Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message
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		| @@ -43,7 +43,6 @@ void CPlayer::Disconnect() | ||||
| 	bot = false; | ||||
| 	savedScore = 0; | ||||
|  | ||||
| 	olddeadflag = 0; | ||||
| 	oldteam = 0; | ||||
| 	oldclass = 0; | ||||
| 	oldprone = 0; | ||||
| @@ -138,7 +137,6 @@ void CPlayer::Init( int pi, edict_t* pe ) | ||||
| 	ingame =  false; | ||||
| 	bot = false; | ||||
| 	savedScore = 0; | ||||
| 	olddeadflag = 0; | ||||
| 	oldteam = 0; | ||||
| 	oldclass = 0; | ||||
| 	oldprone = 0; | ||||
| @@ -370,10 +368,6 @@ void CPlayer::PreThink() | ||||
| 	if(!ingame || ignoreBots(pEdict)) | ||||
| 		return; | ||||
|  | ||||
| 	// Died in the normal way | ||||
| 	if(olddeadflag != 0 && pEdict->v.deadflag == 0 && iFSpawnForward != -1) | ||||
| 		MF_ExecuteForward(iFSpawnForward, index); | ||||
|  | ||||
| 	if(oldteam != pEdict->v.team && iFTeamForward != -1) | ||||
| 		MF_ExecuteForward(iFTeamForward, index, pEdict->v.team, oldteam); | ||||
|  | ||||
| @@ -391,7 +385,6 @@ void CPlayer::PreThink() | ||||
|  | ||||
| 	// Set the old variables for  | ||||
| 	oldprone = pEdict->v.iuser3; | ||||
| 	olddeadflag = pEdict->v.deadflag; | ||||
| 	oldteam = pEdict->v.team; | ||||
| 	oldclass = pEdict->v.playerclass; | ||||
| 	oldstamina = pEdict->v.fuser4; | ||||
|   | ||||
| @@ -95,7 +95,6 @@ class CPlayer | ||||
| 		float clearRound; | ||||
|  | ||||
| 		int oldteam; | ||||
| 		int olddeadflag; | ||||
| 		int oldclass; | ||||
| 		float oldstamina; | ||||
|  | ||||
|   | ||||
| @@ -104,6 +104,7 @@ void Client_SetFOV(void*); | ||||
| void Client_SetFOV_End(void*); | ||||
| void Client_Object(void*); | ||||
| void Client_Object_End(void*); | ||||
| void Client_PStatus(void*); | ||||
|  | ||||
| typedef void (*funEventCall)(void*); | ||||
|  | ||||
| @@ -125,6 +126,7 @@ extern int gmsgSetFOV; | ||||
| extern int gmsgSetFOV_End; | ||||
| extern int gmsgObject; | ||||
| extern int gmsgObject_End; | ||||
| extern int gmsgPStatus; | ||||
|  | ||||
| extern int iFDamage; | ||||
| extern int iFDeath; | ||||
|   | ||||
| @@ -79,6 +79,7 @@ int gmsgSetFOV; | ||||
| int gmsgSetFOV_End; | ||||
| int gmsgObject; | ||||
| int gmsgObject_End; | ||||
| int gmsgPStatus; | ||||
|  | ||||
| RankSystem g_rank; | ||||
| Grenades g_grenades; | ||||
| @@ -117,6 +118,7 @@ g_user_msg[] = | ||||
| 	{ "SetFOV",		&gmsgSetFOV_End,		Client_SetFOV_End,		true  }, | ||||
| 	{ "Object",		&gmsgObject,			Client_Object,			false }, | ||||
| 	{ "Object",		&gmsgObject_End,		Client_Object_End,		true  }, | ||||
| 	{ "PStatus",	&gmsgPStatus,			Client_PStatus,			false }, | ||||
| 	{ "ScoreShort",	&gmsgScoreShort,		NULL,					false }, | ||||
| 	{ "PTeam",		&gmsgPTeam,				NULL,					false }, | ||||
| 	{ 0,0,0,false } | ||||
|   | ||||
| @@ -349,3 +349,14 @@ void Client_Object_End(void* mValue) | ||||
| 			mPlayer->object.pEdict = NULL; | ||||
| 	} | ||||
| } | ||||
|  | ||||
| // This seems to be only called when the player spawns | ||||
| void Client_PStatus(void* mValue) | ||||
| { | ||||
| 	switch(mState++) | ||||
| 	{ | ||||
| 		case 0: | ||||
| 			MF_ExecuteForward(iFSpawnForward, *(int*)mValue); | ||||
| 		break; | ||||
| 	} | ||||
| } | ||||
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