new(old) register forwards system
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		@@ -198,3 +198,44 @@ void CPlayer::saveShot(int weapon){
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}
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// *****************************************************
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// class Forward
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// *****************************************************
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void Forward::put( AMX *a , int i ){
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	head = new AmxCall( a, i , head );
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}
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void Forward::clear(){
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	while ( head )  {
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		AmxCall* a = head->next;
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		delete head;
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		head = a;
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	}
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}
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void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
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	AmxCall* a = head;
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	while ( a ){
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		MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
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		a = a->next;
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	}
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}
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void Forward::exec(int p1,int p2,int p3,int p4,int p5){
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	AmxCall* a = head;
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	while ( a ){
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		MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
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		a = a->next;
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	}
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}
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void Forward::exec(int p1,int p2){
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	AmxCall* a = head;
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	while ( a ){
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		MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
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		a = a->next;
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	}
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}
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@@ -124,4 +124,26 @@ struct CPlayer {
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	}
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};
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// *****************************************************
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// class Forward
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// *****************************************************
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class Forward
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{
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	struct AmxCall {
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		AMX *amx;
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		int iFunctionIdx;
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		AmxCall* next;
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		AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
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	} *head;
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public:
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	Forward() { head = 0; }
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	~Forward() { clear(); }
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	void clear();
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	void put( AMX *a , int i );
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	void exec(int p1,int p2,int p3,int p4,int p5,int p6);
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	void exec(int p1,int p2,int p3,int p4,int p5);
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	void exec(int p1,int p2);
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};
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#endif // CMISC_H
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@@ -337,6 +337,30 @@ static cell AMX_NATIVE_CALL ts_setup(AMX *amx, cell *params){ // index,pwupentin
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}
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static cell AMX_NATIVE_CALL register_forward(AMX *amx, cell *params){ // forward 
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	int iFunctionIndex;
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	switch( params[1] ){
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	case 0:
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		if( MF_AmxFindPublic(amx, "client_damage", &iFunctionIndex) == AMX_ERR_NONE )
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			g_damage_info.put( amx , iFunctionIndex );
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		else
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			MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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			return 0;
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		break;
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	case 1:
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		if( MF_AmxFindPublic(amx, "client_death", &iFunctionIndex) == AMX_ERR_NONE )
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			g_death_info.put( amx , iFunctionIndex );
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		else
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			MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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			return 0;
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		break;
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	default:
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		MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
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		return 0;
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	}
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	return 1;
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}
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AMX_NATIVE_INFO base_Natives[] = {
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	{ "ts_getwpnname", get_weapon_name },
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	{ "ts_getwpnlogname", get_weapon_logname },
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@@ -357,6 +381,8 @@ AMX_NATIVE_INFO base_Natives[] = {
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	{ "ts_setpddata",ts_setup },
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	{ "register_forward",register_forward },
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	//"*******************"
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	{ NULL, NULL } 
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};
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@@ -320,13 +320,13 @@ static cell AMX_NATIVE_CALL cwpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg
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	int TA = 0;
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	if ( (pVic->pEdict->v.team == pAtt->pEdict->v.team ) && ( pVic != pAtt) )
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		TA = 1;
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	MF_ExecuteForward ( iFDamage, pAtt->index, pVic->index, dmg, weapon, aim, TA );
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	g_damage_info.exec( pAtt->index, pVic->index, dmg, weapon, aim, TA );
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	if ( pVic->IsAlive() )
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		return 1;
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	pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
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	MF_ExecuteForward ( iFDeath, pAtt->index, pVic->index, weapon, aim, TA );
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	g_death_info.exec( pAtt->index, pVic->index, weapon, aim, TA );
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	return 1;
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}
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@@ -43,8 +43,8 @@ CPlayer players[33];
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bool is_theonemode;
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bool rankBots;
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int iFDeath;
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int iFDamage;
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Forward g_death_info;
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Forward g_damage_info;
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int gKnifeOffset;
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@@ -311,9 +311,6 @@ void FN_AMXX_ATTACH() {
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void FN_AMXX_Detach() {
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	g_rank.clear();
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	g_rank.unloadCalc();
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}
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void FN_AMXX_PLUGINSLOADED(){
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	iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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	iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
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	g_damage_info.clear();
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	g_death_info.clear();
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}
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@@ -32,7 +32,7 @@
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#define FN_AMXX_DETTACH OnAmxxDettach
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// All plugins loaded
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//   Do forward functions init here (MF_RegisterForward)
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#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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//#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
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/**** METAMOD ****/
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// If your module doesn't use metamod, you may close the file now :)
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@@ -90,8 +90,8 @@ extern int mState;
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extern bool is_theonemode;
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extern bool rankBots;
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extern int iFDeath;
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extern int iFDamage;
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extern Forward g_death_info;
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extern Forward g_damage_info;
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struct weapon_t {
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	bool melee; // 
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@@ -146,7 +146,7 @@ void Client_TSHealth_End(void* mValue){
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	if ( weaponData[weapon].melee ) 
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		pAttacker->saveShot(weapon);
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	MF_ExecuteForward( iFDamage, pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
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	g_damage_info.exec( pAttacker->index, mPlayer->index, damage, weapon, aim, TA );
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	if ( mPlayer->IsAlive() )
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		return;
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@@ -217,7 +217,7 @@ void Client_TSHealth_End(void* mValue){
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	}
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	pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
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	MF_ExecuteForward( iFDeath, pAttacker->index, mPlayer->index, weapon, aim, killFlags, TA );
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	g_death_info.exec( pAttacker->index, mPlayer->index, weapon, aim, killFlags, TA );
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}
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