Fix unused but set variable compilation error under linux.
Former-commit-id: 1aa4373e3dce07d1a8331a74a557f56eca574520
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@ -20,7 +20,7 @@ void Client_ResetHUD(void* mValue){
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void Client_DeathMsg(void *mValue)
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{
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static int killer_id;
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static int victim_id;
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//static int victim_id;
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static int is_headshot;
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const char *name;
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@ -31,11 +31,11 @@ void Client_DeathMsg(void *mValue)
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killer_id = *(int *)mValue;
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break;
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}
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case 1:
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{
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victim_id = *(int *)mValue;
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break;
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}
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//case 1:
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// {
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// victim_id = *(int *)mValue;
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// break;
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// }
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case 2:
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{
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is_headshot = *(int *)mValue;
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@ -291,12 +291,12 @@ void Client_Object(void* mValue)
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const char *classname;
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edict_t* pObject = NULL;
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const char* value;
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//const char* value;
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if(mValue)
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{
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value = (char*)mValue;
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}
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//if(mValue)
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//{
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// value = (char*)mValue;
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//}
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if(!mPlayer->object.carrying)
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{
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@ -129,7 +129,7 @@ void check_stunts(edict_s *player)
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if(pPlayer->checkstate == 0) return;
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int stunttype;
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/*int stunttype;
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int newstate = pPlayer->state;
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int oldstate = pPlayer->oldstate;
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@ -138,7 +138,7 @@ void check_stunts(edict_s *player)
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else if(oldstate == 2) stunttype = STUNT_GETUP;
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else if( pPlayer->GetOffset(TSX_SROLL_OFFSET) == 1) stunttype = STUNT_ROLL;
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else if( pPlayer->GetOffset(TSX_SDUCK_OFFSET) == 1 ) stunttype = STUNT_DUCK;
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else stunttype = STUNT_FLIP;
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else stunttype = STUNT_FLIP;*/
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pPlayer->checkstate = 0;
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