Removed TFC_DBGetItemName because I can't figure out the return value syntax (it doesn't sound like a useful function anyway).
Disassembled DoD for the new virtual functions. Fixed cs weapon virtual functions. Oops :o
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@ -132,22 +132,22 @@
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item_secondaryammoindex 77
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item_updateclientdata 78
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item_getweaponptr 79
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item_itemslot 80
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item_itemslot 81
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weapon_extractammo 81
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weapon_extractclipammo 82
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weapon_addweapon 83
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weapon_playemptysound 84
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weapon_resetemptysound 85
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weapon_sendweaponanim 86
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weapon_isusable 87
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weapon_primaryattack 88
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weapon_secondaryattack 89
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weapon_reload 90
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weapon_weaponidle 91
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weapon_retireweapon 92
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weapon_shouldweaponidle 93
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weapon_usedecrement 94
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weapon_extractammo 82
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weapon_extractclipammo 83
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weapon_addweapon 84
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weapon_playemptysound 85
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weapon_resetemptysound 86
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weapon_sendweaponanim 87
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weapon_isusable 88
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weapon_primaryattack 89
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weapon_secondaryattack 90
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weapon_reload 91
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weapon_weaponidle 92
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weapon_retireweapon 93
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weapon_shouldweaponidle 94
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weapon_usedecrement 95
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cstrike_restart 4
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cstrike_roundrespawn 86
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@ -240,22 +240,22 @@
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item_secondaryammoindex 75
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item_updateclientdata 76
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item_getweaponptr 77
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item_itemslot 78
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item_itemslot 79
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weapon_extractammo 79
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weapon_extractclipammo 80
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weapon_addweapon 81
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weapon_playemptysound 82
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weapon_resetemptysound 83
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weapon_sendweaponanim 84
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weapon_isusable 85
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weapon_primaryattack 86
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weapon_secondaryattack 87
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weapon_reload 88
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weapon_weaponidle 89
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weapon_retireweapon 90
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weapon_shouldweaponidle 91
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weapon_usedecrement 92
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weapon_extractammo 80
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weapon_extractclipammo 81
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weapon_addweapon 82
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weapon_playemptysound 83
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weapon_resetemptysound 84
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weapon_sendweaponanim 85
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weapon_isusable 86
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weapon_primaryattack 87
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weapon_secondaryattack 88
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weapon_reload 89
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weapon_weaponidle 90
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weapon_retireweapon 91
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weapon_shouldweaponidle 92
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weapon_usedecrement 93
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cstrike_restart 2
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cstrike_roundrespawn 84
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@ -265,21 +265,14 @@
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pev 0
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base 0x154
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dod_roundrespawn 2
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dod_roundrespawnent 3
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dod_roundstore 4
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spawn 5
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precache 6
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keyvalue 7
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objectcaps 10
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activate 11
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dod_areasetindex 12
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dod_areasendstatus 13
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objectcollisionbox 14
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classify 15
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deathnotice 16
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dod_getstate 17
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dod_getstateent 18
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traceattack 19
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takedamage 20
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takehealth 21
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@ -326,26 +319,71 @@
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illumination 62
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fvisible 63
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fvecvisible 64
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player_jump 136
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player_duck 137
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player_prethink 134
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player_postthink 135
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player_getgunposition 128
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player_shouldfadeondeath 68
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player_impulsecommands 139
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player_updateclientdata 138
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item_addtoplayer 66
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item_addduplicate 67
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item_getiteminfo 68
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item_candeploy 69
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item_candrop 72
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item_deploy 70
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item_canholster 75
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item_holster 76
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item_updateiteminfo 77
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item_preframe 78
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item_postframe 79
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item_drop 80
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item_kill 81
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item_attachtoplayer 82
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item_primaryammoindex 83
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item_secondaryammoindex 84
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item_updateclientdata 85
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item_getweaponptr 86
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item_itemslot 87
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weapon_extractammo 88
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weapon_extractclipammo 89
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weapon_addweapon 90
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weapon_playemptysound 91
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weapon_resetemptysound 92
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weapon_sendweaponanim 93
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weapon_isusable 94
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weapon_primaryattack 104
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weapon_secondaryattack 105
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weapon_reload 106
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weapon_weaponidle 107
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weapon_retireweapon 108
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weapon_shouldweaponidle 109
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weapon_usedecrement 110
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dod_roundrespawn 2
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dod_roundrespawnent 3
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dod_roundstore 4
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dod_areasetindex 12
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dod_areasendstatus 13
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dod_getstate 17
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dod_getstateent 18
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@end
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@section dod windows
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pev 4
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base 0x0
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dod_roundrespawn 0
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dod_roundrespawnent 1
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dod_roundstore 2
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spawn 3
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precache 4
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keyvalue 5
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objectcaps 8
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activate 9
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dod_areasetindex 10
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dod_areasendstatus 11
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objectcollisionbox 12
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classify 13
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deathnotice 14
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dod_getstate 15
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dod_getstateent 16
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traceattack 17
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takedamage 18
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takehealth 19
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@ -392,6 +430,58 @@
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illumination 60
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fvisible 61
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fvecvisible 62
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player_jump 134
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player_duck 135
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player_prethink 132
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player_postthink 133
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player_getgunposition 126
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player_shouldfadeondeath 66
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player_impulsecommands 137
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player_updateclientdata 136
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item_addtoplayer 64
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item_addduplicate 65
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item_getiteminfo 66
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item_candeploy 67
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item_candrop 70
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item_deploy 68
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item_canholster 73
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item_holster 74
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item_updateiteminfo 75
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item_preframe 76
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item_postframe 77
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item_drop 78
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item_kill 79
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item_attachtoplayer 80
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item_primaryammoindex 81
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item_secondaryammoindex 82
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item_updateclientdata 83
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item_getweaponptr 84
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item_itemslot 85
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weapon_extractammo 86
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weapon_extractclipammo 87
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weapon_addweapon 88
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weapon_playemptysound 89
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weapon_resetemptysound 90
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weapon_sendweaponanim 91
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weapon_isusable 92
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weapon_primaryattack 102
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weapon_secondaryattack 103
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weapon_reload 104
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weapon_weaponidle 105
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weapon_retireweapon 106
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weapon_shouldweaponidle 107
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weapon_usedecrement 108
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dod_roundrespawn 0
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dod_roundrespawnent 1
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dod_roundstore 2
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dod_areasetindex 10
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dod_areasendstatus 11
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dod_getstate 15
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dod_getstateent 16
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@end
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; TFC Does not have the following "standard" entries in its vtable:
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@ -437,7 +527,6 @@
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isinworld 39
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isplayer 40
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isnetclient 41
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tfc_dbgetitemname 42
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getnexttarget 43
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think 44
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touch 45
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@ -453,6 +542,7 @@
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illumination 55
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fvisible 56
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fvecvisible 57
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tfc_engineeruse 58
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tfc_finished 59
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tfc_empexplode 60
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@ -127,7 +127,6 @@ enum
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Ham_DOD_GetState,
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Ham_DOD_GetStateEnt,
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Ham_TFC_DbGetItemName,
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Ham_TFC_EngineerUse,
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Ham_TFC_Finished,
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Ham_TFC_EmpExplode,
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@ -154,8 +154,6 @@ hook_t hooklist[] =
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/* Team Fortress Classic */
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// This next one is just a huge guess
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{ V("tfc_dbgetitemname", Str_Void) },
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{ V("tfc_engineeruse", Int_Cbase) },
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{ V("tfc_finished", Void_Void) },
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{ V("tfc_empexplode", Void_Entvar_Float_Float) },
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@ -492,7 +492,6 @@ enum Ham
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Ham_DOD_GetState,
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Ham_DOD_GetStateEnt,
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Ham_TFC_DbGetItemName,
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Ham_TFC_EngineerUse,
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Ham_TFC_Finished,
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Ham_TFC_EmpExplode,
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