added csx module
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61
dlls/csx/plugins/include/csstats.inc
Executable file
61
dlls/csx/plugins/include/csstats.inc
Executable file
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#if defined _csstats_included
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#endinput
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#endif
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#define _csstats_included
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/* Gets stats from given weapon index. If wpnindex is 0
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* then the stats are from all weapons. If weapon has not been used function
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* returns 0 in other case 1. Fields in stats are:
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* 0 - kills
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* 1 - deaths
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* 2 - headshots
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* 3 - teamkilling
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* 4 - shots
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* 5 - hits
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* 6 - damage
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* For body hits fields see amxconst.inc. */
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native get_user_wstats(index,wpnindex,stats[8],bodyhits[8]);
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/* Gets round stats from given weapon index.*/
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native get_user_wrstats(index,wpnindex,stats[8],bodyhits[8]);
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/* Gets overall stats which are stored in file on server
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* and updated on every respawn or user disconnect.
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* Function returns the position in stats by diff. kills to deaths. */
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native get_user_stats(index,stats[8],bodyhits[8]);
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/* Gets round stats of player. */
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native get_user_rstats(index,stats[8],bodyhits[8]);
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/* Gets stats with which user have killed/hurt his victim. If victim is 0
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* then stats are from all victims. If victim has not been hurt, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_vstats(index,victim,stats[8],bodyhits[8],wpnname[]="",len=0);
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/* Gets stats with which user have been killed/hurt. If killer is 0
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* then stats are from all attacks. If killer has not hurt user, function
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* returns 0 in other case 1. User stats are reset on his respawn. */
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native get_user_astats(index,wpnindex,stats[8],bodyhits[8],wpnname[]="",len=0);
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/* Resets life, weapon, victims and attackers user stats. */
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native reset_user_wstats(index);
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/* Gets overall stats which stored in stats.dat file in amx folder
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* and updated on every mapchange or user disconnect.
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* Function returns next index of stats entry or 0 if no more exists. */
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native get_stats(index,stats[8],bodyhits[8],name[],len);
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/* Returns number of all entries in stats. */
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native get_statsnum();
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/*
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* new stats:
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* 0 - total defusions
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* 1 - bomb defused
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* 2 - bomb plants
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* 3 - bomb explosions
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*/
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native get_user_stats2(index,stats[4]);
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native get_stats2(index,stats[4]);
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59
dlls/csx/plugins/include/csx.inc
Executable file
59
dlls/csx/plugins/include/csx.inc
Executable file
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/* CSX functions
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*
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* (c) 2004, SidLuke
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* This file is provided as is (no warranties).
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*/
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#if defined _csx_included
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#endinput
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#endif
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#define _csx_included
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#include <csstats>
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/*
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* Forwards
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*/
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/* Function is called after player to player attacks ,
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* if players were damaged by teammate TA is set to 1 */
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forward client_damage(attacker,victim,damage,wpnindex,hitplace,TA);
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/* Function is called after player death ,
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* if player was killed by teammate TK is set to 1 */
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forward client_death(killer,victim,wpnindex,hitplace,TK);
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forward grenade_throw( index,greindex,wId );
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forward bomb_planting(planter);
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forward bomb_planted(planter);
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forward bomb_explode(planter,defuser);
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forward bomb_defusing(defuser);
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forward bomb_defused(defuser);
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/************* Shared Natives Start ********************************/
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/* Custom Weapon Support */
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/* function will return index of new weapon */
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native custom_weapon_add( wpnname[],melee = 0,logname[]="" );
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/* Function will pass damage done by this custom weapon to stats module and other plugins */
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native custom_weapon_dmg( weapon, att, vic, damage, hitplace=0 );
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/* Function will pass info about custom weapon shot to stats module */
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native custom_weapon_shot( weapon,index ); // weapon id , player id
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/* function will return 1 if true */
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native xmod_is_melee_wpn(wpnindex);
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/* Returns weapon name. */
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native xmod_get_wpnname(wpnindex,name[],len);
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/* Returns weapon logname. */
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native xmod_get_wpnlogname(wpnindex,name[],len);
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/* Returns weapons array size */
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native xmod_get_maxweapons();
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/* Returns stats array size */
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native xmod_get_stats_size();
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/************* Shared Natives End ********************************/
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515
dlls/csx/plugins/miscstats.sma
Executable file
515
dlls/csx/plugins/miscstats.sma
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/* AMX Mod X
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* Misc. Stats Plugin
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*
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* by the AMX Mod X Development Team
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* originally developed by OLO
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*
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* This file is part of AMX Mod X.
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*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*/
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#include <amxmodx>
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public MultiKill
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public MultiKillSound
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public BombPlanting
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public BombDefusing
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public BombPlanted
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public BombDefused
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public BombFailed
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public BombPickUp
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public BombDrop
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public BombCountVoice
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public BombCountDef
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public BombReached
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public ItalyBonusKill
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public EnemyRemaining
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public LastMan
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public KnifeKill
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public KnifeKillSound
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public GrenadeKill
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public GrenadeSuicide
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public HeadShotKill
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public HeadShotKillSound
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public RoundCounterSound
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public RoundCounter
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public KillingStreak
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public KillingStreakSound
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public DoubleKill
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public DoubleKillSound
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public PlayerName
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public FirstBloodSound
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new g_streakKills[33][2]
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new g_multiKills[33][2]
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new g_C4Timer
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new g_Defusing
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new g_Planter
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new Float:g_LastOmg
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new g_LastAnnounce
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new g_roundCount
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new Float:g_doubleKill
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new g_doubleKillId
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new g_friend[33]
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new g_firstBlood
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new g_MultiKillMsg[7][] = {
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"Multi-Kill! %s^n%L %d kills (%d hs)",
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"Ultra-Kill!!! %s^n%L %d kills (%d hs)",
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"%s IS ON A KILLING SPREE!!!^n%L %d kills (%d hs)",
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"RAMPAGE!!! %s^n%L %d kills (%d hs)" ,
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"%s IS UNSTOPPABLE!!!^n%L %d kills (%d hs)",
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"%s IS A MONSTER!^n%L %d kills (%d hs)",
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"%s IS GODLIKE!!!!^n%L %d kills (%d hs)"
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}
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new g_Sounds[7][] = {
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"multikill",
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"ultrakill",
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"killingspree",
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"rampage",
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"unstoppable",
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"monsterkill",
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"godlike"
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}
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new g_KillingMsg[7][] = {
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"%s: Multi-Kill!",
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"%s: Ultra-Kill!!!",
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"%s IS ON A KILLING SPREE!!!",
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"%s: RAMPAGE!!!",
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"%s IS UNSTOPPABLE!!!",
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"%s IS A MONSTER!",
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"%s IS GODLIKE!!!"
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}
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new g_KinfeMsg[4][] = {
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"KNIFE_MSG_1",
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"KNIFE_MSG_2",
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"KNIFE_MSG_3",
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"KNIFE_MSG_4"
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}
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new g_LastMessages[4][] = {
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"LAST_MSG_1",
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"LAST_MSG_2",
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"LAST_MSG_3",
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"LAST_MSG_4"
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}
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new g_HeMessages[4][] = {
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"HE_MSG_1",
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"HE_MSG_2",
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"HE_MSG_3",
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"HE_MSG_4"
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}
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new g_SHeMessages[4][] = {
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"SHE_MSG_1",
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"SHE_MSG_2",
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"SHE_MSG_3",
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"SHE_MSG_4"
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}
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new g_HeadShots[7][] = {
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"HS_MSG_1",
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"HS_MSG_2",
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"HS_MSG_3",
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"HS_MSG_4",
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"HS_MSG_5",
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"HS_MSG_6",
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"HS_MSG_7"
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}
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new g_teamsNames[2][] = {
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"TERRORIST",
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"CT"
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}
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public plugin_init() {
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register_plugin("CS Misc. Stats",AMXX_VERSION_STR,"AMXX Dev Team")
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register_dictionary("miscstats.txt")
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register_event("TextMsg","eRestart","a","2&#Game_C","2&#Game_w")
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register_event("SendAudio", "eEndRound", "a", "2&%!MRAD_terwin","2&%!MRAD_ctwin","2&%!MRAD_rounddraw")
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register_event("RoundTime", "eNewRound", "bc")
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register_event("StatusValue","setTeam","be","1=1")
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register_event("StatusValue","showStatus","be","1=2","2!0")
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register_event("StatusValue","hideStatus","be","1=1","2=0")
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new mapname[32]
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get_mapname(mapname,31)
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if (equali(mapname,"de_",3)||equali(mapname,"csde_",5)) {
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register_event("StatusIcon", "eGotBomb", "be", "1=1", "1=2", "2=c4")
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register_event("TextMsg", "eBombPickUp", "bc", "2&#Got_bomb")
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register_event("TextMsg", "eBombDrop", "bc", "2&#Game_bomb_d")
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}
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else if ( equali( mapname , "cs_italy" ) ) {
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register_event( "23" , "chickenKill", "a" , "1=108" , /*"12=106",*/ "15=4" )
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register_event( "23" , "radioKill", "a" , "1=108" , /*"12=294",*/ "15=2" )
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}
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}
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public plugin_cfg() {
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new g_addStast[] = "amx_statscfg add ^"%s^" %s"
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server_cmd(g_addStast,"MultiKill","MultiKill")
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server_cmd(g_addStast,"MultiKillSound","MultiKillSound")
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server_cmd(g_addStast,"Bomb Planting","BombPlanting")
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server_cmd(g_addStast,"Bomb Defusing","BombDefusing")
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server_cmd(g_addStast,"Bomb Planted","BombPlanted")
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server_cmd(g_addStast,"Bomb Defuse Succ.","BombDefused")
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server_cmd(g_addStast,"Bomb Def. Failure","BombFailed")
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server_cmd(g_addStast,"Bomb PickUp","BombPickUp")
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server_cmd(g_addStast,"Bomb Drop","BombDrop")
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server_cmd(g_addStast,"Bomb Count Down","BombCountVoice")
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server_cmd(g_addStast,"Bomb Count Down (def)","BombCountDef")
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server_cmd(g_addStast,"Bomb Site Reached","BombReached")
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server_cmd(g_addStast,"Italy Bonus Kill","ItalyBonusKill")
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server_cmd(g_addStast,"Last Man","LastMan")
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server_cmd(g_addStast,"Knife Kill","KnifeKill")
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server_cmd(g_addStast,"Knife Kill Sound","KnifeKillSound")
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server_cmd(g_addStast,"Grenade Kill","GrenadeKill")
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server_cmd(g_addStast,"Grenade Suicide","GrenadeSuicide")
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server_cmd(g_addStast,"HeadShot Kill","HeadShotKill")
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server_cmd(g_addStast,"HeadShot Kill Sound","HeadShotKillSound")
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server_cmd(g_addStast,"Round Counter","RoundCounter")
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server_cmd(g_addStast,"Round Counter Sound","RoundCounterSound")
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server_cmd(g_addStast,"Killing Streak","KillingStreak")
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server_cmd(g_addStast,"Killing Streak Sound","KillingStreakSound")
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server_cmd(g_addStast,"Enemy Remaining","EnemyRemaining")
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server_cmd(g_addStast,"Double Kill","DoubleKill")
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server_cmd(g_addStast,"Double Kill Sound","DoubleKillSound")
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server_cmd(g_addStast,"Player Name","PlayerName")
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server_cmd(g_addStast,"First Blood Sound","FirstBloodSound")
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}
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public client_putinserver(id)
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g_multiKills[id] = g_streakKills[ id ] = { 0 , 0 }
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public client_death(killer,victim,wpnindex,hitplace,TK) {
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new headshot = ( hitplace == HIT_HEAD ) ? 1:0
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if ( g_firstBlood ) {
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g_firstBlood = 0
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if ( FirstBloodSound ) client_cmd(0,"spk misc/firstblood")
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}
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if ( (KillingStreak || KillingStreakSound) && !TK ) {
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g_streakKills[ killer ][ 0 ]++
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g_streakKills[ killer ][ 1 ] = 0
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g_streakKills[ victim ][ 1 ]++
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g_streakKills[ victim ][ 0 ] = 0
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new a = g_streakKills[ killer ][ 0 ] - 3
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if ( (a > -1) && !( a % 2 ) ) {
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new name[32]
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get_user_name( killer , name , 31 )
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if ( (a >>= 1) > 6 ) a = 6
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if ( KillingStreak ){
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set_hudmessage(0, 100, 255, 0.05, 0.55, 2, 0.02, 6.0, 0.01, 0.1, 3)
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show_hudmessage(0,g_KillingMsg[ a ], name )
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}
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if ( KillingStreakSound ) client_cmd( 0, "spk misc/%s", g_Sounds[ a ] )
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}
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}
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if ( MultiKill || MultiKillSound ) {
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if (killer && !TK ) {
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g_multiKills[killer][0]++
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g_multiKills[killer][1] += headshot
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new param[2]
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param[0] = killer
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param[1] = g_multiKills[killer][0]
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set_task( 4.0 + float( param[1] ) ,"checkKills",0,param,2)
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}
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}
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if ( EnemyRemaining ) {
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new ppl[32], pplnum
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new team = get_user_team( victim ) - 1
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get_players(ppl,pplnum,"e", g_teamsNames[1 - team] )
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if (pplnum) {
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new eppl[32], epplnum
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get_players(eppl,epplnum,"ae",g_teamsNames[team])
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if (epplnum) {
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new message[128]
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format(message,127,"%d %s%s Remaining...",epplnum,g_teamsNames[team],(epplnum==1)?"":"S" )
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set_hudmessage(255,255,255,0.02,0.85,2, 0.05, 0.1, 0.02, 3.0, 3)
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for(new a=0; a<pplnum; ++a) show_hudmessage(ppl[a],message)
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//client_print(ppl[a],print_chat,message)
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}
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}
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}
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if ( LastMan ) {
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new cts[32], ts[32], ctsnum, tsnum
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get_players(cts,ctsnum,"ae", g_teamsNames[1] )
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get_players(ts,tsnum,"ae", g_teamsNames[0] )
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if ( ctsnum == 1 && tsnum == 1 ) {
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new ctname[32], tname[32]
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get_user_name(cts[0],ctname,31)
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get_user_name(ts[0],tname,31)
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set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
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show_hudmessage(0,"%s vs. %s",ctname,tname)
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client_cmd(0,"spk misc/maytheforce")
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}
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else if ( !g_LastAnnounce ) {
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new oposite = 0, team = 0
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if ( ctsnum == 1 && tsnum > 1 ) {
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g_LastAnnounce = cts[0]
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oposite = tsnum
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team = 0
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}
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else if ( tsnum == 1 && ctsnum > 1 ) {
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g_LastAnnounce = ts[0]
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oposite = ctsnum
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team = 1
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}
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if (g_LastAnnounce) {
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new name[32]
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get_user_name(g_LastAnnounce,name,31)
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set_hudmessage(0, 255, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
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show_hudmessage(0,"%s (%d HP) vs. %d %s%s: %L",name,
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get_user_health(g_LastAnnounce),oposite,
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g_teamsNames[team],(oposite==1)?"":"S",LANG_PLAYER,g_LastMessages[ random_num(0,3) ] )
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client_cmd(g_LastAnnounce,"spk misc/oneandonly")
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}
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}
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}
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if ( wpnindex == 29 && ( KnifeKill || KnifeKillSound ) ) {
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if ( KnifeKill ) {
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new killer_name[32],victim_name[32]
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get_user_name(killer,killer_name,31)
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get_user_name(victim,victim_name,31)
|
||||
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
|
||||
show_hudmessage(0,"%L",LANG_PLAYER,g_KinfeMsg[ random_num(0,3) ],killer_name,victim_name)
|
||||
}
|
||||
if ( KnifeKillSound ) client_cmd(0,"spk misc/humiliation")
|
||||
}
|
||||
|
||||
if ( wpnindex == 4 && (GrenadeKill || GrenadeSuicide) ) {
|
||||
new killer_name[32],victim_name[32]
|
||||
get_user_name(killer,killer_name,32)
|
||||
get_user_name(victim,victim_name,32)
|
||||
set_hudmessage(255, 100, 100, -1.0, 0.25, 1, 6.0, 6.0, 0.5, 0.15, 1)
|
||||
if ( killer != victim ) {
|
||||
if ( GrenadeKill ) show_hudmessage(0,"%L",LANG_PLAYER,g_HeMessages[ random_num(0,3)],killer_name,victim_name)
|
||||
}
|
||||
else if ( GrenadeSuicide ) show_hudmessage(0,"%L",LANG_PLAYER,g_SHeMessages[ random_num(0,3) ],victim_name)
|
||||
}
|
||||
if ( headshot && (HeadShotKill || HeadShotKillSound) ) {
|
||||
if ( HeadShotKill ) {
|
||||
new killer_name[32], victim_name[32], weapon_name[32], message[128], players[32], pnum
|
||||
get_weaponname(wpnindex,weapon_name,31)
|
||||
get_user_name(killer,killer_name,31)
|
||||
get_user_name(victim,victim_name,31)
|
||||
|
||||
get_players(players,pnum,"c")
|
||||
for (new i=0;i<pnum;i++) {
|
||||
format( message, 127, "%L",players[i],g_HeadShots[ random_num(0,6) ] )
|
||||
replace( message, 127 , "$vn", victim_name )
|
||||
replace( message, 127 , "$wn", weapon_name )
|
||||
replace( message, 127 , "$kn", killer_name )
|
||||
set_hudmessage(100, 100, 255, -1.0, 0.29, 0, 6.0, 6.0, 0.5, 0.15, 1)
|
||||
show_hudmessage(players[i],message )
|
||||
}
|
||||
}
|
||||
if ( HeadShotKillSound ) {
|
||||
client_cmd(killer,"spk misc/headshot")
|
||||
client_cmd(victim,"spk misc/headshot")
|
||||
}
|
||||
}
|
||||
if ( DoubleKill || DoubleKillSound ) {
|
||||
new Float:nowtime = get_gametime()
|
||||
if ( g_doubleKill == nowtime && g_doubleKillId == killer ) {
|
||||
if ( DoubleKill ) {
|
||||
new name[32]
|
||||
get_user_name( killer , name , 31 )
|
||||
set_hudmessage(255, 0, 255, -1.0, 0.35, 0, 6.0, 6.0, 0.5, 0.15, 3)
|
||||
show_hudmessage(0,"%L",LANG_PLAYER,"DOUBLE_KILL",name )
|
||||
}
|
||||
if ( DoubleKillSound ) client_cmd(0,"spk misc/doublekill")
|
||||
}
|
||||
g_doubleKill = nowtime
|
||||
g_doubleKillId = killer
|
||||
}
|
||||
}
|
||||
|
||||
public hideStatus(id) {
|
||||
if ( PlayerName ) {
|
||||
set_hudmessage(0,0,0,0.0,0.0,0, 0.0, 0.01, 0.0, 0.0, 4)
|
||||
show_hudmessage(id,"")
|
||||
}
|
||||
}
|
||||
|
||||
public setTeam(id)
|
||||
g_friend[id] = read_data(2)
|
||||
|
||||
public showStatus(id) {
|
||||
if ( PlayerName ) {
|
||||
new name[32],pid = read_data(2)
|
||||
get_user_name(pid,name,31)
|
||||
new color1 = 0,color2 = 0
|
||||
if ( get_user_team(pid)==1 )
|
||||
color1 = 255
|
||||
else
|
||||
color2 = 255
|
||||
if (g_friend[id]==1) { // friend
|
||||
new clip, ammo, wpnid = get_user_weapon(pid,clip,ammo)
|
||||
new wpnname[32]
|
||||
get_weaponname(wpnid,wpnname,31)
|
||||
set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
|
||||
show_hudmessage(id,"%s -- %d HP / %d AP / %s",name,
|
||||
get_user_health(pid),get_user_armor(pid),wpnname[7])
|
||||
}
|
||||
else {
|
||||
set_hudmessage(color1,50,color2,-1.0,0.60,1, 0.01, 3.0, 0.01, 0.01, 4)
|
||||
show_hudmessage(id,name)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public eNewRound()
|
||||
if ( read_data(1) == floatround(get_cvar_float("mp_roundtime") * 60.0) ) {
|
||||
g_firstBlood = 1
|
||||
g_C4Timer = 0
|
||||
++g_roundCount
|
||||
if ( RoundCounter ) {
|
||||
set_hudmessage(200, 0, 0, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
|
||||
show_hudmessage(0, "%L", LANG_PLAYER, "PREPARE_FIGHT", g_roundCount )
|
||||
}
|
||||
if ( RoundCounterSound ) client_cmd( 0 , "spk misc/prepare" )
|
||||
if ( KillingStreak ) {
|
||||
new appl[32],ppl, i
|
||||
get_players(appl,ppl, "ac" )
|
||||
for (new a = 0; a < ppl; ++a) {
|
||||
i = appl[ a ]
|
||||
if ( g_streakKills[ i ][ 0 ] >= 2 )
|
||||
client_print( i , print_chat , "* %L", i, "KILLED_ROW", g_streakKills[ i ][ 0 ] )
|
||||
else if ( g_streakKills[ i ][ 1 ] >= 2 )
|
||||
client_print( i , print_chat , "* %L", i, "DIED_ROUNDS", g_streakKills[ i ][ 1 ] )
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public eRestart() {
|
||||
eEndRound()
|
||||
g_roundCount = 0
|
||||
g_firstBlood = 1
|
||||
}
|
||||
|
||||
public eEndRound() {
|
||||
g_C4Timer = -2
|
||||
g_LastOmg = 0.0
|
||||
remove_task(8038)
|
||||
g_LastAnnounce = 0
|
||||
}
|
||||
|
||||
public checkKills(param[]) {
|
||||
new id = param[0]
|
||||
new a = param[1]
|
||||
if (a == g_multiKills[id][0]) {
|
||||
a -= 3
|
||||
if ( a > -1 ) {
|
||||
if ( MultiKill ) {
|
||||
new name[32]
|
||||
get_user_name(id,name,31)
|
||||
set_hudmessage(255, 0, 100, 0.05, 0.65, 2, 0.02, 6.0, 0.01, 0.1, 2)
|
||||
if ( a > 6 ) a = 6
|
||||
show_hudmessage(0,g_MultiKillMsg[a],name,LANG_PLAYER,"WITH",g_multiKills[id][0],g_multiKills[id][1])
|
||||
}
|
||||
if ( MultiKillSound ) client_cmd(0,"spk misc/%s",g_Sounds[a])
|
||||
}
|
||||
g_multiKills[id] = { 0,0 }
|
||||
}
|
||||
}
|
||||
|
||||
public chickenKill()
|
||||
if ( ItalyBonusKill ) announceEvent( 0 , "KILLED_CHICKEN" )
|
||||
|
||||
public radioKill() {
|
||||
if ( ItalyBonusKill ) announceEvent( 0 , "BLEW_RADIO" )
|
||||
}
|
||||
|
||||
announceEvent( id, message[] ) {
|
||||
new name[32]
|
||||
get_user_name(id, name , 31)
|
||||
set_hudmessage(255, 100, 50, -1.0, 0.30, 0, 6.0, 6.0, 0.5, 0.15, 1)
|
||||
show_hudmessage(0,"%L",LANG_PLAYER,message,name)
|
||||
}
|
||||
|
||||
public eGotBomb(id) {
|
||||
if ( BombReached && read_data(1)==2 && g_LastOmg<get_gametime()) {
|
||||
g_LastOmg = get_gametime() + 15.0
|
||||
announceEvent(g_Planter, "REACHED_TARGET" )
|
||||
}
|
||||
}
|
||||
|
||||
public bombTimer() {
|
||||
if (--g_C4Timer > 0) {
|
||||
if (BombCountVoice) {
|
||||
if (g_C4Timer == 30 || g_C4Timer == 20) {
|
||||
new temp[48]
|
||||
num_to_word(g_C4Timer,temp,47)
|
||||
client_cmd(0,"spk ^"vox/%s seconds until explosion^"",temp)
|
||||
}
|
||||
else if (g_C4Timer < 11) {
|
||||
new temp[48]
|
||||
num_to_word(g_C4Timer,temp,47)
|
||||
client_cmd(0,"spk ^"vox/%s^"",temp)
|
||||
}
|
||||
}
|
||||
if (BombCountDef && g_Defusing) client_print(g_Defusing,print_center,"%d",g_C4Timer)
|
||||
}
|
||||
else remove_task(8038)
|
||||
}
|
||||
|
||||
public bomb_planted(planter){
|
||||
g_Defusing = 0
|
||||
if ( g_C4Timer != -2 ) {
|
||||
if (BombPlanted) announceEvent(planter, "SET_UP_BOMB" )
|
||||
g_C4Timer = get_cvar_num("mp_c4timer") - 2
|
||||
set_task(1.0,"bombTimer",8038,"",0,"b")
|
||||
}
|
||||
}
|
||||
|
||||
public bomb_planting(planter)
|
||||
if (BombPlanting) announceEvent(planter, "PLANT_BOMB" )
|
||||
|
||||
public bomb_defusing(defuser){
|
||||
if (BombDefusing) announceEvent(defuser, "DEFUSING_BOMB" )
|
||||
g_Defusing = defuser
|
||||
}
|
||||
|
||||
public bomb_defused(defuser){
|
||||
if (BombDefused) announceEvent(defuser, "DEFUSED_BOMB" )
|
||||
}
|
||||
|
||||
public bomb_explode(planter,defuser){
|
||||
if (BombFailed && defuser) announceEvent(defuser , "FAILED_DEFU" )
|
||||
}
|
||||
|
||||
public eBombPickUp(id){
|
||||
if (BombPickUp) announceEvent(id , "PICKED_BOMB")
|
||||
g_Planter = id
|
||||
}
|
||||
|
||||
public eBombDrop()
|
||||
if (BombDrop) announceEvent(g_Planter , "DROPPED_BOMB")
|
||||
|
||||
public plugin_modules()
|
||||
{
|
||||
require_module("csx")
|
||||
}
|
1561
dlls/csx/plugins/statsx.sma
Executable file
1561
dlls/csx/plugins/statsx.sma
Executable file
File diff suppressed because it is too large
Load Diff
299
dlls/csx/source/CMisc.cpp
Executable file
299
dlls/csx/source/CMisc.cpp
Executable file
|
@ -0,0 +1,299 @@
|
|||
|
||||
|
||||
#include "CMisc.h"
|
||||
#include "rank.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
void Grenades::put( edict_t* grenade, float time, int type, CPlayer* player )
|
||||
{
|
||||
Obj* a = new Obj;
|
||||
if ( a == 0 ) return;
|
||||
a->player = player;
|
||||
a->grenade = grenade;
|
||||
a->time = gpGlobals->time + time;
|
||||
a->type = type;
|
||||
a->prev = 0;
|
||||
a->next = head;
|
||||
if ( head ) head->prev = a;
|
||||
head = a;
|
||||
}
|
||||
|
||||
bool Grenades::find( edict_t* enemy, CPlayer** p, int* type )
|
||||
{
|
||||
bool found = false;
|
||||
Obj* a = head;
|
||||
while ( a ){
|
||||
if ( a->time > gpGlobals->time ) {
|
||||
if ( a->grenade == enemy ) {
|
||||
found = true;
|
||||
*p = a->player;
|
||||
*type = a->type;
|
||||
}
|
||||
}
|
||||
else {
|
||||
Obj* next = a->next;
|
||||
if (a->prev) a->prev->next = next;
|
||||
else head = next;
|
||||
if (next) next->prev = a->prev;
|
||||
delete a;
|
||||
a = next;
|
||||
continue;
|
||||
}
|
||||
a = a->next;
|
||||
}
|
||||
|
||||
return found;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Grenades::clear()
|
||||
{
|
||||
while(head){
|
||||
Obj* a = head->next;
|
||||
delete head;
|
||||
head = a;
|
||||
}
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
void CPlayer::Disconnect(){
|
||||
|
||||
if ( ignoreBots(pEdict) || !isModuleActive() ) // ignore if he is bot and bots rank is disabled or module is paused
|
||||
return;
|
||||
|
||||
rank->updatePosition( &life );
|
||||
rank = 0;
|
||||
}
|
||||
|
||||
void CPlayer::PutInServer(){
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
restartStats();
|
||||
const char* name = STRING(pEdict->v.netname);
|
||||
const char* unique = name;
|
||||
switch((int)csstats_rank->value) {
|
||||
case 1:
|
||||
if ( (unique = GETPLAYERAUTHID(pEdict)) == 0 )
|
||||
unique = name; // failed to get authid
|
||||
break;
|
||||
case 2:
|
||||
unique = ip;
|
||||
}
|
||||
rank = g_rank.findEntryInRank( unique , name );
|
||||
}
|
||||
|
||||
void CPlayer::Connect(const char* address ){
|
||||
bot = IsBot();
|
||||
strcpy(ip,address);
|
||||
rank = 0;
|
||||
clearStats = 0.0f;
|
||||
}
|
||||
|
||||
void CPlayer::restartStats(bool all)
|
||||
{
|
||||
if ( all ) memset(weapons,0,sizeof(weapons));
|
||||
memset(weaponsRnd,0,sizeof(weaponsRnd)); //DEC-Weapon (Round) stats
|
||||
memset(attackers,0,sizeof(attackers));
|
||||
memset(victims,0,sizeof(victims));
|
||||
memset(&life,0,sizeof(life));
|
||||
}
|
||||
|
||||
void CPlayer::Init( int pi, edict_t* pe )
|
||||
{
|
||||
pEdict = pe;
|
||||
index = pi;
|
||||
current = 0;
|
||||
clearStats = 0.0f;
|
||||
rank = 0;
|
||||
}
|
||||
|
||||
void CPlayer::saveKill(CPlayer* pVictim, int wweapon, int hhs, int ttk){
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
if ( pVictim->index == index ){ // killed self
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
return;
|
||||
}
|
||||
|
||||
pVictim->attackers[index].name = weaponData[wweapon].name;
|
||||
pVictim->attackers[index].kills++;
|
||||
pVictim->attackers[index].hs += hhs;
|
||||
pVictim->attackers[index].tks += ttk;
|
||||
pVictim->attackers[0].kills++;
|
||||
pVictim->attackers[0].hs += hhs;
|
||||
pVictim->attackers[0].tks += ttk;
|
||||
pVictim->weapons[pVictim->current].deaths++;
|
||||
pVictim->weapons[0].deaths++;
|
||||
pVictim->life.deaths++;
|
||||
|
||||
|
||||
pVictim->weaponsRnd[pVictim->current].deaths++; // DEC-Weapon (round) stats
|
||||
pVictim->weaponsRnd[0].deaths++; // DEC-Weapon (round) stats
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].name = weaponData[wweapon].name;
|
||||
victims[vi].deaths++;
|
||||
victims[vi].hs += hhs;
|
||||
victims[vi].tks += ttk;
|
||||
victims[0].deaths++;
|
||||
victims[0].hs += hhs;
|
||||
victims[0].tks += ttk;
|
||||
|
||||
weaponsRnd[wweapon].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].tks += ttk; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].kills++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hs += hhs; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].tks += ttk; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].kills++;
|
||||
weapons[wweapon].hs += hhs;
|
||||
weapons[wweapon].tks += ttk;
|
||||
weapons[0].kills++;
|
||||
weapons[0].hs += hhs;
|
||||
weapons[0].tks += ttk;
|
||||
life.kills++;
|
||||
life.hs += hhs;
|
||||
life.tks += ttk;
|
||||
}
|
||||
|
||||
void CPlayer::saveHit(CPlayer* pVictim, int wweapon, int ddamage, int bbody){
|
||||
|
||||
if ( ignoreBots(pEdict,pVictim->pEdict) )
|
||||
return;
|
||||
|
||||
if ( index == pVictim->index ) return;
|
||||
|
||||
pVictim->attackers[index].hits++;
|
||||
pVictim->attackers[index].damage += ddamage;
|
||||
pVictim->attackers[index].bodyHits[bbody]++;
|
||||
pVictim->attackers[0].hits++;
|
||||
pVictim->attackers[0].damage += ddamage;
|
||||
pVictim->attackers[0].bodyHits[bbody]++;
|
||||
|
||||
|
||||
int vi = pVictim->index;
|
||||
victims[vi].hits++;
|
||||
victims[vi].damage += ddamage;
|
||||
victims[vi].bodyHits[bbody]++;
|
||||
victims[0].hits++;
|
||||
victims[0].damage += ddamage;
|
||||
victims[0].bodyHits[bbody]++;
|
||||
|
||||
weaponsRnd[wweapon].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[wweapon].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].hits++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].damage += ddamage; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].bodyHits[bbody]++; // DEC-Weapon (round) stats
|
||||
|
||||
weapons[wweapon].hits++;
|
||||
weapons[wweapon].damage += ddamage;
|
||||
weapons[wweapon].bodyHits[bbody]++;
|
||||
weapons[0].hits++;
|
||||
weapons[0].damage += ddamage;
|
||||
weapons[0].bodyHits[bbody]++;
|
||||
|
||||
life.hits++;
|
||||
life.damage += ddamage;
|
||||
life.bodyHits[bbody]++;
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::saveShot(int weapon){
|
||||
|
||||
if ( ignoreBots(pEdict) )
|
||||
return;
|
||||
|
||||
victims[0].shots++;
|
||||
weapons[weapon].shots++;
|
||||
weapons[0].shots++;
|
||||
life.shots++;
|
||||
weaponsRnd[weapon].shots++; // DEC-Weapon (round) stats
|
||||
weaponsRnd[0].shots++; // DEC-Weapon (round) stats
|
||||
}
|
||||
|
||||
|
||||
void CPlayer::saveBPlant(){
|
||||
life.bPlants++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBExplode(){
|
||||
life.bExplosions++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBDefusing(){
|
||||
life.bDefusions++;
|
||||
}
|
||||
|
||||
void CPlayer::saveBDefused(){
|
||||
life.bDefused++;
|
||||
}
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
||||
void Forward::put( AMX *a , int i ){
|
||||
head = new AmxCall( a, i , head );
|
||||
}
|
||||
|
||||
|
||||
void Forward::clear(){
|
||||
while ( head ) {
|
||||
AmxCall* a = head->next;
|
||||
delete head;
|
||||
head = a;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2,int p3,int p4,int p5,int p6){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 6,p1, p2, p3, p4, p5, p6);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2,int p3,int p4,int p5){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 5,p1, p2, p3, p4, p5);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
void Forward::exec(int p1,int p2){
|
||||
AmxCall* a = head;
|
||||
while ( a ){
|
||||
MF_AmxExec(a->amx, NULL, a->iFunctionIdx, 2,p1, p2);
|
||||
a = a->next;
|
||||
}
|
||||
}
|
||||
|
||||
// *****************************************************
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther){
|
||||
if ( !rankBots && ( pEnt->v.flags & FL_FAKECLIENT || ( pOther && pOther->v.flags & FL_FAKECLIENT ) ) )
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool isModuleActive(){
|
||||
if ( !(int)CVAR_GET_FLOAT("csstats_pause") )
|
||||
return true;
|
||||
return false;
|
||||
}
|
115
dlls/csx/source/CMisc.h
Executable file
115
dlls/csx/source/CMisc.h
Executable file
|
@ -0,0 +1,115 @@
|
|||
|
||||
|
||||
#ifndef CMISC_H
|
||||
#define CMISC_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define MAX_CWEAPONS 6
|
||||
|
||||
#define CSW_HEGRENADE 4
|
||||
#define CSW_SMOKEGRENADE 9
|
||||
#define CSW_FLASHBANG 25
|
||||
|
||||
// *****************************************************
|
||||
// class CPlayer
|
||||
// *****************************************************
|
||||
|
||||
struct CPlayer {
|
||||
edict_t* pEdict;
|
||||
char ip[32];
|
||||
int index;
|
||||
int aiming;
|
||||
int current;
|
||||
bool bot;
|
||||
float clearStats;
|
||||
RankSystem::RankStats* rank;
|
||||
|
||||
struct PlayerWeapon : Stats {
|
||||
const char* name;
|
||||
int ammo;
|
||||
int clip;
|
||||
};
|
||||
|
||||
PlayerWeapon weapons[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
PlayerWeapon attackers[33];
|
||||
PlayerWeapon victims[33];
|
||||
Stats weaponsRnd[MAX_WEAPONS+MAX_CWEAPONS]; // DEC-Weapon (Round) stats
|
||||
Stats life;
|
||||
|
||||
int teamId;
|
||||
|
||||
void Init( int pi, edict_t* pe );
|
||||
void Connect(const char* ip );
|
||||
void PutInServer();
|
||||
void Disconnect();
|
||||
void saveKill(CPlayer* pVictim, int weapon, int hs, int tk);
|
||||
void saveHit(CPlayer* pVictim, int weapon, int damage, int aiming);
|
||||
void saveShot(int weapon);
|
||||
|
||||
void saveBPlant();
|
||||
void saveBExplode();
|
||||
void saveBDefusing();
|
||||
void saveBDefused();
|
||||
|
||||
void restartStats(bool all = true);
|
||||
inline bool IsBot(){
|
||||
const char* auth= (*g_engfuncs.pfnGetPlayerAuthId)(pEdict);
|
||||
return ( auth && !strcmp( auth , "BOT" ) );
|
||||
}
|
||||
inline bool IsAlive(){
|
||||
return ((pEdict->v.deadflag==DEAD_NO)&&(pEdict->v.health>0));
|
||||
}
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class Grenades
|
||||
// *****************************************************
|
||||
|
||||
class Grenades
|
||||
{
|
||||
struct Obj
|
||||
{
|
||||
CPlayer* player;
|
||||
edict_t* grenade;
|
||||
float time;
|
||||
int type;
|
||||
Obj* next;
|
||||
Obj* prev;
|
||||
} *head;
|
||||
|
||||
public:
|
||||
Grenades() { head = 0; }
|
||||
~Grenades() { clear(); }
|
||||
void put( edict_t* grenade, float time, int type, CPlayer* player );
|
||||
bool find( edict_t* enemy, CPlayer** p, int* type );
|
||||
void clear();
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class Forward
|
||||
// *****************************************************
|
||||
|
||||
class Forward
|
||||
{
|
||||
struct AmxCall {
|
||||
AMX *amx;
|
||||
int iFunctionIdx;
|
||||
AmxCall* next;
|
||||
AmxCall( AMX *a , int i, AmxCall* n ): amx(a), iFunctionIdx(i), next(n) {}
|
||||
} *head;
|
||||
public:
|
||||
Forward() { head = 0; }
|
||||
~Forward() { clear(); }
|
||||
void clear();
|
||||
void put( AMX *a , int i );
|
||||
void exec(int p1,int p2,int p3,int p4,int p5,int p6);
|
||||
void exec(int p1,int p2,int p3,int p4,int p5);
|
||||
void exec(int p1,int p2);
|
||||
};
|
||||
|
||||
#endif // CMISC_H
|
||||
|
||||
|
||||
|
308
dlls/csx/source/CRank.cpp
Executable file
308
dlls/csx/source/CRank.cpp
Executable file
|
@ -0,0 +1,308 @@
|
|||
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CRank.h"
|
||||
#include "rank.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
Stats::Stats(){
|
||||
hits = shots = damage = hs = tks = kills = deaths = bDefusions = bDefused = bPlants = bExplosions = 0;
|
||||
memset( bodyHits , 0 ,sizeof( bodyHits ) );
|
||||
}
|
||||
void Stats::commit(Stats* a){
|
||||
hits += a->hits;
|
||||
shots += a->shots;
|
||||
damage += a->damage;
|
||||
hs += a->hs;
|
||||
tks += a->tks;
|
||||
kills += a->kills;
|
||||
deaths += a->deaths;
|
||||
|
||||
bDefusions += a->bDefusions;
|
||||
bDefused += a->bDefused;
|
||||
bPlants += a->bPlants;
|
||||
bExplosions += a->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
bodyHits[i] += a->bodyHits[i];
|
||||
}
|
||||
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
RankSystem::RankStats::RankStats( const char* uu, const char* nn, RankSystem* pp ) {
|
||||
name = 0;
|
||||
namelen = 0;
|
||||
unique = 0;
|
||||
uniquelen = 0;
|
||||
score = 0;
|
||||
parent = pp;
|
||||
id = ++parent->rankNum;
|
||||
next = prev = 0;
|
||||
setName( nn );
|
||||
setUnique( uu );
|
||||
}
|
||||
|
||||
RankSystem::RankStats::~RankStats() {
|
||||
delete[] name;
|
||||
delete[] unique;
|
||||
--parent->rankNum;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setName( const char* nn ) {
|
||||
delete[] name;
|
||||
namelen = strlen(nn) + 1;
|
||||
name = new char[namelen];
|
||||
if ( name )
|
||||
strcpy( name , nn );
|
||||
else
|
||||
namelen = 0;
|
||||
}
|
||||
|
||||
void RankSystem::RankStats::setUnique( const char* nn ) {
|
||||
delete[] unique;
|
||||
uniquelen = strlen(nn) + 1;
|
||||
unique = new char[uniquelen];
|
||||
if ( unique )
|
||||
strcpy( unique , nn );
|
||||
else
|
||||
uniquelen = 0;
|
||||
}
|
||||
|
||||
RankSystem::RankSystem() {
|
||||
head = 0;
|
||||
tail = 0;
|
||||
rankNum = 0;
|
||||
calc.code = 0;
|
||||
}
|
||||
|
||||
RankSystem::~RankSystem() {
|
||||
clear();
|
||||
}
|
||||
|
||||
void RankSystem::put_before( RankStats* a, RankStats* ptr ){
|
||||
a->next = ptr;
|
||||
if ( ptr ){
|
||||
a->prev = ptr->prev;
|
||||
ptr->prev = a;
|
||||
}
|
||||
else{
|
||||
a->prev = head;
|
||||
head = a;
|
||||
}
|
||||
if ( a->prev ) a->prev->next = a;
|
||||
else tail = a;
|
||||
}
|
||||
|
||||
void RankSystem::put_after( RankStats* a, RankStats* ptr ) {
|
||||
a->prev = ptr;
|
||||
if ( ptr ){
|
||||
a->next = ptr->next;
|
||||
ptr->next = a;
|
||||
}
|
||||
else{
|
||||
a->next = tail;
|
||||
tail = a;
|
||||
}
|
||||
if ( a->next ) a->next->prev = a;
|
||||
else head = a;
|
||||
}
|
||||
|
||||
void RankSystem::unlink( RankStats* ptr ){
|
||||
if (ptr->prev) ptr->prev->next = ptr->next;
|
||||
else tail = ptr->next;
|
||||
if (ptr->next) ptr->next->prev = ptr->prev;
|
||||
else head = ptr->prev;
|
||||
}
|
||||
|
||||
void RankSystem::clear(){
|
||||
while( tail ){
|
||||
head = tail->next;
|
||||
delete tail;
|
||||
tail = head;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool RankSystem::loadCalc(const char* filename, char* error)
|
||||
{
|
||||
if ((MF_LoadAmxScript(&calc.amx,&calc.code,filename,error,0)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr1, &calc.physAddr1)!=AMX_ERR_NONE)||
|
||||
(MF_AmxAllot(&calc.amx, 8 , &calc.amxAddr2, &calc.physAddr2)!=AMX_ERR_NONE)||
|
||||
(MF_AmxFindPublic(&calc.amx,"get_score",&calc.func)!=AMX_ERR_NONE)){
|
||||
LOG_CONSOLE( PLID, "Couldn't load plugin (file \"%s\")",filename);
|
||||
MF_UnloadAmxScript(&calc.amx, &calc.code);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
void RankSystem::unloadCalc()
|
||||
{
|
||||
MF_UnloadAmxScript(&calc.amx , &calc.code);
|
||||
}
|
||||
|
||||
RankSystem::RankStats* RankSystem::findEntryInRank(const char* unique, const char* name )
|
||||
{
|
||||
RankStats* a = head;
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( strcmp( a->getUnique() ,unique ) == 0 )
|
||||
return a;
|
||||
|
||||
a = a->prev;
|
||||
}
|
||||
a = new RankStats( unique ,name,this );
|
||||
if ( a == 0 ) return 0;
|
||||
put_after( a , 0 );
|
||||
return a;
|
||||
}
|
||||
|
||||
void RankSystem::updatePos( RankStats* rr , Stats* s )
|
||||
{
|
||||
rr->addStats( s );
|
||||
if ( calc.code ) {
|
||||
calc.physAddr1[0] = rr->kills;
|
||||
calc.physAddr1[1] = rr->deaths;
|
||||
calc.physAddr1[2] = rr->hs;
|
||||
calc.physAddr1[3] = rr->tks;
|
||||
calc.physAddr1[4] = rr->shots;
|
||||
calc.physAddr1[5] = rr->hits;
|
||||
calc.physAddr1[6] = rr->damage;
|
||||
|
||||
calc.physAddr1[7] = rr->bDefusions;
|
||||
calc.physAddr1[8] = rr->bDefused;
|
||||
calc.physAddr1[9] = rr->bPlants;
|
||||
calc.physAddr1[10] = rr->bExplosions;
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
calc.physAddr2[i] = rr->bodyHits[i];
|
||||
cell result = 0;
|
||||
int err;
|
||||
if ((err = MF_AmxExec(&calc.amx,&result, calc.func ,2,calc.amxAddr1,calc.amxAddr2 )) != AMX_ERR_NONE)
|
||||
LOG_CONSOLE( PLID, "Run time error %d on line %ld (plugin \"%s\")", err,calc.amx.curline,LOCALINFO("csstats_score"));
|
||||
rr->score = result;
|
||||
}
|
||||
else rr->score = rr->kills - rr->deaths;
|
||||
|
||||
|
||||
RankStats* aa = rr->next;
|
||||
while ( aa && (aa->score <= rr->score) ) { // try to nominate
|
||||
rr->goUp();
|
||||
aa->goDown();
|
||||
aa = aa->next; // go to next rank
|
||||
}
|
||||
if ( aa != rr->next )
|
||||
{
|
||||
unlink( rr );
|
||||
put_before( rr, aa );
|
||||
}
|
||||
else
|
||||
{
|
||||
aa = rr->prev;
|
||||
while ( aa && (aa->score > rr->score) ) { // go down
|
||||
rr->goDown();
|
||||
aa->goUp();
|
||||
aa = aa->prev; // go to prev rank
|
||||
}
|
||||
if ( aa != rr->prev ){
|
||||
unlink( rr );
|
||||
put_after( rr, aa );
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void RankSystem::loadRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen( filename , "rb" );
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = 0;
|
||||
fread(&i, 1 , sizeof(short int) , bfp);
|
||||
|
||||
if (i == RANK_VERSION)
|
||||
{
|
||||
Stats d;
|
||||
char unique[64], name[64];
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
while( i )
|
||||
{
|
||||
fread(name , i,sizeof(char) , bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
fread(unique , i,sizeof(char) , bfp);
|
||||
fread(&d.tks, 1,sizeof(int), bfp);
|
||||
fread(&d.damage, 1,sizeof(int), bfp);
|
||||
fread(&d.deaths, 1,sizeof(int), bfp);
|
||||
fread(&d.kills, 1,sizeof(int), bfp);
|
||||
fread(&d.shots, 1,sizeof(int), bfp);
|
||||
fread(&d.hits, 1,sizeof(int), bfp);
|
||||
fread(&d.hs, 1,sizeof(int), bfp);
|
||||
|
||||
fread(&d.bDefusions, 1,sizeof(int), bfp);
|
||||
fread(&d.bDefused, 1,sizeof(int), bfp);
|
||||
fread(&d.bPlants, 1,sizeof(int), bfp);
|
||||
fread(&d.bExplosions, 1,sizeof(int), bfp);
|
||||
|
||||
fread(d.bodyHits, 1,sizeof(d.bodyHits), bfp);
|
||||
fread(&i , 1, sizeof(short int), bfp);
|
||||
|
||||
RankSystem::RankStats* a = findEntryInRank( unique , name );
|
||||
|
||||
if ( a ) a->updatePosition( &d );
|
||||
}
|
||||
}
|
||||
fclose(bfp);
|
||||
}
|
||||
|
||||
void RankSystem::saveRank( const char* filename )
|
||||
{
|
||||
FILE *bfp = fopen(filename, "wb");
|
||||
|
||||
if ( !bfp ) return;
|
||||
|
||||
short int i = RANK_VERSION;
|
||||
|
||||
fwrite(&i, 1, sizeof(short int) , bfp);
|
||||
|
||||
RankSystem::iterator a = front();
|
||||
|
||||
while ( a )
|
||||
{
|
||||
if ( (*a).score != (1<<31) ) // score must be different than mincell
|
||||
{
|
||||
fwrite( &(*a).namelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).name , (*a).namelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).uniquelen , 1, sizeof(short int), bfp);
|
||||
fwrite( (*a).unique , (*a).uniquelen , sizeof(char) , bfp);
|
||||
fwrite( &(*a).tks, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).damage, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).deaths, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).kills, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).shots, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hits, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).hs, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( &(*a).bDefusions, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bDefused, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bPlants, 1, sizeof(int), bfp);
|
||||
fwrite( &(*a).bExplosions, 1, sizeof(int), bfp);
|
||||
|
||||
fwrite( (*a).bodyHits, 1, sizeof((*a).bodyHits), bfp);
|
||||
}
|
||||
|
||||
--a;
|
||||
}
|
||||
|
||||
i = 0;
|
||||
fwrite( &i , 1, sizeof(short int), bfp); // null terminator
|
||||
|
||||
fclose(bfp);
|
||||
}
|
122
dlls/csx/source/CRank.h
Executable file
122
dlls/csx/source/CRank.h
Executable file
|
@ -0,0 +1,122 @@
|
|||
|
||||
|
||||
#ifndef CRANK_H
|
||||
#define CRANK_H
|
||||
|
||||
#define RANK_VERSION 11
|
||||
|
||||
#include "amxxmodule.h"
|
||||
|
||||
// *****************************************************
|
||||
// class Stats
|
||||
// *****************************************************
|
||||
|
||||
struct Stats {
|
||||
int hits;
|
||||
int shots;
|
||||
int damage;
|
||||
int hs;
|
||||
int tks;
|
||||
int kills;
|
||||
int deaths;
|
||||
int bodyHits[9]; ////////////////////
|
||||
|
||||
// SiDLuke start
|
||||
int bPlants;
|
||||
int bExplosions;
|
||||
int bDefusions;
|
||||
int bDefused;
|
||||
// SiDLuke end :D
|
||||
|
||||
Stats();
|
||||
void commit(Stats* a);
|
||||
};
|
||||
|
||||
// *****************************************************
|
||||
// class RankSystem
|
||||
// *****************************************************
|
||||
|
||||
class RankSystem
|
||||
{
|
||||
public:
|
||||
class RankStats;
|
||||
friend class RankStats;
|
||||
class iterator;
|
||||
|
||||
class RankStats : public Stats {
|
||||
friend class RankSystem;
|
||||
friend class iterator;
|
||||
RankSystem* parent;
|
||||
RankStats* next;
|
||||
RankStats* prev;
|
||||
char* unique;
|
||||
short int uniquelen;
|
||||
char* name;
|
||||
short int namelen;
|
||||
int score;
|
||||
int id;
|
||||
RankStats( const char* uu, const char* nn, RankSystem* pp );
|
||||
~RankStats();
|
||||
void setUnique( const char* nn );
|
||||
inline void goDown() {++id;}
|
||||
inline void goUp() {--id;}
|
||||
inline void addStats(Stats* a) { commit( a ); }
|
||||
public:
|
||||
void setName( const char* nn );
|
||||
inline const char* getName() const { return name ? name : ""; }
|
||||
inline const char* getUnique() const { return unique ? unique : ""; }
|
||||
inline int getPosition() const { return id; }
|
||||
inline void updatePosition( Stats* points ) {
|
||||
parent->updatePos( this , points );
|
||||
}
|
||||
};
|
||||
|
||||
private:
|
||||
RankStats* head;
|
||||
RankStats* tail;
|
||||
int rankNum;
|
||||
|
||||
struct scoreCalc{
|
||||
AMX amx;
|
||||
void* code;
|
||||
int func;
|
||||
cell amxAddr1;
|
||||
cell amxAddr2;
|
||||
cell *physAddr1;
|
||||
cell *physAddr2;
|
||||
} calc;
|
||||
|
||||
void put_before( RankStats* a, RankStats* ptr );
|
||||
void put_after( RankStats* a, RankStats* ptr );
|
||||
void unlink( RankStats* ptr );
|
||||
void updatePos( RankStats* r , Stats* s );
|
||||
|
||||
public:
|
||||
|
||||
RankSystem();
|
||||
~RankSystem();
|
||||
|
||||
void saveRank( const char* filename );
|
||||
void loadRank( const char* filename );
|
||||
RankStats* findEntryInRank(const char* unique, const char* name );
|
||||
bool loadCalc(const char* filename, char* error);
|
||||
inline int getRankNum( ) const { return rankNum; }
|
||||
void clear();
|
||||
void unloadCalc();
|
||||
|
||||
class iterator {
|
||||
RankStats* ptr;
|
||||
public:
|
||||
iterator(RankStats* a): ptr(a){}
|
||||
inline iterator& operator--() { ptr = ptr->prev; return *this;}
|
||||
inline iterator& operator++() { ptr = ptr->next; return *this; }
|
||||
inline RankStats& operator*() { return *ptr;}
|
||||
operator bool () { return (ptr != 0); }
|
||||
};
|
||||
|
||||
inline iterator front() { return iterator(head); }
|
||||
inline iterator begin() { return iterator(tail); }
|
||||
};
|
||||
|
||||
|
||||
#endif
|
102
dlls/csx/source/Makefile
Executable file
102
dlls/csx/source/Makefile
Executable file
|
@ -0,0 +1,102 @@
|
|||
MODNAME = csx_amxx
|
||||
SRCFILES = amxxmodule.cpp CMisc.cpp CRank.cpp meta_api.cpp rank.cpp usermsg.cpp
|
||||
|
||||
EXTRA_LIBS_LINUX =
|
||||
EXTRA_LIBS_WIN32 =
|
||||
EXTRA_LIBDIRS_LINUX = -Lextra/lib_linux
|
||||
EXTRA_LIBDIRS_WIN32 = -Lextra/lib_win32
|
||||
|
||||
EXTRA_INCLUDEDIRS = -Iextra/include -I../amx
|
||||
|
||||
EXTRA_FLAGS = -Dstrcmpi=strcasecmp
|
||||
|
||||
AMXDIR=../amx
|
||||
SDKSRC=../sdk
|
||||
METADIR=../metamod
|
||||
|
||||
OBJDIR_LINUX=obj.linux
|
||||
OBJDIR_WIN32=obj.win32
|
||||
SRCDIR=.
|
||||
|
||||
ifdef windir
|
||||
OS=WIN32
|
||||
else
|
||||
OS=LINUX
|
||||
endif
|
||||
|
||||
CC_LINUX=gcc
|
||||
ifeq "$(OS)" "WIN32"
|
||||
CC_WIN32=gcc
|
||||
LD_WINDLL=dllwrap
|
||||
DEFAULT=win32
|
||||
CLEAN=clean_win32
|
||||
else
|
||||
CC_WIN32=/usr/local/cross-tools/i386-mingw32msvc/bin/gcc
|
||||
LD_WINDLL=/usr/local/cross-tools/bin/i386-mingw32msvc-dllwrap
|
||||
DEFAULT=linux win32
|
||||
CLEAN=clean_both
|
||||
endif
|
||||
|
||||
|
||||
LIBFILE_LINUX = $(MODNAME)_i386.so
|
||||
LIBFILE_WIN32 = $(MODNAME).dll
|
||||
TARGET_LINUX = $(OBJDIR_LINUX)/$(LIBFILE_LINUX)
|
||||
TARGET_WIN32 = $(OBJDIR_WIN32)/$(LIBFILE_WIN32)
|
||||
|
||||
FILES_ALL = *.cpp *.h [A-Z]* *.rc
|
||||
ifeq "$(OS)" "LINUX"
|
||||
ASRCFILES := $(shell ls -t $(SRCFILES))
|
||||
else
|
||||
ASRCFILES := $(shell dir /b)
|
||||
endif
|
||||
OBJ_LINUX := $(SRCFILES:%.cpp=$(OBJDIR_LINUX)/%.o)
|
||||
OBJ_WIN32 := $(SRCFILES:%.cpp=$(OBJDIR_WIN32)/%.o)
|
||||
|
||||
CCOPT = -march=i586 -O6 -ffast-math -funroll-loops \
|
||||
-fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
|
||||
-malign-jumps=2 -malign-functions=2 -s -DNDEBUG
|
||||
|
||||
INCLUDEDIRS=-I../curl/include -I$(SRCDIR) -I$(AMXDIR) -I$(METADIR) -I$(SDKSRC)/engine -I$(SDKSRC)/common -I$(SDKSRC)/dlls -I$(SDKSRC) $(EXTRA_INCLUDEDIRS)
|
||||
CFLAGS=-Wall -Wno-unknown-pragmas
|
||||
ODEF = -DOPT_TYPE=\"optimized\"
|
||||
CFLAGS:=$(CCOPT) $(CFLAGS) $(ODEF) $(EXTRA_FLAGS)
|
||||
|
||||
DO_CC_LINUX=$(CC_LINUX) $(CFLAGS) -fPIC $(INCLUDEDIRS) -o $@ -c $<
|
||||
DO_CC_WIN32=$(CC_WIN32) $(CFLAGS) $(INCLUDEDIRS) -o $@ -c $<
|
||||
LINK_LINUX=$(CC_LINUX) $(CFLAGS) -shared -ldl -lm $(OBJ_LINUX) $(EXTRA_LIBDIRS_LINUX) $(EXTRA_LIBS_LINUX) -o $@
|
||||
LINK_WIN32=$(LD_WINDLL) -mwindows --add-stdcall-alias $(OBJ_WIN32) $(EXTRA_LIBDIRS_WIN32) $(EXTRA_LIBS_WIN32) -o $@
|
||||
|
||||
$(OBJDIR_LINUX)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_LINUX)
|
||||
|
||||
$(OBJDIR_WIN32)/%.o: $(SRCDIR)/%.cpp
|
||||
$(DO_CC_WIN32)
|
||||
|
||||
default: $(DEFAULT)
|
||||
|
||||
$(TARGET_LINUX): $(OBJDIR_LINUX) $(OBJ_LINUX)
|
||||
$(LINK_LINUX)
|
||||
|
||||
$(TARGET_WIN32): $(OBJDIR_WIN32) $(OBJ_WIN32)
|
||||
$(LINK_WIN32)
|
||||
|
||||
$(OBJDIR_LINUX):
|
||||
mkdir $@
|
||||
|
||||
$(OBJDIR_WIN32):
|
||||
mkdir $@
|
||||
|
||||
win32: $(TARGET_WIN32)
|
||||
|
||||
linux: $(TARGET_LINUX)
|
||||
|
||||
clean: $(CLEAN)
|
||||
|
||||
clean_both:
|
||||
-rm -f $(OBJDIR_LINUX)/*
|
||||
-rm -f $(OBJDIR_WIN32)/*
|
||||
|
||||
clean_win32:
|
||||
del /q $(OBJDIR_WIN32)
|
||||
|
||||
|
3004
dlls/csx/source/amxxmodule.cpp
Executable file
3004
dlls/csx/source/amxxmodule.cpp
Executable file
File diff suppressed because it is too large
Load Diff
2181
dlls/csx/source/amxxmodule.h
Executable file
2181
dlls/csx/source/amxxmodule.h
Executable file
File diff suppressed because it is too large
Load Diff
6
dlls/csx/source/compile.bat
Executable file
6
dlls/csx/source/compile.bat
Executable file
|
@ -0,0 +1,6 @@
|
|||
@echo off
|
||||
PATH=D:\gcc\bin;%PATH%
|
||||
|
||||
make
|
||||
|
||||
pause
|
368
dlls/csx/source/meta_api.cpp
Executable file
368
dlls/csx/source/meta_api.cpp
Executable file
|
@ -0,0 +1,368 @@
|
|||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
funEventCall modMsgs[MAX_REG_MSGS];
|
||||
|
||||
void (*function)(void*);
|
||||
void (*endfunction)(void*);
|
||||
|
||||
CPlayer players[33];
|
||||
|
||||
CPlayer* mPlayer;
|
||||
|
||||
int mPlayerIndex;
|
||||
int mState;
|
||||
|
||||
RankSystem g_rank;
|
||||
|
||||
Grenades g_grenades;
|
||||
|
||||
int iFGrenade;
|
||||
int iFDeath;
|
||||
int iFDamage;
|
||||
|
||||
int iFBPlanted;
|
||||
int iFBDefused;
|
||||
int iFBPlanting;
|
||||
int iFBDefusing;
|
||||
int iFBExplode;
|
||||
|
||||
int g_bombAnnounce;
|
||||
int g_Planter;
|
||||
int g_Defuser;
|
||||
|
||||
bool rankBots;
|
||||
|
||||
int gmsgCurWeapon;
|
||||
int gmsgDeathMsg;
|
||||
int gmsgDamage;
|
||||
int gmsgDamageEnd;
|
||||
int gmsgWeaponList;
|
||||
int gmsgResetHUD;
|
||||
int gmsgAmmoX;
|
||||
int gmsgScoreInfo;
|
||||
int gmsgAmmoPickup;
|
||||
|
||||
int gmsgSendAudio;
|
||||
int gmsgTextMsg;
|
||||
int gmsgBarTime;
|
||||
|
||||
cvar_t init_csstats_maxsize ={"csstats_maxsize","3500", 0 , 3500.0 };
|
||||
cvar_t init_csstats_reset ={"csstats_reset","0"};
|
||||
cvar_t init_csstats_rank ={"csstats_rank","0"};
|
||||
cvar_t *csstats_maxsize;
|
||||
cvar_t *csstats_reset;
|
||||
cvar_t *csstats_rank;
|
||||
|
||||
cvar_t* csstats_rankbots;
|
||||
cvar_t* csstats_pause;
|
||||
cvar_t init_csstats_rankbots ={"csstats_rankbots","1"};
|
||||
cvar_t init_csstats_pause = {"csstats_pause","0"};
|
||||
|
||||
struct sUserMsg {
|
||||
const char* name;
|
||||
int* id;
|
||||
funEventCall func;
|
||||
bool endmsg;
|
||||
} g_user_msg[] = {
|
||||
{ "CurWeapon" , &gmsgCurWeapon , Client_CurWeapon, false },
|
||||
{ "Damage" , &gmsgDamage,Client_Damage, false },
|
||||
{ "Damage" , &gmsgDamageEnd, Client_Damage_End, true },
|
||||
{ "WeaponList" , &gmsgWeaponList, Client_WeaponList, false },
|
||||
{ "ResetHUD" , &gmsgResetHUD,Client_ResetHUD, true },
|
||||
{ "AmmoX" , &gmsgAmmoX, Client_AmmoX , false },
|
||||
{ "ScoreInfo" , &gmsgScoreInfo, Client_ScoreInfo, false },
|
||||
{ "AmmoPickup" , &gmsgAmmoPickup, Client_AmmoPickup , false },
|
||||
|
||||
{ "SendAudio" , &gmsgSendAudio , Client_SendAudio , false },
|
||||
{ "TextMsg" , &gmsgTextMsg , Client_TextMsg , false },
|
||||
{ "BarTime" , &gmsgBarTime , Client_BarTime , false },
|
||||
|
||||
{ 0 , 0,0,false }
|
||||
};
|
||||
|
||||
int RegUserMsg_Post(const char *pszName, int iSize)
|
||||
{
|
||||
for (int i = 0; g_user_msg[ i ].name; ++i )
|
||||
{
|
||||
if ( !*g_user_msg[i].id && strcmp( g_user_msg[ i ].name , pszName ) == 0 )
|
||||
{
|
||||
int id = META_RESULT_ORIG_RET( int );
|
||||
|
||||
*g_user_msg[ i ].id = id;
|
||||
|
||||
if ( g_user_msg[ i ].endmsg )
|
||||
modMsgsEnd[ id ] = g_user_msg[ i ].func;
|
||||
else
|
||||
modMsgs[ id ] = g_user_msg[ i ].func;
|
||||
//break;
|
||||
}
|
||||
}
|
||||
RETURN_META_VALUE(MRES_IGNORED, 0);
|
||||
}
|
||||
|
||||
const char* get_localinfo( const char* name , const char* def = 0 )
|
||||
{
|
||||
const char* b = LOCALINFO( (char*)name );
|
||||
if (((b==0)||(*b==0)) && def )
|
||||
SET_LOCALINFO((char*)name,(char*)(b = def) );
|
||||
return b;
|
||||
}
|
||||
|
||||
void ServerActivate_Post( edict_t *pEdictList, int edictCount, int clientMax ){
|
||||
|
||||
rankBots = (int)csstats_rankbots->value ? true:false;
|
||||
|
||||
for( int i = 1; i <= gpGlobals->maxClients; ++i)
|
||||
GET_PLAYER_POINTER_I(i)->Init( i , pEdictList + i );
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void PlayerPreThink_Post( edict_t *pEntity ) {
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->clearStats && pPlayer->clearStats < gpGlobals->time ){
|
||||
|
||||
if ( !ignoreBots(pEntity) ){
|
||||
pPlayer->clearStats = 0.0f;
|
||||
if (pPlayer->rank)
|
||||
pPlayer->rank->updatePosition( &pPlayer->life );
|
||||
pPlayer->restartStats(false);
|
||||
}
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ServerDeactivate() {
|
||||
int i;
|
||||
for( i = 1;i<=gpGlobals->maxClients; ++i){
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER_I(i);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
}
|
||||
if ( (g_rank.getRankNum() >= (int)csstats_maxsize->value) || ((int)csstats_reset->value == 1 ) ) {
|
||||
CVAR_SET_FLOAT("csstats_reset",0.0);
|
||||
g_rank.clear(); // clear before save to file
|
||||
}
|
||||
g_rank.saveRank( MF_BuildPathname("%s",get_localinfo("csstats")) );
|
||||
|
||||
// clear custom weapons info
|
||||
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++)
|
||||
weaponData[i].ammoSlot = 0;
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
BOOL ClientConnect_Post( edict_t *pEntity, const char *pszName, const char *pszAddress, char szRejectReason[ 128 ] ){
|
||||
GET_PLAYER_POINTER(pEntity)->Connect(pszAddress);
|
||||
RETURN_META_VALUE(MRES_IGNORED, TRUE);
|
||||
}
|
||||
|
||||
void ClientDisconnect( edict_t *pEntity ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
if (pPlayer->rank) pPlayer->Disconnect();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientPutInServer_Post( edict_t *pEntity ) {
|
||||
GET_PLAYER_POINTER(pEntity)->PutInServer();
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void ClientUserInfoChanged_Post( edict_t *pEntity, char *infobuffer ) {
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(pEntity);
|
||||
const char* name = INFOKEY_VALUE(infobuffer,"name");
|
||||
const char* oldname = STRING(pEntity->v.netname);
|
||||
|
||||
if ( pPlayer->rank ){
|
||||
if ( strcmp(oldname,name) != 0 ) {
|
||||
if ((int)csstats_rank->value == 0)
|
||||
pPlayer->rank = g_rank.findEntryInRank( name, name );
|
||||
else
|
||||
pPlayer->rank->setName( name );
|
||||
}
|
||||
}
|
||||
else if ( pPlayer->IsBot() ) {
|
||||
pPlayer->Connect( "127.0.0.1" );
|
||||
pPlayer->PutInServer();
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageBegin_Post(int msg_dest, int msg_type, const float *pOrigin, edict_t *ed) {
|
||||
if (ed){
|
||||
mPlayerIndex = ENTINDEX(ed);
|
||||
mPlayer = GET_PLAYER_POINTER_I(mPlayerIndex);
|
||||
} else {
|
||||
mPlayerIndex = 0;
|
||||
mPlayer = 0;
|
||||
}
|
||||
mState = 0;
|
||||
if ( msg_type < 0 || msg_type >= MAX_REG_MSGS )
|
||||
msg_type = 0;
|
||||
function=modMsgs[msg_type];
|
||||
endfunction=modMsgsEnd[msg_type];
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void MessageEnd_Post(void) {
|
||||
if (endfunction) (*endfunction)(NULL);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteByte_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteChar_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteShort_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteLong_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteAngle_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteCoord_Post(float flValue) {
|
||||
if (function) (*function)((void *)&flValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteString_Post(const char *sz) {
|
||||
if (function) (*function)((void *)sz);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void WriteEntity_Post(int iValue) {
|
||||
if (function) (*function)((void *)&iValue);
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void StartFrame_Post(){
|
||||
if (g_bombAnnounce){
|
||||
switch (g_bombAnnounce){
|
||||
case BOMB_PLANTING:
|
||||
MF_ExecuteForward( iFBPlanting,g_Planter );
|
||||
break;
|
||||
case BOMB_PLANTED:
|
||||
MF_ExecuteForward( iFBPlanted,g_Planter );
|
||||
break;
|
||||
case BOMB_EXPLODE:
|
||||
MF_ExecuteForward( iFBExplode,g_Planter,g_Defuser );
|
||||
break;
|
||||
case BOMB_DEFUSING:
|
||||
MF_ExecuteForward( iFBDefusing,g_Defuser );
|
||||
break;
|
||||
case BOMB_DEFUSED:
|
||||
MF_ExecuteForward( iFBDefused,g_Defuser );
|
||||
break;
|
||||
}
|
||||
g_bombAnnounce = 0;
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void SetModel_Post(edict_t *e, const char *m){
|
||||
|
||||
if ( !isModuleActive() )
|
||||
return;
|
||||
|
||||
if ( e->v.owner && m[7]=='w' && m[8]=='_' ){
|
||||
int w_id = 0;
|
||||
CPlayer *pPlayer = GET_PLAYER_POINTER(e->v.owner);
|
||||
switch(m[9]){
|
||||
case 'h':
|
||||
w_id = CSW_HEGRENADE;
|
||||
g_grenades.put(e, 1.75, 4, pPlayer);
|
||||
pPlayer->saveShot(4);
|
||||
break;
|
||||
case 'f':
|
||||
if (m[10]=='l') w_id = CSW_FLASHBANG;
|
||||
break;
|
||||
case 's':
|
||||
if (m[10]=='m') w_id = CSW_SMOKEGRENADE;
|
||||
break;
|
||||
}
|
||||
if ( w_id )
|
||||
MF_ExecuteForward( iFGrenade, pPlayer->index, ENTINDEX(e) ,w_id );
|
||||
}
|
||||
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void EmitSound_Post(edict_t *entity, int channel, const char *sample, /*int*/float volume, float attenuation, int fFlags, int pitch) {
|
||||
if (sample[0]=='w'&&sample[1]=='e'&&sample[8]=='k'&&sample[9]=='n'&&sample[14]!='d'){
|
||||
CPlayer*pPlayer = GET_PLAYER_POINTER(entity);
|
||||
pPlayer->saveShot(pPlayer->current);
|
||||
}
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void TraceLine_Post(const float *v1, const float *v2, int fNoMonsters, edict_t *e, TraceResult *ptr) {
|
||||
if (ptr->pHit&&(ptr->pHit->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&
|
||||
e&&(e->v.flags& (FL_CLIENT | FL_FAKECLIENT) )&&ptr->iHitgroup)
|
||||
GET_PLAYER_POINTER(e)->aiming = ptr->iHitgroup;
|
||||
RETURN_META(MRES_IGNORED);
|
||||
}
|
||||
|
||||
void OnMetaAttach() {
|
||||
|
||||
CVAR_REGISTER (&init_csstats_maxsize);
|
||||
CVAR_REGISTER (&init_csstats_reset);
|
||||
CVAR_REGISTER (&init_csstats_rank);
|
||||
csstats_maxsize=CVAR_GET_POINTER(init_csstats_maxsize.name);
|
||||
csstats_reset=CVAR_GET_POINTER(init_csstats_reset.name);
|
||||
csstats_rank=CVAR_GET_POINTER(init_csstats_rank.name);
|
||||
|
||||
CVAR_REGISTER (&init_csstats_rankbots);
|
||||
CVAR_REGISTER (&init_csstats_pause);
|
||||
csstats_rankbots = CVAR_GET_POINTER(init_csstats_rankbots.name);
|
||||
csstats_pause = CVAR_GET_POINTER(init_csstats_pause.name);
|
||||
}
|
||||
|
||||
void OnAmxxAttach(){
|
||||
MF_AddNatives(stats_Natives);
|
||||
const char* path = get_localinfo("csstats_score");
|
||||
if ( path && *path )
|
||||
{
|
||||
char error[128];
|
||||
g_rank.loadCalc( MF_BuildPathname("%s",path) , error );
|
||||
}
|
||||
|
||||
if ( !g_rank.begin() )
|
||||
{
|
||||
g_rank.loadRank( MF_BuildPathname("%s",
|
||||
get_localinfo("csstats") ) );
|
||||
}
|
||||
}
|
||||
|
||||
void OnAmxxDetach() {
|
||||
g_grenades.clear();
|
||||
g_rank.clear();
|
||||
g_rank.unloadCalc();
|
||||
}
|
||||
|
||||
void OnPluginsLoaded(){
|
||||
iFDeath = MF_RegisterForward("client_death",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFDamage = MF_RegisterForward("client_damage",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFBPlanted = MF_RegisterForward("bomb_planted",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBDefused = MF_RegisterForward("bomb_defused",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBPlanting = MF_RegisterForward("bomb_planting",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBDefusing = MF_RegisterForward("bomb_defusing",ET_IGNORE,FP_CELL,FP_DONE);
|
||||
iFBExplode = MF_RegisterForward("bomb_explode",ET_IGNORE,FP_CELL,FP_CELL,FP_DONE);
|
||||
iFGrenade = MF_RegisterForward("grenade_throw",ET_IGNORE,FP_CELL,FP_CELL,FP_CELL,FP_DONE);
|
||||
}
|
462
dlls/csx/source/moduleconfig.h
Executable file
462
dlls/csx/source/moduleconfig.h
Executable file
|
@ -0,0 +1,462 @@
|
|||
// Configuration
|
||||
|
||||
#ifndef __MODULECONFIG_H__
|
||||
#define __MODULECONFIG_H__
|
||||
|
||||
// Module info
|
||||
#define MODULE_NAME "CSX"
|
||||
#define MODULE_VERSION "0.20"
|
||||
#define MODULE_AUTHOR "AMXx Dev Team"
|
||||
#define MODULE_URL "http://www.amxmodx.org/"
|
||||
#define MODULE_LOGTAG "CSX"
|
||||
// If you want the module not to be reloaded on mapchange, remove / comment out the next line
|
||||
#define MODULE_RELOAD_ON_MAPCHANGE
|
||||
|
||||
#ifdef __DATE__
|
||||
#define MODULE_DATE __DATE__
|
||||
#else // __DATE__
|
||||
#define MODULE_DATE "Unknown"
|
||||
#endif // __DATE__
|
||||
|
||||
// metamod plugin?
|
||||
#define USE_METAMOD
|
||||
|
||||
// - AMXX Init functions
|
||||
// Also consider using FN_META_*
|
||||
// AMXX query
|
||||
//#define FN_AMXX_QUERY OnAmxxQuery
|
||||
// AMXX attach
|
||||
// Do native functions init here (MF_AddNatives)
|
||||
#define FN_AMXX_ATTACH OnAmxxAttach
|
||||
// AMXX detach
|
||||
#define FN_AMXX_DETACH OnAmxxDetach
|
||||
// All plugins loaded
|
||||
// Do forward functions init here (MF_RegisterForward)
|
||||
#define FN_AMXX_PLUGINSLOADED OnPluginsLoaded
|
||||
|
||||
/**** METAMOD ****/
|
||||
// If your module doesn't use metamod, you may close the file now :)
|
||||
#ifdef USE_METAMOD
|
||||
// ----
|
||||
// Hook Functions
|
||||
// Uncomment these to be called
|
||||
// You can also change the function name
|
||||
|
||||
// - Metamod init functions
|
||||
// Also consider using FN_AMXX_*
|
||||
// Meta query
|
||||
//#define FN_META_QUERY OnMetaQuery
|
||||
// Meta attach
|
||||
#define FN_META_ATTACH OnMetaAttach
|
||||
// Meta detach
|
||||
//#define FN_META_DETACH OnMetaDetach
|
||||
|
||||
// (wd) are Will Day's notes
|
||||
// - GetEntityAPI2 functions
|
||||
// #define FN_GameDLLInit GameDLLInit /* pfnGameInit() */
|
||||
// #define FN_DispatchSpawn DispatchSpawn /* pfnSpawn() */
|
||||
// #define FN_DispatchThink DispatchThink /* pfnThink() */
|
||||
// #define FN_DispatchUse DispatchUse /* pfnUse() */
|
||||
// #define FN_DispatchTouch DispatchTouch /* pfnTouch() */
|
||||
// #define FN_DispatchBlocked DispatchBlocked /* pfnBlocked() */
|
||||
// #define FN_DispatchKeyValue DispatchKeyValue /* pfnKeyValue() */
|
||||
// #define FN_DispatchSave DispatchSave /* pfnSave() */
|
||||
// #define FN_DispatchRestore DispatchRestore /* pfnRestore() */
|
||||
// #define FN_DispatchObjectCollsionBox DispatchObjectCollsionBox /* pfnSetAbsBox() */
|
||||
// #define FN_SaveWriteFields SaveWriteFields /* pfnSaveWriteFields() */
|
||||
// #define FN_SaveReadFields SaveReadFields /* pfnSaveReadFields() */
|
||||
// #define FN_SaveGlobalState SaveGlobalState /* pfnSaveGlobalState() */
|
||||
// #define FN_RestoreGlobalState RestoreGlobalState /* pfnRestoreGlobalState() */
|
||||
// #define FN_ResetGlobalState ResetGlobalState /* pfnResetGlobalState() */
|
||||
// #define FN_ClientConnect ClientConnect /* pfnClientConnect() (wd) Client has connected */
|
||||
#define FN_ClientDisconnect ClientDisconnect /* pfnClientDisconnect() (wd) Player has left the game */
|
||||
// #define FN_ClientKill ClientKill /* pfnClientKill() (wd) Player has typed "kill" */
|
||||
// #define FN_ClientPutInServer ClientPutInServer /* pfnClientPutInServer() (wd) Client is entering the game */
|
||||
// #define FN_ClientCommand ClientCommand /* pfnClientCommand() (wd) Player has sent a command (typed or from a bind) */
|
||||
// #define FN_ClientUserInfoChanged ClientUserInfoChanged /* pfnClientUserInfoChanged() (wd) Client has updated their setinfo structure */
|
||||
// #define FN_ServerActivate ServerActivate /* pfnServerActivate() (wd) Server is starting a new map */
|
||||
#define FN_ServerDeactivate ServerDeactivate /* pfnServerDeactivate() (wd) Server is leaving the map (shutdown or changelevel); SDK2 */
|
||||
// #define FN_PlayerPreThink PlayerPreThink /* pfnPlayerPreThink() */
|
||||
// #define FN_PlayerPostThink PlayerPostThink /* pfnPlayerPostThink() */
|
||||
// #define FN_StartFrame StartFrame /* pfnStartFrame() */
|
||||
// #define FN_ParmsNewLevel ParmsNewLevel /* pfnParmsNewLevel() */
|
||||
// #define FN_ParmsChangeLevel ParmsChangeLevel /* pfnParmsChangeLevel() */
|
||||
// #define FN_GetGameDescription GetGameDescription /* pfnGetGameDescription() Returns string describing current .dll. E.g. "TeamFotrress 2" "Half-Life" */
|
||||
// #define FN_PlayerCustomization PlayerCustomization /* pfnPlayerCustomization() Notifies .dll of new customization for player. */
|
||||
// #define FN_SpectatorConnect SpectatorConnect /* pfnSpectatorConnect() Called when spectator joins server */
|
||||
// #define FN_SpectatorDisconnect SpectatorDisconnect /* pfnSpectatorDisconnect() Called when spectator leaves the server */
|
||||
// #define FN_SpectatorThink SpectatorThink /* pfnSpectatorThink() Called when spectator sends a command packet (usercmd_t) */
|
||||
// #define FN_Sys_Error Sys_Error /* pfnSys_Error() Notify game .dll that engine is going to shut down. Allows mod authors to set a breakpoint. SDK2 */
|
||||
// #define FN_PM_Move PM_Move /* pfnPM_Move() (wd) SDK2 */
|
||||
// #define FN_PM_Init PM_Init /* pfnPM_Init() Server version of player movement initialization; (wd) SDK2 */
|
||||
// #define FN_PM_FindTextureType PM_FindTextureType /* pfnPM_FindTextureType() (wd) SDK2 */
|
||||
// #define FN_SetupVisibility SetupVisibility /* pfnSetupVisibility() Set up PVS and PAS for networking for this client; (wd) SDK2 */
|
||||
// #define FN_UpdateClientData UpdateClientData /* pfnUpdateClientData() Set up data sent only to specific client; (wd) SDK2 */
|
||||
// #define FN_AddToFullPack AddToFullPack /* pfnAddToFullPack() (wd) SDK2 */
|
||||
// #define FN_CreateBaseline CreateBaseline /* pfnCreateBaseline() Tweak entity baseline for network encoding allows setup of player baselines too.; (wd) SDK2 */
|
||||
// #define FN_RegisterEncoders RegisterEncoders /* pfnRegisterEncoders() Callbacks for network encoding; (wd) SDK2 */
|
||||
// #define FN_GetWeaponData GetWeaponData /* pfnGetWeaponData() (wd) SDK2 */
|
||||
// #define FN_CmdStart CmdStart /* pfnCmdStart() (wd) SDK2 */
|
||||
// #define FN_CmdEnd CmdEnd /* pfnCmdEnd() (wd) SDK2 */
|
||||
// #define FN_ConnectionlessPacket ConnectionlessPacket /* pfnConnectionlessPacket() (wd) SDK2 */
|
||||
// #define FN_GetHullBounds GetHullBounds /* pfnGetHullBounds() (wd) SDK2 */
|
||||
// #define FN_CreateInstancedBaselines CreateInstancedBaselines /* pfnCreateInstancedBaselines() (wd) SDK2 */
|
||||
// #define FN_InconsistentFile InconsistentFile /* pfnInconsistentFile() (wd) SDK2 */
|
||||
// #define FN_AllowLagCompensation AllowLagCompensation /* pfnAllowLagCompensation() (wd) SDK2 */
|
||||
|
||||
// - GetEntityAPI2_Post functions
|
||||
// #define FN_GameDLLInit_Post GameDLLInit_Post
|
||||
// #define FN_DispatchSpawn_Post DispatchSpawn_Post
|
||||
// #define FN_DispatchThink_Post DispatchThink_Post
|
||||
// #define FN_DispatchUse_Post DispatchUse_Post
|
||||
// #define FN_DispatchTouch_Post DispatchTouch_Post
|
||||
// #define FN_DispatchBlocked_Post DispatchBlocked_Post
|
||||
// #define FN_DispatchKeyValue_Post DispatchKeyValue_Post
|
||||
// #define FN_DispatchSave_Post DispatchSave_Post
|
||||
// #define FN_DispatchRestore_Post DispatchRestore_Post
|
||||
// #define FN_DispatchObjectCollsionBox_Post DispatchObjectCollsionBox_Post
|
||||
// #define FN_SaveWriteFields_Post SaveWriteFields_Post
|
||||
// #define FN_SaveReadFields_Post SaveReadFields_Post
|
||||
// #define FN_SaveGlobalState_Post SaveGlobalState_Post
|
||||
// #define FN_RestoreGlobalState_Post RestoreGlobalState_Post
|
||||
// #define FN_ResetGlobalState_Post ResetGlobalState_Post
|
||||
#define FN_ClientConnect_Post ClientConnect_Post
|
||||
// #define FN_ClientDisconnect_Post ClientDisconnect_Post
|
||||
// #define FN_ClientKill_Post ClientKill_Post
|
||||
#define FN_ClientPutInServer_Post ClientPutInServer_Post
|
||||
// #define FN_ClientCommand_Post ClientCommand_Post
|
||||
#define FN_ClientUserInfoChanged_Post ClientUserInfoChanged_Post
|
||||
#define FN_ServerActivate_Post ServerActivate_Post
|
||||
// #define FN_ServerDeactivate_Post ServerDeactivate_Post
|
||||
#define FN_PlayerPreThink_Post PlayerPreThink_Post
|
||||
// #define FN_PlayerPostThink_Post PlayerPostThink_Post
|
||||
#define FN_StartFrame_Post StartFrame_Post
|
||||
// #define FN_ParmsNewLevel_Post ParmsNewLevel_Post
|
||||
// #define FN_ParmsChangeLevel_Post ParmsChangeLevel_Post
|
||||
// #define FN_GetGameDescription_Post GetGameDescription_Post
|
||||
// #define FN_PlayerCustomization_Post PlayerCustomization_Post
|
||||
// #define FN_SpectatorConnect_Post SpectatorConnect_Post
|
||||
// #define FN_SpectatorDisconnect_Post SpectatorDisconnect_Post
|
||||
// #define FN_SpectatorThink_Post SpectatorThink_Post
|
||||
// #define FN_Sys_Error_Post Sys_Error_Post
|
||||
// #define FN_PM_Move_Post PM_Move_Post
|
||||
// #define FN_PM_Init_Post PM_Init_Post
|
||||
// #define FN_PM_FindTextureType_Post PM_FindTextureType_Post
|
||||
// #define FN_SetupVisibility_Post SetupVisibility_Post
|
||||
// #define FN_UpdateClientData_Post UpdateClientData_Post
|
||||
// #define FN_AddToFullPack_Post AddToFullPack_Post
|
||||
// #define FN_CreateBaseline_Post CreateBaseline_Post
|
||||
// #define FN_RegisterEncoders_Post RegisterEncoders_Post
|
||||
// #define FN_GetWeaponData_Post GetWeaponData_Post
|
||||
// #define FN_CmdStart_Post CmdStart_Post
|
||||
// #define FN_CmdEnd_Post CmdEnd_Post
|
||||
// #define FN_ConnectionlessPacket_Post ConnectionlessPacket_Post
|
||||
// #define FN_GetHullBounds_Post GetHullBounds_Post
|
||||
// #define FN_CreateInstancedBaselines_Post CreateInstancedBaselines_Post
|
||||
// #define FN_InconsistentFile_Post InconsistentFile_Post
|
||||
// #define FN_AllowLagCompensation_Post AllowLagCompensation_Post
|
||||
|
||||
// - GetEngineAPI functions
|
||||
// #define FN_PrecacheModel PrecacheModel
|
||||
// #define FN_PrecacheSound PrecacheSound
|
||||
// #define FN_SetModel SetModel
|
||||
// #define FN_ModelIndex ModelIndex
|
||||
// #define FN_ModelFrames ModelFrames
|
||||
// #define FN_SetSize SetSize
|
||||
// #define FN_ChangeLevel ChangeLevel
|
||||
// #define FN_GetSpawnParms GetSpawnParms
|
||||
// #define FN_SaveSpawnParms SaveSpawnParms
|
||||
// #define FN_VecToYaw VecToYaw
|
||||
// #define FN_VecToAngles VecToAngles
|
||||
// #define FN_MoveToOrigin MoveToOrigin
|
||||
// #define FN_ChangeYaw ChangeYaw
|
||||
// #define FN_ChangePitch ChangePitch
|
||||
// #define FN_FindEntityByString FindEntityByString
|
||||
// #define FN_GetEntityIllum GetEntityIllum
|
||||
// #define FN_FindEntityInSphere FindEntityInSphere
|
||||
// #define FN_FindClientInPVS FindClientInPVS
|
||||
// #define FN_EntitiesInPVS EntitiesInPVS
|
||||
// #define FN_MakeVectors MakeVectors
|
||||
// #define FN_AngleVectors AngleVectors
|
||||
// #define FN_CreateEntity CreateEntity
|
||||
// #define FN_RemoveEntity RemoveEntity
|
||||
// #define FN_CreateNamedEntity CreateNamedEntity
|
||||
// #define FN_MakeStatic MakeStatic
|
||||
// #define FN_EntIsOnFloor EntIsOnFloor
|
||||
// #define FN_DropToFloor DropToFloor
|
||||
// #define FN_WalkMove WalkMove
|
||||
// #define FN_SetOrigin SetOrigin
|
||||
// #define FN_EmitSound EmitSound
|
||||
// #define FN_EmitAmbientSound EmitAmbientSound
|
||||
// #define FN_TraceLine TraceLine
|
||||
// #define FN_TraceToss TraceToss
|
||||
// #define FN_TraceMonsterHull TraceMonsterHull
|
||||
// #define FN_TraceHull TraceHull
|
||||
// #define FN_TraceModel TraceModel
|
||||
// #define FN_TraceTexture TraceTexture
|
||||
// #define FN_TraceSphere TraceSphere
|
||||
// #define FN_GetAimVector GetAimVector
|
||||
// #define FN_ServerCommand ServerCommand
|
||||
// #define FN_ServerExecute ServerExecute
|
||||
// #define FN_engClientCommand engClientCommand
|
||||
// #define FN_ParticleEffect ParticleEffect
|
||||
// #define FN_LightStyle LightStyle
|
||||
// #define FN_DecalIndex DecalIndex
|
||||
// #define FN_PointContents PointContents
|
||||
// #define FN_MessageBegin MessageBegin
|
||||
// #define FN_MessageEnd MessageEnd
|
||||
// #define FN_WriteByte WriteByte
|
||||
// #define FN_WriteChar WriteChar
|
||||
// #define FN_WriteShort WriteShort
|
||||
// #define FN_WriteLong WriteLong
|
||||
// #define FN_WriteAngle WriteAngle
|
||||
// #define FN_WriteCoord WriteCoord
|
||||
// #define FN_WriteString WriteString
|
||||
// #define FN_WriteEntity WriteEntity
|
||||
// #define FN_CVarRegister CVarRegister
|
||||
// #define FN_CVarGetFloat CVarGetFloat
|
||||
// #define FN_CVarGetString CVarGetString
|
||||
// #define FN_CVarSetFloat CVarSetFloat
|
||||
// #define FN_CVarSetString CVarSetString
|
||||
// #define FN_AlertMessage AlertMessage
|
||||
// #define FN_EngineFprintf EngineFprintf
|
||||
// #define FN_PvAllocEntPrivateData PvAllocEntPrivateData
|
||||
// #define FN_PvEntPrivateData PvEntPrivateData
|
||||
// #define FN_FreeEntPrivateData FreeEntPrivateData
|
||||
// #define FN_SzFromIndex SzFromIndex
|
||||
// #define FN_AllocString AllocString
|
||||
// #define FN_GetVarsOfEnt GetVarsOfEnt
|
||||
// #define FN_PEntityOfEntOffset PEntityOfEntOffset
|
||||
// #define FN_EntOffsetOfPEntity EntOffsetOfPEntity
|
||||
// #define FN_IndexOfEdict IndexOfEdict
|
||||
// #define FN_PEntityOfEntIndex PEntityOfEntIndex
|
||||
// #define FN_FindEntityByVars FindEntityByVars
|
||||
// #define FN_GetModelPtr GetModelPtr
|
||||
// #define FN_RegUserMsg RegUserMsg
|
||||
// #define FN_AnimationAutomove AnimationAutomove
|
||||
// #define FN_GetBonePosition GetBonePosition
|
||||
// #define FN_FunctionFromName FunctionFromName
|
||||
// #define FN_NameForFunction NameForFunction
|
||||
// #define FN_ClientPrintf ClientPrintf
|
||||
// #define FN_ServerPrint ServerPrint
|
||||
// #define FN_Cmd_Args Cmd_Args
|
||||
// #define FN_Cmd_Argv Cmd_Argv
|
||||
// #define FN_Cmd_Argc Cmd_Argc
|
||||
// #define FN_GetAttachment GetAttachment
|
||||
// #define FN_CRC32_Init CRC32_Init
|
||||
// #define FN_CRC32_ProcessBuffer CRC32_ProcessBuffer
|
||||
// #define FN_CRC32_ProcessByte CRC32_ProcessByte
|
||||
// #define FN_CRC32_Final CRC32_Final
|
||||
// #define FN_RandomLong RandomLong
|
||||
// #define FN_RandomFloat RandomFloat
|
||||
// #define FN_SetView SetView
|
||||
// #define FN_Time Time
|
||||
// #define FN_CrosshairAngle CrosshairAngle
|
||||
// #define FN_LoadFileForMe LoadFileForMe
|
||||
// #define FN_FreeFile FreeFile
|
||||
// #define FN_EndSection EndSection
|
||||
// #define FN_CompareFileTime CompareFileTime
|
||||
// #define FN_GetGameDir GetGameDir
|
||||
// #define FN_Cvar_RegisterVariable Cvar_RegisterVariable
|
||||
// #define FN_FadeClientVolume FadeClientVolume
|
||||
// #define FN_SetClientMaxspeed SetClientMaxspeed
|
||||
// #define FN_CreateFakeClient CreateFakeClient
|
||||
// #define FN_RunPlayerMove RunPlayerMove
|
||||
// #define FN_NumberOfEntities NumberOfEntities
|
||||
// #define FN_GetInfoKeyBuffer GetInfoKeyBuffer
|
||||
// #define FN_InfoKeyValue InfoKeyValue
|
||||
// #define FN_SetKeyValue SetKeyValue
|
||||
// #define FN_SetClientKeyValue SetClientKeyValue
|
||||
// #define FN_IsMapValid IsMapValid
|
||||
// #define FN_StaticDecal StaticDecal
|
||||
// #define FN_PrecacheGeneric PrecacheGeneric
|
||||
// #define FN_GetPlayerUserId GetPlayerUserId
|
||||
// #define FN_BuildSoundMsg BuildSoundMsg
|
||||
// #define FN_IsDedicatedServer IsDedicatedServer
|
||||
// #define FN_CVarGetPointer CVarGetPointer
|
||||
// #define FN_GetPlayerWONId GetPlayerWONId
|
||||
// #define FN_Info_RemoveKey Info_RemoveKey
|
||||
// #define FN_GetPhysicsKeyValue GetPhysicsKeyValue
|
||||
// #define FN_SetPhysicsKeyValue SetPhysicsKeyValue
|
||||
// #define FN_GetPhysicsInfoString GetPhysicsInfoString
|
||||
// #define FN_PrecacheEvent PrecacheEvent
|
||||
// #define FN_PlaybackEvent PlaybackEvent
|
||||
// #define FN_SetFatPVS SetFatPVS
|
||||
// #define FN_SetFatPAS SetFatPAS
|
||||
// #define FN_CheckVisibility CheckVisibility
|
||||
// #define FN_DeltaSetField DeltaSetField
|
||||
// #define FN_DeltaUnsetField DeltaUnsetField
|
||||
// #define FN_DeltaAddEncoder DeltaAddEncoder
|
||||
// #define FN_GetCurrentPlayer GetCurrentPlayer
|
||||
// #define FN_CanSkipPlayer CanSkipPlayer
|
||||
// #define FN_DeltaFindField DeltaFindField
|
||||
// #define FN_DeltaSetFieldByIndex DeltaSetFieldByIndex
|
||||
// #define FN_DeltaUnsetFieldByIndex DeltaUnsetFieldByIndex
|
||||
// #define FN_SetGroupMask SetGroupMask
|
||||
// #define FN_engCreateInstancedBaseline engCreateInstancedBaseline
|
||||
// #define FN_Cvar_DirectSet Cvar_DirectSet
|
||||
// #define FN_ForceUnmodified ForceUnmodified
|
||||
// #define FN_GetPlayerStats GetPlayerStats
|
||||
// #define FN_AddServerCommand AddServerCommand
|
||||
// #define FN_Voice_GetClientListening Voice_GetClientListening
|
||||
// #define FN_Voice_SetClientListening Voice_SetClientListening
|
||||
// #define FN_GetPlayerAuthId GetPlayerAuthId
|
||||
|
||||
// - GetEngineAPI_Post functions
|
||||
// #define FN_PrecacheModel_Post PrecacheModel_Post
|
||||
// #define FN_PrecacheSound_Post PrecacheSound_Post
|
||||
#define FN_SetModel_Post SetModel_Post
|
||||
// #define FN_ModelIndex_Post ModelIndex_Post
|
||||
// #define FN_ModelFrames_Post ModelFrames_Post
|
||||
// #define FN_SetSize_Post SetSize_Post
|
||||
// #define FN_ChangeLevel_Post ChangeLevel_Post
|
||||
// #define FN_GetSpawnParms_Post GetSpawnParms_Post
|
||||
// #define FN_SaveSpawnParms_Post SaveSpawnParms_Post
|
||||
// #define FN_VecToYaw_Post VecToYaw_Post
|
||||
// #define FN_VecToAngles_Post VecToAngles_Post
|
||||
// #define FN_MoveToOrigin_Post MoveToOrigin_Post
|
||||
// #define FN_ChangeYaw_Post ChangeYaw_Post
|
||||
// #define FN_ChangePitch_Post ChangePitch_Post
|
||||
// #define FN_FindEntityByString_Post FindEntityByString_Post
|
||||
// #define FN_GetEntityIllum_Post GetEntityIllum_Post
|
||||
// #define FN_FindEntityInSphere_Post FindEntityInSphere_Post
|
||||
// #define FN_FindClientInPVS_Post FindClientInPVS_Post
|
||||
// #define FN_EntitiesInPVS_Post EntitiesInPVS_Post
|
||||
// #define FN_MakeVectors_Post MakeVectors_Post
|
||||
// #define FN_AngleVectors_Post AngleVectors_Post
|
||||
// #define FN_CreateEntity_Post CreateEntity_Post
|
||||
// #define FN_RemoveEntity_Post RemoveEntity_Post
|
||||
// #define FN_CreateNamedEntity_Post CreateNamedEntity_Post
|
||||
// #define FN_MakeStatic_Post MakeStatic_Post
|
||||
// #define FN_EntIsOnFloor_Post EntIsOnFloor_Post
|
||||
// #define FN_DropToFloor_Post DropToFloor_Post
|
||||
// #define FN_WalkMove_Post WalkMove_Post
|
||||
// #define FN_SetOrigin_Post SetOrigin_Post
|
||||
// #define FN_EmitSound_Post EmitSound_Post
|
||||
// #define FN_EmitAmbientSound_Post EmitAmbientSound_Post
|
||||
#define FN_TraceLine_Post TraceLine_Post
|
||||
// #define FN_TraceToss_Post TraceToss_Post
|
||||
// #define FN_TraceMonsterHull_Post TraceMonsterHull_Post
|
||||
// #define FN_TraceHull_Post TraceHull_Post
|
||||
// #define FN_TraceModel_Post TraceModel_Post
|
||||
// #define FN_TraceTexture_Post TraceTexture_Post
|
||||
// #define FN_TraceSphere_Post TraceSphere_Post
|
||||
// #define FN_GetAimVector_Post GetAimVector_Post
|
||||
// #define FN_ServerCommand_Post ServerCommand_Post
|
||||
// #define FN_ServerExecute_Post ServerExecute_Post
|
||||
// #define FN_engClientCommand_Post engClientCommand_Post
|
||||
// #define FN_ParticleEffect_Post ParticleEffect_Post
|
||||
// #define FN_LightStyle_Post LightStyle_Post
|
||||
// #define FN_DecalIndex_Post DecalIndex_Post
|
||||
// #define FN_PointContents_Post PointContents_Post
|
||||
#define FN_MessageBegin_Post MessageBegin_Post
|
||||
#define FN_MessageEnd_Post MessageEnd_Post
|
||||
#define FN_WriteByte_Post WriteByte_Post
|
||||
#define FN_WriteChar_Post WriteChar_Post
|
||||
#define FN_WriteShort_Post WriteShort_Post
|
||||
#define FN_WriteLong_Post WriteLong_Post
|
||||
#define FN_WriteAngle_Post WriteAngle_Post
|
||||
#define FN_WriteCoord_Post WriteCoord_Post
|
||||
#define FN_WriteString_Post WriteString_Post
|
||||
#define FN_WriteEntity_Post WriteEntity_Post
|
||||
// #define FN_CVarRegister_Post CVarRegister_Post
|
||||
// #define FN_CVarGetFloat_Post CVarGetFloat_Post
|
||||
// #define FN_CVarGetString_Post CVarGetString_Post
|
||||
// #define FN_CVarSetFloat_Post CVarSetFloat_Post
|
||||
// #define FN_CVarSetString_Post CVarSetString_Post
|
||||
// #define FN_AlertMessage_Post AlertMessage_Post
|
||||
// #define FN_EngineFprintf_Post EngineFprintf_Post
|
||||
// #define FN_PvAllocEntPrivateData_Post PvAllocEntPrivateData_Post
|
||||
// #define FN_PvEntPrivateData_Post PvEntPrivateData_Post
|
||||
// #define FN_FreeEntPrivateData_Post FreeEntPrivateData_Post
|
||||
// #define FN_SzFromIndex_Post SzFromIndex_Post
|
||||
// #define FN_AllocString_Post AllocString_Post
|
||||
// #define FN_GetVarsOfEnt_Post GetVarsOfEnt_Post
|
||||
// #define FN_PEntityOfEntOffset_Post PEntityOfEntOffset_Post
|
||||
// #define FN_EntOffsetOfPEntity_Post EntOffsetOfPEntity_Post
|
||||
// #define FN_IndexOfEdict_Post IndexOfEdict_Post
|
||||
// #define FN_PEntityOfEntIndex_Post PEntityOfEntIndex_Post
|
||||
// #define FN_FindEntityByVars_Post FindEntityByVars_Post
|
||||
// #define FN_GetModelPtr_Post GetModelPtr_Post
|
||||
#define FN_RegUserMsg_Post RegUserMsg_Post
|
||||
// #define FN_AnimationAutomove_Post AnimationAutomove_Post
|
||||
// #define FN_GetBonePosition_Post GetBonePosition_Post
|
||||
// #define FN_FunctionFromName_Post FunctionFromName_Post
|
||||
// #define FN_NameForFunction_Post NameForFunction_Post
|
||||
// #define FN_ClientPrintf_Post ClientPrintf_Post
|
||||
// #define FN_ServerPrint_Post ServerPrint_Post
|
||||
// #define FN_Cmd_Args_Post Cmd_Args_Post
|
||||
// #define FN_Cmd_Argv_Post Cmd_Argv_Post
|
||||
// #define FN_Cmd_Argc_Post Cmd_Argc_Post
|
||||
// #define FN_GetAttachment_Post GetAttachment_Post
|
||||
// #define FN_CRC32_Init_Post CRC32_Init_Post
|
||||
// #define FN_CRC32_ProcessBuffer_Post CRC32_ProcessBuffer_Post
|
||||
// #define FN_CRC32_ProcessByte_Post CRC32_ProcessByte_Post
|
||||
// #define FN_CRC32_Final_Post CRC32_Final_Post
|
||||
// #define FN_RandomLong_Post RandomLong_Post
|
||||
// #define FN_RandomFloat_Post RandomFloat_Post
|
||||
// #define FN_SetView_Post SetView_Post
|
||||
// #define FN_Time_Post Time_Post
|
||||
// #define FN_CrosshairAngle_Post CrosshairAngle_Post
|
||||
// #define FN_LoadFileForMe_Post LoadFileForMe_Post
|
||||
// #define FN_FreeFile_Post FreeFile_Post
|
||||
// #define FN_EndSection_Post EndSection_Post
|
||||
// #define FN_CompareFileTime_Post CompareFileTime_Post
|
||||
// #define FN_GetGameDir_Post GetGameDir_Post
|
||||
// #define FN_Cvar_RegisterVariable_Post Cvar_RegisterVariable_Post
|
||||
// #define FN_FadeClientVolume_Post FadeClientVolume_Post
|
||||
// #define FN_SetClientMaxspeed_Post SetClientMaxspeed_Post
|
||||
// #define FN_CreateFakeClient_Post CreateFakeClient_Post
|
||||
// #define FN_RunPlayerMove_Post RunPlayerMove_Post
|
||||
// #define FN_NumberOfEntities_Post NumberOfEntities_Post
|
||||
// #define FN_GetInfoKeyBuffer_Post GetInfoKeyBuffer_Post
|
||||
// #define FN_InfoKeyValue_Post InfoKeyValue_Post
|
||||
// #define FN_SetKeyValue_Post SetKeyValue_Post
|
||||
// #define FN_SetClientKeyValue_Post SetClientKeyValue_Post
|
||||
// #define FN_IsMapValid_Post IsMapValid_Post
|
||||
// #define FN_StaticDecal_Post StaticDecal_Post
|
||||
// #define FN_PrecacheGeneric_Post PrecacheGeneric_Post
|
||||
// #define FN_GetPlayerUserId_Post GetPlayerUserId_Post
|
||||
// #define FN_BuildSoundMsg_Post BuildSoundMsg_Post
|
||||
// #define FN_IsDedicatedServer_Post IsDedicatedServer_Post
|
||||
// #define FN_CVarGetPointer_Post CVarGetPointer_Post
|
||||
// #define FN_GetPlayerWONId_Post GetPlayerWONId_Post
|
||||
// #define FN_Info_RemoveKey_Post Info_RemoveKey_Post
|
||||
// #define FN_GetPhysicsKeyValue_Post GetPhysicsKeyValue_Post
|
||||
// #define FN_SetPhysicsKeyValue_Post SetPhysicsKeyValue_Post
|
||||
// #define FN_GetPhysicsInfoString_Post GetPhysicsInfoString_Post
|
||||
// #define FN_PrecacheEvent_Post PrecacheEvent_Post
|
||||
// #define FN_PlaybackEvent_Post PlaybackEvent_Post
|
||||
// #define FN_SetFatPVS_Post SetFatPVS_Post
|
||||
// #define FN_SetFatPAS_Post SetFatPAS_Post
|
||||
// #define FN_CheckVisibility_Post CheckVisibility_Post
|
||||
// #define FN_DeltaSetField_Post DeltaSetField_Post
|
||||
// #define FN_DeltaUnsetField_Post DeltaUnsetField_Post
|
||||
// #define FN_DeltaAddEncoder_Post DeltaAddEncoder_Post
|
||||
// #define FN_GetCurrentPlayer_Post GetCurrentPlayer_Post
|
||||
// #define FN_CanSkipPlayer_Post CanSkipPlayer_Post
|
||||
// #define FN_DeltaFindField_Post DeltaFindField_Post
|
||||
// #define FN_DeltaSetFieldByIndex_Post DeltaSetFieldByIndex_Post
|
||||
// #define FN_DeltaUnsetFieldByIndex_Post DeltaUnsetFieldByIndex_Post
|
||||
// #define FN_SetGroupMask_Post SetGroupMask_Post
|
||||
// #define FN_engCreateInstancedBaseline_Post engCreateInstancedBaseline_Post
|
||||
// #define FN_Cvar_DirectSet_Post Cvar_DirectSet_Post
|
||||
// #define FN_ForceUnmodified_Post ForceUnmodified_Post
|
||||
// #define FN_GetPlayerStats_Post GetPlayerStats_Post
|
||||
// #define FN_AddServerCommand_Post AddServerCommand_Post
|
||||
// #define FN_Voice_GetClientListening_Post Voice_GetClientListening_Post
|
||||
// #define FN_Voice_SetClientListening_Post Voice_SetClientListening_Post
|
||||
// #define FN_GetPlayerAuthId_Post GetPlayerAuthId_Post
|
||||
|
||||
// #define FN_OnFreeEntPrivateData OnFreeEntPrivateData
|
||||
// #define FN_GameShutdown GameShutdown
|
||||
// #define FN_ShouldCollide ShouldCollide
|
||||
|
||||
// #define FN_OnFreeEntPrivateData_Post OnFreeEntPrivateData_Post
|
||||
// #define FN_GameShutdown_Post GameShutdown_Post
|
||||
// #define FN_ShouldCollide_Post ShouldCollide_Post
|
||||
|
||||
|
||||
#endif // USE_METAMOD
|
||||
|
||||
#endif // __MODULECONFIG_H__
|
149
dlls/csx/source/msvc/csx.dsp
Executable file
149
dlls/csx/source/msvc/csx.dsp
Executable file
|
@ -0,0 +1,149 @@
|
|||
# Microsoft Developer Studio Project File - Name="csx" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Dynamic-Link Library" 0x0102
|
||||
|
||||
CFG=csx - Win32 Debug
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "csx.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "csx.mak" CFG="csx - Win32 Debug"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "csx - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE "csx - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
||||
# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
MTL=midl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "csx - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "Release"
|
||||
# PROP BASE Intermediate_Dir "Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "release"
|
||||
# PROP Intermediate_Dir "release"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csx_EXPORTS" /YX /FD /c
|
||||
# ADD CPP /nologo /Zp4 /MT /W3 /GX /O2 /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csx_EXPORTS" /D "JIT" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /machine:I386 /out:"release/csx_amxx.dll"
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ELSEIF "$(CFG)" == "csx - Win32 Debug"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
|
||||
# PROP BASE Intermediate_Dir "Debug"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
||||
# PROP Output_Dir "debug"
|
||||
# PROP Intermediate_Dir "debug"
|
||||
# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csx_EXPORTS" /YX /FD /GZ /c
|
||||
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\..\metamod" /I "..\..\sdk\common" /I "..\..\sdk\engine" /I "..\..\sdk\dlls" /I "..\..\hlsdk\sourcecode\pm_shared" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /D "_USRDLL" /D "csx_EXPORTS" /FR /YX /FD /GZ /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /dll /debug /machine:I386 /out:"debug/csx_amxx.dll" /pdbtype:sept
|
||||
# SUBTRACT LINK32 /pdb:none
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "csx - Win32 Release"
|
||||
# Name "csx - Win32 Debug"
|
||||
# Begin Group "Source Files"
|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\meta_api.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\rank.cpp
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\usermsg.cpp
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\amxxmodule.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CMisc.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\CRank.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\moduleconfig.h
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\rank.h
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Resource Files"
|
||||
|
||||
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
29
dlls/csx/source/msvc/csx.dsw
Executable file
29
dlls/csx/source/msvc/csx.dsw
Executable file
|
@ -0,0 +1,29 @@
|
|||
Microsoft Developer Studio Workspace File, Format Version 6.00
|
||||
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
|
||||
|
||||
###############################################################################
|
||||
|
||||
Project: "csx"=.\csx.dsp - Package Owner=<4>
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<4>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
||||
Global:
|
||||
|
||||
Package=<5>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
Package=<3>
|
||||
{{{
|
||||
}}}
|
||||
|
||||
###############################################################################
|
||||
|
447
dlls/csx/source/rank.cpp
Executable file
447
dlls/csx/source/rank.cpp
Executable file
|
@ -0,0 +1,447 @@
|
|||
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_astats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int attacker = params[2];
|
||||
if (attacker<0||attacker>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->attackers[attacker].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->attackers[attacker];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && attacker && stats->name )
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_vstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int victim = params[2];
|
||||
if (victim<0||victim>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->victims[victim].hits){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->victims[victim];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
if (params[6] && victim && stats->name)
|
||||
MF_SetAmxString(amx,params[5],stats->name,params[6]);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wrstats(AMX *amx, cell *params) /* 4 param */ // DEC-Weapon (round) stats (end)
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=MAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weaponsRnd[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
Stats* stats = &pPlayer->weaponsRnd[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_wstats(AMX *amx, cell *params) /* 4 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
int weapon = params[2];
|
||||
if (weapon<0||weapon>=MAX_WEAPONS){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->weapons[weapon].shots){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[3]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[4]);
|
||||
CPlayer::PlayerWeapon* stats = &pPlayer->weapons[weapon];
|
||||
cpStats[0] = stats->kills;
|
||||
cpStats[1] = stats->deaths;
|
||||
cpStats[2] = stats->hs;
|
||||
cpStats[3] = stats->tks;
|
||||
cpStats[4] = stats->shots;
|
||||
cpStats[5] = stats->hits;
|
||||
cpStats[6] = stats->damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = stats->bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL reset_user_wstats(AMX *amx, cell *params) /* 6 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
GET_PLAYER_POINTER_I(index)->restartStats();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_rstats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if (pPlayer->rank){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->life.kills;
|
||||
cpStats[1] = pPlayer->life.deaths;
|
||||
cpStats[2] = pPlayer->life.hs;
|
||||
cpStats[3] = pPlayer->life.tks;
|
||||
cpStats[4] = pPlayer->life.shots;
|
||||
cpStats[5] = pPlayer->life.hits;
|
||||
cpStats[6] = pPlayer->life.damage;
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->life.bodyHits[i];
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = pPlayer->rank->kills;
|
||||
cpStats[1] = pPlayer->rank->deaths;
|
||||
cpStats[2] = pPlayer->rank->hs;
|
||||
cpStats[3] = pPlayer->rank->tks;
|
||||
cpStats[4] = pPlayer->rank->shots;
|
||||
cpStats[5] = pPlayer->rank->hits;
|
||||
cpStats[6] = pPlayer->rank->damage;
|
||||
|
||||
cpStats[7] = pPlayer->rank->getPosition();
|
||||
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = pPlayer->rank->bodyHits[i];
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_user_stats2(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
int index = params[1];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
if ( pPlayer->rank ){
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
cpStats[0] = pPlayer->rank->bDefusions;
|
||||
cpStats[1] = pPlayer->rank->bDefused;
|
||||
cpStats[2] = pPlayer->rank->bPlants;
|
||||
cpStats[3] = pPlayer->rank->bExplosions;
|
||||
|
||||
return pPlayer->rank->getPosition();
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
cell *cpBodyHits = MF_GetAmxAddr(amx,params[3]);
|
||||
cpStats[0] = (*a).kills;
|
||||
cpStats[1] = (*a).deaths;
|
||||
cpStats[2] = (*a).hs;
|
||||
cpStats[3] = (*a).tks;
|
||||
cpStats[4] = (*a).shots;
|
||||
cpStats[5] = (*a).hits;
|
||||
cpStats[6] = (*a).damage;
|
||||
|
||||
cpStats[7] = (*a).getPosition();
|
||||
|
||||
MF_SetAmxString(amx,params[4],(*a).getName(),params[5]);
|
||||
for(int i = 1; i < 8; ++i)
|
||||
cpBodyHits[i] = (*a).bodyHits[i];
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats2(AMX *amx, cell *params) /* 3 param */
|
||||
{
|
||||
|
||||
int index = params[1] + 1;
|
||||
|
||||
for(RankSystem::iterator a = g_rank.front(); a ;--a){
|
||||
if ((*a).getPosition() == index) {
|
||||
cell *cpStats = MF_GetAmxAddr(amx,params[2]);
|
||||
|
||||
cpStats[0] = (*a).bDefusions;
|
||||
cpStats[1] = (*a).bDefused;
|
||||
cpStats[2] = (*a).bPlants;
|
||||
cpStats[3] = (*a).bExplosions;
|
||||
|
||||
return --a ? index : 0;
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_statsnum(AMX *amx, cell *params)
|
||||
{
|
||||
return g_rank.getRankNum();
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL register_cwpn(AMX *amx, cell *params){ // name,logname,melee=0
|
||||
int i;
|
||||
bool bFree = false;
|
||||
for ( i=MAX_WEAPONS;i<MAX_WEAPONS+MAX_CWEAPONS;i++){
|
||||
if ( !weaponData[i].ammoSlot ){
|
||||
bFree = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !bFree ){
|
||||
MF_PrintSrvConsole("No More Custom Weapon Slots!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int iLen;
|
||||
char *szName = MF_GetAmxString(amx, params[1], 0, &iLen);
|
||||
char *szLogName = MF_GetAmxString(amx, params[3], 0, &iLen);
|
||||
|
||||
strcpy(weaponData[i].name,szName);
|
||||
strcpy(weaponData[i].logname,szLogName);
|
||||
weaponData[i].ammoSlot = 1;
|
||||
weaponData[i].melee = params[2] ? true:false;
|
||||
|
||||
return i;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL custom_wpn_dmg(AMX *amx, cell *params){ // wid,att,vic,dmg,hp=0
|
||||
int weapon = params[1];
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){ // only for custom weapons
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
int att = params[2];
|
||||
if (att<1||att>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int vic = params[3];
|
||||
if (vic<1||vic>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int dmg = params[4];
|
||||
if ( dmg<1 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int aim = params[5];
|
||||
if ( aim < 0 || aim > 7 ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pAtt = GET_PLAYER_POINTER_I(att);
|
||||
CPlayer* pVic = GET_PLAYER_POINTER_I(vic);
|
||||
|
||||
pVic->pEdict->v.dmg_inflictor = NULL;
|
||||
pAtt->saveHit( pVic , weapon , dmg, aim );
|
||||
|
||||
if ( !pAtt ) pAtt = pVic;
|
||||
int TA = 0;
|
||||
if ( (pVic->teamId == pAtt->teamId) && ( pVic != pAtt) )
|
||||
TA = 1;
|
||||
MF_ExecuteForward( iFDamage,pAtt->index, pVic->index, dmg, weapon, aim, TA );
|
||||
|
||||
if ( pVic->IsAlive() )
|
||||
return 1;
|
||||
|
||||
pAtt->saveKill(pVic,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath,pAtt->index, pVic->index, weapon, aim, TA );
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL custom_wpn_shot(AMX *amx, cell *params){ // player,wid
|
||||
int index = params[2];
|
||||
if (index<1||index>gpGlobals->maxClients){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int weapon = params[1];
|
||||
if ( weapon < MAX_WEAPONS || weapon >= MAX_WEAPONS+MAX_CWEAPONS || !weaponData[weapon].ammoSlot ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
}
|
||||
|
||||
CPlayer* pPlayer = GET_PLAYER_POINTER_I(index);
|
||||
pPlayer->saveShot(weapon);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].name,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_wpnlogname(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
}
|
||||
return MF_SetAmxString(amx,params[2],weaponData[id].logname,params[3]);
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL is_melee(AMX *amx, cell *params){
|
||||
int id = params[1];
|
||||
if (id<0 || id>=MAX_WEAPONS+MAX_CWEAPONS ){
|
||||
MF_RaiseAmxError(amx,AMX_ERR_NATIVE);
|
||||
MF_PrintSrvConsole("Weapon ID Is Not Valid!\n");
|
||||
return 0;
|
||||
}
|
||||
if ( id == 29 )
|
||||
return 1;
|
||||
return weaponData[id].melee ? 1:0;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_maxweapons(AMX *amx, cell *params){
|
||||
return MAX_WEAPONS+MAX_CWEAPONS;
|
||||
}
|
||||
|
||||
static cell AMX_NATIVE_CALL get_stats_size(AMX *amx, cell *params){
|
||||
return 8;
|
||||
}
|
||||
|
||||
AMX_NATIVE_INFO stats_Natives[] = {
|
||||
{ "get_stats", get_stats},
|
||||
{ "get_stats2", get_stats2},
|
||||
{ "get_statsnum", get_statsnum},
|
||||
{ "get_user_astats", get_user_astats },
|
||||
{ "get_user_rstats", get_user_rstats },
|
||||
{ "get_user_lstats", get_user_rstats }, // for backward compatibility
|
||||
{ "get_user_stats", get_user_stats },
|
||||
{ "get_user_stats2", get_user_stats2 },
|
||||
{ "get_user_vstats", get_user_vstats },
|
||||
{ "get_user_wrstats", get_user_wrstats}, // DEC-Weapon(Round) Stats
|
||||
{ "get_user_wstats", get_user_wstats},
|
||||
{ "reset_user_wstats", reset_user_wstats },
|
||||
|
||||
// Custom Weapon Support
|
||||
{ "custom_weapon_add", register_cwpn },
|
||||
{ "custom_weapon_dmg", custom_wpn_dmg },
|
||||
{ "custom_weapon_shot", custom_wpn_shot },
|
||||
|
||||
{ "xmod_get_wpnname", get_wpnname },
|
||||
{ "xmod_get_wpnlogname", get_wpnlogname },
|
||||
{ "xmod_is_melee_wpn", is_melee },
|
||||
{ "xmod_get_maxweapons", get_maxweapons },
|
||||
{ "xmod_get_stats_size", get_stats_size },
|
||||
|
||||
//***************************************
|
||||
{ "get_weaponname", get_wpnname },
|
||||
|
||||
///*******************
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
104
dlls/csx/source/rank.h
Executable file
104
dlls/csx/source/rank.h
Executable file
|
@ -0,0 +1,104 @@
|
|||
|
||||
|
||||
|
||||
#ifndef RANK_H
|
||||
#define RANK_H
|
||||
|
||||
#include "amxxmodule.h"
|
||||
#include "CMisc.h"
|
||||
#include "CRank.h"
|
||||
|
||||
#define GET_PLAYER_POINTER(e) (&players[ENTINDEX(e)])
|
||||
#define GET_PLAYER_POINTER_I(i) (&players[i])
|
||||
|
||||
extern AMX_NATIVE_INFO stats_Natives[];
|
||||
|
||||
struct weaponsVault {
|
||||
char* name;
|
||||
char* logname;
|
||||
short int ammoSlot;
|
||||
bool melee;
|
||||
};
|
||||
|
||||
extern bool rankBots;
|
||||
extern cvar_t* csstats_rankbots;
|
||||
extern cvar_t* csstats_pause;
|
||||
|
||||
extern int iFGrenade;
|
||||
extern int iFDeath;
|
||||
extern int iFDamage;
|
||||
|
||||
extern int iFBPlanted;
|
||||
extern int iFBDefused;
|
||||
extern int iFBPlanting;
|
||||
extern int iFBDefusing;
|
||||
extern int iFBExplode;
|
||||
|
||||
extern int g_bombAnnounce;
|
||||
extern int g_Planter;
|
||||
extern int g_Defuser;
|
||||
|
||||
#define BOMB_PLANTING 1
|
||||
#define BOMB_PLANTED 2
|
||||
#define BOMB_EXPLODE 3
|
||||
#define BOMB_DEFUSING 4
|
||||
#define BOMB_DEFUSED 5
|
||||
|
||||
extern weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
|
||||
typedef void (*funEventCall)(void*);
|
||||
extern funEventCall modMsgsEnd[MAX_REG_MSGS];
|
||||
extern funEventCall modMsgs[MAX_REG_MSGS];
|
||||
|
||||
extern void (*function)(void*);
|
||||
extern void (*endfunction)(void*);
|
||||
|
||||
extern cvar_t *csstats_maxsize;
|
||||
extern cvar_t* csstats_rank;
|
||||
extern cvar_t* csstats_reset;
|
||||
|
||||
extern Grenades g_grenades;
|
||||
|
||||
extern RankSystem g_rank;
|
||||
|
||||
extern CPlayer players[33];
|
||||
|
||||
extern CPlayer* mPlayer;
|
||||
|
||||
extern int mPlayerIndex;
|
||||
|
||||
extern int mState;
|
||||
|
||||
extern int gmsgCurWeapon;
|
||||
extern int gmsgDamageEnd;
|
||||
extern int gmsgDamage;
|
||||
extern int gmsgWeaponList;
|
||||
extern int gmsgResetHUD;
|
||||
extern int gmsgAmmoX;
|
||||
extern int gmsgScoreInfo;
|
||||
extern int gmsgAmmoPickup;
|
||||
|
||||
extern int gmsgSendAudio;
|
||||
extern int gmsgTextMsg;
|
||||
extern int gmsgBarTime;
|
||||
|
||||
void Client_AmmoX(void*);
|
||||
void Client_CurWeapon(void*);
|
||||
void Client_Damage(void*);
|
||||
void Client_WeaponList(void*);
|
||||
void Client_AmmoPickup(void*);
|
||||
void Client_Damage_End(void*);
|
||||
void Client_ScoreInfo(void*);
|
||||
void Client_ResetHUD(void*);
|
||||
|
||||
void Client_SendAudio(void*);
|
||||
void Client_TextMsg(void*);
|
||||
void Client_BarTime(void*);
|
||||
|
||||
bool ignoreBots (edict_t *pEnt, edict_t *pOther = NULL );
|
||||
bool isModuleActive();
|
||||
|
||||
#endif // RANK_H
|
||||
|
||||
|
||||
|
203
dlls/csx/source/usermsg.cpp
Executable file
203
dlls/csx/source/usermsg.cpp
Executable file
|
@ -0,0 +1,203 @@
|
|||
#include "amxxmodule.h"
|
||||
#include "rank.h"
|
||||
|
||||
weaponsVault weaponData[MAX_WEAPONS+MAX_CWEAPONS];
|
||||
|
||||
int damage;
|
||||
int TA;
|
||||
int weapon;
|
||||
int aim;
|
||||
CPlayer *pAttacker;
|
||||
|
||||
void Client_ResetHUD(void* mValue){
|
||||
if ( mPlayer && mPlayer->IsAlive() )
|
||||
mPlayer->clearStats = gpGlobals->time + 0.25f;
|
||||
}
|
||||
|
||||
void Client_WeaponList(void* mValue){
|
||||
static int wpnList;
|
||||
static int iSlot;
|
||||
static const char* wpnName;
|
||||
|
||||
switch (mState++) {
|
||||
case 0:
|
||||
wpnName = (const char*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
iSlot = *(int*)mValue;
|
||||
break;
|
||||
case 7:
|
||||
int iId = *(int*)mValue;
|
||||
if ( (iId < 0 || iId >= MAX_WEAPONS ) || ( wpnList & (1<<iId) ) )
|
||||
break;
|
||||
|
||||
wpnList |= (1<<iId);
|
||||
weaponData[iId].ammoSlot = iSlot;
|
||||
|
||||
char* wpnPrefix = strstr( wpnName,"weapon_");
|
||||
|
||||
if ( wpnPrefix )
|
||||
{
|
||||
weaponData[iId].name = wpnPrefix + 7;
|
||||
if ( strcmp( weaponData[iId].name, "hegrenade" ) == 0 )
|
||||
weaponData[iId].name += 2;
|
||||
weaponData[iId].logname = weaponData[iId].name;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Client_Damage(void* mValue){
|
||||
static int bits;
|
||||
switch (mState++) {
|
||||
case 1:
|
||||
damage = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
bits = *(int*)mValue;
|
||||
break;
|
||||
case 3:
|
||||
if (!mPlayer || !damage || !*(float*)mValue || bits) break;
|
||||
edict_t *enemy;
|
||||
enemy = mPlayer->pEdict->v.dmg_inflictor;
|
||||
|
||||
if ( FNullEnt( enemy ) )
|
||||
break;
|
||||
aim = 0;
|
||||
weapon = 0;
|
||||
pAttacker = NULL;
|
||||
|
||||
if (enemy->v.flags & (FL_CLIENT | FL_FAKECLIENT) ) {
|
||||
pAttacker = GET_PLAYER_POINTER(enemy);
|
||||
aim = pAttacker->aiming;
|
||||
weapon = pAttacker->current;
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim);
|
||||
break;
|
||||
}
|
||||
if( g_grenades.find(enemy , &pAttacker , &weapon ) )
|
||||
pAttacker->saveHit( mPlayer , weapon , damage, aim );
|
||||
}
|
||||
}
|
||||
|
||||
void Client_Damage_End(void* mValue){
|
||||
if ( !mPlayer || !damage )
|
||||
return;
|
||||
|
||||
if ( !pAttacker ) pAttacker = mPlayer;
|
||||
TA = 0;
|
||||
if ( (mPlayer->teamId == pAttacker->teamId) && (mPlayer != pAttacker) )
|
||||
TA = 1;
|
||||
|
||||
MF_ExecuteForward( iFDamage,pAttacker->index , mPlayer->index , damage, weapon, aim, TA );
|
||||
|
||||
if ( !mPlayer->IsAlive() ){
|
||||
pAttacker->saveKill(mPlayer,weapon,( aim == 1 ) ? 1:0 ,TA);
|
||||
MF_ExecuteForward( iFDeath,pAttacker->index, mPlayer->index, weapon, aim, TA );
|
||||
}
|
||||
}
|
||||
|
||||
void Client_CurWeapon(void* mValue){
|
||||
static int iState;
|
||||
static int iId;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iState = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!iState) break;
|
||||
iId = *(int*)mValue;
|
||||
break;
|
||||
case 2:
|
||||
if (!mPlayer || !iState ) break;
|
||||
int iClip = *(int*)mValue;
|
||||
if ((iClip > -1) && (iClip < mPlayer->weapons[iId].clip))
|
||||
mPlayer->saveShot(iId);
|
||||
mPlayer->weapons[iId].clip = iClip;
|
||||
mPlayer->current = iId;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_AmmoX(void* mValue){
|
||||
static int iAmmo;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iAmmo = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!mPlayer ) break;
|
||||
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||||
if (iAmmo == weaponData[i].ammoSlot)
|
||||
mPlayer->weapons[i].ammo = *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_AmmoPickup(void* mValue){
|
||||
static int iSlot;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
iSlot = *(int*)mValue;
|
||||
break;
|
||||
case 1:
|
||||
if (!mPlayer ) break;
|
||||
for(int i = 1; i < MAX_WEAPONS ; ++i)
|
||||
if (weaponData[i].ammoSlot == iSlot)
|
||||
mPlayer->weapons[i].ammo += *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_ScoreInfo(void* mValue){
|
||||
static int index;
|
||||
switch (mState++){
|
||||
case 0:
|
||||
index = *(int*)mValue;
|
||||
break;
|
||||
case 4:
|
||||
if ( index > 0 && index <= gpGlobals->maxClients )
|
||||
GET_PLAYER_POINTER_I( index )->teamId = *(int*)mValue;
|
||||
}
|
||||
}
|
||||
|
||||
void Client_SendAudio(void* mValue){
|
||||
static const char* szText;
|
||||
if ( mState == 1 ){
|
||||
szText = (const char*)mValue;
|
||||
if ( !mPlayer && szText[7]=='B' ) {
|
||||
if ( szText[11]=='P' && g_Planter ){
|
||||
GET_PLAYER_POINTER_I(g_Planter)->saveBPlant();
|
||||
g_bombAnnounce = BOMB_PLANTED;
|
||||
}
|
||||
else if ( szText[11]=='D' && g_Defuser ){
|
||||
GET_PLAYER_POINTER_I(g_Defuser)->saveBDefused();
|
||||
g_bombAnnounce = BOMB_DEFUSED;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
mState++;
|
||||
}
|
||||
|
||||
void Client_TextMsg(void* mValue){
|
||||
static const char* szText;
|
||||
if ( !mPlayer && mState==1 ){
|
||||
szText = (const char*)mValue;
|
||||
if ( szText[1]=='T' && szText[8]=='B' && g_Planter ){
|
||||
GET_PLAYER_POINTER_I(g_Planter)->saveBExplode();
|
||||
g_bombAnnounce = BOMB_EXPLODE;
|
||||
}
|
||||
}
|
||||
mState++;
|
||||
}
|
||||
|
||||
void Client_BarTime(void* mValue){
|
||||
int iTime = *(int*)mValue;
|
||||
if ( !iTime || !mPlayer->IsAlive() ) return;
|
||||
if ( iTime == 3 ){
|
||||
g_Planter = mPlayerIndex;
|
||||
g_bombAnnounce = BOMB_PLANTING;
|
||||
g_Defuser = 0;
|
||||
}
|
||||
else {
|
||||
mPlayer->saveBDefusing();
|
||||
g_Defuser = mPlayerIndex;
|
||||
g_bombAnnounce = BOMB_DEFUSING;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user