Cstrike: Remove CS_OnGetItemPrice forward (reverted from commit 33a7d74b6da2ca4dcb621e9b306c386ba040571e)
This is actually not possible to have a proper system to allow this. This is two majors problems: - The item price text can't be changed, whatever old and VGUI menu (it's either harcoded in config file or in client binary) - Once you open VGUI menu, to know if user has enough money to select an item, client relies on the current HUD money value, this means, since we can't directly changed price, before opening the menu, money needs to be somehow faked and restored once closed. It's awful. Overall it can't work properly, and at the end current forward doesn't make sense. If an author wanted to have its own prices, the only only way would to force players to use old menu, then overwriting the whole buy menu, so you would be able to display what you want exactly.
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@ -23,7 +23,6 @@ void CtrlDetours_Natives(bool set);
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int ForwardInternalCommand = -1;
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int ForwardOnBuy = -1;
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int ForwardOnBuyAttempt = -1;
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int ForwardOnGetItemPrice = -1;
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int *UseBotArgs;
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const char **BotArgs;
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@ -260,18 +259,6 @@ DETOUR_DECL_MEMBER2(AddAccount, void, int, amount, bool, bTrackChange) // void C
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{
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return;
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}
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else if (ForwardOnGetItemPrice != -1)
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{
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int client = G_HL_TypeConversion.cbase_to_id(this);
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cell price[1]; *price = -amount;
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cell preparedCell = MF_PrepareCellArrayA(price, sizeof(price), true);
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if (MF_IsPlayerAlive(client) && MF_ExecuteForward(ForwardOnGetItemPrice, client, CurrentItemId, preparedCell) > 0)
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{
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amount = -*price;
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}
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}
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}
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DETOUR_MEMBER_CALL(AddAccount)(amount, bTrackChange);
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@ -34,7 +34,6 @@ extern IGameConfig *CommonConfig;
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extern int ForwardInternalCommand;
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extern int ForwardOnBuy;
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extern int ForwardOnBuyAttempt;
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extern int ForwardOnGetItemPrice;
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typedef edict_t* (*CreateNamedEntityFunc)(string_t iszClassname);
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typedef void* (*UTIL_FindEntityByStringFunc)(void* pStartEntity, const char *szKeyword, const char *szValue);
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@ -65,18 +65,16 @@ void OnPluginsLoaded()
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ForwardInternalCommand = MF_RegisterForward("CS_InternalCommand", ET_STOP, FP_CELL, FP_STRING, FP_DONE);
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ForwardOnBuy = MF_RegisterForward("CS_OnBuy" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnBuyAttempt = MF_RegisterForward("CS_OnBuyAttempt" , ET_STOP, FP_CELL, FP_CELL, FP_DONE);
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ForwardOnGetItemPrice = MF_RegisterForward("CS_OnGetItemPrice" , ET_STOP, FP_CELL, FP_CELL, FP_ARRAY, FP_DONE);
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// Checking whether such public forwards are used in plugins.
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// Resetting variable to -1 to avoid running unnecessary code in ClientCommand.
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if (!UTIL_CheckForPublic("CS_InternalCommand")) { ForwardInternalCommand = -1; }
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if (!UTIL_CheckForPublic("CS_OnBuy")) { ForwardOnBuy = -1; }
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if (!UTIL_CheckForPublic("CS_OnBuyAttempt")) { ForwardOnBuyAttempt = -1; }
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if (!UTIL_CheckForPublic("CS_OnGetItemPrice")) { ForwardOnGetItemPrice = -1; }
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// And enable/disable detours when necessary.
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ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuyAttempt != -1 || ForwardOnGetItemPrice != -1);
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ToggleDetour_BuyCommands(ForwardOnBuy != -1 || ForwardOnGetItemPrice != -1);
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ToggleDetour_ClientCommands(ForwardInternalCommand != -1 || ForwardOnBuy != -1 || ForwardOnBuyAttempt != -1);
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ToggleDetour_BuyCommands(ForwardOnBuy != -1);
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// Search pev/vtable offset automatically.
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TypeConversion.init();
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@ -1218,20 +1218,4 @@ forward CS_OnBuyAttempt(index, item);
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* @return PLUGIN_CONTINUE to let the buy continue
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* PLUGIN_HANDLED to block the buy
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*/
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forward CS_OnBuy(index, item, &price);
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/**
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* Called when a client purchased an item and game is about to apply item's price.
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*
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* @note This is called right after the user received the item and before the
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* money is deducted from their cash reserves.
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* @note For a list of possible item ids see the CSI_* constants.
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*
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* @param index Client index
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* @param item Item id
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* @param price Item price or buffer to store a newly price to
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*
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* @return PLUGIN_CONTINUE to use the default price
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* PLUGIN_HANDLED or higher to use a newly-set price
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*/
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forward CS_OnGetItemPrice(index, item, &price);
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forward CS_OnBuy(index, item);
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