Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message
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@ -349,3 +349,14 @@ void Client_Object_End(void* mValue)
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mPlayer->object.pEdict = NULL;
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}
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}
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// This seems to be only called when the player spawns
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void Client_PStatus(void* mValue)
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{
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switch(mState++)
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{
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case 0:
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MF_ExecuteForward(iFSpawnForward, *(int*)mValue);
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break;
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}
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}
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