Added some description for require_module etc
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@ -37,7 +37,7 @@ forward plugin_cfg();
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forward plugin_end();
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/* Function called to handle changelevel */
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forward server_changelevel(MapName[]);
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forward server_changelevel(map[]);
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/* Called on log message. */
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forward plugin_log();
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@ -91,16 +91,16 @@ native get_localinfo(const info[],output[],len);
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native show_motd(player,const message[],const header[]="");
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/* Sends message to player. Set index to 0 to send text globaly. */
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native client_print(index,type,const message[],{Float,Sql,Result,Regex,_}:...);
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native client_print(index,type,const message[],{Float,Sql,Result,_}:...);
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/* Sends message to player by engine. Set index to 0 to send text globaly. */
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native engclient_print(player,type,const message[],{Float,Sql,Result,Regex,_}:...);
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native engclient_print(player,type,const message[],{Float,Sql,Result,_}:...);
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/* Sends message to console. */
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native console_print(id,const message[],{Float,Sql,Result,Regex,_}:...);
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native console_print(id,const message[],{Float,Sql,Result,_}:...);
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/* Sends command to console. */
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native console_cmd(id,const cmd[],{Float,Sql,Result,Regex,_}:...);
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native console_cmd(id,const cmd[],{Float,Sql,Result,_}:...);
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/* Registers event on which a given function will be called
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* Flags:
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@ -131,7 +131,7 @@ native register_logevent(const function[], argsnum, ... );
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native set_hudmessage(red=200, green=100, blue=0, Float:x=-1.0, Float:y=0.35, effects=0, Float:fxtime=6.0, Float:holdtime=12.0, Float:fadeintime=0.1, Float:fadeouttime=0.2,channel=4);
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/* Displays HUD message to given player. */
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native show_hudmessage(index,const message[],{Float,Sql,Result,Regex,_}:...);
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native show_hudmessage(index,const message[],{Float,Sql,Result,_}:...);
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/* Displays menu. Keys have bit values (key 1 is (1<<0), key 5 is (1<<4) etc.). */
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native show_menu(index,keys,const menu[], time = -1, title[] = "");
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@ -140,7 +140,7 @@ native show_menu(index,keys,const menu[], time = -1, title[] = "");
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* When you are asking for string the array and length is needed (read_data(2,name,len)).
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* Integer is returned by function (new me = read_data(3)).
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* Float is set in second parameter (read_data(3,value)). */
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native read_data(value, {Float,Sql,Result,Regex,_}:... );
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native read_data(value, {Float,Sql,Result,_}:... );
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/* Returns number of values in client message. */
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native read_datanum();
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@ -161,7 +161,7 @@ native parse_loguser(const text[], name[], nlen, &userid = -2, authid[] = "", al
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/* Prints message to server console.
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* You may use text formating (f.e. server_print("%-32s %.2f!","hello",7.345)) */
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native server_print(const message[], {Float,Sql,Result,Regex,_}:...);
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native server_print(const message[], {Float,Sql,Result,_}:...);
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/* Returns 1 or 0. */
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native is_map_valid(const mapname[]);
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@ -187,9 +187,6 @@ native is_dedicated_server();
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/* Returns 1 or 0. */
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native is_linux_server();
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/* Returns 1 or 0. */
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native is_amd64_server();
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/* Returns 1 or 0. */
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native is_jit_enabled();
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@ -289,13 +286,13 @@ native user_kill(index,flag=0);
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* ... - optional parameters
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* Return value:
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* always 0 */
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native log_amx(const string[], {Float,Sql,Result,Regex,_}:...);
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native log_amx(const string[], {Float,Sql,Result,_}:...);
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/* Sends message to standard HL logs. */
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native log_message(const message[],{Float,Sql,Result,Regex,_}:...);
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native log_message(const message[],{Float,Sql,Result,_}:...);
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/* Sends log message to specified file. */
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native log_to_file(const file[],const message[],{Float,Sql,Result,Regex,_}:...);
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native log_to_file(const file[],const message[],{Float,Sql,Result,_}:...);
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/* Returns number of players put in server.
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* If flag is set then also connecting are counted. */
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@ -350,7 +347,7 @@ native find_player(const flags[], ... );
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native remove_quotes(text[]);
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/* Executes command on player. */
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native client_cmd(index,const command[],{Float,Sql,Result,Regex,_}:...);
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native client_cmd(index,const command[],{Float,Sql,Result,_}:...);
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/* This is an emulation of a client command (commands aren't send to client!).
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* It allows to execute some commands on players and bots.
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@ -359,7 +356,7 @@ native client_cmd(index,const command[],{Float,Sql,Result,Regex,_}:...);
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native engclient_cmd(index,const command[],arg1[]="",arg2[]="");
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/* Executes command on a server console. */
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native server_cmd(const command[],{Float,Sql,Result,Regex,_}:...);
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native server_cmd(const command[],{Float,Sql,Result,_}:...);
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/* Sets a cvar to given value. */
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native set_cvar_string(const cvar[],const value[]);
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@ -623,26 +620,11 @@ native unpause(flag[], const param1[]="",const param2[]="");
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* func - function name
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* Return value:
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* 1 - Success
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* 0 - Runtime error
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* -1 - Plugin not found
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* -2 - Function not found */
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native callfunc_begin(const func[], const plugin[]="");
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/* Call a function in this / an another plugin by id.
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* Parameters:
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* plugin - plugin id; the id you would pass to get_plugin
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* If < 0, the current plugin is taken
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* func - function id
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* Return value:
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* 1 - Success
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* -1 - Plugin not found
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* -2 - Function not executable */
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native callfunc_begin_i(func, plugin = -1);
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/* Get a function id (for callfunc_begin_i)
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To get the plugin id, use the find_plugin stock
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*/
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native get_func_id(const funcName[], pluginId = -1);
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/* Push a parameter (integer, string, float) */
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native callfunc_push_int(value);
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native callfunc_push_str(const VALUE[]);
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@ -671,8 +653,10 @@ native md5_file(const file[], md5buffer[34]);
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/* Returns the internal flags set on the called bytecode structure - Do not use */
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native plugin_flags();
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/* When using modules that aren't part of AMX Mod X base package, do
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* a require_module("modulename") for each of them within the plugin_modules()
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* forward. Module name is the one listed when doing "amxx modules" in server
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* console. */
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forward plugin_modules();
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native require_module(const module[]);
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native lang_phrase(lang_mode, const phrase[], buffer[], maxLen);
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native require_module(const module[]);
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