Fix internal player's team id returning -1 in a specific but valid situation (#772)
* Fix internal player's team id returning -1 in a specific but valid situation * Use a local variable * Fix spaces
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@ -180,6 +180,18 @@ class CGameConfigManager : public IGameConfigManager
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member = type.fieldOffset; \
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}
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#define GET_OFFSET_NO_ERROR(classname, member) \
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static int member = -1; \
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if (member == -1) \
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{ \
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TypeDescription type; \
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if (!CommonConfig->GetOffsetByClass(classname, #member, &type) || type.fieldOffset < 0)\
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{ \
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return; \
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} \
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member = type.fieldOffset; \
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}
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extern CGameConfigManager ConfigManager;
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extern IGameConfig *CommonConfig;
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@ -88,21 +88,44 @@ void Client_TeamInfo(void* mValue)
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if (index < 1 || index > gpGlobals->maxClients) break;
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char* msg = (char*)mValue;
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if (!msg) break;
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g_players[index].team = msg;
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g_teamsIds.registerTeam(msg, -1);
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g_players[index].teamId = g_teamsIds.findTeamId(msg);
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/**
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* CS fix for SPECTATOR team.
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* -
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* When a player chooses spectator, ScoreInfo is sent before TeamInfo and with 0 as index.
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* This means for the first round of first spectator, SPECTATOR name is not associated with its index.
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* The following fix manually sets the team index when we hit SPECTATOR team.
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*/
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if (g_players[index].teamId == -1 && g_bmod_cstrike && !strcmp(msg, "SPECTATOR"))
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auto pPlayer = GET_PLAYER_POINTER_I(index);
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pPlayer->team = msg;
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g_teamsIds.registerTeam(msg, -1);
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pPlayer->teamId = g_teamsIds.findTeamId(msg);
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if (pPlayer->teamId == -1)
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{
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g_players[index].teamId = 3;
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g_teamsIds.registerTeam(msg, 3);
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/**
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* CS fix for SPECTATOR team.
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* -
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* When a player chooses spectator, ScoreInfo is sent before TeamInfo and with 0 as index.
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* This means for the first round of first spectator, SPECTATOR name is not associated with its index.
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* The following fix manually sets the team index when we hit SPECTATOR team.
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*/
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if (g_bmod_cstrike && !strcmp(msg, "SPECTATOR"))
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{
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pPlayer->teamId = 3;
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g_teamsIds.registerTeam(msg, 3);
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}
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/**
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* Fixes in-between situation where the team name is not yet associated with a valid index
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* and ScoreInfo is executed later (used to retrieve the index). E.g. a player is dead,
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* then changes team. Index will return -1 until ScoreInfo is sent, usually at the next spawn.
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*/
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else if ((g_bmod_cstrike || g_bmod_dod || g_bmod_tfc || g_bmod_gearbox || g_bmod_valve)
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&& pPlayer->pEdict->pvPrivateData
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&& !pPlayer->IsAlive())
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{
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GET_OFFSET_NO_ERROR("CBasePlayer", m_iTeam);
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const auto teamId = get_pdata<int>(pPlayer->pEdict, m_iTeam);
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pPlayer->teamId = teamId;
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g_teamsIds.registerTeam(msg, teamId);
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}
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}
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break;
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