Update macros to support gamerules configs
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@ -75,20 +75,40 @@ static BaseFieldType GetBaseDataType(TypeDescription &data)
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return BaseFieldType::None;
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}
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#define GET_TYPE_DESCRIPTION(position, data, baseType) \
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#define GET_TYPE_DESCRIPTION(position, data, baseType, list) \
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GET_TYPE_DESCRIPTION_START(position, data, baseType) \
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CHECK_##list##_OFFSET(className, memberName, data) \
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CHECK_ERROR(className, memberName) \
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GET_TYPE_DESCRIPTION_END(memberName, data, baseType)
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#define GET_TYPE_DESCRIPTION_START(position, data, baseType) \
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int classLength, memberLength; \
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const char *className = MF_GetAmxString(amx, params[position], 0, &classLength); \
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const char *className = MF_GetAmxString(amx, params[position], 0, &classLength); \
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const char *memberName = MF_GetAmxString(amx, params[position + 1], 1, &memberLength); \
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if (!classLength || !memberLength) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "Either class (\"%s\") or member (\"%s\") is empty", className, memberName); \
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return 0; \
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} \
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else if (!CommonConfig->GetOffsetByClass(className, memberName, &data)) \
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{ \
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}
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#define CHECK_ENTITY_OFFSET(className, memberName, data) \
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else if (!CommonConfig->GetOffsetByClass(className, memberName, &data))
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#define CHECK_GAMERULES_OFFSET(className, memberName, data) \
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else if (!GamerulesConfig->GetOffsetByClass(className, memberName, &data))
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#define CHECK_ALL_OFFSET(className, memberName, data) \
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else if (!CommonConfig->GetOffsetByClass(className, memberName, &data) && \
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!GamerulesConfig->GetOffsetByClass(className, memberName, &data))
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#define CHECK_ERROR(className, memberName) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "Could not find class \"%s\" and/or member \"%s\" in gamedata", className, memberName); \
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return 0; \
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} \
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return 0; \
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}
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#define GET_TYPE_DESCRIPTION_END(memberName, data, baseType) \
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else if (data.fieldOffset < 0) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "Invalid offset %d retrieved from \"%s\" member", data.fieldOffset, memberName); \
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@ -112,6 +132,13 @@ static BaseFieldType GetBaseDataType(TypeDescription &data)
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return 0; \
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}
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#define CHECK_GAMERULES() \
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if (!GameRulesAddress) \
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{ \
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MF_LogError(amx, AMX_ERR_NATIVE, "%s is disabled. Check your AMXX log.", __FUNCTION__); \
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return 0; \
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}
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cell GetData(void *pObject, TypeDescription &data, int element)
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{
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