Simple implementation for cvar queries
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@ -59,6 +59,10 @@ void CPlayer::Disconnect() {
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ingame = false;
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initialized = false;
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authorized = false;
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while (!cvarQueryQueue.empty())
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cvarQueryQueue.pop();
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bot = 0;
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}
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@ -62,9 +62,15 @@ public:
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// class CPlayer
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// *****************************************************
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struct ClientCvarQuery_Info
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{
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bool querying; // Are we actually waiting for a response at the moment?
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String cvarName;
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int resultFwd;
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};
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class CPlayer
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{
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public:
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edict_t* pEdict;
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@ -106,6 +112,8 @@ public:
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Vector thisTrace;
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Vector lastHit;
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CQueue<ClientCvarQuery_Info*> cvarQueryQueue;
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void Init( edict_t* e , int i );
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void Disconnect();
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void PutInServer();
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@ -2921,6 +2921,56 @@ static cell AMX_NATIVE_CALL int3(AMX *amx, cell *params)
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return 0;
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}
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/*********************************************************************/
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// native query_client_cvar(id, const cvar[], const resultfunc[])
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static cell AMX_NATIVE_CALL query_client_cvar(AMX *amx, cell *params)
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{
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if (!g_NewDLL_Available)
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{
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LogError(amx, AMX_ERR_NATIVE, "NewDLL functions are not available. Blame (your) metamod (version)");
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return 0;
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}
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int id = params[1];
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if (id < 1 || id > gpGlobals->maxClients)
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{
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LogError(amx, AMX_ERR_NATIVE, "Invalid player id %d", id);
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return 0;
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}
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CPlayer *pPlayer = GET_PLAYER_POINTER_I(id);
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if (!pPlayer->initialized || pPlayer->bot)
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{
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LogError(amx, AMX_ERR_NATIVE, "Player %d is either not connected or a bot", id);
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return 0;
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}
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int dummy;
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const char *cvarname = get_amxstring(amx, params[2], 0, dummy);
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const char *resultfuncname = get_amxstring(amx, params[3], 1, dummy);
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// public clientcvarquery_result(id, const cvar[], const result[])
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int iFunc = registerSPForwardByName(amx, resultfuncname, FP_CELL, FP_STRING, FP_STRING, FP_DONE);
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if (iFunc == -1)
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{
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LogError(amx, AMX_ERR_NATIVE, "Function \"%s\" is not present", resultfuncname);
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return 0;
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}
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ClientCvarQuery_Info *queryObject = new ClientCvarQuery_Info;
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queryObject->querying = false;
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queryObject->cvarName.assign(cvarname);
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queryObject->resultFwd = iFunc;
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pPlayer->cvarQueryQueue.push(queryObject);
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return 1;
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}
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AMX_NATIVE_INFO amxmod_Natives[] = {
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{ "client_cmd", client_cmd },
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{ "client_print", client_print },
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@ -3089,5 +3139,6 @@ AMX_NATIVE_INFO amxmod_Natives[] = {
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{ "lang_phrase", lang_phrase},
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{ "mkdir", amx_mkdir},
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{ "int3", int3},
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{ "query_client_cvar", query_client_cvar },
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{ NULL, NULL }
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};
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@ -176,6 +176,7 @@ extern float g_game_restarting;
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extern float g_game_timeleft;
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extern float g_task_time;
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extern float g_auth_time;
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extern bool g_NewDLL_Available;
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extern hudtextparms_t g_hudset;
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//extern int g_edict_point;
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extern int g_players_num;
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@ -97,6 +97,7 @@ bool g_IsNewMM = false;
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bool g_NeedsP = false;
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bool g_coloredmenus;
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bool g_activated = false;
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bool g_NewDLL_Available=false;
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#ifdef MEMORY_TEST
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float g_next_memreport_time;
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@ -818,6 +819,22 @@ void C_StartFrame_Post( void )
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g_tasksMngr.startFrame();
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// Dispatch client cvar queries
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for(int i = 1; i <= gpGlobals->maxClients; ++i)
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{
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CPlayer* pPlayer = GET_PLAYER_POINTER_I(i);
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if (pPlayer->pEdict && pPlayer->initialized && !pPlayer->cvarQueryQueue.empty())
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{
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if (!IS_QUERYING_CLIENT_CVAR(PLID, pPlayer->pEdict))
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{
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QUERY_CLIENT_CVAR_VALUE(pPlayer->pEdict, pPlayer->cvarQueryQueue.front()->cvarName.c_str());
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pPlayer->cvarQueryQueue.front()->querying = true;
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}
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}
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}
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RETURN_META(MRES_IGNORED);
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}
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@ -1004,6 +1021,26 @@ void C_AlertMessage_Post(ALERT_TYPE atype, char *szFmt, ...)
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RETURN_META(MRES_IGNORED);
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}
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void C_CvarValue(const edict_t *pEdict, const char *value)
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{
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CPlayer *pPlayer = GET_PLAYER_POINTER(pEdict);
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if (pPlayer->cvarQueryQueue.empty())
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RETURN_META(MRES_IGNORED);
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ClientCvarQuery_Info *pQuery = pPlayer->cvarQueryQueue.front();
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if (pPlayer->cvarQueryQueue.front()->querying)
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{
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executeForwards(pQuery->resultFwd, ENTINDEX(pEdict), pQuery->cvarName.c_str(), value);
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unregisterSPForward(pQuery->resultFwd);
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delete pQuery;
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pPlayer->cvarQueryQueue.pop();
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RETURN_META(MRES_HANDLED);
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}
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RETURN_META(MRES_IGNORED);
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}
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bool m_NeedsP = false;
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C_DLLEXPORT int Meta_Query(char *ifvers, plugin_info_t **pPlugInfo, mutil_funcs_t *pMetaUtilFuncs)
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@ -1091,8 +1128,8 @@ C_DLLEXPORT int Meta_Attach(PLUG_LOADTIME now, META_FUNCTIONS *pFunctionTable, m
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gMetaFunctionTable.pfnGetEntityAPI2_Post = GetEntityAPI2_Post;
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gMetaFunctionTable.pfnGetEngineFunctions = GetEngineFunctions;
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gMetaFunctionTable.pfnGetEngineFunctions_Post = GetEngineFunctions_Post;
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#ifdef FAKEMETA
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gMetaFunctionTable.pfnGetNewDLLFunctions = GetNewDLLFunctions;
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#ifdef FAKEMETA
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gMetaFunctionTable.pfnGetNewDLLFunctions_Post = GetNewDLLFunctions_Post;
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#endif
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@ -1354,17 +1391,30 @@ C_DLLEXPORT int GetEngineFunctions_Post(enginefuncs_t *pengfuncsFromEngine, int
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#endif
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}
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#ifdef FAKEMETA
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NEW_DLL_FUNCTIONS gNewDLLFunctionTable;
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C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion)
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{
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// default metamod does not call this if the gamedll doesn't provide it
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g_NewDLL_Available = true;
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gNewDLLFunctionTable.pfnCvarValue = C_CvarValue;
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#ifdef FAKEMETA
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return g_FakeMeta.GetNewDLLFunctions(pNewFunctionTable, interfaceVersion, &gNewDLLFunctionTable);
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#else
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memcpy(pNewFunctionTable, &gNewDLLFunctionTable, sizeof(NEW_DLL_FUNCTIONS));
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return 1;
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#endif
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}
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#ifdef FAKEMETA
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NEW_DLL_FUNCTIONS gNewDLLFunctionTable_Post;
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C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion)
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{
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return g_FakeMeta.GetNewDLLFunctions_Post(pNewFunctionTable, interfaceVersion, &gNewDLLFunctionTable_Post);
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memcpy(pNewFunctionTable, &gNewDLLFunctionTable_Post, sizeof(NEW_DLL_FUNCTIONS));
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return 1;
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}
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#endif
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#endif
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