Gameconfig: Add game configs natives

This commit is contained in:
Arkshine
2015-06-24 17:45:12 +02:00
parent 14513e6f70
commit f38c726faf
18 changed files with 481 additions and 30 deletions

View File

@@ -14,7 +14,7 @@
CGameConfigManager ConfigManager;
static CGameMasterReader MasterReader;
//
//
// GAME CONFIG
//
@@ -23,6 +23,8 @@ enum
PSTATE_NONE,
PSTATE_GAMES,
PSTATE_GAMEDEFS,
PSTATE_GAMEDEFS_CLASSES,
PSTATE_GAMEDEFS_CLASSES_CLASS,
PSTATE_GAMEDEFS_OFFSETS,
PSTATE_GAMEDEFS_OFFSETS_OFFSET,
PSTATE_GAMEDEFS_KEYS,
@@ -103,6 +105,8 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
m_ShouldBeReadingDefault = true;
strncopy(m_Game, name, sizeof(m_Game));
m_Class[0] = '\0';
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
}
else
@@ -112,8 +116,22 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
break;
}
case PSTATE_GAMEDEFS:
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
if (strcmp(name, "Offsets") == 0)
if (strcmp(name, "Classes") == 0)
{
if (!m_Class[0])
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_MatchedClasses = true;
}
else
{
++m_IgnoreLevel;
}
break;
}
else if (strcmp(name, "Offsets") == 0)
{
m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
}
@@ -149,14 +167,18 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
break;
}
m_IgnoreLevel++;
++m_IgnoreLevel;
}
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
strncopy(m_Class, name, sizeof(m_Class));
m_ParseState = PSTATE_GAMEDEFS_CLASSES_CLASS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_Class[0] = '\0';
strncopy(m_Offset, name, sizeof(m_Offset));
m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
@@ -174,7 +196,7 @@ SMCResult CGameConfig::ReadSMC_NewSection(const SMCStates *states, const char *n
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_CustomLevel++;
++m_CustomLevel;
return m_CustomHandler->ReadSMC_NewSection(states, name);
break;
}
@@ -228,11 +250,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
{
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
{
if (strcmp(key, "class") == 0)
{
strncopy(m_Class, value, sizeof(m_Class));
}
else if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
if (g_LibSys.IsPlatformCompatible(key, &m_MatchedPlatform))
{
if (m_Class[0])
{
@@ -246,7 +264,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
{
ic->value = new OffsetClass;
ic->value->list.insert(m_Offset, atoi(value));
}
}
}
else
{
@@ -319,7 +337,7 @@ SMCResult CGameConfig::ReadSMC_KeyValue(const SMCStates *states, const char *key
}
else
{
AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
AMXXLOG_Error("[SM] Error parsing Address \"%s\", does not support more than %d read offsets (gameconf \"%s\")",
m_Address, limit, m_CurrentPath);
}
}
@@ -365,6 +383,18 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
m_ParseState = PSTATE_GAMES;
break;
}
case PSTATE_GAMEDEFS_CLASSES:
{
m_MatchedClasses = false;
m_ParseState = PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_CLASSES_CLASS:
{
m_ParseState = PSTATE_GAMEDEFS_CLASSES;
m_Class[0] = '\0';
break;
}
case PSTATE_GAMEDEFS_CUSTOM:
{
m_ParseState = PSTATE_GAMEDEFS;
@@ -372,9 +402,13 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
break;
}
case PSTATE_GAMEDEFS_KEYS:
{
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
@@ -389,7 +423,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
m_IgnoreLevel = 1;
m_ParseState = PSTATE_GAMES;
}
else
else
{
m_ParseState = PSTATE_GAMEDEFS;
}
@@ -397,7 +431,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
}
case PSTATE_GAMEDEFS_SIGNATURES:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_SIGNATURES_SIG:
@@ -413,7 +447,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
{
addressInBase = reinterpret_cast<void*>(MDLL_Spawn);
}
else if (strcmp(TempSig.library, "engine") == 0)
else if (strcmp(TempSig.library, "engine") == 0)
{
addressInBase = reinterpret_cast<void*>(gpGlobals);
}
@@ -442,7 +476,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
#elif defined PLATFORM_POSIX
Dl_info info;
if (dladdr(addressInBase, &info) != 0)
{
void *handle = dlopen(info.dli_fname, RTLD_NOW);
@@ -457,7 +491,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
AMXXLOG_Error("Unable to load library \"%s\" (gameconf \"%s\")", TempSig.library, m_File);
}
}
else
else
{
AMXXLOG_Error("Unable to find library \"%s\" in memory (gameconf \"%s\")", TempSig.library, m_File);
}
@@ -477,7 +511,7 @@ SMCResult CGameConfig::ReadSMC_LeavingSection(const SMCStates *states)
}
case PSTATE_GAMEDEFS_ADDRESSES:
{
m_ParseState = PSTATE_GAMEDEFS;
m_ParseState = m_MatchedClasses ? PSTATE_GAMEDEFS_CLASSES_CLASS : PSTATE_GAMEDEFS;
break;
}
case PSTATE_GAMEDEFS_ADDRESSES_ADDRESS:
@@ -516,13 +550,16 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
if (!g_LibSys.PathExists(path))
{
#if 0
// Single config file without master
g_LibSys.PathFormat(path, sizeof(path), "%s.txt", m_File);
if (!EnterFile(path, error, maxlength))
{
return false;
}
#endif
// Allow customizations of default gamedata files
build_pathname_r(path, sizeof(path), "%s/gamedata/custom/%s.txt", dataDir, m_File);
if (g_LibSys.PathExists(path))
@@ -605,10 +642,7 @@ bool CGameConfig::Reparse(char *error, size_t maxlength)
bool CGameConfig::EnterFile(const char *file, char *error, size_t maxlength)
{
char path[PLATFORM_MAX_PATH];
build_pathname_r(path, sizeof(path), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
strncopy(m_CurrentPath, path, sizeof(m_CurrentPath));
build_pathname_r(m_CurrentPath, sizeof(m_CurrentPath), "%s/gamedata/%s", get_localinfo("amxx_datadir", "addons/amxmodx/data"), file);
m_IgnoreLevel = 0;
m_ShouldBeReadingDefault = true;
@@ -698,7 +732,8 @@ bool CGameConfig::GetAddress(const char *key, void **retaddr)
*retaddr = nullptr;
return false;
}
address = *(reinterpret_cast<void**>(reinterpret_cast<uint8_t*>(address) + offset));
address = reinterpret_cast<void*>(reinterpret_cast<uint8_t*>(address) + offset);
}
*retaddr = address;
@@ -723,7 +758,7 @@ bool CGameConfig::GetMemSig(const char *key, void **addr)
}
//
//
// CONFIG MASTER READER
//
@@ -839,7 +874,7 @@ SMCResult CGameMasterReader::ReadSMC_LeavingSection(const SMCStates *states)
}
//
//
// CONFIG MANAGER
//