Removed the olddeadflag from CPlayer and moved the spawn forward into the PStatus Client Message

This commit is contained in:
Zor
2007-12-28 19:13:24 +00:00
parent 60b3f30ab3
commit e6c8afa5de
5 changed files with 15 additions and 8 deletions

View File

@ -349,3 +349,14 @@ void Client_Object_End(void* mValue)
mPlayer->object.pEdict = NULL;
}
}
// This seems to be only called when the player spawns
void Client_PStatus(void* mValue)
{
switch(mState++)
{
case 0:
MF_ExecuteForward(iFSpawnForward, *(int*)mValue);
break;
}
}