Update stats.sma (#1001)
Triggered the "Invalid weapon id" at another location in the source code, so patched all cases where the argument could be 0.
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@ -575,7 +575,7 @@ public client_death(killer,victim,wpnindex,hitplace,TK){
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set_task( 4.0 + float( param[1] ) ,"checkKills",0,param,sizeof(param))
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}
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if ( xmod_is_melee_wpn(wpnindex) && ( KnifeKill || KnifeKillSound ) ){
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if ( ( KnifeKill || KnifeKillSound ) && wpnindex && xmod_is_melee_wpn(wpnindex) ){
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if ( KnifeKill ){
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set_hudmessage(255, 100, 100, -1.0, 0.15, 1, 6.0, 6.0, 0.5, 0.15, -1)
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for (new i=1;i<=MaxClients;i++){
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@ -598,7 +598,7 @@ public client_death(killer,victim,wpnindex,hitplace,TK){
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}
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}
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if ( headshot && (HeadShotKill || HeadShotKillSound) && !xmod_is_melee_wpn(wpnindex) ){
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if ( headshot && (HeadShotKill || HeadShotKillSound) && wpnindex && !xmod_is_melee_wpn(wpnindex) ){
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if ( HeadShotKill ){
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new weapon[32], message[256]
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xmod_get_wpnname(wpnindex,weapon,charsmax(weapon))
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