removed "is_alive" check from ResetHUD function

This commit is contained in:
Lukasz Wlasinksi 2004-10-16 22:22:54 +00:00
parent 61fc7da654
commit ee3404fea0

View File

@ -9,8 +9,9 @@ int weapon;
int aim;
CPlayer *pAttacker;
void Client_ResetHUD(void* mValue){
if ( mPlayer && mPlayer->IsAlive() )
if ( mPlayer )
mPlayer->clearStats = gpGlobals->time + 0.25f;
}