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115
dlls/BB/bb.h
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115
dlls/BB/bb.h
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// prevent double include
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#ifndef __BB_H__
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#define __BB_H__
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#include "pdata.h"
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#include "bb_const.h"
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void UpdateBBHud( long& target);
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inline float GetUserExp( long& target)
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{ return GetPData(target, BB_PDATA_EXP, 100.0); }
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inline void SetUserExp( long& target, float& exp)
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{ SetPData(target, BB_PDATA_EXP, exp); }
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inline float GetUserPoints( long& target)
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{ return GetPData(target, BB_PDATA_POINT, 100.0); }
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inline void SetUserPoints( long& target, float& points)
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{SetPData(target, BB_PDATA_POINT, points, true);}
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inline long GetUserLevel(long& target)
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{ return GetPData(target,BB_PDATA_LEVEL,100); }
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inline void SetUserLevel(long& target, long& level)
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{
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long i;
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float totalxp = 0.0;
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for(i=1;i<=level;i++) {
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totalxp += 150.0 + ((i-1) * 300.0);
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}
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SetUserExp( target, totalxp );
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MESSAGE_BEGIN(MSG_ONE,120, NULL, MF_GetPlayerEdict( target) );
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WRITE_COORD(0);
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WRITE_BYTE(level);
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WRITE_BYTE( GetUserPoints(target) );
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MESSAGE_END();
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MESSAGE_BEGIN(MSG_ALL,81, NULL, MF_GetPlayerEdict( target ));
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WRITE_BYTE( target );
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WRITE_SHORT( MF_GetPlayerFrags( target ) );
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WRITE_SHORT( MF_GetPlayerDeaths( target ) );
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WRITE_BYTE(level);
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MESSAGE_END();
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SetPData(target,BB_PDATA_LEVEL,level);
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SetPData(target,BB_PDATA_LEVEL - 1,level);
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}
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inline long GetUserSpeed(long& target)
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{ return GetPData(target,BB_PDATA_SPEED,100); }
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inline void SetUserSpeed(long& target, long& speed)
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{ SetPData(target,BB_PDATA_SPEED,speed, true);}
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inline long GetUserHitPoints(long& target)
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{ return GetPData(target,BB_PDATA_HITPOINTS,100); }
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inline void SetUserHitPoints(long& target, long& hitpoints)
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{ SetPData(target,BB_PDATA_HITPOINTS,hitpoints, true); }
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inline long GetUserSkill(long& target)
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{ return GetPData(target,BB_PDATA_SKILL,100); }
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inline void SetUserSkill(long& target, long& skill )
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{ SetPData(target,BB_PDATA_SKILL,skill,true); }
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inline bool IsUserZombie(long& target)
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{
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return ( (MF_GetPlayerEdict( target ))->v.team == 2);
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}
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inline void SendProgressBar( long& target, char* message, float& time)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_STRING(message);
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WRITE_COORD(time);
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MESSAGE_END();
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}
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inline void SendShowObjective( long& target, char* message)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_COORD(-1);
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WRITE_BYTE(144);
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WRITE_STRING(message);
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MESSAGE_END();
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}
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inline void SendShowMessage( long& target, float& duration, char* message, char* message2)
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{
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MESSAGE_BEGIN(MSG_ONE, 122, NULL, MF_GetPlayerEdict( target));
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WRITE_COORD(duration);
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WRITE_BYTE(32);
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WRITE_STRING(message);
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WRITE_STRING(message2);
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MESSAGE_END();
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}
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void UpdateBBHud( long& target)
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{
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MESSAGE_BEGIN( MSG_ONE, 113, NULL, MF_GetPlayerEdict( target) );
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WRITE_BYTE( GetUserHitPoints(target) );
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WRITE_BYTE( GetUserSpeed(target) );
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WRITE_BYTE( GetUserSkill(target) );
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WRITE_BYTE( GetUserPoints(target) );
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MESSAGE_END();
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}
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#endif
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