new(old) register forwards system

This commit is contained in:
Lukasz Wlasinksi 2004-06-30 17:37:36 +00:00
parent e0a9c60bf1
commit e4a735d447
8 changed files with 100 additions and 14 deletions

View File

@ -198,3 +198,44 @@ void CPlayer::saveShot(int weapon){
}
// *****************************************************
// class Forward
// *****************************************************
void Forward::put( AMX *a , int i ){
head = new AmxCall( a, i , head );
}
void Forward::clear(){
while ( head ) {
AmxCall* a = head->next;
delete head;
head = a;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
a = a->next;
}
}
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
a = a->next;
}
}
void Forward::exec(int p1,int p2){
AmxCall* a = head;
while ( a ){
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
a = a->next;
}
}

View File

@ -124,4 +124,26 @@ struct CPlayer {
}
};
// *****************************************************
// class Forward
// *****************************************************
class Forward
{
struct AmxCall {
AMX *amx;
int iFunctionIdx;
AmxCall* next;
AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
} *head;
public:
Forward() { head = 0; }
~Forward() { clear(); }
void clear();
void put( AMX *a , int i );
void exec(int p1,int p2,int p3,int p4,int p5,int p6);
void exec(int p1,int p2,int p3,int p4,int p5);
void exec(int p1,int p2);
};
#endif // CMISC_H

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@ -337,6 +337,30 @@ static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentin
}
static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward
int iFunctionIndex;
switch( params[1] ){
case 0:
if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
g_damage_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
case 1:
if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
g_death_info.put( amx , iFunctionIndex );
else
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
break;
default:
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
return 0;
}
return 1;
}
AMX_NATIVE_INFO base_Natives[] = {
{ "ts_getwpnname", get_weapon_name },
{ "ts_getwpnlogname", get_weapon_logname },
@ -357,6 +381,8 @@ AMX_NATIVE_INFO base_Natives[] = {
{ "ts_setpddata",ts_setup },
{ "register_forward",register_forward },
//"*******************"
{ NULL, NULL }
};

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@ -320,13 +320,13 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
int TA = 0;
if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
TA = 1;
MF_ExecuteForward ( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
if ( pVic->IsAlive() )
return 1;
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward ( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
return 1;
}

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@ -43,8 +43,8 @@ CPlayer players[33];
bool is_theonemode;
bool rankBots;
int iFDeath;
int iFDamage;
Forward g_death_info;
Forward g_damage_info;
int gKnifeOffset;
@ -311,9 +311,6 @@ void FN_AMXX_ATTACH() {
void FN_AMXX_Detach() {
g_rank.clear();
g_rank.unloadCalc();
}
void FN_AMXX_PLUGINSLOADED(){
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
g_damage_info.clear();
g_death_info.clear();
}

View File

@ -32,7 +32,7 @@
#define FN_AMXX_DETTACH OnAmxxDettach
// All plugins loaded
// Do forward functions init here (MF_RegisterForward)
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
/**** METAMOD ****/
// If your module doesn't use metamod, you may close the file now :)

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@ -90,8 +90,8 @@ extern int mState;
extern bool is_theonemode;
extern bool rankBots;
extern int iFDeath;
extern int iFDamage;
extern Forward g_death_info;
extern Forward g_damage_info;
struct weapon_t {
bool melee; //

View File

@ -146,7 +146,7 @@ void Client_TSHealth_End(void* mValue){
if ( weaponData[weapon].melee )
pAttacker->saveShot(weapon);
MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
if ( mPlayer->IsAlive() )
return;
@ -217,7 +217,7 @@ void Client_TSHealth_End(void* mValue){
}
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, killFlags, TA );
g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, killFlags, TA );
}