Fix crash in TFCX module when Infection weapon is used
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@ -19,25 +19,27 @@
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#include "CRank.h"
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#if defined(_WIN32)
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#define LINUXOFFSET 0
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#define CLIP_LINUXOFFSET 0
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#define LINUXOFFSET 0
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#define PLAYER_LINUXOFFSET 0
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#define CLIP_LINUXOFFSET 0
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#else
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#define LINUXOFFSET 4
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#define CLIP_LINUXOFFSET 4
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#define LINUXOFFSET 4
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#define PLAYER_LINUXOFFSET 5
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#define CLIP_LINUXOFFSET 4
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#endif
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#define TFCMAX_CUSTOMWPNS 5
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#define TFCMAX_WEAPONS MAX_WEAPONS + TFCMAX_CUSTOMWPNS
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#define TFCMAX_CUSTOMWPNS 5
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#define TFCMAX_WEAPONS MAX_WEAPONS + TFCMAX_CUSTOMWPNS
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#define PD_HAS_GOALITEM 26 + LINUXOFFSET
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#define PD_GOALITEM_TEAM 36 + LINUXOFFSET
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#define PD_SENTRY_OWNER 83 + LINUXOFFSET
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#define PD_TIMER_OWNER 932 + LINUXOFFSET
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#define PD_HAS_GOALITEM 26 + LINUXOFFSET
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#define PD_GOALITEM_TEAM 36 + LINUXOFFSET
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#define PD_SENTRY_OWNER 83 + LINUXOFFSET
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#define PD_TIMER_OWNER 932 + PLAYER_LINUXOFFSET
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// If somehow TFC updates, the following two offsets can be updated by
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// disassembling CBaseEntity::KeyValuePartThree(KeyValueData_s *)
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#define PD_REPLACE_MODEL 170 + LINUXOFFSET
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#define PD_REPLACE_SKIN 172 + LINUXOFFSET
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#define PD_REPLACE_MODEL 170 + LINUXOFFSET
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#define PD_REPLACE_SKIN 172 + LINUXOFFSET
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#define MAX_TRACE 13
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@ -194,12 +196,12 @@ class Grenades
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{
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struct Obj
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{
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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Obj* prev;
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CPlayer* player;
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edict_t* grenade;
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float time;
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int type;
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Obj* next;
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Obj* prev;
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} *head;
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@ -62,6 +62,49 @@ void Client_WeaponList(void* mValue){
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}
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*/
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int get_pdata_ehandle(edict_t* pEntity, int offset)
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{
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if (FNullEnt(pEntity) || !pEntity->pvPrivateData)
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{
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return 0;
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}
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edict_t* pEdict = *(edict_t **)((char *)(pEntity->pvPrivateData) + offset);
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if (!pEdict)
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{
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return 0;
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}
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static edict_t* pWorld = nullptr;
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if (!pWorld)
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{
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pWorld = INDEXENT(0);
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}
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int index = pEdict - pWorld;
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if (index < 0 || index > gpGlobals->maxEntities)
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{
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return 0;
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}
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if (pEdict->free || !pEdict->pvPrivateData)
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{
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return 0;
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}
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int serialnumber = *(int *)((char *)pEntity->pvPrivateData + offset + 4);
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if (pEdict->serialnumber != serialnumber)
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{
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return 0;
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}
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return index;
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}
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void Client_Damage(void* mValue){
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switch (mState++) {
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case 1:
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@ -144,15 +187,20 @@ void Client_Damage(void* mValue){
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case 'e':
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weapon = TFC_WPN_TIMER; // TFC_WPN_MEDKIT ??
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tempInt = *( (int*)mPlayer->pEdict->pvPrivateData + pdTimerOwner );
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if (!tempInt)
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tempInt = get_pdata_ehandle(mPlayer->pEdict, pdTimerOwner * 4); // function is char-based.
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if (tempInt < 1 || tempInt > gpGlobals->maxClients)
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{
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break;
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tempEnt = (edict_t*)tempInt;
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pAttacker = GET_PLAYER_POINTER(tempEnt);
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if ( pAttacker->teamId == mPlayer->teamId ) // ???
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}
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pAttacker = GET_PLAYER_POINTER_I(tempInt);
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if (pAttacker->teamId == mPlayer->teamId) // ???
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{
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ignoreDamage = true;
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}
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pAttacker->saveShot(weapon); // ??? save shot too
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break;
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case 'f':
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@ -174,12 +222,16 @@ void Client_Damage(void* mValue){
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}
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}
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else { // nailgrenade , mirvgrenade , normalgrenade , rockets
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if ( strstr("sentrygun",STRING(enemy->v.classname)) ){
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tempInt = *( (int*)enemy->pvPrivateData + pdSentryGunOwner );
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if ( !tempInt )
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if ( strstr("sentrygun",STRING(enemy->v.classname)) )
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{
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tempInt = get_pdata_ehandle(mPlayer->pEdict, pdSentryGunOwner * 4); // function is char-based.
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if (tempInt < 1 || tempInt > gpGlobals->maxClients)
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{
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break;
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tempEnt = (edict_t*)tempInt;
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pAttacker = GET_PLAYER_POINTER(tempEnt);
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}
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pAttacker = GET_PLAYER_POINTER_I(tempInt);
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weapon = TFC_WPN_SENTRYGUN;
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pAttacker->saveShot(weapon); // save shot too
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pAttacker->saveHit( mPlayer , weapon , damage, aim );
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