optimized a stock and created message_stocks.inc (am29627)

This commit is contained in:
Borja Ferrer 2006-08-19 23:02:01 +00:00
parent a1e8701236
commit fb0d728720
3 changed files with 52 additions and 45 deletions

View File

@ -84,12 +84,7 @@ stock get_entity_flags(ent)
/* Get the distance between two entities */
stock get_entity_distance(ent1, ent2)
{
new Float:orig1[3], Float:orig2[3]
entity_get_vector(ent1, EV_VEC_origin, orig1)
entity_get_vector(ent2, EV_VEC_origin, orig2)
return floatround(get_distance_f(orig1, orig2))
return floatround(entity_range(ent1, ent2))
}
/* Get grenade thrown by this user */
@ -154,45 +149,6 @@ stock get_speed(ent)
return floatround(vector_length(Vel))
}
/* Creates a death message. */
stock make_deathmsg(killer,victim,headshot,weapon[])
{
message_begin(MSG_ALL,get_user_msgid("DeathMsg"),{0,0,0},0)
write_byte( killer )
write_byte( victim )
new mod_name[32]
get_modname(mod_name,31)
if (equal(mod_name,"cstrike") || equal(mod_name,"czero") || equal(mod_name,"csv15") || equal(mod_name,"cs13"))
write_byte( headshot )
write_string( weapon )
message_end()
return 1
}
/* Creates a death message. */
stock dod_make_deathmsg(killer,victim,weaponNUM)
{
message_begin(MSG_ALL,get_user_msgid("DeathMsg"),{0,0,0},0)
write_byte( killer )
write_byte( victim )
write_byte( weaponNUM)
message_end()
return 1
}
/* Kills a user without a message. */
stock user_silentkill(index)
{
set_msg_block(get_user_msgid("DeathMsg"),BLOCK_ONCE)
user_kill(index,1)
return 1
}
/* Set rendering of an entity */
stock set_rendering(index, fx=kRenderFxNone, r=255, g=255, b=255, render=kRenderNormal, amount=16)
{

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@ -0,0 +1,50 @@
/* Message Stocks
*
* by the AMX Mod X Development Team
*
* This file is provided as is (no warranties).
*
*/
#if defined _message_stocks_included
#endinput
#endif
#define _message_stocks_included
/* Creates a death message. */
stock dod_make_deathmsg(killer, victim, weaponNUM)
{
message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0);
write_byte(killer);
write_byte(victim);
write_byte(weaponNUM);
message_end();
return 1;
}
/* Kills a user without a message. */
stock user_silentkill(index)
{
set_msg_block(get_user_msgid("DeathMsg"), BLOCK_ONCE);
user_kill(index, 1);
return 1;
}
/* Creates a death message. */
stock make_deathmsg(killer, victim, headshot, weapon[])
{
message_begin(MSG_ALL, get_user_msgid("DeathMsg"), {0,0,0}, 0);
write_byte(killer);
write_byte(victim);
new mod_name[32];
get_modname(mod_name, 31);
if (equal(mod_name, "cstrike") || equal(mod_name, "czero") || equal(mod_name, "csv15") || equal(mod_name, "cs13"))
write_byte(headshot);
write_string(weapon);
message_end();
return 1;
}

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@ -11,6 +11,7 @@
#define _coremsg_included
#include <message_const>
#include <message_stocks>
/* These functinos are used to generate client messages.
* You may generate menu, smoke, shockwaves, thunderlights,