Oops, guess I forgot this one

This commit is contained in:
Scott Ehlert 2006-06-05 07:52:21 +00:00
parent ad495cef13
commit e7858b4cd7
2 changed files with 3 additions and 3 deletions

View File

@ -133,9 +133,6 @@ native DispatchSpawn(iIndex);
/* Hurts/Kills players in a sphere, like an explosion, Multiplier determines damage. */
native radius_damage(Float:fExplodeAt[3], iDamageMultiplier, iRadiusMultiplier);
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
/* Will return the contents of a point (inside map? in sky? outside map? etc.). */
native point_contents(Float:fCheckAt[3]);

View File

@ -21,6 +21,9 @@ native get_distance(origin1[3],origin2[3]);
/* Gets distance between two origins (float). */
native Float:get_distance_f(Float:Origin1[3], Float:Origin2[3]);
/* Gives you a velocity in the direction a player is looking, iVelocity is the multiplier. */
native velocity_by_aim(iIndex, iVelocity, Float:vRetValue[3]);
/* Changes a vector into an angle vector. */
native vector_to_angle(Float:fVector[3], Float:vReturn[3]);