removed "is_alive" check from ResetHUD function
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@ -9,8 +9,9 @@ int weapon;
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int aim;
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CPlayer *pAttacker;
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void Client_ResetHUD(void* mValue){
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if ( mPlayer && mPlayer->IsAlive() )
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if ( mPlayer )
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mPlayer->clearStats = gpGlobals->time + 0.25f;
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}
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