Cstrike: Rename cstrike.cpp to CstrikeNatives.cpp
This commit is contained in:
		@@ -7,7 +7,7 @@ binary.sources = [
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  'sdk/amxxmodule.cpp',
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  'amxx_api.cpp',
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  'CstrikePlayer.cpp',
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  'cstrike.cpp',
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  'CstrikeNatives.cpp',
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  'CstrikeHacks.cpp',
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]
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@@ -1,6 +1,6 @@
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#include <assert.h>
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#include <stdlib.h>
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#include "cstrike.h"
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#include "CstrikeNatives.h"
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#if defined(__linux__) || defined(__APPLE__)
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#include <sys/mman.h>
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										38
									
								
								dlls/cstrike/cstrike/cstrike.cpp → dlls/cstrike/cstrike/CstrikeNatives.cpp
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
							
						
						
									
										38
									
								
								dlls/cstrike/cstrike/cstrike.cpp → dlls/cstrike/cstrike/CstrikeNatives.cpp
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							@@ -1,4 +1,36 @@
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#include "cstrike.h"
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/* AMX Mod X
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 *   Counter-Strike Module
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 *
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 * by the AMX Mod X Development Team
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 *
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 * This file is part of AMX Mod X.
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 *
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 *
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 *  This program is free software; you can redistribute it and/or modify it
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 *  under the terms of the GNU General Public License as published by the
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 *  Free Software Foundation; either version 2 of the License, or (at
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 *  your option) any later version.
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 *
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 *  This program is distributed in the hope that it will be useful, but
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 *  WITHOUT ANY WARRANTY; without even the implied warranty of
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 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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 *  General Public License for more details.
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 *
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 *  You should have received a copy of the GNU General Public License
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 *  along with this program; if not, write to the Free Software Foundation,
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 *  Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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 *
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 *  In addition, as a special exception, the author gives permission to
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 *  link the code of this program with the Half-Life Game Engine ("HL
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 *  Engine") and Modified Game Libraries ("MODs") developed by Valve,
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 *  L.L.C ("Valve"). You must obey the GNU General Public License in all
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 *  respects for all of the code used other than the HL Engine and MODs
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 *  from Valve. If you modify this file, you may extend this exception
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 *  to your version of the file, but you are not obligated to do so. If
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 *  you do not wish to do so, delete this exception statement from your
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 *  version.
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 */
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#include "CstrikeNatives.h"
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CCstrikePlayer g_players[33];
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int g_zooming[33] = {0};
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@@ -1306,8 +1338,8 @@ static cell AMX_NATIVE_CALL cs_user_spawn(AMX *amx, cell *params)
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	MDLL_Think(pPlayer);
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	const char *auth = GETPLAYERAUTHID(pPlayer);
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	if (((pPlayer->v.flags & FL_FAKECLIENT) == FL_FAKECLIENT || (auth && (strcmp(auth, "BOT") == 0))) && pPlayer->v.deadflag == DEAD_RESPAWNABLE) {
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		MDLL_Spawn(pPlayer);
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	if (((pPlayer->v.flags & FL_FAKECLIENT) == FL_FAKECLIENT || (auth && (strcmp(auth, "BOT") == 0))) && pPlayer->v.deadflag == DEAD_RESPAWNABLE) {
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		MDLL_Spawn(pPlayer);
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	}
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	// pPlayer->v.iuser1 = 0;
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										0
									
								
								dlls/cstrike/cstrike/cstrike.h → dlls/cstrike/cstrike/CstrikeNatives.h
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							
							
						
						
									
										0
									
								
								dlls/cstrike/cstrike/cstrike.h → dlls/cstrike/cstrike/CstrikeNatives.h
									
									
									
									
									
										
										
										Executable file → Normal file
									
								
							@@ -14,7 +14,7 @@ MM_ROOT = ../../../../metamod/metamod
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PROJECT = cstrike
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OBJECTS = sdk/amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp cstrike.cpp CstrikeHacks.cpp
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OBJECTS = sdk/amxxmodule.cpp amxx_api.cpp CstrikePlayer.cpp CstrikeNatives.cpp CstrikeHacks.cpp
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##############################################
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### CONFIGURE ANY OTHER FLAGS/OPTIONS HERE ###
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@@ -31,7 +31,7 @@
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 *  version.
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 */
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#include "amxxmodule.h"
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#include "cstrike.h"
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#include "CstrikeNatives.h"
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extern AMX_NATIVE_INFO cstrikeNatives[];
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@@ -136,13 +136,13 @@
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  </ItemDefinitionGroup>
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  <ItemGroup>
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    <ClCompile Include="..\amxx_api.cpp" />
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    <ClCompile Include="..\cstrike.cpp" />
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    <ClCompile Include="..\CstrikeNatives.cpp" />
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    <ClCompile Include="..\CstrikeHacks.cpp" />
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    <ClCompile Include="..\CstrikePlayer.cpp" />
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    <ClCompile Include="..\sdk\amxxmodule.cpp" />
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\cstrike.h" />
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    <ClInclude Include="..\CstrikeNatives.h" />
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    <ClInclude Include="..\CstrikePlayer.h" />
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    <ClInclude Include="..\svn_version.h" />
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    <ClInclude Include="..\sdk\moduleconfig.h" />
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@@ -20,9 +20,6 @@
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    </Filter>
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  </ItemGroup>
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  <ItemGroup>
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    <ClCompile Include="..\cstrike.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\CstrikeHacks.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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@@ -32,11 +29,14 @@
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    <ClCompile Include="..\sdk\amxxmodule.cpp">
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      <Filter>Module SDK\SDK Base</Filter>
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    </ClCompile>
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    <ClCompile Include="..\amxx_api.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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    <ClCompile Include="..\CstrikeNatives.cpp">
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      <Filter>Source Files</Filter>
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    </ClCompile>
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  </ItemGroup>
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  <ItemGroup>
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    <ClInclude Include="..\cstrike.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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    <ClInclude Include="..\CstrikePlayer.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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@@ -49,6 +49,9 @@
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    <ClInclude Include="..\sdk\amxxmodule.h">
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      <Filter>Module SDK\SDK Base</Filter>
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    </ClInclude>
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    <ClInclude Include="..\CstrikeNatives.h">
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      <Filter>Header Files</Filter>
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    </ClInclude>
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  </ItemGroup>
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  <ItemGroup>
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    <None Include="..\..\..\plugins\include\cstrike.inc">
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