
// #define FN_StaticDecal_Post StaticDecal_Post
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
// #define FN_SetFatPVS_Post SetFatPVS_Post
// #define FN_SetFatPAS_Post SetFatPAS_Post
// #define FN_CheckVisibility_Post CheckVisibility_Post
// #define FN_DeltaSetField_Post DeltaSetField_Post
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
// #define FN_DeltaFindField_Post DeltaFindField_Post
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
// #define FN_SetGroupMask_Post SetGroupMask_Post
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
// #define FN_AddServerCommand_Post AddServerCommand_Post
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
// #define FN_GameShutdown GameShutdown
// #define FN_ShouldCollide ShouldCollide
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
// #define FN_GameShutdown_Post GameShutdown_Post
// #define FN_ShouldCollide_Post ShouldCollide_Post
#endif // USE_METAMOD
#endif // __MODULECONFIG_H__

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dlls/BB/pdata.h Normal file
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// prevent double include
#ifndef __PDATA_H__
#define __PDATA_H__
#include <extdll.h>
#include "amxxmodule.h"
#if defined __linux__
#define EXTRAOFFSET 5 // offsets 5 higher in Linux builds
#else
#define EXTRAOFFSET 0 // no change in Windows builds
#endif // defined __linux__
template <typename ValueType>
inline void SetPData( long& targetid, long offset, ValueType value, bool reset = false )
{
edict_t* target = MF_GetPlayerEdict( targetid );
*((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET) = value;
if(reset) UpdateBBHud( targetid );
};
template <typename ValueType>
inline ValueType GetPData( long& targetid, long offset, ValueType value )
{
edict_t* target = MF_GetPlayerEdict( targetid );
return *((ValueType *)target->pvPrivateData + offset + EXTRAOFFSET);
}
#endif