Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message
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@ -104,6 +104,7 @@ void Client_SetFOV(void*);
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void Client_SetFOV_End(void*);
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void Client_Object(void*);
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void Client_Object_End(void*);
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void Client_PStatus(void*);
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typedef void (*funEventCall)(void*);
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@ -125,6 +126,7 @@ extern int gmsgSetFOV;
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extern int gmsgSetFOV_End;
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extern int gmsgObject;
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extern int gmsgObject_End;
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extern int gmsgPStatus;
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extern int iFDamage;
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extern int iFDeath;
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