DLLFunc_ClientUserInfoChanged
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@ -151,7 +151,8 @@ enum
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DLLFunc_CreateInstancedBaseline, // void ) ( void );
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DLLFunc_pfnAllowLagCompensation, // int )( void );
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// I know this does not fit with DLLFUNC(), but I dont want another native just for it.
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MetaFunc_CallGameEntity // bool (plid_t plid, const char *entStr,entvars_t *pev);
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MetaFunc_CallGameEntity, // bool (plid_t plid, const char *entStr,entvars_t *pev);
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DLLFunc_ClientUserInfoChanged // void (idplayer)
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};
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enum {
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pev_string_start = 0,
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